The Akunanse Letters
Nkule Galadima

The Akunanse Letters - Nkule Galadima
http://Wanderers-Counsel.tripod.com

By coming and going will a bird weave its nest.
-Ashanti proverb


Nkule Galadima
Akunanse
8 capacity
Animalism, Auspex, Presence, superior Abombwe, Superior Fortitude
Lasombra cannot cast votes in referendum called by Nkule (including
in the prisci sub-referendum).  While he is ready, if you burn the
Edge for a vote, you gain an additional 2 votes.
Laibon magaji.
Group 4


The Akunanse can pursue many strategies.  Nkule Galadima is built to
bring out the best in our ability to oust our prey with successful
political actions.  With his awesome vote related specials, Nkule
Galadima will be the focus of this second letter and the associated
deck.  As Uchenna and Nkule Galadima are our only vampires with
built-in titles, we will need to exert our influence on those vampires
we have used Abombwe to bring to prominence in other clans.  Tsunda of
the Ravnos and Ugadja of the Guruhi will help to ensure that we have
plenty of distinct titles in play.  As only Ugadja, Nkule Galadima, and
Amavi have any access to presence, we will need to rely on alternate
vote increasing options.  There are two types: permanent votes from
master cards / equipment / Kholo, and temporary votes from action
modifiers / master cards.

First, we will discuss the master cards:
	Ancestor Spirit
	Esgrima
	Legendary Vampire
	Orun
	Powerbase: Rome

Ancestor Spirit is a definite include in our Akunanse vote deck, as we
will plan on having many Laibon with capacity greater than four in
play, and +1 bleed will be a good fall back ability if we have no
political actions to call at the moment.  That it only gives its
additional vote when that vampire is taking the political action is
certainly a drawback, but still worthwhile for a deck with few vote
increasing options.

Esgrima is a two-edged sword, and it should be considered carefully.
If included in the deck, playing it will be a significant tactical
choice if there are other decks at the table that are likely to call
votes.  If you draw it late enough in the game to know that you need
it, and that it will not enable votes against you to pass, then it is
powerful.  If you play it too early and another player is also calling
votes, then it can work against you significantly.  We will need to
play our deck in order to make friends of our two cross table allies,
and enemies only
out of our predator and prey until such time as we have ousted our prey
and our allies become our enemies.  During the turns that our predator
or prey has Esgrima, we will need to avoid calling votes that cannot
pass by a clear majority in spite of the three votes we have given
them.  These will be good turns to bleed, hunt, or remain untapped to
defend.  During the turns when we or our allies have Esgrima, we will
choose the terms of our referenda to ensure that they tap it in our
favor.  Esgrima is not a card for those new to vote decks, and should
be excluded if you are not completely comfortable working a table to
get your votes to pass.

Legendary Vampire is a great choice for us to include, as our crypt is
likely to have six vampires of capacity seven or above, and the vote to
remove it is frequently overlooked by the other players.  We will plan
on using the additional two bleed infrequently, with our focus in this
deck on voting.

Orun is not going to be of any significant use to our vote deck, as
Orun requires three copies in play on the same vampire to grant a
single vote.  This would require nine to twelve copies in the deck, and
we will require those spaces for the political actions and other cards
to ensure the votes pass.  Orun will not go into many Akunanse decks.

Powerbase: Rome is a good choice for vote decks that can gain multiple
master phase actions and can use one to two additional votes every turn
or so.  Powerbase: Rome is part of Ethan Burrow's vote lock module,
that also includes the Parthenon and Rumors of Gehenna.  As we are
already planning on playing many master cards to support our voting
strategy, we will include a version of this vote lock module ourselves.

http://wiki.vekn.org/index.php/Voting_Modules


Second, we will discuss the action modifiers available to ensure our
votes pass:
	Akunanse Kholo
	Aura of Invincibility
	Bribes
	Cryptic Rider
	Mob Rule
	Those Who Endure Judge
	Wanderer's Counsel

Akunanse Kholo and its companion cards for the other Laibon clans will
form the basis of the Laibon vote module, probably joining Ancestor
Spirit, Legendary Vampire, Kduva's Mask and Powerbase: Rome in most
vote decks for Laibon clans.  Two copies will be the recommended number
for inclusion, to ensure it comes up early enough in the game to matter
without clogging our hand in the end game.  Akunanase Kholo can be
cycled onto a vampire that already has that title without any adverse
affect.  As Kholo will move from a vampire in torpor to the oldest
non-titled Akunanse, it is one of our most robust voting modifiers.

Aura of Invincibility should only be included if you expect to
encounter a low title environment.  There are no terms that can be set
on referenda that should enduce the other players to vote in favor of
the referendum when you attempt to put this card into play.  If played
sufficiently early by Nkule Galadima when you have the Edge, it can
make a significant difference in the outcome of the rest of your game.
Only include this card if you have experience with the players you
expect to encounter.  This card is much more likely to see play in a
presence based deck than in one that expects to negotiate its votes
into passing as our Akunanse deck will.

Bribes is a must include, for the early game when you need to convince
your allies that you are working with their best interest in mind, and
for the late game, when pool gain is almost as important as passing the
votes.  A few should be scattered into the deck.

Cryptic Rider is a tough call.  In order to gain more permanent votes,
Overseer practically demands that another vote pass prior to it.  With
magaji titles so difficult to acquire, Cryptic Rider will appear in our
deck today.  Only a few copies, so that our allies don't get the idea
that we are simply using them for our own good, but, of course, we are.
 Once a Cryptic Rider has seen play, it is difficult to get experienced
cross table allies to continue to support our less essential votes.

Mob Rule is a bad idea for us.  We do not gain lots of blood thru our
master cards or other actions, so opponents that temporarily have more
blood than we do will be able to fail our votes when this action
modifier is used.  It will not be included.

Those Who Endure Judge is a must include for our Akunanse vote deck.
This action modifier cycles when the action is announced, so it need
never jam our hand when we are searching for additional political
actions.  This can be played on a hunt, an enter combat action, a
bleed, or a political action and that is certainly only when we will
plan to use it.  Gaining two additional votes and burning the Edge for
three more will grant a significant vote swing while Nkule Galadima is
ready, and will have a great affect in ensuring that our votes pass.

Wanderer's Counsel appears at first glance to be a great card for a
vote deck.  It grants a vote as either an action modifier or as a
reaction, and can be cycled on a hunt action for an additional blood if
necessary.  Too many copies will actually keep us from including more
appropriate cards for the deck, like combat cards or reaction cards, so
a sprinkling is appropriate, but probably no more than three or four
should make the final cut.


Third, we will discuss the political actions that allow Akunanse to
gain additional votes:
	Overseer

Overseer is designed to prevent a return of weenie vote decks.  It has
two significant restrictions.  The first is requiring the acting
vampire to be of capacity above four.  The second restriction is
ignoring all votes cast by magaji vampires already in play.  In the
first turn or two of the game, it can be passed, but any time later you
will need a miraculously title free table or a Cryptic Rider to get it
successfully passed by an Akunanse vampire.  Guruhi and Ishtarri are
much more likely to be able to successfully call this vote later in the
game, having access to presence vote modifiers.  The Kikiyaon, Sanjo,
and Amavi can call the vote, but are unlikely to be able to pass it.
If we forgo the use of Cryptic Rider due to space considerations, then
we should forgo the inclusion of Overseer as well.


Last, we will discuss the equipment that grants additional votes:
	Kduva's Mask

Kduva's Mask is definitely one of the best cards to consider including
in any Laibon-based vote deck.  Its two pool cost is managable, and the
extra point of bleed is good as another fall back option similar to
Ancestor Spirit.  Together with Kholo and Ancestor Spirit, it will form
the basis of any Laibon-based vote module and you should expect to see
it frequently if your opponents are playing Laibon clans.  It is
important enough to this deck that we will include at least two copies
in hopes of seeing it early.  If we have Uchenna in play, he can burn
the extra copy from our hand during the master phase for a blood.


Discussion of any specific political actions will have to wait until we
have decided our crypt, as that can make a significant difference in
our choices.  We will begin composing the crypt now.


We have access to four magaji with Abombwe, so they will form the basis
of our deck.  Each other Akunanse vampire will be included, with the
exception of Matata and Kamiri wa Itherero, as their nine and ten
capacities will take too long to influence when the vampires do not
directly add to our total number of votes in play.

Crypt [12 vampires] Capacity average: 6.17
------------------------------------------------------------
2x Nkule Galadima  8  ABO FOR ani aus pre      magaji Akunanse:4
2x Uchenna         7  ABO ANI FOR              magaji Akunanse:4
1x Ugadja          10 ABO ANI POT PRE dom for  magaji Guruhi:4
1x Tsunda          6  CHI abo ani dem          magaji Ravnos:4
1x Amavi           8  ABO ANI FOR pre pro             Akunanse:4
1x Sanjo           6  ANI FOR abo chi                 Akunanse:3
1x Kikiyaon, The   5  FOR abo ani                     Akunanse:4
1x Hasani          4  ABO for                         Akunanse:4
1x Dolie           3  abo ani                         Akunanse:4
1x Meno Ngari      2  abo                             Akunanse:4


No discussion of Laibon voting decks would be complete without
discussing the other two new political actions added in Legacies of
Blood:
	The Eldest Command Undeath
	The Secret Must Be Kept

The Eldest Command Undeath appears to be a reworking of Protect Thine
Own, with many of the more popular fixes included.  First, it only
targets your prey. Second, it has a significant cost that cannot be
recovered on the same action.  Third, it doesn't target any specific
clan or sect so that it is fair to all potential prey.  From the
backstory, come two significant quotes:

Kindred of the Ebony Kingdom, page 27.
"The Eldest Command Undeath is regarded as the most abused Tenet.
Elders handle it delicately.  Young Laibon openly hate and fear it."

"Any Laibon may choose to create or destroy any Laibon younger than
he so long as it is done within the scope of the other Tenets."

Notice that the V:TES card does not adhere to the restriction mentioned
in the second quote.  This will certainly make it more playable.  It is
still likely to be openly hated and feared as Laibon vote decks come
into greater circulation.  We will include a few copies because it is
too powerful not to, but Banishment may be a wiser tactical choice in
the long run.

The Secret Must Be Kept is much more metagame dependent.  If intercept
retainers or ally based decks are in vogue locally, definitely consider
a pair of these.  Locally, that is not currently the case, so we will
pass on it in this go round.


We will choose the following political actions with the above in mind:

Political Action [24]
  1x Anarchist Uprising
  1x Ancient Influence
  1x Ancilla Empowerment
  2x Banishment
  4x Consanguineous Boon
  1x Disputed Territory
  2x Domain Challenge
  2x Eldest Command Undeath, The
  7x Kine Resources Contested
  1x National Guard Support
  2x Rumors of Gehenna

The National Guard Support will help to induce blocking bleeds on the
part of the entire table, as it will make directed actions at -1
stealth.  This will make it harder to bleed at stealth, and allow the
small amount of intercept we are going to use work much harder for us.
The rest form a fairly common vote module borrowed from The Lasombra.

http://www.thelasombra.com/decks.htm#vote


Now that we have our crypt and our main objectives decided, we will
decide on the master card support that is appropriate to ensuring our
goals are met.

Master [20]
  2x Ancestor Spirit
  1x Esgrima
  1x Giant's Blood
  1x Information Highway
  2x Legendary Vampire
  2x Major Boon
  1x Mbare Market, Harare
  6x Minion Tap
  1x Parthenon, The
  1x Powerbase: Rome
  2x Sudden Reversal

Most have already been discussed, but the Minion Taps should perhaps be
explained.  As we will not be including any combat cards that cost
blood, and only The Eldest Command Undeath and Those Who Endure Judge
will have a blood cost, we can get a significant refund on our pool
investment from the vampires we will have in play and still
successfully pursue our strategy.  The Akunanse do not have access to
bleed bounce, so bloating our pool with Consanguineous Boons and Minion
Taps will be essential.


The only equipment we will have time to acquire is Kduva's Mask.

Equipment [2]
  2x Kduva's Mask


Now that we are aware of the vote potential that we can have in play,
as the crypt, master cards, and equipment are decided, we will next
tackle the action modifier selection.

Action Modifier [18]
  2x Bribes
  2x Devil-Channel: Throat
  4x Freak Drive
  1x Strange Day
  6x Those Who Endure Judge
  3x Voter Captivation

Action Modifier / Reaction [5]
  2x Akunanse Kholo
  3x Wanderer's Counsel

The Voter Captivations are sufficiently similar to Giant's Blood when
used at inferior presence that we will include a few copies.  We can
potentially have three vampires in the ready region that can play them
when appropriate.


With the selections made to this point, we have 21 card slots remaining
in our 90 card library.  We will need to make the most of these, as the
cards will need to both fulfill our reaction ability and our combat
ability.


All of our reactions cards will allow either untap or intercept in the
same card.  We are not intending to block enough actions to allow our
deck to have cards that can only be used
for one or the other.

Reaction [10]
  4x Cats' Guidance
  6x Predator's Communion


This leaves only 11 card slots for combat.  To make the most of these
slots in another clan's vote deck, we would choose Strike: Combat Ends
as our preferred selection.  As the Akunanse do not have access to Strike: 
Combat Ends aside from Alpha Glint which requires our vampire to be older 
than their opponent, we will primarily choose defensive cards for this 
specific deck.


Combat [11]
  1x Devil-Channel: Hands
  3x Invoking the Beast
  2x Skin of Steel
  5x Soak



As a review, the deck will now be presented in its entirety.

Deck Name : When Nkule Comes To Town
Author : Wanderer's Counsel

Crypt [12 vampires] Capacity average: 6.17
------------------------------------------------------------
2x Nkule Galadima     8  ABO FOR ani aus pre      magaji Akunanse:4
2x Uchenna            7  ABO ANI FOR              magaji Akunanse:4
1x Ugadja             10 ABO ANI POT PRE dom for  magaji Guruhi:4
1x Tsunda             6  CHI abo ani dem          magaji Ravnos:4
1x Amavi              8  ABO ANI FOR pre pro             Akunanse:4
1x Sanjo              6  ANI FOR abo chi                 Akunanse:3
1x Kikiyaon, The      5  FOR abo ani                     Akunanse:4
1x Hasani             4  ABO for                         Akunanse:4
1x Dolie              3  abo ani                         Akunanse:4
1x Meno Ngari         2  abo                             Akunanse:4


Library [90 cards]
------------------------------------------------------------
Action Modifier [18]
  2x Bribes
  2x Devil-Channel: Throat
  4x Freak Drive
  1x Strange Day
  6x Those Who Endure Judge
  3x Voter Captivation

Action Modifier / Reaction [5]
  2x Akunanse Kholo
  3x Wanderer's Counsel

Combat [11]
  1x Devil-Channel: Hands
  3x Invoking the Beast
  2x Skin of Steel
  5x Soak

Equipment [2]
  2x Kduva's Mask

Master [20]
  2x Ancestor Spirit
  1x Esgrima
  1x Giant's Blood
  1x Information Highway
  2x Legendary Vampire
  2x Major Boon
  1x Mbare Market, Harare
  6x Minion Tap
  1x Parthenon, The
  1x Powerbase: Rome
  2x Sudden Reversal

Political Action [24]
  1x Anarchist Uprising
  1x Ancient Influence
  1x Ancilla Empowerment
  2x Banishment
  4x Consanguineous Boon
  1x Disputed Territory
  2x Domain Challenge
  2x Eldest Command Undeath, The
  7x Kine Resources Contested
  1x National Guard Support
  2x Rumors of Gehenna

Reaction [10]
  4x Cats' Guidance
  6x Predator's Communion


Crafted with : Anarch Revolt Deck Builder. [Mon Jan 02 17:36:45 2006]