Create-your-own-storyline Tournament "Rise of the Palladium" by x5mofr@gmx.de (Decebalus) Vampire: The Eternal Struggle Create-your-own-storyline tournament "Rise of the Palladium" In this storyline tournament every player plays a Gehenna cult, that tries to follow its own path against rival cults and to eliminate his adversaries while the end approaches. When: Sonntag, 12.12.2004, Beginn 10 Uhr 30. Where: Bürgerhaus Dreieich-Sprendlingen Fichtestr. 50, 63303 Dreieich (ca. 15km south of Frankfurt, Germany) Entry fee (for the convention): 5 Euro Info: www.dreieichcon.de/ Contact: x5mofr@gmx.de Many thanks to Dan in Baltimore, who helped me with the translation. Fiction. Edward Scott, known as the Black Prince since his human times, was painfully aware that the Sabbat was near. He also knew that he had to defend his city. Conversations with his red haired companion, Jazz, had led him to the garden of a suburban house. He advanced with his sword drawn. Jazz, his clan brother, was on his flank and his offspring, Leon, was covering his back. Scott felt a sense of threat while searching the foreboding garden. He turned around, as Leon cried out, hit by the blade edge of an invisible enemy. The opponent stepped out from the shadows. The assailant wore black mêlée garments, but his features were that of a California surfer; long blonde hair, the face of a movie star, and dark, almost tan skin, very unusual for an undead. Scott's sword targeted the enemy with supernatural speed, but the intruder was as quick and was able to parry with his sword and thwart an almost certain death. In that same instance, the Black Prince saw from the corner of his eye the glint of Jazz's cold iron blade as it raised overhead and struck down, severing his weapon hand from his arm. Scott stared at his twitching hand on the ground. It was as if it was still trying to grasp his fallen sword. The thought of betrayal mingled with an incredible pain. Scott, in a moment of magnificent sacrifice, attempted to paralyze his opponent's heart with his commanding aura. Before he could call his powers to full force, however, he felt the horror of a wooden stake. As his followers were subsequently and methodically butchered, the corpse of the titled vampire was already paralyzed by the stake. Was that the intent of the Palladium, Raphael thought, looking at the frozen face of their leader? Marc, the Assamite, who had survived the merciless strike of Scott by relying on his assassin skills and a bit of good fortune, was arguing with Jazz. It was a strange contrast; on one side the strong blonde with half pulled out fangs and an indomitable spirit and on the other side, the short red haired, calm, and withered, wrapped in an aura; an aura in which Raphael could sense death. The argument was not whether they should diablerize Edward Scott – that had already happened. Marc wanted to have his part and did not agree. Jazz had drunken the blood of their enemy without consultation. Raphael turned his head and corrected his scarf that covered his forehead. The Palladium was founded to postpone Gehenna, the end of the world. At the moment its members were arguing with lust. Jazz could implore as long as he wanted that personal power was the only opportunity to stop the awakening of the antediluvians. Raphael had learned to look into the soul of his opposite. He knew that their attack has only served to fulfill the personal revenge of their leader. As Carolus left the room, Sascha Vykos turned to the big, golden framed mirror. She looked at her even features, which were too regular to be done by the chance of nature. Carolus could have the title of an Archbishop. He had made a good move, by occupying the leaderless city. Sascha, who had read 800 years worth of discussions and prophecy about Gehenna, could only despise the beginners. Their entry had weakened the Camarilla, had removed the prince and resulted in the Sabbat conquering the city. The Palladium, as the called themselves, had good fighters, but independent of the big sects, divided by personal lust for power and without any comprehension of the greatness of their task; they would only be the playthings of others. It was the "others" who would be important. As Sascha continued to gaze into the mirror, little mouths at the side of her neck opened and began to quietly hum a song, a familiar song that was sung in the streets of Constantinople before every execution. The wheel of times would change. Although the Dragon lay deep under the earth, he saw it all. The end would come. And all who tried to hinder it, would in reality turn the wheel a little bit more. In the end his brothers and sisters would be destroyed. And the new beginning would see him as the victor; he who had survived all others. The Dragon laughed – no audible laugh, but a rumble in the void that made the birds silent one mile around. Special Rules Permitted decks: Every player has to bring a tournament legal deck. The decks must conform to normal constructed tournament deck rules http://www.white-wolf.com/vtes/veknRules.html, including grouping. Each crypt must have at least 12 vampires, therefore, and each library, 60 to 90 cards. No Gehenna cards are allowed in the deck. Gehenna Pile: Every player has to bring two cards for the Gehenna pile, in addition to bringing a tournament legal deck. These two cards have to be Gehenna event cards or the Master card "Antediluvian Awakening". You may bring two of the same card. At the start of every game the two cards from every player are used to build the Gehenna pile. X counters are put on top of the pile, where X is the number of players in the game. Gehenna is Coming: In every discard phase, the player burns one pool, reflecting his work to hinder Gehenna; or he burns one counter on the Gehenna pile. If there are no more counters on the Gehenna pile, the top card is brought into play immediately and X counters, anew, are put on top of the Gehenna pile, where X is the number of remaining players. Gehenna cards in play: Cards from the Gehenna pile are treated as if played by a player, but they are uncontrolled. So the "no replace" effects of Gehenna cards will target no one. Cards played from the Gehenna Pile do not contest; if a card would contest, it is burned instead. In the event that the playing of a card would be illegal, the card is burned with no effect. That happens, for example, with the play of "Fall of the Camarilla," when there are not three other Gehenna events in play. The Outbreak of Gehenna: Gehenna occurs, if all cards from the Gehenna pile are played. The game ends immediately. Every player gets 0 VPs. VPs previously won in that same game are canceled. The game also ends with a Gehenna result if the game times out. Time Limit: The two hour time limit per game will be enforced.