So, here is the final english version of my league rules, based upon Chris Shorb's online-tooled translation. We established these rules my Primogen and I, and rectified some rules with the help of forum posters and playtesters. These rules are adapted to Marseilles, and will have to be slightly modified to suit your city. Massilia Pastaga Mausoleum League Rules 1) Object of play. The goal is to take the control of territories in Marseilles. The sixteen territories will be cut out according to our districts, and will be gathered 2 by 2 according to official sectors' of the town hall (up to date chart of the league with http://necrobones.free.fr/league). 2) Takeover. To take control of a territory, it is necessary to score a Game Win. To take the control of a territory already occupied, it is necessary to make a GW with at least 3 VPs. 3) Course of the league. At the beginning of a league, all the territories will be unoccupied. The territories that get controlled during the course of the league can be be put at stakes again if they are drawn randomly or if their controller proposes it. The league is completed at the end of the evening where the last territory is conquered, or at the end of a pre-determined length of time chosen by the group at the beginning of the league. 4) Course of a meeting. At the beginning of a meeting of play, each player will choose a vampire from their deck (without a card protector) to represent them, and will place it on the table (face up is not necessary). Then the organizer will randomly assign the territories to be battled over at each table (a territory cannot be battled over at the same time on several tables). If some of these territories are already controlled by players present, they will may choose to play there and will place their vampire there. If they control more than one territory, they can choose which table/territory they will defend. All the other players will be assigned to a table by chance. Each one must play the deck represented by their vampire (any attempt at cheating, including the fact of having several decks including the same vampire and of making use of it to change deck after having taken knowledge of the territory of play, will be sanctioned by an immediate expulsion from the league). 5) Prevalence by sect. The composition of the crypt of the player taking the control of a territory will determine which sect it represents. To represent the Sabbat or Camarilla, it is necessary that the crypt is made up of at least to 2/3 (8 vampires out of 12) members of this sect. If the deck has fewer than 2/3s of a given sect, then the deck will be regarded as independent. A Camarilla player will begin in Camarilla territory with an extra pool, and in Sabbat territory with one pool less; a Sabbat player will begin in Sabbat territory with an extra pool, and in Camarilla territory with one pool less; the independent ones will not be affected by this rule. 6) Strongholds. Some particular territories can be declared particularly difficult to conquer, because of their particular strategic importance or of the seizure of the Prince on those. They will be called Bastions (+1 to the difficulty of control, cumulative) or Fortress (only one Fortess in game, table sweep required). For example, taking control of a non-controlled Bastion will need a GW and 3 VPs, and if it is controlled : GW + 4 VPs. 7) Sectors. In Marseille, the disctricts are regrouped 2 by 2 in sectors. To control a district of a sector makes it possible to better attack or defend the other district of this sector. If, for example, a player controls the 7th district, forming part of sector 1, it will have more facilities to take the control of the 1st district, which is contiguous for him and in fact part of the same sector. To simplify the explanations, we will call the two districts which form part of the same sector "complementary territories". To represent this : - If a complementary territory to his is brought into play, a player can choose to sit at this table. - a player attacking a non-occupied complementary territory to his and playing the same sect will have an additional extra pool. - If a controller has two complementary territories, the difficulty to conquer one of them is increased by 1, cumulative (a simple territory will require 4 VPs, a Bastion 5 ; a Fortress could be reconquered only if its complementary territory is reconquered initially). - If two different controllers occupy the 2 complementary parts of a sector, no advantage or disadvantage will be granted to them. 8) Validation. At first, only the games taking place during official league evenings (called Mausoleums in Marseille...) will be taken into account. Later on, in precise circumstances ans in the presence of judges, the league can be followed in other times and places. In that case, only territories already controlled by players present at the gaming table will be put at stakes. 9) Alternatives. It will be decided according to the evolution of the league of the possibility of introducing certain alternatives: - Challenges between controlling Methuselahs of the territories (adjacent or not depending on the versions) - Struggle for control of predetermined not controlled territories (in order to finish the league) - "Finals" with the Methuselahs controlling the most territories etc... 10) Territorial Specificities of Marseilles. Each district of Marseilles will have a characteristic special effect; this one will be applied to all the players during the battle for that district. Option to be discussed: a controller can choose at the beginning of a game to cancel the special effect of his territory; in compensation it will then cancel also the difficulty of +1 with the reconquest of its territory. (I leave these here as example of what we chose in my City ; remember that this is still a Bêta version, many districts are as of now untested) 1st sector. 1st district. Belsunce, Le Chapitre, Noailles, Opéra, Saint-Charles, Thiers. Rich Territory and very busy. Bastion; with each untap, one of your vampires regains a blood. 7th district: Bompard, Endoume, Les Îles, Le Pharo, Le Roucas Blanc, Saint-Lambert, Saint-Victor. Territory with access from the sea, and otherwise difficult to access. Ideal for sea traffic. At the beginning of the game, a Vieux Port of Marseilles (= Pier 13 of Baltimore) is brought into play uncontrolled at the center of the table. All minions will be able to steal it with an undirected action at +1 stealth (interceptable by all methuselahs). Once controlled, it could be stolen with a D action at 0 stealth. Text of Pier 13: During your influence phase, this minion may equip with a non-location, non-unique equipment card from your hand (this minion must meet the requirements, if any, of the equipment card). Pay the cost as normal. This is not an action and cannot be blocked. 2nd sector. 2nd district. Arenc, Les Grand Carmes, Hôtel de Ville, La Joliette. Center of political power with the Town Hall. Bastion; any titled non-anarch vampire hs +1 vote; the votes called by anarch or non-titled vampires cost an extra blood. 3rd district Belle de Mai, Saint-Lazare, Saint-Mauront, La Villette. A strange district, which includes a poor and majoritarily immigrant population, and high places of spectacle and culture (La Friche, les Docks du Sud, le Toursky etc). Each Methuselah is regarded as having Sunset Strip: Hollywood [Tap to give all vampires +1 stealth on hunt actions until your next untap phase. Tap to reduce the cost to recruit a mortal ally or mortal retainer by 1 blood or pool (but never less than 0 blood or pool).] 3rd sector 4th district. La Blancarde, Les Chartreux, Chutes-Lavie, Cinq Avenues. High place of circulation. During theirMaster Phase, each methuselah can transfer blood and/or equipment between two vampires which they control. 5th district. Baille, Le Camas, La Conception, Saint-Pierre. Let us see: a cemetery, a hospital or two, high traffic roads... wouldn't this be a Giovanni territory? ;) Bastion; +1 stealth on any action to heal, give blood, call back to life (Compel, Resurrection, Daemonic Possession etc.), exit of torpor or recruitment of zombie. 4th sector 6th district. Castellane, Lodi, Palais de Justice, Préfecture, Vauban. The Territory most difficult to obtain, with the cops of La Préfecture, the fanatic inquisitors of Notre Dame, etc. Fortress; vampires do not have +1 stealth on hunt actions. 8th district. Bonneveine, Les Goudes, Montredon, Perier, La Plage, La Pointe Rouge, Le Rouet, Sainte-Anne, Saint-Giniez, Vieille-Chapelle. Territory with strong circulation; includes very rich dwellings and highly protected harbours; strong influence of the Underworld. Each methuselah gains an additional transfer during its Influence Phase; actions directed at a minion controled by another methuselah cost an additional blood. 5th sector 9th district. Les Baumettes, Le Cabot, Carpiagne, Mazargues, La Panouse, Le Redon, Sainte-Marguerite, Sormiou, Vaufrèges. O my, looks like some Garous dwell there ! At the debut of the game, a Garou Marker is placed on the table. Each time a methuselah takes the edge, it decides who becomes the controller of the Garou Marker. When they untap, the controller of the Garou Marker must choose one of its minions which will be inflicted a point of damage. Recruiting a garou ally costs one pool less (but never less than 1 pool). 10th district. La Capelette, Menpenti, Pont de Vivaux, Saint-Loup, Saint-Tronc, La Timone. Hospital District, circulation networks leading to the edges of the city, modest, dwellingst. +1 stealth on recruitement of mortal allies and retainers. Mortal Allies get +1 stealth on all their actions. 6th sector 11th district. Les Accates, La Barasse, Les Camoins, Éoures, La Millière, La Pomme, Saint-Marcel, Saint-Menet, La Treille, La Valbarelle, La Valentine. A territory distant from all, where time seems to pass slower... During their Influence Phase, all methuselahs wishing to use its transfers will have either to burn the edge or to spend an additional pool. 12e district. Les Caillols, La Fourragère, Montolivet, Saint-Barnabé, Saint-Jean-du-Désert, Saint-Julien, Les Trois-Lucs. The ideal place for an ambush or a setup... Actions directed at another methuselah's minions are at +1 stealth. 7th sector 13th district. Château-Gombert, La Croix-Rouge, Malpassé, Les Médecins, Mourets, Les Olives, Palama, La Rose, Saint-Jérôme, Saint-Just, Saint-Mitre. An outlying district, ill-frequented except for the technopolis... +1 stealth on all equiping actions. 14th district. Les Arnavaux, Bon Secours, Le Canet, Le Merlan, Saint-Barthélemy, Sainte-Marthe, Saint-Joseph. Quite a dangerous territory, if you have no contacts there. Equipping with a weapon costs one pool less (but never less than 1 pool). 8th sector Our North Districts (the most dangerous part of town) In both these districts, an Anarch Revolt will be brought into play at the beginning of the game. 15e district Les Aygalades, Borel, La Cabucelle, La Calade, Les Crottes, La Delorme, Notre Dame du Mont, Notre Dame Limite, Saint-Antoine, Saint-Louis, Verduron, La Viste. Any titled non-anarch vampire has one less vote. 16th district. L'Estaque, Les Riaux, Saint-André, Saint-Henri. Any Anarch Baron gains +1 stealth on all its actions. ---------------- So this is it. The first test worked fine here. Hope this can give you some ideas for starting your own leagues... Yours, Orpheus, Doge of Marseille