City Plans Type: Master Requires: None Cost: 1 pool Put this card in play. This card costs 1 less pool (but never less than 0) if you control a Nosferatu or !Nosferatu. While you control the Edge, a minion you control may enter combat with a minion controlled by another Methuselah as a (D) action that costs 1 blood. Discard the Edge during the discard phase this turn. YY the1andonlime@yahoo.com.sg ----------------------------------------------------- Intelligence Agent Cell Retainer Requires an Assamite Cost : 2 blood Each time the minion with this card plays a reaction card, the opposing minion's bleed is reduced by 1 until end of action. Harbinger of One's Own Fall (some clan requirement) Master : Out-of-turn. Play after a bleed against you is successful. The acting minion's controller burns X pool, where X is the amount of pool you burn due to the bleed. This Methuselah can burn one pool to cancel that effect and the bleed (untap the acting minion). Only one Harbinger of One's Own Fall can be played per game. Shatter the resolve Reaction Cost : X blood. dem : reduce the bleed by X. DEM : put this card on the acting vampire with X counters. The vampire with this card gets -1 bleed per counter. Remove 1 counter during the acting minion controller's untap phase. Burn this cards if it has no counters. The acting vampire can attempt a +1 stealth action to burn 1 counter. A vampire can only have 1 Shatter the resolve. Mathieu Rivero riveromathieu@googlemail.com ----------------------------------------------------- Ghouled Protectors Reaction, usable by a tapped vampire. Reduce a bleed against you by 2 unless the controller of the acting minion discards a master card. Sabbat Counterattack Reaction, usable by a Sabbat vampire, even if tapped. Only usable when you are being bled. This reacting vampire enters combat with the acting vampire. If the opposing minion is still ready at the end of the combat, the action is resumed. Demnogonis Saastuttaja vihakosto@hotmail.com ----------------------------------------------------- Purple Haze reaction requires; Demintation dem- Only usable when a minion is bleeding you. Tap this reacting vampire. The minion is now bleeding an eligible Methuselah determine randomly. DEM- as above, and the acting minions controller is an eligible target for this action. When a Man Loves a Woman reaction requires; Serpentis 1 blood ser- Only usable when a minion has bleed you. Tap this reacting vampire. burn a corruption counter that minions control burns one half the bleed (round up) instead of you. SER- as above, the corrupted minions controller burns for the bleed. Martyr action/ reaction requires Obeah obe- action; put this card on the acting minion. this minion may burn X blood to reduce a bleed by X. Blood burned are placed on this card. During you untap phase you may burn a counter to take a pool from your prey and place it on this minion. OBE- reaction, as above wedge mattzpl@gmail.com ----------------------------------------------------- Misleading Paper Trail Master: Out of Turn Cost: 1 Pool Play when a minion controlled by your predator is bleeding you. That minion is now bleeding your predator's predator. Your minions may not play cards that change the target of a bleed for the rest of the current turn. Drain dra1n@hotmail.com ----------------------------------------------------- Black Friday Type: Event All equip actions cost one less pool or blood (but never less than zero blood or pool). All equip actions receive -1 stealth. "There was already a line when Anastasia got to the store at 3:30 AM for their special "Beat the Dawn" sale on laptops. This was going to get nasty." Aaron Clark aamaclark@gmail.com ----------------------------------------------------- Thwack you! Combat Card Requires: Blood Brothers Cost: 1 pool Only usable at the end of a round of combat when the opposing minion is not ready, no usable by a vampire going to torpor or being burned. The controller of the opposing minion burns 3 pool or the controller of the opposing minion taps a minion of your choosing. Only one Thwack you! may be played per turn. Wilsoros davewilson13@gmail.com ----------------------------------------------------- Name: Slight mistake (or any name fitting the discipline) Cost: 1 blood Reaction [xxx] Only usable when an ally or younger vampire is bleeding you for 2 or less, after blocks are declined. Choose another Methuselah other than the acting minion's controller. The acting minion is now bleeding the chosen Methuselah. [XXX] Only usable when you are being bled for 3 or more. Reduce the bleed amount by 2. Name: The Flood Cardtype: Master Master. Transient. During your master phase, move 1 counter from your pool to this card and move the top card from your crypt to your uncontrolled region. Burn this card when it has 3 or more counters on it. Name: Rush of Memories Cardtype: Master Master. Transient. During your master phase, move 1 counter from your pool to this card and you have +X hand size until your next discard phase, where X is the number of counters on this card. Burn this card when it has 3 or more counters on it. Vincent v.ripoll@gmail.com ----------------------------------------------------- Speed Bump III Type: Ally Requires: Dominate Cost: 2 blood Mortal with 1 life. 0 strength. 0 bleed. Speed Bump has +1 intercept when blocking an "enter combat" action. Smiling Jack XXX Smiling-Jack@lycos.com ----------------------------------------------------- Feeding the youth Cost 3 blood Action Requires an Archbishop, Priscus, Cardinal, Regent or Seraph Enter combat with a vampire controlled by your prey If the opposing minion is sent to torpor in that combat, He is burned instead. Move X blood to a younger vampire of the same clan in your uncontrolled region, where X is half of the capacity of the burnt minion, round down. Feeding the youth II Cost 3 blood Action Requires a titled Sabbat vampire or Seraph Enter combat with a vampire controlled by your prey If the opposing minion is sent to torpor in that combat, He is burned instead. Move X blood to a younger vampire of the same clan in your uncontrolled region, where X is half of the capacity of the burnt minion, round down. Maegnar maegnar@gmail.com ----------------------------------------------------- Name: Endless Fermata Type: Unique Master Requires: Daughters of Cacophony Cost: 2 Pool Burn Option: Yes Text: Tap this card during your influence phase to keep up to 3 Choir cards in game. If you do so, that card nor untap as normal on your next untap phase. Sydnelson sydnelson1@yahoo.com.br ----------------------------------------------------- Voter Bewilderment Action Modifier/ Reaction Only usable during a political action. [dem] Reaction: Play with a different title political action card from your hand and declare the terms if any. If the current vote fails, immediately pass this vote. [DEM] Modifier: As above. Playing Dead Reaction [dem] Play before a vampire would rescue this vampire from torpor. This vampire diablerizes the rescuing vampire instead. [DEM] Play after a vampire rescues this vampire from torpor. You gain control of the rescuing vampire. The Methuselah who controlled the rescuing vampire gains control of this vampire. Insuing Halarity Combat Cannot be used during combat involving your minions. [dem] As 2 minions are entering combat, each Methuselah involved shows you their hand. You may discard a non combat card from each hand and replace the card with a combat card from that Methuselah's ash heap. [DEM] As above, but you may discard and replace any number of non combat cards from each hand. Self Delusion Action +1 Stealth. [dem] Put this card in play. It acts as an additional edge. Whenever a player would get the edge they may choose which edge to gain. [DEM] As above, but when this card is burned it returns to play and you gain it as an edge. Change the Rules Action +1 Stealth. Put this card in play. [dem] Players don't gain a pool during their upkeep if they have the edge. Instead they may burn the edge to gain 1 pool. [DEM] As above, and players can't burn the edge to gain a vote during referendums. Instead the player who controls the edge gains 1 vote during all referendums. Less Confusion Action +1 Stealth. Put this card in play. [dem] Players read the word "younger" as older and "older" as younger. [DEM] Players read the word "more" as less and "less" as more. Malks Can't Do Anything Action +1 Stealth. Put this card in play. [dem] Players read the word "can" as can not, "can not" as can, "may" as may not and "may not" as may. [DEM] Players read positive numbers on card text as negative numbers and negative numbers as positive numbers. iazhouhuaqiao iazhouhuaqiao@gmail.com ----------------------------------------------------- Seed of Insanity Action [dem] Bleed at +1 bleed. [DEM] As above, and if these bleed is successful give this card to the bled methuselah. A methuselah with this card has 1 fewer master phase action per master phase. Burn this card during that methuselah’s next discard phase. Strength from Madness Action 2 blood [dem] Bleed at +1 bleed. [DEM] As above, and if this bleed is successful put this card on the acting minion and move an amount of blood from the blood bank to this card equal to the amount of the bleed. A minion with this card may burn it during its controller’s untap phase to gain the blood on this card. A minion may only have 1 Strength from Madness. Phantom Voices Combat [dem] Maneuver [DEM] As above, and the minion playing this card may burn 1 blood to prevent the opposing minion from striking with a weapon this round. Hallucination Reaction Only useable by a vampire about to enter combat with an acting minion [dem] This minion may cancel an opposing minion’s maneuver or press during the resulting combat. [DEM] Damage inflicted by the opposing minion during the initial strike phase of the first round of the resulting combat is reduced to zero. Imaginary Friend Action Modifier / Combat [dem] Only usable when a minion is attempting to block this acting vampire. The blocking minion gets -1 intercept. [DEM] Play before range is determined on the first round of combat. This card represents a retainer with 1 life and 0 strength that may use a weapon not used by the employing minion (or another retainer) that round (either before or after). This is not a strike, although it does count as using the weapon. Burn the Imaginary Friend at the end of combat. Xexyz xexyz@hotmail.com ----------------------------------------------------- Can I Speak to Your Manager? Action. (D) Enter combat with a ready minion controlled by another Methuselah. If blocked, and the opposing [younger?] minion is not ready at the end of the resulting combat, the acting vampire may continue this action. Outta My Way Combat. Only usable at the end of a combat [involving an acting older vampire]. Only usable by a vampire that was blocked while attempting to enter combat with a minion other than the opposing minion. This action continues as if unblocked. stujaques stujaques@hotmail.com ----------------------------------------------------- Powering Through Action Modifier: [pot & cel] Only usable when the action is announced. If this vampire is blocked and in the resulting combat burns and/or sends the blocking minion to torpor before the first round of combat has ended, the acting minion can burn a blood to end combat immediately and if this minion is still ready, the action continues as if unblocked. [POT & CEL] As above and this minion has +1 strength for the remainder of this action. cJay crobert@gmail.com ----------------------------------------------------- double punishment Action Modifier Cost: 1 blood cel: Only useable when blocked during a bleed action and combat occurs. Useable only after combat if this acting vampire is ready. If the blocking minion was burned or sent to torpor the action continues as if unblocked. CEL: Only useable after successfull bleeding your prey. Choose a vampire your prey controlls. This vampire enters combat with the chosen vampire. Martin location@hotmail.de ----------------------------------------------------- Practical Application Cost: 1 blood Usable at the end of a (successful) action in which two or more cards requiring the same discipline have been played. This vampire gains 1 level in this discipline. Cannot be played by a vampire with this discipline at superior. Tutorial Cost: 1 blood Usable by a younger vampire other than the acting vampire after a successful action requiring a superior discipline. This vampire gains 1 level in this discipline. Cannot be played by a vampire with this discipline at superior. (Tap this vampire.) Chris, Thrall of Arika, Champion of Tyler christopher.ackney@amec.com ----------------------------------------------------- Glimpse of Mortality Master- out of turn Play this card when you are being bled to reduce the bleed to zero. Untap the acting minion(they may bleed again this turn). You may play this card when any methuselah is being bleed to reduce the bleed to half(round down). Only one Glimpse or Mortality may be played per game. Feral Speech Reaction ani: Reduce a bleed against you by 2 ANI: +1 intercept Subsume the Spirit Reaction ani: Reduce a bleed against you by 2 ANI: Burn an animal retainer this vampire controls to reduce a bleed against you to zero Resolve Reaction cost: 1 blood for: Reduce a bleed against you by 2 FOR: Cause a bleed action against you to fail. During your next untap phase, this vampire goes to torpor. Shrug Out-Turn-Master Unique Cost: 1 pool Usable on your own turn. Only usable when a minion is ready at the end of combat and the opposing minion is not. Place this card on the ready minion. Once per turn after a combat resulting from a successful block, this minion's controller may tap this card to continue the action as if unblocked. Popular Master Unique. Place this card on a vampire with the title of Primogen to give them the privileges of a Prince or place this card on a Bishop to give them the privileges of an Archbishop. If the vampire with this card is burned or sent to torpor, burn one pool. brandonsantacruz brandonsantacruz@yahoo.com ----------------------------------------------------- Wings Action. Infernal Investment +2 stealth action. Requires an infernal minion Put this card on the acting minion. The minion with this card has flight and an optional maneuver each combat Two-Dimensional 1 Blood Action. Infernal Investment +2 stealth action. Requires an infernal minion. Put this card on the acting minion. Vampires without Auspex get -1 intercept against this minion. This Vampire may burn 1 blood to get +1 stealth during an action. Body Armor Action. Infernal Investment +2 stealth action. Requires an infernal minion Put this card on the acting minion. The minion with this card can prevent 1 damage each combat. Teleportation 2 Blood Action. Infernal Investment +2 stealth action. Requires an infernal minion Put this card on the acting minion. Once each turn this minion may End Combat as a strike. xcver bernd.schwabe@firstdata.de ----------------------------------------------------- Path of the Raging Salmon Master 1 pool Unique Master. Vampires you control may burn 1 blood to gain +1 stealth on actions to enter combat with your predator. If your predator is ousted during your turn, you may tap this card to gain 2 pool. You cannot use this card if your predator was ousted as a result of a political action. Dragon's Talon Dojo Master 2 pool Unique Master. Put this card into play. During the press step of a combat if a ready vampire you control has dealt more damage (including prevented damage) to an opposing minion than the opposing minion dealt to your minion, you may tap this card to add 2 blood to a younger uncontrolled minion. "And I'm floating away on a barrel of pain, It looks like nothing but the sea and sky remain" - "Shark Fin Blues" The Drones Recruiter for the Cause Master: Archetype. Trifle. 1 pool Put this card on a ready vampire you control. If this ready vampire sent an opposing vampire to torpor, after that combat ends you may tap this card to transfer 1 blood from this vampire to a vampire in your uncontrolled region. The Ususal Channels II Master 1 pool A methuselah may control one copy of this card. Put this card in play. Tap this card during an action targeting your pool or during a political referendum where you will lose pool if the referendum passes, to cancel that action. This cannot be tapped if your Predator or Prey controls the acting vampire. Headhunter Master: Out of turn. Archetype 1 pool A minion may have one archetype. Only playable when a minion you control burns a minion or sends a vampire to torpor. Playable during your own turn. Put this card on a vampire you control. This vampire may enter combat with a minion controlled by your predator or prey. You may tap this card to give -1 stealth to a minion controlled by your predator or prey on an undirected action or a (D) action you may block. Pre-emptive Strike Doctrine Master 1 Pool A Methuselah may only have one copy of this card in play. Put this card in play. While this card is in play, any minion you control may reduce the cost of a card by 1 blood during an action targeting your Predator or any of your predator's cards. Political Powerhouse Master 1 pool Unique Archetype. Only playable on a titled vampire without a city-based title. This vampire may play a second political action each turn and increase the cost of that action by 2 blood. They cannot use Voter Captivation more than once per turn. Extended Sitting Action Modifier 3 blood. Only playable during a political action before the start of the referendum. Replace this card after this action is resolved. Place a political action from your hand face up on this card on the table. If the current political action passes, begin a referendum on the political action placed on this card. The acting vampire cannot play action modifiers between the first referendum and the referendum provided by this card. We Are Not Prey Reaction Animalism The reacting minion taps and burns 1 blood or life. [ani] Reduce this bleed by 3. If this bleed resolves for 0, the acting minion or a retainer on the acting minion, suffers 1 unpreventable damage. [ANI] This bleed is redirected to your prey, unless they cannot be bled by the acting minion. Glorious Presence Reaction Presence Only usable by a vampire with capacity 6 or greater. [pre] Burn 2 blood. Cancel a (D) action targeting this vampire as it is played. The acting minion untaps and may attempt a new action. [PRE] Burn 1 blood. Reduce a bleed against you by 3. If this bleed resolves for 0, place this card on the acting minion. They have -1 bleed against you until they successfully bleed you. The Best Form of Defence Reaction Potence Only usable by a vampire with capacity 6 or greater during a (D) action against you. [pot] Burn 1 blood and tap this minion. The acting minion takes 1 damage and if this action is a bleed reduce it by 2. [POT] Burn 1 blood and tap this minion. The current action is considered blocked by this reacting minion. Not usable on an unblockable action. You can only play this card at [POT] once per turn. Visions from the Dead Action [nec] Remove a crypt card from the game from your prey or predator's ash heap and put this card into play. You may spend an MPA to look at the chosen Methuselah's hand. [NEC] As above, but you may target a crypt card, ally or retainer. Chased into the Open Action Requires: Animalism [ani] Enter combat with a minion controlled by your prey. If the target minion is not ready, transfer 1 blood from this vamp to your pool. [ANI] Only usable by a vampire with capacity 7 or greater. Choose two minions. You enter combat with each of them, in turn, if this vampire is ready. At the end of each combat if the opposing minion is not ready, gain 1 pool. Trusted Spy Retainer 1 blood Ghoul. 1 life. Immune to non-aggravated damage. Requires a Sabbat vampire. When your predator calls a vote which successfully deals you pool damage, this retainer burns 1 blood from the acting minion and puts 1 blood on the minion with this retainer after the action resolves. Vocal Minority Ally 1 blood Requires an Archbishop, Priscus, Cardinal or Regent. Ghoul. 2 life. 1 strength. 0 bleed Immune to non-aggravated damage. When your predator calls a political action, you may tap this ally to cause a vampire, other than the acting vampire, to abstain. This may be done during the referendum, after terms are declared. This can change a vampire's votes. Violent Protest Reaction 1 blood Requires Sabbat Vampire capacity 6 or greater. Only usable when a vampire attempts a political action, before it resolves. This reacting vampire enters combat with the acting minion. If this minion deals more damage to the acting minion, this minion gains 2 votes in the referendum. Throwing Dagger Equipment 1 pool Melee Weapon. Strike: strength damage. This weapon may be used in any situation where minions may only choose hand strikes. Strike: strength ranged damage and move this card out of play. If this weapon is out of play, this minion may use a strike at close range to bring this weapon back into play and deal no damage to the opposing minion with this strike. Incite Combat 1 blood Only playable before range is chosen. Frenzy. [dom] The opposing minion cannot maneuver to long range. (maybe another discipline?) [val] As above and the opposing minion cannot set range to long. Cancel any effect that would set range to long. [VAL] As [val] above and this vampire prevents 1 damage each round of combat. Fire in the Blood Combat 1 blood Frenzy. [qui] Only playable before range is chosen. The opposing minion takes one damage after combat. [val] Strike: put this card on the opposing minion. The minion with this card burns 1 blood to perform non-hunt actions or actions to enter combat. This card may be removed with an undirected action by another vampire. [VAL] As [val] but the vampire with this card must enter combat with a ready minion controlled by their predator or prey as a (D) action. Scalp Gallery Master 1 pool Requires !Salubri Put this card in play. Each time a minion you control sends an opposing minion to torpor, place a scalp counter on this card. You may spend scalp counters to pay for the pool costs of cards or to reduce a successful bleed against you by 1 for each counter. Political Militia Action Mod Requires Archbishop, Priscus, Cardinal or Regent Only usable before votes are cast on a political action. May be played before the referendum. After the resolution of this political action, this vampire may enter combat with a minion that cast 1 or more votes against this referendum. Or, this vampire may burn 1 blood to allow another younger Sabbat vampire you control to enter combat with a minion that cast 1 or more votes against this referendum. If this political action failed, the minion entering combat gains an optional press during the first round of combat. With Us or Against Us Action Mod/Reaction 2 blood Requires Archbishop, Priscus, Cardinal or Regent Only usable on a political action before votes are cast. This card does not affect vampires that are older than this vampire. Any Sabbat vampire that does not cast their votes in the same way as this vampire in this referendum suffers 1 unpreventable damage after the referendum. Dog Whistle Politics Action Modifier/Reaction 1 blood Requires a titled Sabbat vampire. Only usable during a referendum, including blood-hunts. You may tap X ready Sabbat vampires you control to give this vampire 2X additional votes. Storm the Senate Action 1 pool Requires an Archbishop, Priscus, Cardinal or Regent Put this card in play. While in play, titled sabbat vampires you control may enter combat with any titled vampire controlled by another Methuselah. When a titled vampire you do not control goes to torpor, put a counter on this card. The Methuselah with this card gains 1 vote for each counter on this card. Any titled vampire may burn this card as a +1 stealth political action costing 1 blood. Speed Bump (v) Ally 2 blood Mortal 1 life 1 strength 0 bleed This ally has +1 intercept. When recruited, you may choose one effect below using the disciplines of the acting vampire. [aus] This ally has an additional +1 intercept [cel] This ally has an optional maneuver. [dom] or [pre] Reduce the cost of this ally by 1 blood [for] This ally has +1 life [nec] This ally is a Wraith [pot] This ally has +1 strength. Speed Bump II Action Modifier 1 blood Only usable on a (D) action. [cel] Cancel the current action. Untap the acting and blocking vampires. Move any action card played for this action to your hand and discard down to your hand size. [CEL] Only usable if this minion is ready after combat. Continue the action as if unblocked. Discredited Leader Political Action Playable by any vampire. Choose a controlled titled vampire. If this referendum is successful place this card on the chosen titled vampire. The vampire with this card cannot vote and cannot use cards requiring their title. The minion with this card may remove it by taking an undirected action to burn this card. Blood of Retribution Reaction 1 blood Only usable after an action by your predator or prey which causes you to lose pool. [qui] Tap this reacting minion. The acting minion takes 1 unpreventable damage. [QUI] Tap this reacting minion. The acting minion enters combat with this reacting minion. Illusory Candidates Action Modifier Only usable during a referendum before votes are cast. [chi] This vampire gains 2 votes [CHI] Vampires voting against this referendum must burn 1 blood or tap. Bad Curry Action Mod Presence 1 blood [pre] All blocking minions have -1 intercept. [PRE] As above, and must burn 1 blood before combat. Zombie Lobby Group Action Modifier 1 blood Only usable during a political action. [nec] Force a younger vampire to abstain. This may change that vampire's votes. [NEC] Before casting votes for or against this referendum, that vampire must burn 1 blood. "We want brains... Brains... BRAINS!" Ghosts of Referendums Past Action Modifier 1 blood Only usable at the end of a successful political action. [nec] Move 1 card used during this action to your hand. Discard as normal. [NEC] Move any 1 card from your ashheap to your hand other than the card used to call this referendum. Discard as normal. Non-Idle Threats Action Modifier 1 blood Only usable during a political action. [pot] Tap X ready vampires with [pot]. This vampire gains X+1 votes. [POT] Vampires voting against this referendum suffer 1 unpreventable damage when votes are tallied. Vampire's may change their votes after this card is played. "Mr Knuckles has an opinion on the matter at hand..." - Crusher Political Thuggery Action Modifier 1 blood Only usable after a successful referendum. [pot] Put 2 blood onto a younger vampire in your uncontrolled region. [POT] For every 2 votes this referendum passed by, deal 1 damage to a vampire controlled by your predator or prey or a vampire that cast at least 1 vote against this referendum. "I'm recruiting for the cause..." - Menele Swift Strike II Combat 1 blood Play before range is chosen. Choose a melee weapon on this vampire. All strikes made by this vampire for this round must be with this weapon. [cel] This minion has First Strike. [val] S:D & S:CE cost an additional blood. [VAL] The opposing minion cannot S:D or S:CE. Weakened Flesh Combat 1 blood [qui] The opposing minion burns 1 blood at the end of this round of combat. [thn] The opposing minion must burn 2 blood to be able to play S:D or S:CE. [THN] As [val] but burn 3 blood. Competing Priorities Master 1 pool You may not have more than one Competing Priorities in play. Put this card in play. You may tap this card to move 6 blood from a contested vampire, or from a vampire in your uncontrolled region that could be contested, to your pool and remove the vampire from play. When a vampire controlled by your predator or prey untaps during their minion phase, you may tap this card to untap a ready vampire you control. Lust for Violence Action Mod 1 blood [pot] Only usable on an action as it is declared. This vampire is immune to Frenzy and gains +1 strength during combat if any. [thn] or [val] Only usable on an action to enter combat as it is declared. For the remainder of the action S:CE and S:D cost the opposing minion 1 additional blood. This vampire is immune to Frenzy. [THN] or [VAL] Only usable during a bleed action. Cancel a card that would change the target of this bleed. That card cannot be played again during this action. This action gains +1 bleed and no cards can be used to increase the bleed for this action. Overdub MK 3 Action Mod 1 blood [cel] If this action is not a bleed action, this vampire untaps after the action is successful. [mel] If this action is successful, this acting vampire untaps after the action. [MEL] Only usable on an action requiring [mel] or DoC. Put the action card for this current action in play. DoC you control may use the action card as if it was in your hand. Burn this action card during your discard phase. Overdub Mk 2 Action Mod 1 blood [cel] If this action is not a bleed action, this vampire untaps after the action is successful. [mel] If this action is successful, this acting vampire untaps after the action. [MEL] Put the action card for this current action in play. DoC you control may use the action card as if it was in your hand. Burn this action card during your discard phase. Impenetrable Din Mk2 Action Mod 1 blood [chi] Only usable during an action requiring [chi] or [mel]. +1 stealth [mel] Usable by a vampire other than the acting vampire. The acting vampire gains +1 stealth. [MEL] as per [mel] but you may choose X additional untapped DoC, each DoC burns 1 blood to give the acting vampire +X stealth. Functional Sacrifice Master Trifle. You may play this card during your untap phase. Choose a card you are currently contesting. Remove the chosen card from the game and move any pool counters on that card or the pool cost of that card to a card in your uncontrolled region. Superfluous Resource Master Trifle. Choose a card in your uncontrolled region that is controlled or currently contested. Remove that card from the game and move all pool counters on that card to another card in your uncontrolled region. Affiliated Resource Political Action Choose a Methuselah that is currently contesting a card in play. If this referendum is successful, put this card in play in that Methuselah's ready region. That Methuselah must spend an additional pool to continue the contest. Burn this card when the contest ends. Cannibalize Action +1 stealth Requires a ready vampire. Choose a ready retainer, a ready ally or a card you are currently contesting. Burn that card and place the pool cost, blood cost, or any blood or life counters on that card, on this vampire instead. Any excess blood is moved to the blood bank. Untap this vampire if this action is successful. Issak the Lobbyist [Clan Fun] 6 cap [Fun disciplines] {Sect}: You may spend Isaak's blood to pay for any contested cards you control. Isaak has -1 stealth if you are contesting a card. Kindred Ambassadors Political Action +1 stealth. Requires a titled vampire. Choose two Methuselahs or more. Place this card in play. While this card is in play, the chosen Methuselahs gain an additional transfer point if the referendum is successful. Any vampire may take a 0 stealth (D) action costing 1 blood to burn this card. Recruitment Drive Action 1 blood Put this card on the acting vampire. This vampire cannot gain blood, any blood that would be gained is instead put in the blood bank. During the untap phase you may choose to burn 1 blood and not untap this vampire. While this vampire is ready and tapped you gain 1 transfer point if this vampire is 6-capacity or less and 2 transfer points otherwise. Burn this card if this vampire untaps. Converting the Heathens Master 1 pool Requires: Salubri While you have a ready Salubri with [OBE], non-Salubri vampires you control may use cards as if they had [obe] Corporeal Awareness Reaction You may use this card with any combination of disciplines, their effects combine. [aus] +1 intercept [for] If this vampire enters combat, they may prevent 1 damage during that combat [nec] If this vampire enters combat they may cancel a maneuver Time is Transient Action Modifier 1 blood You may use this card with any combination of disciplines, their effects combine. [aus] You may cancel one reaction card that provides a blocking minion intercept [cel] +1 stealth [tem] Vampires without [aus] or [cel] cannot block this action Shades and Shadows Master 1 pool Vampires may only use the effects of this card during a (D) action targeting you. You may only control one Shades and Shadows. Vampires you control with [myt] may tap and burn 1 blood to cancel the action. Vampires you control with [nec] may give an ally you control +1 intercept. Vampires you control with [obt] may burn 1 blood to reduce the acting minion's stealth by 1. Deeper Blackness of Night Action Mod aus/obf/obt This card may be used with multiple disciplines, their benefits stack. If this card is used with obf, the blocking minion has -1 intercept If this card is used with obt, the acting minion has +1 stealth If this card is used with aus, blocking minions must burn 1 blood after they successfully block and before combat. Overwhelming Madness Reaction 1 blood dem/dom Only usable when a minion is bleeding you. This card may be used with multiple disciplines, their benefits stack. If this card is used at dem, the acting minion must burn 1 blood to continue the action. If this card is used at dom, the acting minion is now bleeding their prey. Vital Anger Combat 1 blood pot/qui/tha/val This card may be used with multiple disciplines, their effects stack. Strike: hand strike. pot: +1 damage qui: this strike is cannot be dodged tha: you steal 1 blood from the opposing minion during strike resolution val: you may use a melee weapon as if it was a hand strike Fluid Flesh Combat 1 blood pro/qui/tha/vic Only usable before range is chosen on the first round of combat. Usable with multiple disciplines, their benefits stack. pro: if this vampire is ready they may burn 1 blood to untap qui: the opposing minion burns 1 blood after strike resolution tha: optional maneuver vic: cancel 1 grapple card as it is played. Unstoppable Action Modifier 1 blood cel/for/pot/pro Not usable on a bleed action. Usable with multiple disciplines, their benefits stack. cel: +1 stealth for: blocking minions burn 1 blood before combat pot: you may burn 1 blood to deal 1 damage to a blocking minion before combat pro: if this action is blocked it ends before combat begins Maddening Illusions Action 1 blood chi/dem/obt Usable with multiple disciplines, their benefits stack. Choose a vampire controlled by your predator or prey. This card burns during your next untap phase. chi: tap that minion. dem: the minion with this card cannot act other than to hunt. obt: the minion with this card cannot strike during combat. Pandemic Confusion Action 1 blood [dem] Choose two vampires of capacity 4 or less. If this action is successful tap those vampires and put this card on the acting vampire. This vampire may choose to burn a blood instead of untapping and if so the vampires chosen by this card also remain tapped unless they burn 1 blood. If this vampire untaps, burn this card. [DEM] As above but you may burn X blood to choose an additional 2X vampires of capacity 4 or less. Aura of Command Action 1 pool [pre] Choose 2 younger vampires or minions controlled by the same Methuselah and put this card on the acting vampire. While this vampire is untapped and ready, those minions must burn 1 blood or life when declaring a (D) action targeting this Methuselah. [PRE] As above but instead of chosing 2 younger vampires or minions, choose a Methuselah. All of their minions are affected by this card. Moving Target Action 2 blood [cel] Put this card on the acting vampire and untap them when this action is successful. Minions without [cel] must burn 1 blood or life when declaring a (D) action targeting this vampire. [CEL] As above, but minions without [CEL] must burn 1 blood or life instead. Endless Illusions Action 1 pool [chi] or [myt] Put this card in play. Any minion with [chi] or [myt] may burn X blood to reduce the stealth on a (D) action targeting this Methuselah by X. [CHI] or [MYT] Put this card in play. Any minion with [CHI] or [MYT] may burn X+1 blood to reduce a bleed targeting you by X. Playing Dead (v2) Reaction/Action Modifier 1 blood Only usable during an action to rescue a vampire from torpor. Only usable if this vampire is acting, or is the target of the rescue action. [dem] If this rescue is successful, the acting minion must burn 1 blood to untap during their next untap phase. [DEM] If this rescue is unblocked, the acting vampire spends no blood and goes to torpor and the target vampire is placed in the ready region. Clown Masks for Everybody! Master out-of-turn Trifle. Requires: Malk/!Malk Only usable before combat between two minions you do not control. Tap a Malkavian or Malkavian-antitribbu you control. For each minion about to enter combat, choose another minion controlled by the same Methuselah. These chosen minions are now considered to be the acting and blocking minions, are tapped and now enter combat instead. Untap the original acting and blocking minions. Deranged Exposition Action Modifier/Reaction 1 blood Only useable during a political action. [dem][Reaction] Tap this vampire to cause the acting vampire to abstain from casting votes in this referendum. [DEM] Usable after votes have been counted. You may re-state the terms of this referendum. If the vote was passing before playing this card, it still passes and vice versa. Inspired Madness Action/Reaction [dem][Reaction] This minion gains +1 intercept. [DEM][Action] +1 stealth. Untap a vampire with [dem] controlled by any Methuselah. (Shame Malks come with Aus already... most Malks probably won't like this card) Aura of Delusion Action Mod Only usable when declaring an action. Not usable on a bleed action. [dem][pre] Allies cannot block this action [DEM][PRE] Younger vampires must burn 1 blood before combat when blocking this action. "Then we snuck in all quiet-like..." "Yeah, quiet, like a fish." - Chicken Run Zombie Mausoleum Unique Master. Location. 2 pool Any vampire with [nec] may take a +1 stealth action, costing 1 blood, to remove from the game an ally or retainer any ash heap. Use that removed card to represent a non-unique Zombie ally with 1 strength 2 life 0 bleed and may take a (D) action to enter combat with a minion controlled by your predator or prey. These zombie allies may not take actions other than to enter combat with a minion controlled by your predator or prey. Self Development Project +1 stealth action If this action is successful, search your crypt and ashheap for an Advanced or Base version of the acting vampire. Merge these cards and place them out of play. Put this card into play with 2 Self Development Counters on it. During your discard phase, burn a counter from this card. When this card has no counters, burn this card and put the merged version of this acting vampire back into the ready region. Temporary Delay Action Modifier 1 blood Only usable after combat and the acting minion was blocked by a younger vampire. If both minion's strikes during combat were Strike:Dodge, Strike: Combat Ends or were ineffective strikes for the range and no environmental damage was dealt to either minion the acting minion continues this action as if unblocked. "Somebody STOP me!" - Jim Carrey, The Mask Begone from my sight! Combat 2 blood Only usable when an acting vampire with capacity 8 or greater is blocked by a vampire with capacity of less than 5 or an ally. Only usable before range. End combat immediately. The blocking minion remains tapped and this action continues with -1 stealth as if unblocked. The blocking minion may not attempt to block again. "Get thee to a nunnery..." - Romeo & Juliet, W.Shakespeare Ghouled Chauffer Retainer 2 blood Ghoul. 1 life. Only usable by a vampire with capacity 8 or greater. Once per action, if that action is blocked by an ally or a vampire of capacity 4 or less, the vampire with this retainer may burn 1 blood, before combat, to continue this action as if unblocked. The blocking minion may not attempt to block this action again. Juggernaut Action Modifier 1 blood Only usable after combat when this acting vampire is ready and the opposing minion is not ready. [pot] This action continues at -1 stealth as if unblocked. [POT] This action continues as if unblocked. Unstoppable Object Combat Only usable when this combat is ending, this minion is ready and the opposing minion is not ready. [for] Burn 2 blood to continue this action as if unblocked. [FOR] Burn 1 blood to continue this action as if unblocked. Trophy: Headhunt II Unique Master. Trifle. When you gain control of this Trophy or during your master phase as a master phase action, you may burn this card to make a minion of your choice Red List. Trophy: Imposing Unique Master. Trifle. Vampires that block the minion with this Trophy must burn a blood before combat begins. Burn this card if this vampire enters torpor. Trophy: Killer's Demand Master. Trifle. Trophy. When a minion you control gains this trophy you may burn this Trophy, choose a Trophy in any ash heap and place it on this vampire. You may burn this card, choose a trophy in any ash heap and place it on this vampire as a master phase action. Double Punishment (aka Loose Cannon for CEL) Action Modifier 1 blood Only playable by a ready vampire after combat if any. [cel] This vampire deals 1 damage to a minion controlled by the same methuselah that did not block this action. [CEL] This vampire may burn X blood to deal 1 damage to X+1 minions controlled by the same Methuselah as the minion that blocked this action. Double Punishment (aka Form of Mist for CEL) Action Modifier 2 blood Only usable by a ready vampire after combat and when the blocking minion is in torpor. [cel] Untap this minion. [CEL] Continue this action as if unblocked. double punishment II [cel] Only usable during a bleed action. If this action is blocked, combat occurs and this acting minion is still ready at the end of that combat, continue the action as if unblocked. [CEL] As above, but usable during any (D) action. Voice of the Primogen Council Action Modifier 2 blood. Requires a primogen. This vampire gains 1 additional vote for each other ready primogen you control. Primogen Council Member Political Action. +1 stealth. Requires a titled Camarilla vampire. Choose a Camarilla Vampire. If this referendum is successful, put this card on that vampire to represent the title of Primogen. Council Approved Action Action Modifier. 1 blood. Requires a Primogen Choose X ready primogen other than this acting primogen. Each of those vampires must burn 1 blood. This acting Primogen gains +X bleed for the current action only. Primogen Retaliation Reaction. 1 blood. Requires a Primogen. Only usable after you have been successfully bled by a non-Camarilla vampire. Choose X ready primogen other than this reacting vamprie. Tap this vampire. Each of the chosen Primogen must burn 1 blood. The minion who has just successfully bled you burns X blood or life. Primogen Disapproval Reaction Requires a Primogen. Only usable during a referendum before votes have been cast. Choose X primogen you control and this reacting vampire. Each of these chosen vampires burns 1 blood. The referendum is cancelled and the acting vampire burns X blood. Old Dog New Tricks Action Modifier 1 pool Only usable when this vampire has successfully completed an action requiring a discipline they possess at inferior. Put this card on the acting vampire. When in play this card is a Master: Discipline and provides one level of the discipline required by the successful action. You may put a blood on this vampire from the blood bank. Council Law Political Action. Requires a Primogen. Nominate a Prince and a Primogen. The Prince loses their title, it is given to the nominated Primogen and this card is put on the vampire to represent that title. If this title could be contested the vampire with this card is given the title of Primogen and this card is burned. Primogen and vampires of the same clan as the acting vampire gain an additonal Vote. The nominated Prince may not cast votes in this referendum. Party Shift II Political action. Requires a Ready Vampire with a Location card upon them. Nominate X vampires where X is half the capacity of this acting vampire. If this referendum is successful, those vampires gain half their capacity in Party Counters and put this card in play. Vampires with Party Counters cannot act or block. During your untap and the untap phase of the Methuselah who controls a vampire with a Party Counter, burn 1 party counter from each vampire with at least one party counter. "Party on Garth, Party on Wayne" - Wayne's World Trophy:Renewal II When a vampire gains this card, that vampire's controller may search their crypt and ash heap for a vampire with the same name and merge those two vampires. You may burn this Trophy while no vampire is acting, untap this vampire and they gain a blood from the blood bank. Imperial Decree: War Action 1 pool +1 stealth. Requires a Justicar, Imperator or Inner Circle Member. When a Camarilla vampire you control takes an action to enter combat with a non-Camarilla vampire and the opposing vampire is not ready at the end of the combat, the acting vampire gains 1 blood. [Intended to be a broad-based Sociopath for Camarilla vamps] Imperial Decree: Scorched Earth Action 1 pool +1 stealth. Requires a Justicar, Imperator or Inner Circle Member. Any Camarilla vampire you control may take an action to burn a location that requires a non-Camarilla vampire. The acting vampire gains 1 blood and you gain 1 pool. Imperial Decree: Unworthy Action 1 blood Requires a Justicar, Imperator or Inner Circle Member. Choose a titled Camarilla vampire or a vampire contesting a title that is controlled by another Methuselah. That vampire loses their title and burns 1 blood. [You disgree with the Imperator, and you will learn the results] Imperial Decree: Worker for the Cause Reaction 1 pool Requires a Justicar, Imperator or Inner Circle Member. Play this card after a vampire has committed diablerie and before the bloodhunt referendum commences. Put this card on that vampire. This vampire cannot be the target of bloodhunt referendums. Creative Accounting +1 stealth action (Discipline??)(Clan??) Equip with an item of equipment from your hand. The cost of this equipment, if any, must be paid from Investments you control. Tax Accountant Master (1 pool? 2pool?) or Ally (1 life, 0 Str, 1 bleed, 2 pool) When a minion you control successfully equips with a piece of equipment, you may (tap this minion and) pay the pool cost of that equipment from any Investment or Investments you control. Capital Investment X pool Master. Investment. Put 2X+1 counters on this card from the blood bank. You may use these counters to pay for part or all of the cost of an equipment a minion equips from your hand. A Methuselah may only control one Capital Investment. Political Thuggery (react)(actmod) Usable during a blood-hunt. pre+pot: This vampire gains 2 votes during this referendum. PRE+POT: Choose a vampire other than the acting vampire. Tap the target vampire. The target vampire cannot cast votes during this referendum. (Some dude)'s Sword Equipment. Weapon. 2 pool The vampire with this equipment may take X unpreventable damage to cause this weapon to deal (+ damage or +agg) (for the next strike or next X strikes with this weapon). Strikes with this weapon deal Strength +1 damage. If this vampire has (Some Dude)'s Shield, this vampire may once per round Strike: melee weapon strike to deal 1 damage and prevent all damage from opposing minion's strike. When making this strike, a vampire cannot use any additional strikes from any source. (Some Dude)'s Shield Equipment. 2 pool The vampire with this equipment may burn 1 blood to dodge as a strike. The vampire with this equipment may burn 1 blood to prevent one aggravated damage. If this vampire has (Some Dude)'s Sword, they do not need to burn a blood to use this equipment. Juggernaut1981 brasscomposer@gmail.com ----------------------------------------------------- Public Inquiry Reaction Cost: 1 blood Only usable when you are being bled for more than 3. Tap this reacting vampire. The bleed fails. Limited Liability Reaction Cost: 1 blood Only usable if you are successfully bled for more than 2. Ignore the excess. This bleed cannot be further reduced. cnislev c.nislev@gmail.com ----------------------------------------------------- Can't Touch This Cost: 1 blood cel: Maneuver with an optional press. CEL: Only usable during a bleed against you. Tap this reacting vampire. The bleed fails. You Shouldn't Do That Cost: 1 blood pre: Strike: dodge. PRE: Only usable during a bleed against you. Tap this reacting vampire. The bleed fails. suolirusetti suolirusetti@gmail.com ----------------------------------------------------- "What do you think I am? A Dominate card??" Action Modifier/Reaction c =3D 1 : Only usable at the end of a successful action (after resolving the action). Untap this vampire. : Only usable when you are being bled. Tap this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is bleeding that Methuselah. suleci2 suleci2@aol.com ----------------------------------------------------- Trophy: On the List. The first time this card is placed on a minion, the controller of that minion may move the card to any other ready minion. That minion gains the trait "Red List". Darby Keeney darby.keeney@gmail.com ----------------------------------------------------- Seat of Power Type: Master Cost: 2 pool Unique master. Put this card on a vampire with capacity above 5 that you control, when ever a vote passes this vampire gains a blood from the blood bank, if no Methuselah lost or gained any pool during that action, then you gain a pool. If this vampire send a titled vampire to torpor, he or she may burn this card to gain that title. Burn this card if this vampire goes to torpor. Autocracy Type: Action Modifier Cost: 1 blood Only usable on after a successful referendum. Only usable if no Methuselah gained or lost any pool this action. Only playable by a vampire with a capacity above 6. Untap this vampire, this vampire may perform another Political Action this turn, that referendum called this turn passes automatically. Only one Autocracy may be played a game. Challenging Roar Type: Reaction/Combat Requires: Animalism Cost: 1 blood Frenzy [ani](Combat)Play before range is determined.The opposing vampire gets +1 strength this round and can't use presses to end combat. This vampire has a optional maneuver this round, only usable to maneuver to close. [ANI](Reaction)Only usable when you are being bled for more then 1. Only usable if the acting vampire is younger then this reacting vampire, untap the acting vampire and end the action, tap this reacting vampire, the acting vampire enters combat with this reacting vampire. On the Run Type: Reaction/Combat Requires: Celerity [cel] (Reaction/Combat) Cancel a card that would destroy or steal an Equipment card you control. [CEL](Reaction)Set the current bleed action to 1. Tap this reacting vampire. I WILL SEE YOU IN COURT! Type: Reaction Requires:Titled Vampire Cost: 1 blood Only usable during a bleed against you for more then 1 Tap this reacting vampire and end the current action, a new political action is now started by the acting minion and blocks should be determined as normal. If the action goes to referendum, then the acting minion my allocate points among two or more Methuselahs. Successful referendum means each Methuselah burns 1 pool for each point assigned. Bear Market my Ass! Type: Master Master. Trifle. Put this card into play. Burn this card the next time a source would cause you to lose pool, you gain 2X pool were X was the amount of pool you lost. Not usable during your predators turn. Only one Bear Market my Ass! can be played in a game. Seeing Red Again Type: Reaction Requires: Animalism Cost: 1 blood Frenzy. [ani]Cancel an action modifier as it played that would prevent this vampire from blocking. If combat occurs this vampire cannot maneuver to long or end combat as a strike, in that combat their is a press to continue on the first round. This vampire can no longer gain intercept on this action. [ANI]As above, and this vampire get's +1 strength on the first round of combat. Down the Food Chain Type: Combat Requires: Animalism Only usable at the end of a round of combat in which this vampire successfully inflicted more damage than the opposing minion. Not usable by a vampire being burned or going into torpor. [ani]This vampire gains 3 blood from the blood bank [ANI]This acting vampire can burn a blood to enter combat with an ally or vampire with capacity under 6 controlled by the same Methuselah. If this acting vampire is not ready at the end of the action, you burn 1 pool.Only one Down the Food Chain may be played at superior each turn. Wraith of the True Believers Type: Action Requires: cardinal,regent Put this card on a vampire controlled by your predator or prey and gain a blood. When a vote called by the acting minions controller passes you may burn this card to deal 2 damage to this Vampire. A vampire can only have one Wraith of the true Believers. Favored Pet Type: Retainer Requires: titled Cost: 1 blood Ghoul with 1 life When this Favored Pet enters play, move a master: Discipline card to it from your hand or burn this Favored Pet. The vampire with this card can reduce the cost of a card that require this discipline once each turn. This vampire may move put this card into play as a 1 capacity vampire that must hunt this turn as a 1 stealth action. Good Boy Type: Reaction Requires: Dominate Only usable when this reacting vampire is about to enter combat with an acting younger vampire or ally. [dom] This reacting vampire can end combat as a strike on the first round of combat. [DOM] Untap the acting minion, do not tap this reacting vampire, and end the current action (and combat). The acting vampire cannot attempt the same action this turn. Dismember Type: Combat Requires: Potence [pot]Only usable at the end of a round of combat in which this vampire successfully inflicted 4 or more damage at close range than the opposing minion. Not usable by a vampire being burned or going into torpor. Put this card on the opposing vampire and send that vampire into torpor or burn the opposing ally. [pot] as above, but this vampire may only need to inflict 3 or more damage. Police Detective Ghoul allie requires Auspex Cost 2 pool 2 Life- 1 Strength- 0 Bleed Police Detective may play cards that requier infiorer auspex as a vampire with a capacity of 2 or less. Police Detective gets 1 optional manuver each combat. Police Detective may look at 1 card at random from your preys hand as a D action. Stand Up Comedian Ghoul allie requiers Dementation Cost 2 pool 1 Life- 0 Strength- 0 Bleed Stand Up Comedian may play cards that requier infior Dementation as a vampire with a capacity of 1. Stand Up Comedian may tap a vampire as an D action, vampires with a capacity above 7 and vampires with Dementation can not be the targets of this action. City Hall File Clerk Ghoul Allie requiers PRE 1 life- 0 bleed- 0 Strength Cost 1 pool City Hall File Clerk may play cards that requier pre as a vampire of 1 capacity. The City Hall File Clerk may exchange a politcal action in your ash heap with a card in your hand as an action. Pullen mattp3137@yahoo.com ----------------------------------------------------- So my grand idea would be - to make Unique City Locations. In terms of game mechanics, they would be locations as normal, but some rule enhancements (or an event card to convey such) would encourage players to use the locations or even use a specific city. Maybe have a rule where, if you control the related Prince, Archbishop, Baron, or even Powerbase, you could play them as Trifles. Or such title-holding vampires could take a +1 stealth action to search for them in the library and let you play them as an out-of-turn trifle. Or maybe something more drastic such as requiring such titled vampire or Powerbase to play them, and have their use nullified while such title or location is contested. Packard Plant 1 Pool Master: Unique Detroit Location. Vampires you control get an additional +1 stealth on Leave Torpor actions. IRS Headquarters 2 Pool Master: Unique Washington, DC Location. Tap this location and choose any Imbued or mortal ally. The chosen minion taps and cannot play any reaction cards until your discard phase. dog$ 011380@gmail.com ----------------------------------------------------- Soul Trap Action Modifier Requires: FOR/SER/THA [FOR] and/or [SER] and/or [THA]: Only usable after a successful D action. If using [FOR], this vampire may burn 1 blood to untap. If using [THA], this vampire may steal 1 blood off any vampire controlled by the target Methuselah. If using [SER], you may take control of an ally controlled by target Methuselah until the end of your minion phase. Little Tailor of Prague (Advanced) Clan: Tzimisce (group 2) Capacity: 8 Disciplines: ANI AUS VIC dem Sabbat Archbishop of Prague. Merged: If there are any Hungarian players at the table, they each loose 1 pool during your untap phase. Hoal 4-cap Guruhi Group X ani pot pre Independent Anarch. Any older vampire can take a D action to make Hoal Laibon and loose the Anarch trait for the rest of the game. I. M. Bur buralien@gmail.com ----------------------------------------------------- Taze Me, Bro: Reaction, requires Anarch, cost, 1 blood: pre: untap and enter combat with the acting minion, the acting minion has -2 strength (cannot use weapons?) for: untap, and decline to block. No other reactin cards may be played. The acting minion takes an equal amount of unpreventable damage per point of successful bleed against you tha: untap, this reacting minion becomes Anarch Election Hack: Government, Unique During your untap phase, burn x cards from your hand. For each card discarded, place an Anarch counter on each of your ready vampires. During your discard phase, burn __ pool or burn this card. Pon Raul capacity 7 Group 3 independent caitiff ANI DOM chi cel Pon Raul may burn 1 blood as a 1+ stealth action (D action if directed at another methuselah) to put up to 2 Anarch counters on other ready vampires. each counter may be burned as a D action by a non-independent titled vampire with capacity of 10 or more. + 1 intercept. 3rdshiftr pacificamerica@gmail.com ----------------------------------------------------- Anarchy in the USA Political Action Cost: 1 blood Called by any non-titled vampire at +1 stealth. Choose any number of non-titled vampires you control and give them the anarch trait OR Every metuselah loses X pool, where X is the number of non-anarch vampires that metuselah controls. Fizeront brigada.brutal@gmail.com ----------------------------------------------------- Thanksgiving political action Choose a methuselah who is Native American. Succesful referendum means you take control of all of that methuselah's locations and steal half of their pool (rounded up). The chosen methuselah's minions cannot vote in this referendum. For the rest of the game, one of that methuselah's pool goes to your pool during your each of your untap phases unless that methuselah controls the Creepshow Casino. Teeka teeka_dragon@hotmail.com ----------------------------------------------------- Guilt by Association Gehenna Do not replace until a vampire is awarded a trophy. Requires at least one ready Red List minion in play. Any vampire can take a (d) action to make an ally or younger vampire Red List. That minion may not attempt to block this action. Burn this card if there are no ready Red List minions in play. Thanksgiving dinner Cardtype: Action +1 stealth action. Requires a ready titled vampire. move 1 blood from the blood bank to each vampire you control. Next turn, these vampires do not untap as normal. tbz_beast tbz_beast@hotmail.com ----------------------------------------------------- Flagrant Disregard for the Law. Action modifier. Only usable as the action is announced. Requires an ally. Vampires cannot block this action. After resolving this action put this card on the acting ally, this ally cannot block or take actions. Any minion may burn this card as an action that costs 1 pool. Friends in High Places. Action modifier. Only usable as the action is announced. Requires an ally. If this action is blocked all damage in the resulting combat is aggravated. Cost: 1 pool Seamus.OTuathail Seamus.OTuathail@gmail.com ----------------------------------------------------- Caffeine Operation Action Modifier Only usable at the end of a successful action. Untap the acting minion and put this card on them. If the action was Computer Hacking the minion may bleed again with Computer Hacking this turn. The minion with this card does not untap as normal and cannot block or play reaction cards. Burn this card at the end of your next untap phase. A minion may play only one Caffeine Operation each turn. Early Riser Action Put this card on a mortal ally. This ally has 0 bleed and cannot be blocked by vampires. Vampires cannot play action modifiers while this ally is acting. This ally cannot take the action Computer Hacking. Simon Hodgestar hodgestar@gmail.com ----------------------------------------------------- Change of Address Reaction, 1 pool Requires a ready, untapped vampire. Only usable when a younger minion is acting during a (D) action against a card you control. Tap this reacting vampire. Choose another card in play that is a valid target for that action. The current action is now targeting that card. The acting Methusaleh or the controller of the new target may cancel this card by burning 2 blood from a ready vampire that Methusaleh controls. crispyfloss crispyfloss@gmail.com ----------------------------------------------------- The Wrong Man II Reaction, 1 Blood Only usable by an older Vampire: Tap this minion to change he Target of a (D) Action against a card you control to a card you or your pray control of your choice. The new Target card must be a viable target for the action. bcorbin74 bcorbin74@gmail.com ----------------------------------------------------- Zidane's Honor Combat card 0 blood Strike: strength+4 damage. After the resolution of this strike, remove this striking minion from the game. "I prefer the whore that is your sister" -Marco Materazzi Janne Hägglund hg@iki.fi.remove.these.invalid ----------------------------------------------------- Bikini Models Action Modifier pre: Only usable as an ally is trying to block. The block fails and that ally cannot block this action again this turn. That ally does no untap as normal during his next untap phase. PRE: As above, but that ally does not untap as normal during his next two untap phases. Flavor text: "Wow, check out those melons! I gotta get her phone number..." Petri Wessman orava@orava.org ----------------------------------------------------- Minor Criminal Master Trifle Put this card on a non-titled minion. That minion is considered red listed. Burn this card during your discard phase. Ritual of Baal Action req: Baali Cost: 1 blood +1 stealth if the action is undirected Rescue a non-baali from topor. This vampire gains one blood, becomes baali, gains one level of dai and becomes infernal. If this was done as a (d) action take control of that vampire Ritual of Baal 4 Action req: Baali Cost: 1 blood +1 stealth if the action is undirected Rescue a non-baali vampire with atleast one corruption counter from topor. That vampire untaps and gains one blood. While this card is on this minion, this minion becomes baali, gains one level of dai and becomes infernal. If this was done as a (d) action take control of that vampire. Paralyse Combat 1 blood quietus: Strike: Combat Ends QUIETUS: only usable at long range before strikes are dealt. Opposing minion can not play any strike cards this round. Baaliprimogen VegardKivle@gmail.com ----------------------------------------------------- Planned Assault Action card Target Methuselah may cancel this card, this Methuselah gain 2 pool from the blood bank if so. qui: +2 Stealth. Enter combat with another minion. QUI: As above. For the duration of action this minion pay 1 blood less for Quietus cards. the.papasmurf@gmail.com ----------------------------------------------------- Clan Revolution Master **Specific Clan** Each member of **Specific Clan** you control is considered Anarch (and independent). If any of the vampires of **Specific Clan** you control changes sect, burn this card. Djuhah, The Missed Chance Group: 4 Capacity: 5 Disciplines: obf pot qui CEL Sabbat. Black Hand. The Blood Curse does not affect Djuhah. Dark Alley Master: Location Req.: Assamite Cost: 1 pool "A strike done with first strike by an Assamite will resolve before a combat ends effect and before a dodge." Chlorix64 herman.jacobs@xs4all.nl ----------------------------------------------------- Death Time combat 1 blood cost Play as this minion is entering combat. [qui][cel] The opposing minion cannot play non-strike combat cards during the first round of combat. [QUI][CEL] The opposing minion cannot play more than one combat card during the first round of combat. Death Manifest combat [qui][cel] Gain 1 additional strike. [QUI][CEL] As above, and before your additional strike, you may change the range of combat from long to short, or from short to long. Payment Up Front Master Req. Assamite Contract. Gain 1 Pool. Choose a ready Assamite for this contract and put this card on a minion controlled by another Methuselah. When the minion is no longer ready, burn this contract and gain 2 pool. Infamy Master 3 pool cost Contract. Other Methuselahs may choose to pay some or all of the cost of this card. Put this card on a minion controlled by another Methuselah. Move an Assamite vampire from your uncontrolled region to your ready region and move 5 blood to him from the blood bank. When the minion is no longer ready, or when the Assamite has no blood, burn this contract, remove all blood from the Assamite and move him back to your uncontrolled region. Silent Footsteps Modifier [obf][qui] +2 stealth, only usable during a (D) action. [OBF][QUI] +3 stealth, only usable during a (D) action. Bad Dates Reaction [qui] Only usable after a successful, non directed action. The acting minion burns 1 blood. You may put a quietus card from your hand on the acting minion, waiving its blood or pool cost. [QUI] As above, and you may also put a quietus card from your ash heap on the acting minion, waiving its blood or pool cost. Tainted Herd Action 1 blood cost [qui] (D) Put a quietus card from your ash heap on each minion controlled by your predator or your prey, waiving all blood or pool costs. [QUI] (D) As above, and each of his minions burn 1 blood. Poison Strike Combat 1 blood cost [qui] Strike: hand damage. The opposing vampire burns 2 blood. [QUI] Strike: hand damage, and put this card on the opposing vampire. The next time the vampire with this card untaps, burn this card and burn up to 5 blood from him. Alamut Training Combat Req. Assamite Before determining range, choose up to three combat cards from your ash heap and add them to your hand, then discard down to your hand size. Remove this card from the game. You may only play 1 Alamut Training each combat. Terrorist Connections Reaction Req. Assamite +2 intercept, only usable if the acting minion is not an independent vampire, or if this Assamite is chosen for a contract on the acting minion. If this Assamite successfully blocks, before combat, he may equip a weapon from your hand or ash heap. Rigged Bomb Action Req. Assamite (D) Burn a location, and a minion controlled by the same Methuselah takes 3 unpreventable damage. Dai kakitadairu@hotmail.com ----------------------------------------------------- Priority Contract Assamite Action card Contract. Unique. Requires an Assamite with capacity above 4 +1 stealth action (D) Enter combat with a ready vampire controlled by another Methuselah and put this card on that minion. This Assamite is chosen for this contract. This Assamite may enter combat with the vampire with this card as a +1 stealth action. If the vampire with this card leaves the ready region after combat with this Assamite or after a successful (D) action by this Assamite, this card is burned and the controller of this Assamite gains X-2 pool, where X is the capacity of the vampire with this card. Ben Peal benpeal@gmail.com ----------------------------------------------------- Marijava Hemotologist 2 Pool Requires Assamite Unique Ally 3 life 0 str 0 bleed While this ally is untapped bleeds targeting this minions' controler are reduced by two. Ripples of the Heart reaction Quietus 1 blood qui: reduce a bleed by 3 QUI: as above, and if the bleed is still successful the acting methuselah loses pool equal to what the bleed is. Blood Tithing Action Mod\Reaction This card can be played as an action modifier or a reaction card. Usable by a tapped vampire. Only usable after a combat involving this Assamite and an opposing minion with a contract naming this Assamite. Only usable if the opposing minion is not ready and this Assamite is ready. The Methuselah of the minion that is no longer ready gives two pool to the opposing Methuselah. Jyhad jyhad@storageannex.com ----------------------------------------------------- Natural Born Leader (III) Unique Master Put this card on a ready minion. If this minion leaves the ready region, its controller burns 2 pool, and each younger vampire or ally that methuselah controls burns 1 blood or life. 7 cap CEL OBF QUI Independent: pays one less for cards that require Quietus. gets an optional manuever each combat. (Blood Cursed) KlaitalSG KlaitalSG@gmail.com ----------------------------------------------------- hate DT Combat only 1 hate dt can be played each round of combat. qui:cancel combat card that require discipline played by younger vampire or ally. QUI:as above, but you can cancel any combat card that require discipline. Blood Weakness (I) 0 blood Combat Card qui: cancel card that requires discipline. if it is strike card opposing minion can choose another strike. opposing minion can cancel this card by burning 2 blood QUI: as above, but must burn 4 blood to cancel this card. Blood Weakness (II) Combat Only useable against a younger vampire or ally. Only 1 Blood Weakness may be played in a round. qui: Cancel a combat card that requires a discipline as it is played by the opposing minion.The cost of the canceled card is not paid. The opposing minion gets a new opportunity to declare a strike if strike card was canceled. QUI: As above but the opposing vampire may be the same age or older. Blood Weakness (III) Combat Only 1 Blood Weakness at superior may be played in a round. qui: Opposing minion burn 1 blood after he succesfuly play card thet requires discipline. QUI: Cancel a combat card that requires a discipline as it is played by the opposing minion.The cost of the canceled card is not paid. The opposing minion gets a new opportunity to declare a strike if strike card was canceled. Leech Action +1 stealth hunt action.If this hunt is successful, the acting vampire untaps. qui:move 1 blood to this vampire from the blood bank. QUI:as above, and put the card on the vampire. The vampire may burn this card to untap. A vampire can have only 1 Leech. Perfect Assamite Djuhah 7 cap 4 group CEL OBF QUI Sabbat.Black Hand Seraph:+1 intercept.Blood Curse Doesn't affect Djuhah. AcheronNightStalker AcheronNightStalker@gmail.com ----------------------------------------------------- Quit V:TES Cardtype: Action Cost: 10 blood Discipline: Fortitude +1 Stealth Action Requires a minion who has played no other V:TES cards this year. [for] Put this card, and every other V:TES card you own, into a large box and place that box in a trash can. Do what you wish with the remainder of your day. [FOR] As above, but give the box to a neighbor and fill to capacity with blood from the blood bank. Block Exit Cardtype: Reaction Discipline: Dementation Only usable by a minion who the acting minion considers a friend. Usable by a tapped vampire. [dem] The current action is canceled, and the acting minion may not take actions with the same title until after the NAC. [DEM] As above, and put this card on the acting minion. The acting minion now has dementation. The acting minion may not attempt actions of the same title for as long as the dementation persists. Stephen Fazio yoritomo48@hotmail.com ----------------------------------------------------- I dont like your kind of protection reaction Requires a non-camarilla vampire with capacity above 8 Only usable against an acting older vampire. The action fails and the acting vampire enters combat with this vampire instead. Mr_Wyrm (AKA Pentex) shaitan.baali@gmail.com ----------------------------------------------------- Over the Hill 1 Blood [pot] Strike for 1R [POT] Strike for 2R. If the striking vampire's capacity is greater than 8, then the strike is for 3R and costs one less blood. Peteo peter.oh@gmail.com ----------------------------------------------------- Chicago By Night Event Unique Locale Place ten Chicago By Night tokens on this card. The methuselah controlling this card can take a master phase action to place a Chicago By Night token on any minion in play. Minions with Chicago By Night tokens on them can attack any other minion with the same token on them as a (D) action. Minions may burn 1 Chicago By Night token on them as an action, which for non-vampires is at +1 stealth. This card's controller can tap it to give any minion they control +2 intercept to block any any action directed at Powerbase: Chicago. Chicago By Night Master - Trifle Place this card on any minion in play. The minion with this card may burn it as an action, which for non-vampires is at +1 stealth. War For Chicago Event While this card is in play, minions with Chicago By Night may enter combat with any other minion who also has Chicago By Night, as a (D) action. Any methuselah may put a Burn counter on this card as a discard action. When this card has ten Burn counters on it, burn this card. Gangs of Chicago Event While this card is in play, any minion with Chicago By Night may attempt to block any action taken by any other minion with Chicago By Night. Any minion with Chicago By Night may take an action to put a Burn counter on this card. When this card has five Burn counters on it, burn this card. Chicago Foundation Event While this card is in play, its controller may tap it to give any minion with Chicago By Night +1 intercept against bleed or (D) actions directed against them by minions who also have Chicago By Night. Jason paladin_brand jason.vandenberghe@gmail.com ----------------------------------------------------- Conserved Resources Cost: 2 blood Play before range is determined. Only 1 conserved Resources can be played each combat. Do not replace combat cards during this combat [qui] At the end of combat retrieve one combat card you played (other than this card) to your hand. [QUI] At the end of combat you may retrieve any/all combat cards you played (other than this card) to your hand. Finger of guilt. Action. +1 Stealth Cost: 1 Pool Requires ready Red List minion Choose a vampire controlled by another methuselah. That vampire cannot block this action. The chosen vampire becomes Red List. The acting vampire cannot lose their red list status for the duration of the game. Trophy: Bounce Master Trophy. Once during each turn, while this vampire is ready you may redirect a bleed targeting you to your prey. Trophy:Fear Master: Trophy Attempting to block this vampire cost 1 blood/life. John P. vergaiden@hotmail.com jtpattie@mts.net ----------------------------------------------------- Trophy: Hunter Master Trophy The vampire with this card may enter combat with another ready minion as a Directed action (at +1 stealth?). Dave Clooney "quickbeam" dcquickbeam@yahoo.com ----------------------------------------------------- Master Cost: 1 pool Burn Option. Requires a vampire with capacity above 4. Put this card in play. Pool you lose by bleeds is put on this card instead of into the blood bank. During your next untap phase burn this card and move all counters on it to your pool. If there are no counters on this card when you burn it, discard a card at random from your hand (draw back to your handsize afterwards). [insert cool name] Reaction Cost: 1 blood. Requires a vampire with capacity above 4. "Only usable if you are being bled by a younger vampire or an ally for more than 2 pool. Usable by a tapped vampire. Enter combat with the acting minion. If the acting minion is still ready at the end of this combat or any consecutive combat, the action continues and this reacting vampire burns 1 blood." preacher99 preacher99@gmx.at ----------------------------------------------------- Guardian of the Keep Master: out of turn Cost: 1 pool You may play this card during your turn. Play on a vampire with a capacity greater than 7 as you move him from your uncontrolled to your controlled region. This vampire gets +1 intercept against vampires with a capacity less than 4. Once per turn, this vampire can burn one blood to untap and attempt to block a vampire with a capacity of less than 4. Dasein dasein2600@hotmail.com ----------------------------------------------------- Voter Captivation (ALT) Only usable after a successful referendum. [pre] The acting vampire gains X blood from the blood bank, where X is half of this vampire's capacity (round down). [PRE] As above, but you may move up to 2 of those blood counters to your pool instead. Luiz Mello Clément lcmello@ig.com.br ----------------------------------------------------- Firelight Master Unique hunter-list Requires Avenger When an imbued you control burns a monster or sends a vampire to torpor, he or she gains one conviction at the end of the action. America's Most Wanted Master. Trifle. Put this card on a mortal or ghoul, or burn 1 pool to put this card on any minion. When this minion leaves the ready region, his or her controller burns 1 pool or burns this minion. Gain 1 pool if this minion is burned. Target: Junk Aim. Play when choosing a strike. The opposing minion's controller may cancel this card by discarding one combat card. If any damage is successfully inflicted by this strike, the opposing minion cannot maneuver, strike, or press this action. A minion may play only one aim card each strike. Picture is Peter Bakija firing a bazooka at a boat. Flexible Contract Master Put this card on a ready minion and choose a ready Assamite . Any methuselah may use a master phase action and give you 1 pool to move this card to any ready minion. Seclusion Master, 1 Pool. Put this card in play with 3 counters on it. While you control no minions, bleeds against you are at -1 bleed and you gain one additional vote against each referendum called by your predator or prey. During your influence phase, move one counter from this card to a vampire in your uncontrolled region or burn this card. You may not use transfers to draw crypt cards or move counters into your pool. Super-Remover 1 pool Master Choose a card in play except a vampire. That card is removed from play until its controller's untap phase. Voter Captivation (ALT) Only usable after a successful referendum. [pre] The acting vampire gains X blood from the blood bank, where X is the number of votes the referendum passed by or half of this vampire's capacity (round down), whichever is less. [PRE] As above, but up to 2 of those blood counters go to your pool instead of this vampire. witness1 jwnewquist@bellsouth.net ----------------------------------------------------- Archon Inquisition Master Out-of-Turn. Trifle. 5 Pool Only usable when a minion is attempting to bleed you and the bleed amount is 4 or more. Burn the acting minion. Reduce the cost of this card by 1 pool for each pool by which the bleed exceeds 4. This card is also usable if you've played exactly one Master Out-of-Turn Trifle since your last master phase. This card counts against your next master phase as normal. Shared Resources Master 1 Pool Put this card in play. When a bleed against you is successful and the acting minion's controller gains pool or adds counters to uncontrolled minions as part of the action, you gain pool equal to the pool gained and counters added. A Methuselah may only have 1 Shared Resources. Shared Resources 2 Master 1 Pool Put this card in play and choose another Methuselah. When the chosen Methuselah gains pool or adds counters to uncontrolled minions as part of a bleed action, you gain pool equal to the pool gained and counters added. A Methuselah may only have 1 Shared Resources. Slow Down Master Out-of-Turn Only playable during your predator's minion phase. Only playable if you've lost more than 5 pool this turn. Gain 3 pool. Your predator loses 3 pool. Slow Down 2 Master Out-of-Turn Only playable during your predator's untap phase. Do not replace until your next untap phase. Put this card in play. If you lose more than 5 pool this turn, you may burn this card to gain 3 pool and to cause your predator to lose 3 pool. Burn this card at the end of the turn. The Winnowing Burn an uncontrolled minion in your prey's uncontrolled region as a (D) action that costs X blood, where X is the amount of blood on that card; any blood on that card is returned to your prey's pool. Over Your Dead Body Action Modifer 1 blood Only usable after combat when this minion is ready and the opposing minion is not. [pot][cel] Only usable after combat with an ally. The action continues as if unblocked. [POT][CEL] As [pot][cel] above, but usable after combat with a younger vampire. Leveling the Field #1 +1 stealth action (D) Take control of an ally or the youngest vampire controlled by another Methuselah who controls at least 4 more minions than you. Leveling the Field #2 +1 stealth action X pool (D) Take control of an ally or the youngest vampire controlled by another Methuselah who controls at least 3 more minions than you. X equals the cost of the ally or the capacity of the vampire. Leveling the Field #3 Cost: X pool +1 stealth action (D) Take control of a minion controlled by another Methuselah who controls at least 3 more minions than you. X is half the cost of the ally or the capacity of the vampire, round down. X cannot exceed 2. New Master #1 Cost: 1 blood +1 stealth action. Requires a vampire of capacity 5 or greater. (D) Take control of a 1-capacity vampire. New Master #2 Cost: 1 blood +1 stealth action. Requires a vampire of capacity 5 or greater. (D) Take control of a 1-capacity vampire, or pay 1 pool to take control of a 2-capacity vampire. Helpful Enemy Ally 1 pool (maybe 2?) 2 (maybe 3) Life, 2 strength, 1 bleed Vampires may block Helpful Enemy as if untapped. Vampires untap after blocking Helpful Enemy (after combat, if any.) The Rich Get Richer Action Modifier / Reaction Play during a referendum [Action Mod]/[Reaction]: This vampire gains 1 vote, and may burn 6 blood to place this card on the vampire. Burn this card at the end of the action to give this vampire 6 blood from the blood bank. If the result of the referendum matched the way this vampire voted, this vampire gains 2 more blood when this card is burned. The Rich Get Richer 2 Action Modifier / Reaction Requires a (titled?) vampire of at least 8 capacity Play during a referendum before votes are cast [Action Mod]/[Reaction]: If the referendum passes, all vampires of the same capacity or greater than this vampire gain 1 blood from the blood bank. The Rich Get Richer 3 Action Modifier / Reaction Play during a referendum [Action Mod]/[Reaction]: This vampire gains 1 vote. The ready vampire with the most blood gains 2 blood from the blood bank. If there is a tie, each tied vampire gains 1 blood instead. The Rich Get Richer 4 Political Action Successful referendum means each methuselah may choose a ready vampire he or she controls. For every point of capacity above 6 of their chosen vampire, each methuselah draws one card (without discarding.) Then, each methuselah moves cards from their hand to the top of their library until they are at their hand size. Ira Fay ira212@gmail.com ----------------------------------------------------- Aerial Surveillance Tower Unique Location Put a priority counter on this card when it enters play or when control of it changes. Tap to give a minion you control a maneuver. Any methuselah may take control of this card as a master phase action that costs X pool, where X is the number of priority counters on it. Hypothetical Card 1 reaction [ani for] Reduce a bleed against you by 3. [ANI FOR] Usable when a card played by your predator or prey would change the target of a bleed action. The target does not change. HC2 action modifier [cel obf] Only usable when a bleed action is declared. If the bleed is successful, your prey burns 1 additional pool. [CEL OBF] Only usable when a methuselah plays a card that would change the target of this acting minion's bleed. The target does not change. HC3 1 blood action modifier, only usable when resolving a successful bleed. [chi] Your prey burns an additional pool. [mel] The target methuselah burns 1 less pool and your prey burns 2 additional pool. [MEL] The target methuselah burns 2 less pool and your prey burns 3 additional pool. Dagger of Senebtisi requires Salubri Antitribu Unique Melee Weapon Strength +1 damage. When this acting vampire strikes with this weapon, an opposing ally or younger vampire may not strike to end combat that round. Any mummy may take control of this weapon as a (D) action. Dagger of Hatshepsut requires Salubri Antitribu Unique Melee Weapon Strength aggravated damage. While this minion is in combat, strikes to end combat cost an additional blood. Any mummy may take control of this weapon as a (D) action. Glyph X+2 blood, where X is the number of Glyphs in play. [tha] action: Burn a location controlled by your prey. Vampires of capacity 8 or more get +1 stealth on this action. [myt] action: Put this Glyph in play and name a card controlled by your prey or burn 1 pool to choose a card controlled by any methuselah. When the controller of the chosen card taps it voluntarily xe burns 1 pool. [MYT] combat: As [myt] but choose the opposing minion when they maneuver or declare a non-damage-inflicting strike. Necrosis combat [nec] Strike: this vampire plays a strike from your hand that requires Neromancy or Thanatosis as though xe had that discipline at superior. The cost of that strike is reduced by 1 blood. [thn] As [nec], with an optional maneuver. [THN] Strike: 1R aggravated damage, not preventable by equipment. Emptiness Within reaction [chi] The acting minion gets -1 stealth. Not usable against an older vampire or a wraith. [thn] This vampire burns X-1 blood to give the acting minion -X stealth. Not usable against an older vampire or a wraith. [THN] Reduce a bleed against you by 2. Mulligan Stew Master Out-of-Turn. Trifle. Play when another methuselah contests a ready vampire you control. Move up to six blood from that vampire to your pool or to a card in your uncontrolled region and remove that vampire from the game instead of contesting. Play during your discard phase to remove a card in your uncontrolled region from the game after moving up to eight counters from that card to another card in your uncontrolled region. Play when your prey gains one or more pool during his or her untap phase to gain one pool. Play when your a minion controlled by your predator untaps during his or her minion phase to untap a minion you control. Malice Aforethought action modifier [thn] Only usable on a (D) action. Cancel a reaction requiring Auspex or Dominate as it is played or cancel the effect of a Power requiring Defense or Judgment as it is used. [val] Only usable when an action to enter combat is declared. For the remainder of this action, strikes to end combat cost an additional blood. [VAL] Only usable when a bleed action is declared. For the remainder of this action, whenever a card is played that would change the target of the bleed this acting vampire may burn a blood to cancel that card and gain +1 bleed. Whispers from the Shadowlands Master 1 pool Put this card in play. Damage-dealing strikes requiring Thanatosis inflict an additional damage. Harbingers of Skulls get +1 stealth on actions requiring Necromancy. Samedi and Harbingers of Skulls get +1 intercept when a Giovanni is acting. Japheth 10 Harbinger of Skulls for obf pre AUS DOM NEC THA Japheth is immune to damage from Weather Control. Once per turn he may play a card that requires Animalism, Obfuscate, Potence or Protean as though he had that discipline at the basic level. +1 intercept. Cappadocius, Spectre 4 blood Unique Wraith Ally 3 life, 0 strength, 2 bleed [aus nec] During your prey's discard phase, burn 1 pool or remove Cappadocius from the game. Directed actions targeting Cappadocius get -1 stealth and cost an additional blood. Cappadocius may play cards requiring any level of Auspex and/or Necromancy as a vampire. He may strike for 1R damage; once each round of combat after the first he may strike for 1R aggravated damage. Cappadocius is immune to non- aggravated damage. He may inflict 2 damage on a ready Giovanni as a +1 stealth action. He may steal 1 blood or life from a ready minion as a (D) action. [AUS NEC] As [aus nec] and when Cappadocius performs a successful directed action you may burn 1 pool to untap him. /DRAFT/ [aus] or [nec]: As [aus nec]. The True Vessel 2 pool equipment, requires Harbingers of Skulls When the vampire with this equipment puts a vampire into play as an action, that vampire gains an additional level of Auspex, Necromancy and Obtenebration. When the vampire with this equipment burns a mortal ally, put that ally card (or crypt card) in play under your control as a vampire with capacity equal to the starting life. Bweha 7 Istarri nec CEL FOR MEL PRE Laibon. When any vampires are in torpor that Bweha may diablerize, she must attempt a diablerie action. -1 Intercept. Mwitu 7 Guruhi obf pot spi ANI PRE Laibon. During an action that requires Laibon, Mwitu may burn a blood to gain +1 stealth or +1 intercept. Ikilo 8 Osebo dom for pot AUS NEC CEL Laibon. Magaji you control get +1 intercept. Ikilo 8 Osebo dom for pot AUS NEC CEL Advanced. Laibon Magaji. Dzunyidzunyi 6 Akunanse abo ani for obf pot tha thn Laibon. Flight. Dzunyidzunyi gets an optional maneuver each round of combat except the first. Impenetrable Din action modifier 1 blood [chi] +1 stealth, only usable on an action requiring Chimerstry or Melpominee [mel] Only usable as an action is announced. Burn X Choir cards you control to choose a minion with less than 2X blood or life. That minion cannot block, cast votes or play reaction cards this action. [MEL] As [mel] but tap the Choir cards instead of burning them. Edith 5 Daughter of Cacaphony [chi dem for MEL] Once per action, Edith may burn 2 Choir cards your control to gain 3 votes or +1 stealth. Overdub action/reaction 1 blood [aus] (reaction) This vampire gains 1 vote, plus an additional vote for each titled vampire controlled by your predator. [mel] +1 stealth action. Place this card on a Choir card that does not already have an Overdub. No further cards may be placed on this card. While in play, this card is considered a Choir card. [MEL] As [mel], and when this card and the card it is on would burn, burn this card but do not burn the Choir it is on. Willing Applicant Master: trifle. 1 pool Put this card and one blood counter on a vampire of capacity 6 or greater in your uncontrolled region. This uncontrolled vampire can only gain counters during your influence phase; any other counters it would gain go to the blood bank instead. You may burn this card to move all counters from this vampire to your pool. Burn this card when this vampire becomes controlled. Where Does It Hurt? reaction Only usable by a blocking vampire. [aus for] If the block is successful, the acting minion burns 1 blood or life before combat. [AUS FOR] If the block is successful, put this card on this vampire. During the press step each round this vampire may burn 1 blood to add a counter to this card. Burn this card at the end of the action and, if this vampire is ready, for each counter the opposing minion's controller burns 4 cards from his or her library or 1 pool. Auditory Hallucinations action modifier 1 blood [dem] + 1 bleed and +1 stealth, no more bleed modifiers [mel] +1 stealth [MEL] as [mel] and reaction cards requiring Auspex or Dominate cost an additional blood Rise from the Shadows 2 blood, requires HoS +2 stealth action Put this card on this vampire. This card represents the unique title of Regent. This vampire gets 4 fewer votes if his or her capacity is less than 6. Burn this card if this vampire is not Sabbat. Reveal the Kept Secret requires HoS action Choose a Political Action card from your ash heap. This vampire calls a referendum as if he or she had played the chosen card from your hand. Remove both this card and that card from the game at the end of the action. My Flesh for Yours combat [for] Play when choosing a strike. For each point of damage this strike successfully inflicts damage on the opposing minion, this vampire may burn a blood to inflict an additional damage. [san] As [for], but a ready Blood Brother of the same circle may burn blood instead of this vampire. [SAN] Play when the opposing minion becomes unready but this vampire remains ready. Burn a ready Blood Brother of the same circle as this vampire and the opposing minion's controller burns pool equal to the capacity of the burned Blood Brother or the cost of the opposing minion, whichever is less. Victory Lap requires !Sal combat Play when the opposing minion becomes unready and this acting vampire remains ready. This acting vampire untaps and must bleed at +1 bleed (even if he or she has already attempted a bleed action this turn, or would otherwise be inelligible to bleed this turn). During that bleed, cards that would change the target of the bleed cost an additional pool. Ritual of Cleansing the Taint cost: X blood +X stealth action Requires a non-Infernal vampire of capacity 7 or more. Usable by a tapped vampire. Usable by a vampire who is not allowed to play action cards (but not one who is not allowed to act). Not usable if any non- mandatory actions have been attempted this turn. This vampire gains three blood from the blood bank and you may burn one pool to burn a card on this vampire. Chagal, the Messenger Nosferatu, capacity 5 obf pot qui ANI Camarilla Primogen. During your untap phase, if Chagall is ready you may take a Will of the Council from your hand or ash heap and place it on a ready Primogen. Resurgence of the Council Unique Master 1 pool, requires a Primogen. Put this card in play. Actions requiring a Primogen get +2 stealth. During a political action any Primogen may burn a blood to gain two additional votes. Any methuselah may play Will of the Council from their hand or ash heap on a ready Primogen they controls as a Master: Trifle. Any titled vampire may put an objection counter on this card as an action that any Primogen may attempt to block (in addition to normally eligible blockers); Inner Circle members, Imperators and Regents do not tap for that action. Burn this card when it has four objection counters. Trophy: Renewal When this card is moved to a vampire, that vampire's controller may search his or her crypt or ash heap for an advancement card of that vampire (or the base vampire if an advancement is chosen) and put that card under or over the chosen vampire, as appropriate. Burn this card to add one blood from the blood bank to this vampire and untap this vampire (not usable in combat except at the beginning of a round, before range is determined). +1 stealth hunt action, requires a vampire of capacity 6 or more. This vampire gains a blood from the blood bank, and if there are no Shared Spoils in play you may choose a werewolf ally you control. The chosen Werewolf gains one life and this card. You may burn this card to cause a (D) action targeting this werewolf to fail. Burn this card if control of this werewolf changes. Combat, requires a werewolf. [burn option] Strike: make a hand strike at +1 strength; damage from this strike is aggravated if it successfully inflicts 2 or more damage. Action modifier, requires a changeling ally or a vampire with a changeling retainer. Only usable when the action is announced. Choose a ready minion whose cost is 3 or less; the chosen minion may not be a changeling ally or a vampire with a changeling retainer. Tap the chosen minion. That minion may not play reaction cards for the remainder of the action. Combat, requires a wraith ally or a vampire with a wraith retainer or a vampire whose capacity is 7 or more. Strike: dodge, with an optional maneuver, only usable to go to long, and an optional press, only usable to end combat. This striking minion may not use damage-dealing strikes for the remainder of this combat. Reaction, requires an animal ally or a minion with an animal retainer. Only usable on a (D) action or a hunt action. Do not replace until the end of the the turn. +1 intercept Action modifier, requires a zombie ally or a vampire with a zombie retainer. Only usable on a (D) action when an ally or a vampire without Necromancy attempts to block. The action ends (unsuccessfully) and the blocking minion takes 2 unpreventable damage. Remove this zombie ally or all zombie retainers on this acting vampire from the game. Action, requires a demon ally. [burn option] Bleed at + 1 bleed. Cards that reduce the amount of this bleed cost an additional blood. Cards that change the target of this bleed cost your prey an additional pool. Credible Threats of Violence reaction Only usable when you are being bled. Not usable if a ready minion you control has attempted to block this action. [cel pot]: Choose an untapped minion controlled by a methuselah other than the controller of the acting minion. The acting minion is now bleeding the controller of the chosen minion, and the chosen minion gets +1 intercept and may ignore one card which would make him or her otherwise unable to block the action. [cel POT] or [CEL pot]: As [cel pot] above, and the acting minion gets +1 bleed and +1 stealth. [CEL POT]: Tap this reacting vampire. If the bleed is successful the acting minion takes X+1 unpreventable damage, where X is the amount of the successful bleed. Wolf Spirit Collusion reaction, cost 1 blood Only useable when you are being bled. Only usable by a tapped vampire. [ani nec] This vampire attempts to block as though untapped, with +1 intercept, usable even if the intercept is not yet needed. If the acting minion is controlled by a methuselah other than your predator, this blocking vampire gets an additional +2 intercept. [ani NEC] or [ANI nec] Burn an animal retainer or ally you control to cause the action to fail. [ANI NEC] Choose a methuselah other than the controller of the acting minion. The acting minion is now bleeding that methuselah. Someone Else's Face reaction [chi vic]: Only useable when you are being bled by a methuselah other than your predator. The action fails, and a ready minion controlled by your predator burns one blood or life. [chi VIC] or [CHI vic]: As [tha vic] above, and your prey burns one pool. [CHI VIC]: Only usable when you are being bled. Choose another methuselah other than the controller of the acting minion. The acting minion is now bleeding that methuselah. All Tomorow's Parties reaction, cost 1 blood Only playable when a bleed action targeting you is declared. Put this card on the acting minion if the bleed resolves successfully; you still control this card. Any vampire may burn this card as a (D) action; vampires with Obfuscate get -1 stealth on that action. [mel]: This vampire gets -1 bleed when bleeding you. [tem]: When this minion is bleeding you, you may burn this card and choose another methuselah other than the controller of this vampire; this vampire is then bleeding the chosen methuselah. [TEM]: As [tem] above, but you may burn one pool instead of burning this card. Righteous Wrath cost 1 blood Only one Righteous Wrath may be played each action. [obe] action modifier: Only usable by an untapped vampire other than the acting minion, when a minion you control is bleeding. Cancel a card that would change the target of the bleed as it is played. [val]: As [obe] above, but also usable by the acting minion. [VAL] reaction: Only usable when you are being bled by an ally or a younger vampire. Choose another methuselah other than the controller of the acting minion. The acting minion is now bleeding that methuselah. Nancy's Little Tiny Gun Unique weapon; gun 1 pool, requires Ventrue When successfully equipping with this gun from your hand, you may place it on a Political Ally you control instead of the acting vampire; if you do so, the acting vampire untaps. 2R each strike, only useable once per round. If used for the initial strike of the first round of combat, this is with First Strike. Actions and strikes targeting Nancy's Little Tiny Gun cost an additional pool. Ammo cards cannot be used with this gun. Bonnie & Clyde's Getaway Car Unique vehicle 1 pool The minion with this vehicle gets +1 stealth on non-bleed actions and -1 intercept against undirected actions. Once per combat, this minion may end combat as a strike that costs one pool. Guido Lucciano, Advanced [dom nec obf ser OBT] 6 [merge] cool special here Anton, Advanced [cel obf qui vic ANI AUS] 8 [merge] +1 strength Blaise, Advanced [qui vic ANI CEL OBF] 7 Dodd, Advanced [dom nec pre ser CEL] 6 [merge] Anarch Baron of Amsterdam Cicatriz, Advanced [ani aus chi obf pot] 5 [merge] cool special here Sebastian Marley, Advanced [aus chi obf pot ANI] 7 Once per combat Sebastian may destroy equipment as a ranged strike that costs 1 blood. [merge] When Sebastian merges you may place up to two Master: Discipline cards on him from your hand, library or ash heap. Dancin' Dana, Advanced [cel dem obf qui AUS] 6 Virgil, Advanced [cel qui pre AUS DEM OBF] 8 Damaskenos, Advanced [aus cel dem nec pot DOM] 7 [merge] Prince of Cairo Monique, Advanced [ani aus chi pro FOR] 6 [merge] During your prey's minion phase, Monique may burn a blood to untap Gunther Beast Lord, Advanced [aus chi pro val FOR ANI] 7 Adrianne, Advanced [aus cel pot ser PRE] 6 Jost Werner, Advanced [ani ser AUS PRE] 6 Timothy Crowley, Advanced [ani dom CHI FOR PRE] 8 Prince of Dallas While Timothy is ready any Daughter of Cacaphony may take a +1 stealth action gain an allegiance counter; any Daughter of Cacaphony with an allegiance counter is considered a Camarilla vampire. [merge] Camarilla Daughters of Cacaphony you control get an additional vote in referrendums called by Timothy. Emerson Bridges, Advanced [nec obt pot DOM FOR PRE] 9 Prince of Washington DC Lydia Van Cuelen, Advanced [aus dom obf pre ser tha] 6 [merge] Once per turn Lydia may burn one blood to get +1 stealth on an action requiring Serpentis or Thaumaturgy. Spiridonas, Advanced [nec obt pre pot vic DOM THA] 9 Prince of Athens Katarina, Advanced [aus chi pot pro ANI FOR] 10 Prince of Glasgow If your prey does not control a ready Ravnos, Katarina gets +1 bleed [merge] Katarina may enter combat with an ally or younger vampire as a (D) action. Leona Helmsley 1 pool Unique Ghoul Ally New York 1 life 0 strength 1 bleed New York locations cost you one less blood or pool. Leona may steal a life from a mortal ally as a (D) action. Urban Consolidation Event Do not replace this card as normal; you may use a discard phase action to replace it. Any vampire with a city title may take control of a location of that city as a (D) action; Barons get +1 stealth on this action. As a discard phase action, any methuselah may tap a city location to gain one pool; if the vampire with that city's title is ready, he or she also gains a blood from the blood bank. Mexico City Central +2 stealth action, requires a vampire with the Mexico City title Put this card in play. You may tap this card to give a minion you control +1 stealth when bleeding or +2 intercept when blocking an equip action. During each other methuselah's untap phase, he or she burns one pool for each Mexico City location or ally he or she controls. Blood Brothers of the Mexico City Circle you control get +X strength when in combat with an acting minion, where X is the number of Mexico City locations you control. Any vampire with the Mexico City title may take control of this card as a +2 stealth (D) action. Queen Anne, Advanced Ventrue 10 [aus obf DOM FOR NEC PRE] Camarilla Prince of London While Anne has a London title you may tap her to take control of a London location or ally as a master phase action that costs 1 pool. If Anne's title is contested, the methuselah controling the contesting vampire burns one pool each turn he or she does not yield. [merge] Once per combat, Anne may burn a card at random from your hand to strike for 1R aggravated damage. Alice, Thin-blood Anarch Caitiff, capacity 2, group 2 Independent, Anarch. Thin-blood Anarchs are not unique. When this Alice enters play, choose a discipline; this Alice may play cards requiring an Anarch as though she had that discipline at the basic level. During your untap phase, burn 2 pool if you do not control an older, ready, unique Anarch. Bill, Thin-blood Anarch Caitiff, capacity 2, group 4 Independent, Anarch. Thin-blood Anarchs are not unique. When Bill enters play you may search you hand, library or ash heap for a Master: Discipline card and place it on him. During your untap phase, burn 2 pool if you do not control an older, ready, unique Anarch. Cathy, Thin-blood Anarch Caitiff, capacity 2, group 6 Independent, Anarch. Thin-blood Anarchs are not unique. Once per turn, Alice may play a card requiring an Anarch as though she had any one discipline at the basic level. During your untap phase, burn 2 pool if you do not control an older, ready, unique Anarch. appropriate name here (maybe "Imbue with Conviction") Unique Master, Trifle. Place this card on an ally you control. When this card is burned from play, remove it from the game. During your untap phase, choose a vampire controlled by your predator or prey. Until the end of the turn, that vampire cannot block this minion, and this minion may burn this card before range is determined to be immune to all damage from that vampire's strikes for that round. While on an Imbued, this card counts as a Conviction card. Counterproposal reaction, cost 1 blood requires a titled vampire with capacity greater than 4 If you are being bled by your predator, reduce the bleed by 2. If you are being bled by a Methuselah other than your predator and you are not the original target of this bleed action, the original target is now the target again. Blood Decays [qui] Only usable before range is determined. This round, the opposing minion must burn two blood to strike to end combat. [thn] As [qui], but for the remainder of this combat. [THN] Only usable before range is determined. Burn a Mortal or Animal retainer on the opposing minion, or burn a blood to burn the opposing Mortal or Animal ally. Interpol Data Mining Event. Government. Do not replace as long as this card is in play. When a Methuselah plays a card on the same turn that he or she has already played a copy of that card, any other Methuselah may burn one pool to cancel that card as it is played. When a card is burned in this manner add a counter to this card. Any Methuselah may use a discard phase action to move a counter from his or her pool to this card. Burn this card when it has ten counters. Restless Soul requires Harbingers of Skulls no cost wraith ally with 1 life, 0 strength, X-1 bleed (where X is the number of Restless Souls in play) Restless Soul cannot play action cards. Restless Soul is immune to nonaggravated damage. If a Restless Soul bleeds successfully, burn it at the end of the action. While a Restless Soul is ready no minion may recruit a Restless Soul from any methuselah's hand. While a Restless Soul is ready, any wraith ally or any vampire with Necromancy may take an (undirected) action to recruit a Restless Soul from any Methuselah's ash heap; vampires with superior Necromancy get +1 stealth on this action. Malone kffoster@indiana.edu ----------------------------------------------------- [CARDNAME] Necromancy Cost: (don't know for sure, 1 or 2 blood maybe) Action Modifier/Reaction [nec] Action Mod: play a card from your ash heap as if it was in your hand. Pay the cost as normal. [NEC] As [nec] above, but usable as a Reaction. Fabio Ciccone fabiocralves@gmail.com ----------------------------------------------------- Strongarm Tactics Combat. Grapple. [pot] Press. [POT] [REFLEX] Cancel a maneuver played by the opposing minion. Meej djc30@comcast.net ----------------------------------------------------- (Potent name) action card Cost: 1 blood pot: (D) Enter combat with a younger vampire. If that vampire goes to torpor or is burned, its controller burns 1 pool. POT: As above, but the controller burns 2 pool. (Potent name) combo action modifier/reaction card: Only usable when a vampire you control enters combat with an opposing vampire. Cost: 1 blood pot: If that vampire goes to torpor or is burned, its controller burns 1 pool. POT: As above, but the controller burns 2 pool. Luis Duarte - Powerbase:Lisbon luis.paleta@netcabo.pt ----------------------------------------------------- Havoc! Type: Action Requires: Potence Cost: 1 blood pot: (D) Your prey burns 2 pool. No action modifiers can be played during this action. POT: As above, but your prey burns 3 pool. Alias ransom.stark@seznam.cz ----------------------------------------------------- Destructive Vitae Action Mod. 1 Blood qui: If this action is blocked, the blocking minion burns two blood or life before combat begins. Any minion currently attempting to block may now choose not to block. QUI: +2 Bleed.After playing this card, you cannot play another action modifier to further increase the bleed for this action. If this bleed is succesful chose one ready vampire controlled by your prey. The chosen vampire burns 1 blood. druid.kr druid.kr@gmail.com ----------------------------------------------------- Incentive-laden Contract Master Cost: 1 pool Place this contract on a minion controlled by another Methuselah and name an Assamite you control. This Assamite may enter combat with this minion as a +1 stealth action. If this Assamite sends this minion to torpor or burns this minion during a D action., the controlling Methuselah loses X pool, where X is the capacity of the targetted minion divided by 2. (Round up) The Assamite's controller gains the same amount of pool. Burn this card when the targetted minion goes to torpor or is burned. Burning Vitae Combat Cost: 2 blood qui: Only usable before range is chosen. Only usable against vampires. Only usable at long range. If the opposing vampire is sent to torpor during this combat, burn them instead. The vampire playing this card may not gain blood during this combat. QUI: As above, but this card's cost is reduced by 1 blood. Didn't See It Coming Combat obf/qui - Burn one blood to cancel an opposing minion's strike card. Only one Didn't See It Coming may be played per combat. OBF/QUI - Burn one blood to cause the opposing minion to not be able to play any strike cards on the first round. Only one Didn't See It Coming may be played per combat Nosferatu_3 bowlesdp@yahoo.com ----------------------------------------------------- Puppeteer ADV Type: Ally Requirements: Necromancy Cost: / Ally with 3 life, 0 strength, 1 Bleed When Puppeteer ADV enters play, burn a Puppeteer in play, in your hand or has heap. As a +1 stealth action Puppeteer ADV can give you control of an ally that costs less then 4 pool or a vampire of capacity less 5 until your discard phase. James Coupe Type: Retainer Cost: 1 Pool Requires: none Text: Unique Mortal Retainer. If someone at the table makes a question, the controller of the minion with this retainer must answer (also if the question isn't posed to Him) truthfully and correctly. If the answer doesn't contain hyperlinks to vtes rules or quotes from vtes rulebook, the controller of the minion equipped with this retainer looses 1 pool. The minion equipped with this retainer has +2 intercept against action not permitted by the rules. Title: compromised activity Type: master Requires: harbinger of skulls Cost: 2 pool Text: tap during your prey's untap phase if she has exhausted his or her library and begins his or her untap phase with less than a full hand, make him/her burn X pool where X is the difference between her current hand size and the number of card in her hand. Vragozakas vragozakas@yahoo.it ----------------------------------------------------- Trophy:Headhunt Master. Trifle. When T:H is put on a minion, put a headhunt counter on that minion. T:H costs X to play, where X is the number of Headhunt counters in play. If T:H is on a minion, you may burn it to make a minion controlled by another Methuselah Red List. If T:H is selected from your ash heap or library to go on a minion, you may choose an additional trophy to put on that minion. Greater Mobility Requires a vampire with capacity 8 or greater action mod OBF: +1 Stealth action mod FOR: This vampire may burn a blood to untap after a successful action +3 stealth action OBF + FOR: Put this card on the acting vampire. It loses any title it has, this vampire cannot gain any titles. during your minion phase, you may untap this vampire Memories in the Blood +2 stealth action 2 Blood qui: Put this card on this minion. During a combat this minion is involved in, put all Quietus cards played by this minion on this card. At the end of each round, move one card on this card back into your library and discard the rest (shuffle afterwards). QUI: As above, but move all Quietus cards. Birthday Drink +10 stealth action Cost: 10 Blood and 10 Pool Requires a vampire with capacity 10 or greater only Playable if LSJ is present and having a birthday LSJ must have 10 shots of Vodka. You may choose to oust the next ten preys of your choice at any time of your choosing. Only one Birthday Drink may be played per player, ever. Trophy: Defence Master. Trophy. When in play, allows the minion's methuselah to tap this card during his or her masterphase to gain 2 pool. If this card is untapped, the meth pay 1 pool and tap this card to select a new target for a bleed. A vampire may have only one T:D Master Assassin (spelling mistakes, but im slydexic) Action Requires Assamite Costs 1 blood qui: +1 stealth action: This vampire takes one agg unpreventable. Put this card on this vamp. If this vamp is striking with a card requiring Quietus, and is named for a contract on the opposing minon, the opposing minion may not strike to end combat QUI: as above, and this vampire may burn three blood to prevent the agg. Blooded Sand sandmage@gmail.com ----------------------------------------------------- The Blummoning +1 stealth action. Requires a vampire. This vampire recruits and ally from your hand (he or she must meet the usual requirements, and pays cost as normal). Untap this vampire. Free State Protectorate Action, 1 blood Requires a ready titled independent vampire. This titled vampire may burn 1 blood to untap and attempt to block a (D) action directed at you. During a (D) action, if this vampire is an anarch, you may discard a card that requires an anarch or makes a vampire an anarch to give this vampire +1 intercept. CthuluKitty vtanarchist@riseup.net ----------------------------------------------------- The Player King Action Modifier obf: Gain X votes, where X is the number of votes possessed by target vampire in torpor you control. OBF: As above, but you need not control the target vampire. Line of Succession Action Requires a Prince or Archbishop +1 Stealth Undirected. Place this card on an untitled vampire you control that is the same sect as the acting vampire. If this acting vampire goes to torpor, he forfeits his title, and the vampire with this card gains his title. Burn this card if the vampire with this card changes sects. Watchful Sleeper Unique Master Play on a vampire you control. While this vampire is in torpor, he may play reaction cards that require disciplines this vampire has at superior as if this vampire had those disciplines at basic (only). Marc Gabriele gootmu@dementia.org ----------------------------------------------------- Tormenting Spirits requires Necromancy wraith retainer with 2 life. cost ? nec: Place this retainer on a minion controlled by another Methuselah as a (D) action. That minion may not be a zombie, wraith, demon, mage, or Baali. During the untap phase, the minion with this retainer must either tap or take a damage, or their controlling Methuselah must discard a combat card that this minion could play in combat (draw up immediately). Any vampire with Necromancy can attempt to burn this retainer as an action. NEC: as above, but the action to place the Spirits is at +1 stealth, and only vampires with superior Necromancy may attempt to burn it. Fat Tuesday: Master - requires a Malkavian or Malkavian antitribru Each Methuselah secretly writes down an amount of pool (which can include zero, but must be less than the amount of pool that Methuselah has). The Methuselah with the highest number loses that amount of pool. If there is a tie for the highest number, all tying Methuselahs lose pool. If you have the highest number and do not tie, the seating order is randomised. Smudge the Centre of Attention news@apolitical.info ----------------------------------------------------- Second Wind Action Cost: 3 Conviction + 1 Stealth Action Put this card on the Imbued. This Imbued gains enough life counters from the blood bank to reach full capacity. While this card is in play, the Imbued with this card may not play another Second Wind. Mortality Action Enter into combat with a minion controlled by your prey as a (D) action. If that minion is an ally, this acting minion can prevent up to 3 damage during that combat. The Kine Cower Presence Action Modifier (pre) +1 bleed, + 2 bleed against a methuselah who controls a ready mortal. (PRE) Only usable when the action is announced. Any minion without Presence must burn 1 blood to attempt to block or play reaction cards during this action. No Tricks Unique Master 1 Pool Put this card in play. Tap this card to reduce the cost of any card by 1 blood (but not below 0). Tap this card during a bleed action directed towards you to give any vampire you control +2 intercept. -OR- replace the last line with: Tap this card to cancel a card that would retarget a bleed to you (no cost is paid). Backalley Deal Quietus Action + 1 stealth action [qui] Search your library for a piece of non-unique equipment and equip this acting minion with it. (Pay cost as normal) Shuffle your library afterwards. [QUI] As above, and if the equipment is a weapon, reduce the cost by 1 pool (but not below 0). Deathly Silence Quietus Combo [qui] Action Modifier - + 1 stealth. If this action is blocked, the acting vampire gets an optional manuever in the resulting combat. [QUI] Reaction - Only usable during a referendum. Usable by a tapped vampire. Any vampire voting in the referendum must burn 1 blood immediately, or they now abstain from the vote (this may change a minion's votes). Contract Killer Quietus Action 1 blood + 1 Stealth Action Unique. Put this card in play on the acting vampire. Burn this card if the acting vampire goes to torpor. [qui] Tap this card after a combat involving this vampire and an opposing minion with a contract naming this vampire. This vampire gains 1 blood when this card is tapped. [QUI] As above, and this vampire untaps. Predator Master 1 Pool Unique When an Assamite burns a minion with a contract naming that Assamite in combat or as a (D) action (including diablerie), burn this card and search your library, hand, or ash-heap for a Trophy card and place it on the acting Assamite. The controller of any trophies may choose to move a trophy they control to the acting Assamite. Taking the Blow R [for] Reduce a bleed to any methuselah by 1. C [FOR] Prevent all the damage from your opponents initial strike this round. Brutality 1 blood C: [pot] Play before range: + 2 strength on melee strikes for the remainder of combat. AM: [POT] Only playable at the end of a combat involving this minion. If the opposing minion is no longer ready, his/her controller burns 2 pool. Secret Training Ground Master: Trifle Assamite Put this card into play. Tap this at the end of any combat involving an Assamite to return a [QUI] card used in that combat to the bottom of your library. Shuffle afterwards. The Eagle's Nest Master Assamite 1 Pool. Put this card in play. Tap this card to search your library for a contract and put the card in your hand. Discard down to your hand-size. The Du'at Reunite Reaction Assamite 1 Blood Usable by a tapped Assamite. This Assamite gains 3 votes. If the vote fails, this Assamite may steal 1 blood from the acting vampire. Warrior Caste Action 1 Blood + 1 Stealth Action Caste [qui] Place this card on the acting Assamite. This Assamite deals an extra point of damage with any melee weapons. A vampire may only have 1 Caste Card. [QUI] As above, but with all weapons instead. Sorceror Caste Action 1 Blood + 1 Stealth Action Caste [qui] Place this card on the acting Assamite. This Assamite gains 1 level of [tha] and is 1 generation older. A vampire may only have 1 Caste Card. [QUI] As above, and whenever this Assamite steals blood from the opposing minion, they steal 1 extra blood. Vizier Caste Action 1 Blood + 1 Stealth Action Caste [qui] Place this card on the acting Assamite. This Assamite gets +1 intercept against bleed actions. A vampire may only have 1 Caste Card. [QUI] As above, except for all (D) actions instead. Haqim's Law: Leadership Action Modifier/Reaction Assamite Only usable during a political action. Usable by a tapped vampire. Title. Put this card on this Independent Assamite to represent the unique title of Assamite Eldest (worth 2 votes). Not usable if there are any older ready untitled Independent Assamites. Whenever this vampire is not ready Independent Assamite or there is an older ready untitled Independent Assamite, move this card to (one of) the oldest ready untitled Independent Assamite (if any). Haqim's Law: Protection Action Assamite + 1 Stealth Action Search any other metheselahs ashheap for a retainer or ally. Put that ally in play, or place the retainer on the acting vampire, even if the acting vampire does not meet the requirements. The cost of this retainer or ally is one less blood or pool (but never less than zero). That retainer or ally has 1 life. Haqim's Law: Destruction Action Assamite Burn a vampire in torpor as a (D) action. This is not diablerie. Haqim's Law: Word Action Modifier Assamite 2 Blood After playing this card, you cannot play another action modifier to further increase the bleed for this action. + 2 bleed. Thousand-Meter Club, The Combat [qui] Strike: 1R damage or make a ranged weapon strike that deals an extra point of damage. [QUI] If this vampire successfully inflicts enough damage with a gun to remove the opposing minion from the ready region, this vampire may burn 2 blood to burn that minion instead. This is not considered diablerie. Ripples of the Heart Action + 1 Stealth Action [qui] Hunt. If this action is successful, put this card in play. You may burn this card whenever another vampire hunts to cause that action to be at 0 stealth. [QUI] As above, except no further stealth modifiers may be played during that action. Purification Action 1 blood + 1 Stealth Action [qui] Put this card on the acting minion. Burn this card whenever an action requiring Dominate, Presence, Serpentis or Dementation is directed at this vampire to cause that action to fail. [QUI] As above, except that it may be used during combat to cancel a card played by the opposing vampire that uses Dominate, Presence, Serpentis or Dementation. If this is a strike card, the opposing vampire may choose a new strike. Condemn the Sins of the Father Action 3 blood [qui] (D) action. Only usable against a younger vampire. Choose a vampire. This vampire burns 2 blood. [QUI] As above, but all younger vampires of the same clan and sect as the chosen vampire burn 2 blood as well. Awakening the Steel Action 1 Blood Only usable by a vampire equipped with a weapon. A weapon may only have one Awakening the Steel. [qui] Place this card on the weapon. This weapon may not be stolen or transferred. [qui tha] Place this card on the weapon. During each combat, every time this weapon successfully inflicts damage on the opposing minion, put a counter on it. This weapon does an extra point of damage for each counter on it. Burn all counters at the end of combat. [QUI THA] Place this card on the weapon. At the start of each combat, the bearer of this weapon may burn one blood. If s/he does so, then the damage from this weapon cannot be prevented by any cards requiring disciplines. Ghouled Blood Hounds Animalism & Fortitude Action Modifier Only usuable by a non-sterile vampire with a capacity above 4. [ani for] If this action is blocked, the opposing minion takes 1 point of damage in the initial strike resolution of this combat. [ANI FOR] Once during this action, this vampire may burn a blood when the opposing minion plays a Strike:Combat Ends card. Combat is not ended. Another round begins. Ninja Skilz Celerity Combat 1 blood [cel] Additional Strike. [CEL] If the opposing minion leaves the ready region without blood/life, burn the opposing minion instead. Not usable by a vampire going to torpor. 'Finish him' - Mortal Kombat The Name Forgotten texfam@telkomsa.net ----------------------------------------------------- Rebar equipment Strength +1 damage each strike cost: 1 pool Marc Lussier mjlussier@gmail.com ----------------------------------------------------- Governmental Bail Out Cardtype: Transient Event All Investments burn one counter. All Mortal Allies must tap or burn one life.If Alan Sovereign is in play, he gains enough life to reach capacity. "Don't worry, the people will be happy to foot the bill!" The Wrong Man Reaction, 1 Blood Tap a Minion you control. Change the Target of a (D) Action against a card you control to a card of your choice. The new Target card must be a viable target for the action. Fatal Hesitation Combat Aim. Play when choosing a strike The opposing minion may discard two combat cards to cancel this card. Opposing Minion cannot play 'Combat Ends' as a Strike. Master: Swiss Archetype Put this card on a Vampire you control. If this Vampire takes no Action and does not Block, he pays 1 less for Reaction cards until your next Untap phase. "We choose to remain neutral in this conflict." Master: Italian Archetype Put this card on a Vampire you control. This Vampire gains one blood if they maneuveur to Long Range. Only usable once per round. "I'm on your side! No wait, your side!! Master: English Archetype Put this card on a Vampire you control. For every successful (D) action directed against this Vampire, he gains one blood after it resolves. "Don't worry, we're used to being screwed over. It gives us something to moan about." Master: Korean Archetype Put this card on a Vampire you control with a capacity below 5. For every (D) action they attempt, they gain one blood. "Zerg rush kekekeke!!11oneone ^_^" Dave Knowles 3 Capacity SAN FOR POT dom Brother Brother Knowles Circle, Sterile: Dave Knowles is not Unique. Whilst you control Dave Knowles, any Minion controlled by another Methuselah may take a (D) Action to move him to your Uncontrolled Region. -1 Intercept. Shockwave d_knowles001@hotmail.com ----------------------------------------------------- Tales from the Crypt +1 stealth political action Requires: Nosferatu Allocate 3 points among any number of methusalehs. If successful, the chosen Methuselahs may (or must?) draw the allocated number of crypt cards (no cost is paid). Gangrel Consensus Requires: Gangrel (duh!) +1 stealth political action Choose a sect. If this referendum is successful, all Gangrel in play must change to that sect or burn 1 blood. Put this card in play. Any Gangrel entering play may choose to change their sect to the chosen sect. If the chosen sect was independent, any untapped ready independent Gangrel may burn 1 blood to become Anarch when this referendum passes. Votes by non-gangrel minions and effects which do not require Gangrel each count for 1 less vote in this referendum. Changing the Wheels Requires: Malkavian +1 stealth political action If this referendum is successful, put this card in play. When another methusaleh calls a referendum with terms, you may burn this card to set the terms of the referendum and gain 3 votes in that referendum. Only one Changing the Wheels can be used this way in a game. Apportioning an Old One Requires: Tremere antitribu +1 stealth political action If this referendum is successful, the acting vampire gains two blood and every Methuselah may search his or her library for a Master: Discipline card and place it on a vampire the same age or younger than the acting vampire. Strength of the Lineage Master Unique Discipline. Trifle Put this card on a bloodlines vampire. That vampire gains 1 level of an in-clan discipline. Growing in Strength Master Unique Discipline. 1 Pool Put this card on a vampire. When this card enters play, choose a discipline that vampire has at inferior. That vampire now has the chosen discipline at superior. Cannot be played on a vampire with no inferior disciplines. Quest for Ancient Vitae +1 stealth action. Unique. Cost: 2 blood If successful, this vampire cannot be untapped until your next untap phase. Put this card on this vampire. Search your library, hand or ashheap for a Master Discipline card and place it on this vampire. During your untap, you may tap this card to search your library for a Master Discipline card and move it to this vampire. d david.corsonknowles@gmail.com ----------------------------------------------------- Guilt by Association (II) Gehenna Do not replace until a vampire is awarded a trophy. Requires at least one ready Red List minion in play. During your untap phase, if you control any Red List minions, choose a non-Red List minion you control. That minion is now Red List. Burn this card if there are no ready Red List minions in play. Take one for the team 1 blood Playable by a tapped vampire [some discipline at inferior] reduce a bleed by 1. [same discipline at superior] reduce a bleed by 2. Rehlow newsgroup@rehlow.com ----------------------------------------------------- Protect Thine Own II Type: Political Action Requires: justicar,inner circle Cost: 1 blood Political Card -- Worth 1 Vote. Called by any justicar or Inner Circle member at +1 stealth. Choose a non-Camarilla vampire with a capacity below 6. If the acting vampire is a member of the Inner Circle, you may choose any non-Camarilla vampire instead. The controller of the chosen vampire moves any amount of blood from the chosen vampire to his/her pool before votes are cast. If this referendum is successful, burn that vampire. Johan Wester johan@johanwester.se ----------------------------------------------------- Brace for Impact Combat/Reaction [for] Prevent 1 damage. [FOR] Play when a bleed against you is successful. This reacting vampire takes X-1 unpreventable damage to reduce the bleed by X. In the Nick of Time Reaction [cel] Only usable when a D action is declared against you. Untap this vampire. [CEL] As above, and you may discard X cards from your hand to reduce a bleed against you by X+1. Do not replace the discarded cards until your next untap phase. Strategic Use of Force Reaction Only usable when a minion controlled by your predator announces an action. [pot] The acting minion has -1 bleed and -1 strength for the remainder of the action. [POT] As above, and this vampire attempts to block. If the acting minion successfully bleeds you, that minion takes X unpreventable damage, where X is the amount of the bleed. Convincing Argument Reaction Only usable during actions attempted by a younger vampire or an ally. [pre] Reduce a bleed against you by 1 or gain 1 vote during a referendum. [PRE] As above, but reduce the bleed to zero or gain 2 votes and put this card on the acting minion. The minion with this card does not untap as normal during the untap phase. The minion with this card may burn this card instead of untapping during it's controller's untap phase. Incite the Beast Reaction Frenzy Only usable during a D action attempted by your predator or prey. [ani] The acting minion cannot play action modifiers for the remainder of the action. [ANI] Only usable when being bled for 2 or more by a younger vampire or an ally who is not controlled by your prey. Choose a minion controlled by your prey. The acting minion and the chosen minion enter combat. Tap this reacting vampire. "Daffy" Daphne Malkavian group 6 Capacity 4 dem obf cel Camarilla. At the start of your untap phase, if you control an odd number of ready vampires, Daphne becomes Independent and gains the Anarch trait until your next untap phase. Phil McKrevis !Ventrue group 5 Capacity 5 FOR dom aus obf Sabbat. Phil may play cards that require an anarch as though he were an anarch. Do not replace cards requiring an anarch played by Phil until your next untap phase. Babs Bakersfield Nosferatu group 3 Capacity 3 ani obf pre Camarilla. During your Master Phase, you may place a turncoat counter on Babs. If Babs has a turncoat counter, she is considered Independent and has the Anarch trait. Any titled vampire can enter combat with Babs as a D action if she has a turncoat counter. Burn all turncoat counters on Babs at the start of your turn. Shecky DuBois True Brujah group 2 Capacity: 5 TEM pot pro tha Independent. When Shecky is brought into play, you may lower his capacity by one to give him the Anarch trait. He may not use cards that require celerity [cel]. Scarce. Winifred McGillicutty Pander group 4 Capacity: 6 OBT cel for tha Sabbat. When Winifred is brought into play, you may lower her capacity by one to make her Independent and give her the Anarch trait. Winifred pays one less blood for cards that require Obtenebration [obt]. Resurfacing Memories Master Put this card on a vampire with a capacity below 7 and choose a unique mortal ally you control. The vampire with this card gets -1 intercept when attempting to block the chosen ally, and has -1 strength when in combat with that ally. Burn this card if this vampire goes to torpor. We Know What You Did Last Summer Master: Trifle Play on a non-titled, non-Camarilla minion. If you control a ready Prince, Justicar, or Inner Circle member, play on any non-titled minion. The minion with this card is Red List. The minion with this card may burn it as a (D) action. Bikini Model 2 Ally 2 Pool 1 Life 0 Strength 1 Bleed Male minions cannot attempt to block Bikini Model. Bikini Model can tap a male minion as a D action at +1 stealth. Female minions get +1 intercept when attempting to block Bikini Model. "Oh, shoot! I've got sand all over... be a sweetie and brush me off?" Ritual of Baal v.2.1 Action Modifier Req: Baali Only usable when an action to rescue a non-infernal vampire from torpor is declared. dai: If successful, the rescued vampire gains the Infernal trait. DAI: As [dia] above, and if the rescued vampire is younger than the acting vampire, it becomes Baali, gains one level of [dai], and is moved to your ready region, tapped. You may move any amount of blood and/or equipment on this vampire to the acting vampire. Silent Stalker Action 1 blood +1 stealth [obf][qui] Enter combat with a minion controlled by another methuselah. Minions without [aus] cannot attempt to block this action. [OBF][QUI] As above, and minions without [AUS] cannot attempt to block. If this action is successful, the opposing vampire may not strike in the first round of combat. Contract II Type: Master Master: contract. Put this card on any ready minion and choose an Assamite in play. That Assamite may enter combat with that minion as a +1 stealth (D) action unless they are controlled by the same Methuselah. If the chosen Assamite burns the minion with this card in combat, that Assamites controller gains two pool. Undetected Attack Combat 1 blood Only usable during the intitial strike declaration phase of the first round of a combat. [cel][qui] This vampires chosen strike resolves with First Strike and inflicts an additional point of damage. [CEL][QUI] Strike: The opposing vampire goes to torpor Trophy: Holdings Type: Master Master. Trophy. When this card is moved to a vampire you control, search your library (shuffle afterward) for a location (requirements, if any, must be met) and put it in play. Pay cost as normal. Once each turn, this vampire may take an action, at +1 stealth, to search your library (shuffle afterward) or ash heap for a piece of equipment that represents a location while in play and equip it (requirements, if any, must be met). Pay cost as normal. Trophy: Status Type: Master Master. Trophy. While the vampire with this card is acting, younger vampires cannot play reaction cards. Reaction cards cost vampires the same age or older one additional blood to play. Any vampire who successfully blocks this vampire burns one blood before combat begins. Trophy: Reputation Type: Master Master. Trophy. When this card is placed on a vampire, put three Reputation counters on it. Each time this vampire sends an opposing vampire to torpor (in combat) or burns a minion (in combat), add a reputation counter to this card. This vampire may burn a Reputation counter to enter combat with another minion as a D action, untap at the end of your turn, gain 1 vote during a referendum, or leave torpor as an action at +1 stealth that costs 0 blood. Spam Filter Reaction Only usable when a bleed is declared against you by a younger vampire. Action modifiers cost the acting vampire an additional blood. If the bleed resolves successfully for more than two pool, the acting vampire takes 1 unpreventable damage. Bleeder Cap Action Mod Only usable when a bleed is successful. [dom] The acting vampire gains blood equal to the amount of Pool lost from the bleed. [DOM] As above, and up to of the blood gained may be taken to your pool. Beater Cap Combat [pot] Only usable at the end of a round of combat. Not usable by a vampire being burned or going to torpor. This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round of combat. A vampire may play only one Beater Cap each round. [POT] As above, but up to two of the blood gained may be taken to your pool. The Scarecrow Scourge V 1.1 !Nosferatu Type: Action +1 stealth action. Unique. Put this card on this acting vampire. This vampire may burn a blood to attempt to block a vampire controlled by your predator or prey after others have declined or failed (ignoring the normal prey, predator or target restrictions for blocking actions). Beckoning the Lost Soul Action Necromancy 1 blood +1 stealth If successful, put this card in play. [nec] Put this card on the acting vampire. It represents a wraith retainer with 1 life. The vampire with this retainer gets +1 intercept. Burn this card if this vampire goes to torpor. [NEC] This card represents a non-unique wraith ally with 1 strength, 2 life, and 1 bleed. Any vampire with Necromancy may take a (D) action to burn this ally and gain 2 blood. That action is at +1 stealth if you control the acting vampire. See No Evil, Hear No Evil Action Modifier [obf][qui] +1 stealth. Once this action, this vampire may burn 1 blood to gain an additional +1 stealth. [OBF][QUI] Play when an action is announced. For the remainder of this action, any minion opposing this vampire in combat cannot play strike cards in the first round of combat. Burning Vitae [II] combat, 1 blood [qui] Play before range is determined. If the opposing vampire takes any damage this combat, that vampire goes to torpor after combat ends. [QUI] As above, but this card remains in effect until the end of the current action. Protect Thine Own II Type: Political Action Requires: justicar,inner circle Cost: 1 blood Political Card -- Worth 1 Vote. Called by any justicar or Inner Circle member at +1 stealth. Choose a non-Camarilla vampire with a capacity below 6. If the acting vampire is a member of the Inner Circle, you may choose any non-Camarilla vampire instead. If this referendum is successful, burn that vampire. Only one Protect Thine Own II may be played each game. Protect Thine Own III Type: Political Action Requires: prince,justicar,inner circle Cost: 1 blood Political Card -- Worth 1 Vote. Called by any prince, justicar or Inner Circle member at +1 stealth. Choose a non-titled, non-Camarilla vampire with a capacity below 6. If the acting vampire is a member of the Inner Circle, you may choose any non-Camarilla vampire instead. If this referendum is successful, burn that vampire. In this referendum, the chosen vampire may burn X blood to get +X votes. Come into Power Master Out-of-Turn Usable during your turn. Only usable if you control a ready Base (or Advanced, as appropriate) version of vampire and the Advanced (or Base, as appropriate) is in your uncontrolled region. Play during your Influence Phase to move the vampire in your uncontrolled region to your controlled region and merge that vampire. That vampire gains 1 blood from the blood bank and untaps. Destined for Greatness Action 1 Blood Only usable by an unmerged vampire. If successful, you may move the Advanced (or Base, as appropriate) version of this vampire from your uncontrolled region to the ready region and merge this vampire. This vampire may not untap or play reaction cards until the start of your next turn. Wookie813 sethallsen@gmail.com veknpontiacATyahooDOTcom ----------------------------------------------------- Multi-Task Action Modfier (2 blood?) Play after an action has successfully completed, only usable by a tapped vampire with capacity above 7. This vampire may take another action, as if untapped. Only one Multi-Task may be played per turn. Pecking Order Action Modifier Play after a successful action, only usable by a tapped vampire with capacity above 7. Deal 2 unpreventable damage to a vampire you control with capacity below 5 and untap this vampire. (possibly one per turn again...) rdcotton rdcotton@gmail.com ----------------------------------------------------- Mortal Conscience (sp?) Master Card Cost: 1 pool Place on an ally. If this minion is succesfully blocked, the blocking Meth pays 1 pool. This ally's controller may pay 1 pool [option: maybe 2 life instead?] to cancel a strike made against this ally. Reactive Reflexes [combat card] Quietus Cost 1 blood [qui] Only usable before range is determined. This vampire gets first strike. [QUI] First strike. [Note: Raise cost to 2? To make the other quietus first strike cards comparable?] Rooftop Buddy [reaction card] Play during combat Only useable by a minion with a ranged weapon not in combat Cost 1 blood Only usable when another minion you control enters combat with a minion. In that combat, this minion may ranged weapon strike on the opposing minion during normal strike resolution (only usable at close range). Dodge will avoid this strike, and damage prevention effects can treat this as a strike from an opposing minion. This minion can be the target of effects that inflict damage or steal blood as a retainer could be. If damage is successful, reduce damage to zero. Your minion in combat gains first strike. [Note: Obviously the above was based off of Winged Second] Dim Mak [combat card] Requires: Assamite Cost 1 blood Only usable if this Assamite has been chosen for a contract on the opposing minion. This assamite gains first strike and his strikes cannot be dodged this round. [Note: Too good perhaps? Take out the dodge part?] Friends in High Places Event Government Place X counters on this card where X is the capacity/cost for one of your minions. Spend Y+1 counters to reduce a bleed by Y. Burn when all counters are spent. [Optional addition to card maybe]: A minion above 7 can spend X blood/life to burn X counters off this card as a D action. [Optional addition to card maybe]: Any of your minions with capacity/cost above 7 can place a counter on this card as a +1 stealth action (undirected) that cost 1 blood. adam hulse adam.hulse@gmail.com ----------------------------------------------------- personal sacrifice Master out of turn Requires a vampire with capacity above 7, if this vampire will leave play another of your ready vampires takes it's place. Master Wrath of the fattie if this vampire leaves the ready region each methusaleh burns 1 (maybe 2) pool. Omael omael.rangel@gmail.com ----------------------------------------------------- Decoy (II) Catiff Group * Capacity 1 Independent, non unique. During you untap phase, if decoy is ready you may remove him from the game to make a minion controlled by your predator or prey redlist. At the end of your next untap phase remove decoy from the game and move the top crypt card from your crypt to your uncontrolled region. Empowering the ancient blood Type: master or event Cost: X (as in I have no Idea what it should cost) pool Effect: When you put this card into play choose a clan. Members of that clan with a capacity above 7 may untap once during the minion phase. Any methusalah may take control of this card as a D action. If this card changes controllers, a new clan may be selected. Archon Investigation II Type: Master Cost: 3 pool Master: out-of-turn Only usable when a minion is attempting to bleed you for more than double than the acting minions inherent bleed. The action is not succesful, Burn the acting minion. Enough of your Shenanigans Type: Unique Master Cost: 2 pool Put this card into play. While this card is in play your prey cannot play reactions that require dominate. During your discard phase burn 1 pool or remove Enough of your Shenanigans from the game. Focussed Will Type: Action Cost: 2 blood +1 stealth action. put this card on the acting vampire. While this vampire is acting, reaction cards requiring dominate cannot be played. During your influence phase, burn focussed will or this vampire burns one blood. Gift of experience (II) Type: Master Search you crypt for an advanced or basic version of a vampire you already control and place it in your uncontrolled reigion. Place this card on a vampire you control to give that vampire one level of a discipline that it already posseses. Strength of blood Unique Master Cost: 1 pool Put this card into play. Any vampire with a capacity above 7 may untap once per turn. Play this card when a gehenna event is played as an out of turn master to cancel that event. If used in this way you gain an additional master phase action but lose 1 discard phase action. sutekh_23 beckmin@aapt.net.au ----------------------------------------------------- Bakija Gambit Accepted Cardtype: Master Master: out-of-turn. Only usable when a Methuselah attempts to self-contest a vampire. Burn the incoming copy and put this card in play under that Methuselah's control. Move X blood from the blood bank to this card where X is the capacity of the incoming vampire. During each of his or her untap phases, that Methuselah may move a blood from this card to their pool. -johnmeier johnmeier1@gmail.com ----------------------------------------------------- Blood Acceptance II +1 stealth Political Action worth 1 vote Only usable by a titled vampire. Choose a younger vampire you control that belongs to the same sect as this acting vampire that is [list of the (non-scarce) Bloodlines]. If the referendum is succesful, any members of that Bloodline may take a +1 stealth action to gain a Blood Acceptance counter, if this action is successful untap that acting vampire during your discard phase. Any vampire with one of your BA counters are considered to be of the same Clan as this acting vampire. This card remains in play as long a the acting vampire or a titled vampire of the same Clan by card text is in play. Blood Acceptance III +1 stealth action Cost: 1 blood Only usable by a vampire belonging to [list of the (non-scarce) Bloodlines]. Choose an older titled vampire you control. This acting vampire is considered to be of the same sect and clan as the chosen vampire as long as the chosen vampire is ready. The chosen vampire may move up to two blood to this acting vampire. If this action is succesful, this acting vampire may burn one blood to untap during your next discard phase. MEGYL, Dr T. mastertoz@hotmail.com ----------------------------------------------------- Punishment of Bad Planning Master, 1 pool Put this card into play, put 3 counters on it and choose a Metuselah. That Metuselah will loose a discard phase action each turn as long as this card remains in play. During your untap phase, remove a counter from this card. Burn this card when it has no counters. A Metuselah can play only one Punishment of Bad Planning during a game. Battlefield: Gehenna Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum means each Metuselah burns X-2 pool, where X is the number of Gehenna cards that Metuselah controls. If the referendum is successful and the acting vampire is a Sabbat vampire, he or she gains a blood from the blood bank after the action is resolved. "Hyllan" caroline_hyll@hotmail.com ----------------------------------------------------- Go Inconnu: Cardless action. No cost. 1 Stealth. Only attemptable by a vampire capacity 8 or greater. Only attemptable once a Meth has announced attempt to withdraw from jyhad. If successful, vampire gains status of Inconnu and has renounced the jyhad. Any Meth withdrawing while controling an Inconnu gain the vp associated with his withdrawal and additionally steals 1/2 vp each from both his predator and his prey. Mark Loughman mark@mentaladventures.com ----------------------------------------------------- Pay. The. game. Master: Out-of-Turn Play when a minion is bleeding someone other than their controller's prey. That minion is now bleeding their controller's prey. Like a Fart in the Wind Master, 1 pool Only playable if you control no minions. Put this card in play and put 3 counters on it. If there are any counters on this card and you control no minions, you burn one less pool while being bled or during a referendum. Remove a counter on this card during your discard phase. A Methuselah can only play one Like a Fart in the Wind per game. Desperate Times Call For Desperate Measures Event During each Methuselah's Influence Phase, she may pay 1 pool and 4 Transfers to name a minion. At the end of that Influence Phase, she may move a copy of that minion from her Uncontrolled Region to the ready region. A Methuselah cannot name a unique minion already in play. Gregory Stuart Pettigrew etherial@sidehack.gweep.net ----------------------------------------------------- USS Carl Vincent Assamite 1 Blood & 1 Pool This equipment card represents a unique location and does not count as equipment while in play. Haven. Put this card on a minion you control. This minion cannot be affected by (D) actions. Any Methuselah burns an additional pool when playing master cards on (or that target) this minion. Burn this minion if they enter torpor. During undirected actions and actions that are not directed at this vampire, he or she cannot block or play reaction cards. Cameron Murtagh cameronmurtagh@gmail.com ----------------------------------------------------- Defend of the Elders Type: reaction Only playble by a vampire above capacity 8 PRE: Cancel a vote card as it is played. OBT: +1 intercept AUS: Reduce a bleed for 2. Rumors of Gehenna Revealed To Be Greatly Exaggerated II Unique Master. 2 pool. Put this card in play. The effects of all Gehenna events in play are ignored. (Dont redraw your reduced hand size.) This card may be burned as a (D) action that costs 1 blood. Combat Frenzy Combat 1 blood Frenzy. Only playable by an acting vampire with capacity above 8 whose oppponent was send into torpor, burned or send to the incapacitated region. Untap the acting vampire and start a new combat with another ready minion controlled by the methuselah of the opposing minion. Defence of the Elders Only playable by a vampire with capacity above 8. PRE combat: Combat ends ANI reflex: Cancel a Frenzy card as it is played on this vampire. OBF reaction: Playable after a succesful referendum. All effects on this vampire are cancelled. Wisdom of the Elders Master Only playable on a vampire with capacity above 8. Put Wisdom of the elders on that vampire. That vampire goes into torpor. Burn that card to cancel all actions directed on that vampire or any master played or put on that vampire. A vampire can have only one Wisdom of the Elders. Power of the Noah Only payable by a vampire with capacity above 8. Reaction OBF Cancel a political card that can only by played by a titled vampire as it is played. CEL Only playable by a tapped vampire. The vampire untaps. PRO +1 intercept and an optional Strike: combat ends if combat occurs. Frank x5mofr@gmx.de ----------------------------------------------------- professional throwing knives equipment, melee weapon cost 1 pool when this card enters play put three counters on it. each counter could be used to do a strike: R strength damage. if a projectile card is used to strike add +1 damage. if this weapon deals any damage successfully then the counter is trasferred to the target minion, who can use it in later rounds or later combats. otherwise the counter is burned. keep this card in play as long as any counter is in play whip equipment, melee weapon cost 1 pool could be used to do a strike: R strenght damage no more than 1 damage cound be dealed with this weapon. if the strike is not dodged the minion with higher strenght gets a press, only usable to continue combat. Martial Art Master Training: