Time of Judgement. {Attrition League Redux} Inspired by Salem's attrition league, and adding the title from of course the major events in the WoD, seems to dovetail together well. Rules are standard V:EKN limited format, with the following crucial differences. Timed games are recommended. 1. Crypts must be 12 vampires, every session. There can be no more than 1 copy of any vampire in the crypts. 2. The Purging. Immediately upon being ousted, or at the end of each game for survivors, each player loses up to 2 of their vampires. The player (and only that player) may elect to forfeit 1VP instead of losing a vampire. 1VP per vampire. The wrinkle is that they must decide *Before* they roll. Every player shuffles their crypts, places them face down, and then rolls a d12, with same-rolls re-rolled. Whatever is rolled, that vampire is placed on the Final Death list. After the Purging, VP's are retotalled, and Game Wins, VP, and TP are recorded for that game. Vampires DO NOT arrive on the Final Death list by being burned or removed from play. They only arrive there due to the Purging. 3. Vampires in play stay in play until they leave play through normal means (oustings, combat, etc.). As soon as a Purged vampire is not controlled or contested on any table, it goes onto the Final Death List. 4. {directly cribbed from salem} No vampires in your crypt may be on the Final Death list (see below). Base or Advanced is not recorded on the Final Death list, so for example if Marcus Vitel is on the list, you may not include either base or advanced Marcus in your crypt. No vampire on the Final Death list may enter play. If a vampire on the list should enter play, it is removed from the game instead. No pool is returned to the player's pool. 5. Any Library card that is unique that is burned from play is also entered onto the Final Death list if it is in a Methuselah's ash heap when they are ousted and no other Methuselah in the league currently controls a copy of it at any table. Unique library cards that are removed from the game are also entered onto the Final Death list when the owning Methuselah is ousted, unless another Methuselah controls or is contesting a copy of it. 6. Any library card that is on the Final Death list may not enter play. If it is brought into play non-voluntarily (eg: Vast Wealthing a unique equipment card) it is burned instead of entering play, with no cost paid. 7. The Final Death list is immediate, and applies across all tables. 8. League ends when either a) A player gets a certain number of Game Wins (12 seems reasonable) or b) There are no longer enough non-purged vampires left for a 4-player table. GW's, VP's and TP's are scored as normal, and the winner is the winner. Alternate rules that could be used for stores hosting leagues, to encourage purchases in the shops: a1) Make it a sealed league, say a starter and 3 boosters. Have each session be a 1-3 booster buy-in. a2) Final Death list doesn't start until week 2. a3) Purging is only 1 vamp instead of 2, but costs 1.5 vp to save. a4) Allowance to be made for multiple copies of vamps in crypt, and for those who have not enough live vampires. Perhaps give the opportunity for more packs to be bought? a5) New players can buy in and can buy as much product as the other players have been given the opportunity. They also can buy as little as the minimum if they like (1 starter & 3 boosters). Pick this apart. By losing vampires through the Purging, instead of from play, it doesn't lean too far in the direction of combat decks. It does add an unsavory element of randomness, but to some extent that can be controlled. best - chris -- chris shorb (A V:TES site) prince of torrance, california *** Into the abyss I'll fall - the eye of Horus Into the eyes of the night - watching me go Green is the cat's eye that glows - in this temple Enter the risen Osiris - risen again - Dickinson