Giovanni Newsletter
February 2006

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Divine Sign: the Giovanni Newsletter
Vol. IV, Edition Number 5 - Vacation time is over
February 05, 2006
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CONTENUTO
-------------------------------------------

0. What the f***?
I. Edition's quote
II. The Brand New Stereotypical Italian Dictionary
III. Cousins of the Month
IV. Asset of the Month
V. Tried Tactics
VI. Bitch's Last Words


0. CHE CAZZO?
-------------------------------------------

Ok, ok, I know this edition is somewhat late. Mind you, vacation
should've made it easier - and I've written part of this newsletter 20
days ago, in fact. But it was hard to overlook all new possibilities
Legacies of Blood presents regardless of clan and discipline, and after
toying a little with the Akunanse, the Guruhi, the Ahrimanes, the
Ravnos, the Samedi (with not even a single Necromancy card) and the
Osebo, now it's finally time to get back to our most esteemed, favoured
Giovanni clan.

A little novelty in this newsletter appears below in the Tried Tactics
part, which will gain a new direction more akin to its own name: from
now on it will offer a deck idea as it is formed as well as comments on
the actual performance of last edition's deck. It starts now with the
blood denial deck based on Gualtiero Giovanni that showed up in
December, which has proven itself more than once and it was fun as hell
to play with. Hope you all enjoy.

One more time, this newsletter builds up on the material a bunch of
people has written about the clan before. Don't forget to check the
NecroSite: you'll find archived editions of the Giovanni Newsletter and
plenty of basic and advanced hints on all Necromancy-yielding clans:
http://necrobones.free.fr


I. CITAZIONE DELL'EDIZIONE
-------------------------------------------

"Dimmi con chi vai chi ti diro chi sei", or
"Tell me who you go with and I'll tell you who you are" (A man is known
by the company he keeps).
- Italian Proverb
(Note: the same proverb, in its Italian form directly translated to
Portuguese, is also very popular in Brazil, too.)


II. IL NUOVO DIZIONARIO D'ITALIANO STEREOTIPATO
-------------------------------------------

Can't you stand all these vampires from other clans and lineages
allying with the damned Giovanni anymore, specially when they pull a
trick of their own with Necromancy and some other discipline or special
text?
Call them...

... Perfido (adj): treacherous, perfidious, nefarious;
... Traditore (adj): treacherous. (nm) traitor.


III. CUGINOS DEL MESE
-------------------------------------------

Sennadurek
Nagaraja, group 4
Cap. 6
AUS NEC dom
Sabbat. Black Hand: Whenever a Methuselah loses the edge when it is not
your turn, Sennadurek untaps, and you may look at that Methuselah's
hand. Scarce.

This strange girl appeared almost out of nowhere in Venice offering her
services and nobody trusted her at first. But Uncle Auggie took notice
of her somehow, and granted her a lot of room in our *loggia*, much to
my older cousins' dismay. If you ask me, I don't know why they should
feel like that: she's proven valuable as hell. No ally the *famiglia*
has at the moment is that willing to stand in the first line of defense
and Deflect any shit our enemies throw on us; in fact, Sennadurek
hardly needs to abandon her position while she does so. If the new
target can't react to the redirected attack, her powers of divinity
allow her to get ready again in short notice - and she even seems able
to track whose of out enemies has the Edge currently, and report on us
once the one with the upper hand falls. Who doesn't like to act
forewarned? Discern what our enemies' plans are is gold, specially when
our closer prey is the one who loses the advantage.

Some circles say that she's actually a Black Hand infiltrator, but I
don't care about that, really. What would these weirdos within the
Sabbat need from us? If they're trying to spy, they'll find nothing
that doesn't serve their plans already. On the other hand, I've known
some of these elite warriors and they have a bunch of tools, titles and
techniques at their disposal that we can tap into. They have the rank
of Remover, per example, which serves us nice; doubling up the effects
of the Jar the Soul ritual combined with some Calls to the Hungry Dead
and the old Seduction tactic means a lot of minions out of the way most
of the time. There's also the Dominion, which one Black Hand guy told
me that's a very prestigious and secretive position; many vampires have
some difficulty when trying to block a Dominion's whims, and Sennadurek
also has a Crocodile's Tongue at her disposal, so... Maybe it's worth
it for the clan to lobby a little bit with the Sabbat for a promotion
on her. Oh, and the very same guy also rambled about a Ritual the Black
Hand designed to twart some signs of Gehenna, but I don't believe in
that bullshit.

Pherydima
Kyasid, group 4
Cap. 8
DOM MYT NEC obt pot
Sabbat Bishop. During your discard phase, you may burn a pool to untap
Pherydima. Cold iron vulnerability.

Talking about those always-ready-to-play girls... Ahem. Sorry for the
pun. It seems our clan has dealt too much with the Sabbat recently.
Pherydima is even a bishop. But what really strikes us as surprising is
her knowledge of the necromantic arts. I've asked her more than once if
she would teach me a fabled ability that is some sort of urban legend
amongst our kind: ripping the shroud with the Ex Nihilo power and then
getting sustenance out there via Descent into Darkness. If you have
some practice with the Chill of Oblivion ritual also, you would be
pretty much immune to any harm. It seems a tricky and difficult
proposition, but an old ally of us, Bartholomew, has sworn to cousin
Ambrogino once that it is indeed possible, so I have to try. Pherydima
herself says that the Descent into Darkness power is a bit problematic
since most Kyasid practitioners come back exhausted and tapped from the
Abyss, but if our uncle Auggie is willing to spend a little bit of the
clan pooled resources, she'll be back in full shape. I'll petition the
higher-ranking *cuginos* for that arrangement soon.


IV. BENEFIZIO DEL MESE
-------------------------------------------

Pandora's Whisper
Type: Action
Requires: Necromancy/Mytherceria
+1 stealth action. Do not replace until your next untap phase.
[nec] Move a library card from your ash heap to your hand. Discard
afterward.
[myt] Every other Methuselah may draw two cards from his or her
library. You may draw five cards from your library. Discard afterward.
[MYT] As above, but you may place any of the cards on the top of your
library instead of in your ash heap.
Rarity - LoB:C

What? Mytherceria? Yes, folks; it seems that our clan has found some
weird vampires around, and was shocked to discover that some not only
display some knowledge of Necromancy, but also *master* the arts - even
better than some modern *cuginos*. What a shame... So to avoid rumors
spreading around on how the necromantic powers are not that exclusive
anymore, uncle Auggie suggested allying with these fae-like types. Not
that we've never dealt with them before; ask Bartholomew where he
learned his own prowess with the arts...

The crux of the matter is that Kyasid like Pherydima had showed us a
power they recently developed, based on the call for the old pagan
deity Pandora, that lets them tap into a mystical source of knowledge
none of us can. It is even powerful enough to spread around a little
extra of that mystical knowledge to anyone also; in its inferior form
it lets us, "poor Necromancers", access information long dead and gone
if we just concentrate a little bit more.

Mind you, we are already used to such dealings with the ashes, but this
power has some uses still. Let's think about it... The ages-old
Whispers from the Dead requires a little blood, not to mention Superior
ability to be performed with less risk of raising our enemies'
attention; most of us are knowledgeable in the ways of secretly
Summoning Souls, but this also requires advanced prowess, and we can't
immediately use the information retrieved; the anarchs had developed a
stealthy way to Gear Up their efforts even with a rudimentary ability
with the necromantic arts, but not all of us are willing to join their
movement, and that power also requires some blood. This Pandora's
Whisper trick seems to emulate the anarchs' discovery without the blood
expenditure drawback, though it requires some commitment on our
resources at hand. It's a fair trade in some situations, I believe. And
I'm told that the Mytherceria-based version of this power also allows
for a quicker access to other rituals, so why not try it?


V. TATTICHE PROVATE
-------------------------------------------

Remember the blood denial deck featured last edition? Well, this time I
thought it would be better to share some actual experience with the
deck before moving on to the next one. Between the concept presented a
month ago and the real-world deckbuilding part (not to mention the
order of extra Gualtieros on TheLasombra!), some tweaking has been
made; here's the version I've been playing for some weeks now.

Deck Name:   Blood Denial by Gualtiero
Created By:  Fabio Sooner

Crypt: (12 cards, Min: 13, Max: 27, Avg: 5,16)
----------------------------------------------
  1  Cristobal Ghiberti        nec                     2  Giovanni
  1  Lia Milliner              dom nec                 3  Giovanni
  2  Thomasso Ghiberti         pot NEC                 4  Giovanni
  1  Prejudice                 aus dom nec             4  Nagaraja
  2  Sennadurek                dom AUS NEC             6  Nagaraja
  2  Raphaela Giovanni         pot pre DOM NEC         6  Giovanni
  3  Gualtiero Ghiberti        cel pot tha DOM NEC     7  Giovanni

Library: (90 cards)
-------------------
Master (18 cards)
  4  Blood Doll
  5  Society of Leopold
  2  Acquired Ventrue Assets
  1  Dis Pater
  1  Morgue Hunting Ground
  1  Powerbase: Cape Verde
  1  Tower of London
  1  Strained Vitae Supply
  1  Threestar Cab Company
  1  Perfectionist

Action (19 cards)
  4  Daemonic Possession
  12 Jar the Soul
  1  Haunt
  1  Summon Soul
  1  Sudario Refraction

Action Modifier (14 cards)
  7  Call of the Hungry Dead
  1  Seduction
  5  Threats
  1  Foreshadowing Destruction

Reaction (10 cards)
  7  Deflection
  3  Wake with Evening`s Freshness

Combat (9 cards)
  9  Spiritual Intervention

Ally (3 cards)
  1  Procurer
  1  Leonardo, Mortician
  1  Felix `Fix` Hessian (Wraith)

Equipment (9 cards)
  8  Baleful Doll
  1  Sargon Fragment, The

Event (1 card)
  1  Restricted Vitae

Combo (7 cards)
  7  Spectral Divination

First, a few general notes about the changes.

- Sennadurek and Prejudice: Maybe it's better to take the latter out
and include one extra copy of the former. Her special is so useful,
specially when you have to act a lot, that I can't imagine the deck
being effective without her (I've been lucky to have her in the initial
crypt, or to fish her early on, in all games). No wonder she's one of
the "cousins" of the month... ;-)

- Dis Pater and Tower of London: the former is a given in almost any
Giovanni deck, sure, but it's a "must have" in a deck that has a good
flow of cards and not as much bleed boost as it could - like this one.
The latter is shunned by some, but unless it shows up on your hand too
close to the endgame, it can be worthwhile in a deck with 20+ actions
that require Necromancy. This one has 26... In fact, I believe it's
worth it to include a second copy.

- More Jar the Soul, less Baleful Doll: at the very last minute I felt
that the tapping requirement for the Baleful Doll to work would harm me
too much, and swapped a few copies for extra Jar the Soul. In practice,
being able to burn a Doll and pass a Jar the Soul (with Gualtiero's
boost) in the same turn means 5 blood burned off a target for two
vampires tapped (not counting the action to equip the Doll the turn
before). It is gold when you can pull it off. More than once I had to
discard one or two Jar the Souls to unclog the hand, so maybe it's
better to keep the number at 10 copies of each.

- More Spiritual Intervention, no Mercy for Seth: Metagame decision.
Too many combat decks around in casual games, and sometimes they
retaliate if I keep burning blood from their minions; in that case, you
will need a S:CE card at hand all times. On the other hand, Mercy for
Seth is too costly to manage (the deck still has blood management
issues, even with a lot of different sources of blood around) and 95%
of the time I need to end combat - sometimes just to save blood when
there's no risk of going to torpor.

- Restricted Vitae instead of Anthelios: the deck has not that much
punch to empty big vampires in time to avoid crunchy Minion Taps - and
you don't want these to come back to its controller's hands, either.
Restricted Vitae sometimes can harm you as much as the other players,
though. Watch out.

That said, the deck has been quite effective at casual games, going for
the GW 50% of the time - even better than I first imagined. It should
have some potential for tournament play after a few tweakings. Its main
weakness is blood management; I chose Threats instead of Conditionings
(which are normally a better option) exactly because of that. Good
candidates for drop-out are the Procurer (unless it comes early, I
usually have no spare actions or blood to recruit him); the Threestar
Cab Company (a lot of the time you just can't afford to put it on the
table); and Strained Vitae Supply (it's only useful when it comes
early, and harms you more than Restricted Vitae). These can be swapped
for one extra copy of Acquired Ventrue Assets and/or Perfectionist, and
one more Felix 'Fix' Hessian is highly recommended - you will need him
as early as possible to explode Hunting Grounds and Racks around. Maybe
a Conniver or two specially for Sennadurek could be interesting also
since she untaps a lot to bounce.

Other main problem for this deck is obvious: decks that somehow make a
lot of blood, be it by Voter Captivations or cards that enhance
hunting. This deck usually burns no more than one or two vampires per
opponent in average; it's proven as effective as a regular Cryptic
Machine (Cryptic Mission based decks, for those not in the know) for no
other reason than the fact that Jar the Soul also taps minions, so it
can be played as a sort of tap n' bleed deck in a pinch. But that's
what makes me place some bets on the archetype for tournament play
afterall; we see a lot of Voter Caps in such an environment indeed, but
usually players go for speed and do not spend a lot of actions getting
hunt-enhancers, so a whole set of problems are out of the picture most
of the time. If you try such this deck or any variation of it in a
tournament, please let me know at
fabio[underline]sooner[at]gmail[dot]com.

One more curious thing I would never anticipate before actually playing
the deck. Maybe the local fellows had disassembled or otherwise
forgotten their wall decks at home lately, but more often than not, I
used the Spectral Divinations for intercept instead of stealth -
blocking attempts to put the Society of Leopold in one of my minions,
mostly, but a few key actions also such as Matthias trying to equip
with a Bowl of Convergence. After the first two games or so, I was
inclined to swap some Spectrals for Seduction, but the card has been so
useful for its versaitlity since then that I doubt the swapping would
prove effective, even if the card makes me waste even more blood.

But now let's move on to the next one. It tries to take advantage of
Pandora's Whisper in a Giovanni + Pherydima mixed crypt.

Deck Name:   Pherydima's You Don't Touch Me Gambit
Created By:  Fabio Sooner
Description: Get Pherydima out as soon as possible. The goal is to put
Ex Nihilo and Chill of Oblivion on her while you set up the Giovanni
bleed defense and pool recovery shop. Once she's ready, go to town and
take whatever actions are left at +1 permanent stealth with no fear of
combat whatsoever. If you need to burn the Chill, get it back with the
Pandora's Whisper or the Sargon Fragment. When she gets close to
emptiness, Descent into Darkness allows her to recover blood without
burning the Ex Nihilo. She can even untap once she's back via her
special if you have pool to spare. There's also a little offensive
combat package in form of aggravated weapons (retrievable via Vast
Wealth) and some Ghoul Retainers, but don't rely on it unless you're
sure the opponent has no response. Also note that Mercy for Seth is not
a damaging strike at inferior, so if you feel your opponent won't dodge
or S:CE...

Crypt: (12 cards, Min: 12, Max: 34, Avg: 5,83)
----------------------------------------------
  1  Cristobal Ghiberti        nec                     2  Giovanni
  1  Lia Milliner              dom nec                 3  Giovanni
  1  Almodo Giovanni           dom pot                 3  Giovanni
  1  Prejudice                 aus dom nec             4  Nagaraja
  1  Thomasso Ghiberti         pot NEC                 4  Giovanni
  1  Raphaela Giovanni         pot pre DOM NEC         6  Giovanni
  1  Gualtiero Ghiberti        cel pot tha DOM NEC     7  Giovanni
  1  Don Michael Antonio Giovanni    DOM NEC POT           7  Giovanni
  3  Pherydima                 obt pot DOM MYT NEC     8  Kiasyd
  1  Carmine Giovanni          ani pre DOM NEC POT PRO 10 Giovanni

Library: (90 cards)
-------------------
Master (14 cards)
  1  Dis Pater
  1  Creepshow Casino
  1  Acquired Ventrue Assets
  5  Blood Doll
  1  Morgue Hunting Ground
  1  Misdirection
  1  Powerbase: Cape Verde
  2  Vast Wealth
  1  Secure Haven

Action (25 cards)
  5  Ex Nihilo
  5  Descent into Darkness
  4  Chill of Oblivion
  5  Pandora`s Whisper
  1  Goblinism
  5  Govern the Unaligned

Action Modifier (16 cards)
  6  Call of the Hungry Dead
  5  Conditioning
  1  Foreshadowing Destruction
  4  Seduction

Reaction (10 cards)
  8  Deflection
  2  Wake with Evening`s Freshness

Combat (11 cards)
  7  Spiritual Intervention
  4  Mercy for Seth

Ally (2 cards)
  1  Leonardo, Mortician
  1  Ambrosius, The Ferryman (Wraith)

Retainer (2 cards)
  2  Ghoul Retainer

Equipment (4 cards)
  1  Ivory Bow
  1  Sengir Dagger
  1  Sargon Fragment, The
  1  Blow Torch

Combo (6 cards)
  6  Spectral Divination

This deck, as explained above in the introduction, is nothing more than
a possibility yet. I've thought about using Raphaela's or Carmine's
Presence to fetch the Ghoul Retainer quickly via The Summoning, so
Pherydima could tool up earlier and even Bum's Rush some Famed vampires
and deal environmental aggravated damage while immune to *any* hitback.
But it stroke me as too many moving parts, so I'm stuck at bleeding at
stealth once the opportunity presents itself. It also gives me room to
lower the average crypt size. If anyone can find something better and
less cheesy to do once she's "untouchable", let me know. Maybe focus on
Divine Sign and Mercy for Seth?


VI. ULTIME PAROLE DELLA PUTTANA
-------------------------------------------

"I've just been told you're not that hot anymore. Let me see what
you've got - here, here..."
- Sennadurek, Untapped Bouncing Queen

Ouch - this edition was a little difficult to pull off, I must admit.
I've been trying hard not to walk the well-travelled roads built with
the clan, but it seems that Necromancy has plenty of room for
improvement still - which is good, since we all want more sets and
cards, don't we? ;-) But if you're a relatively new player and/or is
not used to playing with the Giovanni, please drop me an e-mail. I've
been thinking of a "back to the basics" edition of this newsletter
soon, and if there is enough popular demand for it... Who knows.

Dead Hand-shakes,

Fabio "Sooner" Macedo
Giovanni Newsletter Editor Back in Full Effect
fabio[underline]sooner[at]gmail[dot]com
Overseen by Orpheus, Giovanni *Consiliere* 
http://necrobones.free.fr