Variant: Event Deck
by suoli - suolirusetti {AT} gmail {DOT} com
Growth
Type: Event
Put this card in play at the beginning of the game. Any vampire may
take a +1 stealth action to move 1 blood from him or herself to any
vampire in their controller's uncontrolled region or up to 2 blood to
a younger vampire. The Methuselah with the highest seating number
moves a counter to this card during his or her discard phase. Any
Methuselah may move a counter to this card as a master phase action.
Burn this card if it has 5 (or 4? ) counters on it. Put Scheming in
play when this card leaves play.
Scheming
Type: Event
Once each turn an acting minion may burn 1 blood to give their
controller +1 hand size until the end of the turn. The Methuselah with
the highest seating number moves a counter to this card during his or
her discard phase. Any Methuselah may move a counter to this card as a
discard phase action. Burn this card if it has 3 counters on it. Put
Conflict in play when this card leaves play.
Conflict
Type: Event
When any minion declares a bleed action, he or she may burn 1 blood to
get +1 bleed on that action. The Methuselah with the highest seating
number moves a counter to this card during his or her discard phase.
Any vampire may call a referendum to move a counter to or from this
card as a +1 stealth political action. Burn this card if it has 2
counters on it or when a Methuselah is ousted. Put Endgame in play
when this card leaves play.
Endgame
Type: Event
The player with the edge may move 1 pool from his or her prey's pool
to his or her own pool during his or her untap phase.
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Jeff Kuta proposed this as an alternative enhancement:
This is a pretty great idea. I like how it nudges the game to its
ultimate conclusion but gives everyone a chance to play their own
game.
How about these tweaks to implementation?
A game of VTES progresses through four event stages: Growth, Scheming,
Conflict and Endgame. Minions are granted special abilities during
each stage though any ability can only be used once per turn. If the
ability is successfully used, add one counter from the blood bank to
the event marker. If Methuselah is ousted, add five counters. If there
are ten or more counters on the event marker at the end of a turn,
burn all counters and advance to the next stage.
Growth: Any vampire may take a +1 stealth action to move one blood
from himself to a younger, uncontrolled vampire or any vampire of the
same clan, or move two blood to a younger, uncontrolled vampire of the
same clan. Imbued may move one life to any uncontrolled imbued.
Scheming: An acting minion may burn one blood or life to gain +1 hand
size till the end of the turn.
Conflict: An acting minion may burn one blood to gain +1 bleed, gain 1
vote in the referendum of a political action, or strike at +1 damage.
Endgame: During the untap phase, a Methuselah may burn the Edge to
steal one pool from their prey instead of gaining pool from the blood
bank.
Hopefully I can convince my playgroup to try out some of these
variations!
Jeff Kuta
jeff.kuta {AT} gmail {DOT} com