V:EKN Clan Giovanni Newsletter, October 1999

Table of Contents:

1. Getting the Balance Right
2. Focus on the Family: Carlotta Giovanni
3. Deck: "Giovanni Family Reunion"

1. Getting the Balance Right

In the August newsletter I discussed the merits of Dominate and
Potence among the Giovanni. This month, I'd like to extend that
discussion a little further to include the concept of the balanced
deck.

The balanced deck was an important development step in learning
to play Jyhad, and although you won't hear it discussed much on
the newsgroup anymore, it is still an important development point
in the path to mastery of the game. An ideal balanced deck has
available to it many different strategies. It does a little bit of bleeding,
some combat, and it should be able to deal with voting, and have
light intercept. Sometimes some pool gain strategies find their
way into the deck, too. The greatest strength of the balanced deck
is that it has the capability to act and react to any situation on the
table. However, the balanced deck has a number of weaknesses.
You can never be sure you have the ideal offense or defense at
any given point in time. Because the deck is a jack of all trades,
but master of none, it can be overpowered by a more focused deck.
For these reasons, a balanced deck will typically not perform well
in a tournament environment. However, in a typical local gaming
environment, the balanced deck might hold its own. This lack of
focus prevents much pre-game strategy, and tests the player's
playing skill. In addition, the deck also exposes the player to a large
number of different playing styles very quickly. Thus, even when the
balanced deck performs poorly, it is still a wonderful teaching tool.
I recommend constructing balanced decks from time to time. Even
if the deck proves unsuccessful, I find that playing with one is a
good way to develop and hone playing skills.

The Giovanni are particularly suited to playing balanced decks.
Between Dominate and Potence, the Giovanni can cover just about
any strategy with strength, with the sole exception of direct politics
(vote defense, on the other hand, works quite well). If you're
particularly good at intimidation, a vote strategy is possible with a
balanced deck (vote for me or I'll beat you up). Necromancy,
being good for support, can help patch up whatever mistakes you
make, whether you make them out of necessity for card cycling or
not. Here's a quick rundown of available strategies with the Giovanni.

Combat:

 The Giovanni have access to Potence, the best combat discipline
there is. In addition, Zombies are slightly better than Wolf
Companions are, and available to all Giovanni. Also, the Giovanni
allies are also good in combat. Scapelli can hold his own pretty
well. With Compel the Spirit, he becomes considerably better.
Everyone should know by now the strength of the Ambrosius/Talbot's
Chainsaw combo. Personally, I think that although giving Ambrosius
the Chainsaw is simple and effective, there are better ways to
utilize the combo. If you give a vampire the Chainsaw, then you can
save Ambrosius for pulling Zombies from your ash heap and place
them on the Chainsaw-wielding vampire. Then, the Chainsaw
vampire will do extra damage each round, you haven't had to pay
for the Zombies, and the vampire can just snack on the Zombies,
regaining blood and preventing the Zombies from leaving the game
by pathos counters. Lather, rinse, repeat. Throw in Heidelburg and
you can attack twice as often each turn.

 As combat defense, the Giovanni have Obedience, Spiritual
Intervention, and the threat of Potence combat. These are good
combat defense abilities, and a balanced deck should adopt at
least one of these strategies. I recommend focusing on less card-
intensive combat strategies, as you will have limited deck space
to devote to each strategy within your deck. Instead of loading up
on Increased Strength, focus on something like Undead Strength
and Disarm, with the occasional Immortal Grapple.

Bleed:

 The Giovanni have Dominate, which covers all of your bleeding
needs. In fact, with multi-use cards like Dominate Kine, Scouting
Mission, and Govern the Unaligned (my personal favorite card
in the whole game), you can increase your capability without
detracting from your bleed ability. Bonding, Seduction, and Spectral
Divination can give you a little stealth to get your bleeds through.
 Dominate offers good bleed defense as well with Redirection
and Deflection. Another method of bleed defense is block and
combat. Spectral Divination helps here, as well. The flexibility of
the card makes it a good choice for balanced decks. One method
of combining these strategies is combining Dominate bleed,
Obedience, Spectral Divination, and Potence combat. (Yes, I can
hear the strategy purists out there cringing right now. As I said
earlier, balanced decks have drawbacks.)

Vote:

 Vote offense is the one area in which the Giovanni are sorely
lacking. As an Independent clan, they cannot be the recipients
of titles until Giovanni Acceptance (another vote) is passed, or
on a one-by-one basis by spending extra actions and card slots
on Writs of Acceptance. Regina Giovanni, a 10-capacity vampire,
is the only Giovanni with permanent votes. Stefano Giovanni has
Presence and one vote-if he pays for it. The Mausoleum, Venice
is strictly inferior to Ventrue Headquarters. There are just too many
vote strategies that can shut down the Giovanni's meager votes,
so I don't recommend trying to be a voting clan.

 Vote defense, on the other hand, is strong for the Giovanni.
Dominate gives access to Pulling Strings and Kindred Coercion.
Enzo Giovanni can threaten any voting vampire on the board with
Potence combat. In addition, a commonly overlooked strategy in
vote defense is a Bureaucratic Overload/Delaying Tactics combo.
By defending the Overload with Delaying Tactics, you can quickly
empty any weenie vote deck. In fact, since the majority of vote
offense decks are weenie decks, the Overload is a good choice
if you're playing a large-capacity vampire deck. Having a couple of
these tricks up your sleeve will help protect you from the ravages
of politics.

Blood Gain:

 Blood Dolls are a great method for the Giovanni to increase pool.
Not only do the Giovanni have their Hunting Ground, but they also
have Leonardo (a spare Hunting Ground, essentially), Acquired
Ventrue Assets, and Zombies. These cards can assist the
Giovanni in regaining the blood they lose to Blood Dolls and other
activities. A balanced deck shouldn't contain all these strategies,
but one or two should help. I'm particularly fond of Leonardo, myself.

2. Focus on the Family: Carlotta Giovanni

When Dark Sovereigns first came out, I distinctly remember the stir
of excitement that Carlotta caused. Although most people thought
much of the set was poor, Carlotta became a favorite of everyone,
and was showing up in every deck. It didn't matter if the player was
using a Toreador gun deck or whatnot; Carlotta was there. People
didn't care if they couldn't use any of her disciplines. They were
happy if they could just use her special ability.

Let's take a look at Carlotta and see why. Carlotta is a 7-capacity
Giovanni with superior Necromancy and Potence, and basic
Dominate and Obfuscate. Hmm, that's a decent catchall set of
disciplines, with no particular strengths, except for possibly combat.
But wait, she has a special ability, too. As a +1 stealth action, she
can pay 1 blood to replace any card in your hand with any card in
your ash heap. Hey, that's a pretty nice ability. Never again will you
have to worry about running out of a particular card. She's also a
cardless way to prevent hand jam. Basically, Carlotta's power is
useful, no matter what kind of deck you play. That's a good reason
to consider her.

However, I'd still not consider her for just any deck. Firstly, she
costs 7 pool. Would you pay 7 pool for an ally that could retrieve
cards from your ash heap? Of course not. Sure, a vampire is better
than an ally, but if you aren't using her disciplines, that's essentially
what you're buying. So, make sure that you're going to use her
disciplines as well if you plan to stick her in a deck. Secondly, why
do you need to pull cards out of your ash heap, anyway? Every
time you play a card, you draw one. When you use her ability, you
move a card from your hand to your ash heap. So, what if that card
in your hand was the card you were looking for in your ash heap in
the first place? Then you wouldn't have to use her ability. Usually,
good deck design obviates the need for Carlotta's power. In this
case, The Barrens is a good, inexpensive alternative to Carlotta.

However, the best laid plans of mice and men gang aft a-gley,
and all. I'm sure we've all been hand jammed at least once due to
bad luck instead of bad deck design. So maybe there are 6
Majesties in your deck, but did you have to draw 5 in a row like
that? These are the cases in which Carlotta becomes useful.
Since she doesn't need a card to fish your ash heap, she can do
it when your hand is at its worst (One of the greatest drawbacks
to Whispers from the Dead, a card I don't like at all). She can
potentially transform the least appropriate card in your hand into
the most appropriate. However, this is not the sort of eventuality
you should expect and specifically prepare for. Carlotta has a
solid set of disciplines. For any Giovanni deck, I'd recommend
her as potential high-end support even without the special ability.
Thus, the special ability should be thought of as gravy. Stick to
cards like The Barrens to guarantee card flow, and use Carlotta's
special ability sparingly; if this game were a cookbook, The
Barrens would be salt, while Carlotta's ability would be oregano.
Although you can do more with Carlotta's ability, never rely on it;
you should do reasonably well without it.

There are two important considerations I must add, however.
Carlotta's special ability becomes far more useful in a card limit
environment. She, albeit expensively, can remove legally the
card limit from a deck. Expect to see her more often as part of a
Form of Mist bleed strategy, for example, even though she
doesn't have Protean herself. For similar reasons, she is a
popular choice for balanced decks. She can guarantee that you
hold the strategy your hand lacks at the right time. This is a
prime example of removing the least useful element of your
hand to make way for the most useful. It's just more likely to
occur in a balanced deck.

All this talk aside, it remains that her special ability is useful,
and her discipline combination is solid. She is a very good
choice as a high-cap Giovanni. Just don't let her special ability
woo you into thinking she's a miracle worker. Think of her special
ability as gravy, not as meat and potatoes.

3. Deck: Giovanni Family Reunion

This is a balanced deck. It uses the concepts above and
combines them into a single entity. It may seem unfocused
and confused to the trained eye, but it should still serve well
as a deck with which you may experiment with many styles
of play during the same game.

Crypt:

Regina Giovanni x4
Carlotta Giovanni x2
Francesca Giovanni x2
Gloria Giovanni x2
Rudolpho Giovanni x2
Cristofero Giovanni
Mario Giovanni

Library:

Masters:

Morgue Hunting Ground
Acquired Ventrue Assets
Information Highway x3
Heidelburg Castle, Germany
Bureaucratic Overload
Fragment of the Book of Nod
Blood Doll x4

Minion:

Ambrosius, the Ferryman x3
Leonardo, Mortician x3
Scapelli, the Family "Mechanic" x2
Zombie x4
Talbot's Chainsaw x3
Bum's Rush x3
Govern the Unaligned x6
Rampage x2
Jar the Soul x4
Possession
Compel the Spirit x2
Release of the Shackled Soul
Grave Robbing x2
Spectral Divination x6
Bonding x3
Delaying Tactics x2
Forced Awakening x4
Deflection x3
Obedience x2
Kindred Coercion x2
Undead Strength x4
Disarm x4
Immortal Grapple x3
Thrown Sewer Lid x2
Torn Signpost x3

John Baker
Giovanni Newsletter Editor