V:EKN MALKAVIAN NEWSLETTER
FEBRUARY 2002

V:EKN MALKAVIAN NEWSLETTER, FEBRUARY 2002 - TACTICS AND POSTURE ISSUE


This month I thought I'd try something a bit more ambitious and depart
from the usual Malkavian inspection to investigate some broader tactical
issues.


Some of the thinking for this newsletter was inspired by some recent
observations.

While doing some documenting of games and their outcomes, I was surprise
by how often my game overviews tended to go something like:


Player A (often this was me) took lots of actions, beat up on his
predator and prey a little, and made everyone else nervous. A ran out of
steam as the table turned against him and ousted him. Player C laid low,
built up while everyone else was beating on each other, and swept up the
table.


And in a recent game, a player with a combat deck beat up his predator's
vampires, beat up some of his prey's vampires, did some cross-table
rushing. He dominated the table but was ousted without ever getting
close to ousting his prey. It was suggested that his tactics were more
annoying than effective. His reply was:

"What else can I do? I'm playing Assamites!"


What can you do? How do you fend off your predator, apply pressure, and
eventually oust your prey, and control the table, all without appearing
too dangerous and bringing the table's wrath down upon you?

The multitude of different answers to this question are the essence of
the game. Generally, the answers come in the forms of different decks
and cards and clans. In this newsletter, rather than looking at how you
can build and play your deck, I'll be looking at how you can play the
table.

First I'll try to define the different postures you can adopt towards
other players at the table. For now, I'm ignoring predator and prey
relationships, and just trying to list different potential attitudes and
relationships you might try to establish with another player at the
table.


Postures:

1. Oust: When in Oust mode you are trying to drain the targeted player
of his pool. Get him out of the game, and off the table, as fast as
possible, using any and all offensive resources at your disposal.

2. Probe: Adopting a Probing posture towards a player means launching
attacks to reduce her resource. But the pace is slower than Oust. And
resource drain may be only a secondary goal. Often the primary goal in a
probing attack is to gain information about an opponent's deck and hand
and to get a sense of how he will respond to you.

3. Cripple: With a Crippling attack your goal is remove a critical
resource, typically a specific lynch-pin minion, and thus limit the
players ability to continue to make forward progress and/or defend
himself.

4. Destroy: In Destroy mode you are trying to eliminate a players
capacity to act or defend himself at all, generally by removing all of
his minions.

5. Thwart: With a Thwart posture you try to keep an opposing player from
succeeding at whatever he is trying to do, but do it in such a way that
his primary resources are generally left intact. Bouncing or countering
bleeds, blocking and playing Obedience or S:CE are basic Thwarting
tactics.

6. Deter: In a Deter posture you use implied or an actual spoken threat
to control another player's behavior. Generally, the threat indicates a
shift from a current, relatively benign posture, to a different, more
aggressive posture towards that player, should he take, or fail to take,
a particular action.

7. Assist: In an Assist posture you actively (or passively) help another
player to improve his position, defend himself, and/or apply forward
pressure.

8. Ignore: Ignore is pretty self-explanatory. When Ignoring another
player you adopt a wait-and-see attitude (or a nothing-I-can-do-about-it
or a don't-care attitude) and take neither offensive actions towards
that player nor try to Deter or Thwart him at all.


OK, so there are the various postures I came up with. Like with most
taxonomy systems I've oversimplified a bit for the sake of setting up
neat categories. And like some classification systems, I'm hoping those
additions to the V:TES lexicon will still be somewhat useful. In the
next few sections I'll try and show how.



Postures Towards Your Prey

This is easy. You should be always trying Oust your prey, right? Well,
generally, no.

Most tables are going to have a Bad Guy that everyone wants to get rid
of. Often, the Bad Guy is the first person to adopt an Oust posture.
Being too aggressive too early can be very costly.

Taking particularly aggressive actions towards your prey, actions like
calling 2 KRCs or making more than 2 bleeds in a turn, is a sure signal
to your prey and to the table that you are moving in for the kill.
Expect your prey, and perhaps the entire table, to take appropriate
defensive action and adjust their postures towards you accordingly.

Often it is better to consider what posture your prey is adopting
towards his prey. If he's going for an Oust then you can probably safely
do likewise. If he is Probing it might be wiser to Ignore him, conserve
your resources, and watch the outcome. Or do some Probing of your own.

Ideally, you want your prey to expend his own resources to drain the
resources of his prey, but then fail to oust him. The strategic value of
camping, and Ignoring your prey, is something that is not often
considered. But sometimes that's exactly the right move, even when your
hand gives you other options. Allowing your prey move forward
aggressively and then eventually Crippling him and/or Destroying him
before he can finish the job is how combat decks can set themselves up
for an easy 1-2 kill and win tables. Cripple your prey too early you're
just pouting him on the defensive and creating more work for yourself.

If your prey is in camping mode and Ignoring his prey then you've got
some problems. Not only is your prey conserving and building his
resources, but he's not chipping away at his prey either. Its going to
take some work to take down prey #1 and still more take down #2. You
need to either change the situation or get to work.

Sometimes making your own benign posture explicit is all that's required
to get your prey moving forward. A simple no-strings-attached statement
"I won't be bleeding you my next turn" can be enough to get your prey
going forward.

Sometimes you just have to Oust the bugger.



Postures Towards Your Predator


When considering what posture to adopt towards your predator you can
look first at what posture he has adopted towards you. Trick here is to
consider not only what he did last turn, but more importantly, what
will/can he do next turn.

Some excellent players are masters of adopting ignoring-my-prey
nothing-to-see-here posture. They build up and wait for their prey to
let his guard down and reduce his own pool. Then they pounce and get the
oust in same turn they make their first bleed. Plan ahead, and don't let
this happen to you.

But generally, you can take your cue from your predator. If she's just
Probing your defenses its often wiser to eat small bleeds than to tip
your hand or dedicate too many resources to shutting down a predator
that wasn't going to oust you any time soon.

When a Predator shifts into Oust mode he can no longer be ignored. If
you stay in Probe mode, and don't respond to the threat, then you're in
a race you're going to lose. You can go to Oust mode vs your prey and
race him around the table. Or deal with the problem more directly.
Thwarting your predator is always nice option, when available. Thwarting
defenses generally don't require much resource expenditure on your part.
Bouncing or countering bleeds usually leaves your predator in a position
to continue to defend himself, but also in a position to continue to the
attack the following turn.

Sometimes your best defense requires Crippling, Destroying, or even
Ousting your predator. Before adopting any of these postures, give Deter
a try. A few words can save you a lot of actions.

A predator you can rely on Ignoring you is a valuable asset. It could be
by agreement, or because he's entangled with his predator, or he just
lacks the capacity to move forward. But if you are safe from harm, then
that's someone you want in the game as a bleed buffer or
late-game-snack. Look for opportunities to Assist, but watch for a
change in strength that could allow for a change in posture.



Cross-Table Postures

My default cross-table posture is Ignore. If I need the vote support, or
expect something in return, I'll actively Assist someone cross-table.
But mostly my cross-table-buddy is on his own. I'll save my actions and
minions to deal with my predator and prey.

Once in a while, I'll see someone complaining someone cross table is
"Just letting him oust me", or not applying enough pressure one way or
another, or setting someone up for a sweep. Mostly this is nonsense.
Table sweeps don't happen nearly as often a Chicken Little says they
will. People get ousted. Someone cross-table need only be supported to
the extent that it serves your interests.

Sometimes you'll see a sure sweep (at least of you) in the making or a
deck will show up that is just too sleazy to live. On rare occasions a
cross-table Cripple, Destroy, or Oust can work. But this is rare. Before
adopting such a posture consider the strength, speed, staying power of
the offending deck. How many turns, players, and VP before it gets to
you? Unless you Must Act Now you're probably better off conserving your
resources or directing them at your prey.



Postures and Deck Construction

The different postures you can use effectively and who you can apply
them to is dependant on the composition of your deck. This is something
worth considering during deck construction. How will I treat my prey? My
predator? What are my default postures in the beginning? The middle? The
endgame?

A weenie potence deck might seem like it can only do one thing -beat up
minions. But the deck seems more interesting when you consider all the
postural options it has available to it.

The downfall of pure bleed decks is that everyone knows they are in Oust
mode right out the gate. They don't have much to say to their predator,
and nothing to say cross-table except "You're next". The lack of
postural options means everyone knows what's coming and will plan
appropriately.

When building a deck, the question of "How will I play it?" can be just
as important as "What will I play?". Just like you're mom told you --
good posture is important.


-Ben Swainbank