Team Tournament by "Chris Berger" arkayn \\ at \\ ugcs.caltech.edu My own thoughts on a team tournament would be tables of either 6 or 4 (originally, I assumed tables of 4, but it might work better with tables of 6 - I wouldn't go as far as tables of 10, because games would take FOREVER), with team members seated as far apart as possible. Each deck plays normally with these exceptions: 1) You may use 2 transfers during your influence phase to move a pool from yourself to your partner (as many times as you like, so if you have the Info Highway out and don't do any other transfers, you can give your partner 3 pool). 2) When a team member is ousted, the other member of the team gains 6 pool (the predator of the ousted member also gains the normal 6 pool, and a victory point). 3) If two team members are seated next to each other (due to prey being ousted), they both have the same prey. (The team member on the left bleeds his normal prey, the team member on the right bleeds his partner's prey.) This does not apply when applying the effects of a Reins of Power vote (Reins of Power selects a person's prey in the usual manner, otherwise it would be very unfair for the prey). There may be other cards which mess up this dynamic. Hopefully any such cards would be caught and added to the rules before the tournament. The table win goes to the team with the most combined VP's, and the team would advance to the finals (or not) as a team.