Vampire: The Eternal Struggle

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Faction Struggle

Author : salem

Description :

The sects have been losing members to the upstart Anarchs for too long. It's 
time to return order to the kindred and take back what they've lost. Of 
course, should the Anarchs be causing problems for the rival sects, well 
then there's no sense in not taking advantage of the chaos....

With the Gangrel gone and the Brujah being a prime recruiting ground for 
Anarchs, the Camarilla is even looking to the Assamites as a potential 
inclusion to their sect to add some much needed military power.

A storyline tournament (3+F) concept using random piles of promo cards (plus 
a few others) for a centre deck to represent the struggles of the various 
factions.

Each player plays with a standard tournament legal vtes deck. They must 
declare to all players at the start of the first round (and any time they 
are asked) what faction they represent. Factions are defined as: Any of the 
sects, Anarchs, Imbued, or Black Hand. Be reasonable. If your crypt is 75% 
Sabbat, don't choose Camarilla. If your deck only has titled vampires and no 
way to turn titled vampires Anarch, then don't choose 'Anarch'. The judge 
can force the player to choose something reasonable if they believe the 
player is being unreasonable.

In the centre of the table is the Faction deck; a library and crypt. 

At the start of the game 7 library cards are turned face up from the Faction 
deck, and 4 crypt cards. These form the Faction hand and Faction 
uncontrolled region. Any player may play a card from the Faction hand at any 
appropriate time as if from their own hand. Any 'do not replace' clauses on 
Faction cards are ignored, the card are always immediately replaced from the 
Faction library. Use normal sequencing rules if more than one player wishes 
to play the same card.

During a player's influence phase, they may spend 2 transfers to claim a 
vampire by moving a Faction crypt card from the Faction uncontrolled region 
to their own uncontrolled region. Draw a new card from the Faction crypt to 
replace it in the Faction uncontrolled region. The claimed card is generally 
treated like any other card from the player's uncontrolled region for moving 
counters on or off, etc, except: it stays face up while in the uncontrolled 
region, and it only requires half as much pool as its capacity to move it 
from uncontrolled to controlled (round up). A player may also spend 4 
transfers and 1 pool to merge a vampire in the Faction uncontrolled region 
with the appropriate vampire in their own controlled region, without it 
having to go via their own uncontrolled region.

Once during their untap phase, a player may discard 1 card from the Faction 
hand and replace it with a card from the Faction library.

Any Faction cards burned go to the Faction ash heap. Any Faction cards 
removed from the game are moved to the Faction ash heap after being removed 
from the game.

If ever the Faction library or crypt is empty, shuffle the appropriate cards 
from the Faction ash heap into the library or crypt, if any.

The faction represented by the winning player is the winning faction.


Crypt [13 vampires] Capacity min: 7 max: 10 average: 8.76923
------------------------------------------------------------
1x Jaroslav Pascek        10 CEL POT PRE for obf      justicar Brujah:3
1x Karsh                  10 ANI CEL FOR POT PRO               Gangrel:3
1x Karsh              Adv 10 ANI CEL FOR POT PRO               Gangrel:3
1x Lucinde, Alastor       10 DOM FOR PRE obf pot tha  justicar Ventrue:3
1x Claudio Severino       9  AUS DOM THA cel obf               Tremere:5
1x Tegyrius, Vizier       9  AUS CEL FOR QUI pre               Assamite:2
1x Tegyrius, Vizier   Adv 9  AUS CEL FOR PRE QUI               Assamite:2
1x Count Germaine         8  CEL FOR POT PRE obf               Brujah:4
1x Count Germaine     Adv 8  CEL FOR POT PRE obf               Brujah:4
1x Jack Drake             8  CEL POT pre tha                   Brujah:4
1x Yazid Tamari       Adv 8  CEL QUI ani dom obf               Assamite:3
1x Yazid Tamari           8  CEL QUI ani dom obf               Assamite:3
1x Tatiana Stepanova,     7  CHI PRE ani for obf               Ravnos:4


Library [50 cards]
-------------------------------
Master [17]
  1x Anarch Free Press, The
  1x Anarch Railroad
  1x Anarch Revolt
  2x Flames of Insurrection
  2x Galaric's Legacy
  1x Guide and Mentor
  1x Hand Contract
  1x Infamous Insurgent
  2x Lilith's Blessing
  1x Seattle Committee
  1x Trophy: Diablerie
  1x Trophy: Domain
  1x Trophy: Hunting Ground
  1x Trophy: Revered

Action [20]
  1x Blood Hunt
  1x Blooding
  2x Fee Stake: Corte
  2x Fee Stake: Los Angeles
  2x Fee Stake: Perth
  2x Go Anarch
  1x Imperial Decree
  1x Open War
  5x Public Enemy
  1x Red List
  1x Undue Influence
  1x War Party

Combat [2]
  1x Diversion
  1x Molotov Cocktail

Event [1]
  1x Urban Jungle

Political Action [10]
  1x Alastor
  1x Anathema
  1x Crusade: Paris
  1x Imperator
  1x Overseer
  1x Persona Non Grata
  1x Scourge
  1x Templar
  1x Trumped-Up Charges
  1x Warrant


Crafted with : Anarch Revolt Deck Builder. [Wed Jan  5 16:51:19 2011]


-- 
salem
(replace 'hotmail' with 'gmail' to email)



-----

No searching Faction deck or ashheap. There is no mechanic to allow it. It 
doesn't count as any player's hand, library, crypt, uncontrolled or ash heap 
for any card or effect that uses a (or all) player's ones of those. The only 
effects that allow you to interact with the cards there are as per the rules 
above.



Last Updated January 12, 2011 by The Lasombra