KillerShrike suggested these on the White Wolf Forums. killershrike@home.com I think Vehicles should be a seperate category as well, equivalent to Retainers and distinct from Equipment. Or, for ease of incorporation, then something along the lines of Loquipment as someone else suggested above (Vequipment?) You could have all sorts of new Vehicles, such as: The Urban Assault Vehicle (Strike for 3 damage at close range, only usable on the first round of combat. Place a collision counter on this equipment each time it is used; burn this card when it has 3 counters on it.) The Panel Van (+1 Stealth on all non-directed actions) The Shaggin Wagon (+1 stealth Hunting, +1 Blood gained if successful) Rice Burner (2 Optional Manuevers per combat, S:CE only usable at long range. Place a clutch counter on this equipment each time it is used; burn this card when it has 3 counters on it.) The S.U.V. (-1 Stealth, only usable the first round of combat; prevent up to 3 non-aggravated damage. Put 1 damage counter on this card for each 1 damage prevented; burn this card when it has 3 counters on it.) Sports Car (-1 stealth, 2 optional Manuevers only to move to Long Range and 2 optional Presses only to end combat each combat. This minion cannot make any strikes at close range if the Sports Car is used. Any opposing minion with Potency may opt to destroy the Sports Car at close range as a Strike that is done at First Strike and costs a blood.) The Hearse (Burn all copies of Haven Uncovered on this minion. This minion cannot be the target of a Haven Uncovered while bearing this card. Opposing minions taking any Direct Action against the bearer of this card must burn 1 additional blood to do so. Burn this card if any Direct Action against the bearer succeeds.) The Monster Truck (If in combat with a minion that has a Vehicle, the bearer may destroy that Vehicle as a Strike which may be dodged, during the first round of combat. If successful the opposing minion takes damage equal to the pool or blood cost of the destroyed Vehicle.) Jethro Pickup Truck (Gangrel/!Gangrel; Burn option) (If this minions is blocked, you may choose to have any untapped ally you control enter combat with the blocker instead of the bearer of this card. If you do, and the minion was blocked while perfoming an action other than bleeding or calling a referendum, the action continues as if unblocked after the combat is resolved.) There could also be Combat/Reaction/Action Modifier cards similar to Ammo cards (called Kit perhaps) and also like the Zip Gun. Racing Slicks (Kit: Only playable by a minion with a vehicle; a minion may play only one Kit card per turn) (Combat; 2 Optional Manuevers only to Long Range, 1st round only; this minion may not make any strikes this round.) Nitro (Kit: Only playable by a minion with a vehicle; a minion may play only one Kit card per turn) (Opposing Minion attempting to block has -2 intercept.) Extended Warranty (Kit: Only playable by a minion with a vehicle; a minion may play only one Kit card per turn) (Reaction, playable while tapped. Do not replace. Only usable when a Vehicle is being burned. Take the burned Vehicle card into your hand to replace this card.) Stolen Vehicle (Combat. Before Range is determined, put this card on this minion. This card represents a vehicle card and does not count as a combat card while in play. This equipment is a Vehicle. Kit cards may not be used with this Vehicle. The bearer has an Optional Press, only to end combat. This card is kept as normal equipment and is not discarded after combat. If it is ever used and the press to end fails, burn this card.