The Strategy and Tactics of Event Cards In order to prevent the game from destabilizing into a random event hell hole that has no viable strategy or tactic, you are challenged to create articles that present ideas for successfully using Gehenna Events to full / best effect. Successful authors will have their work archived on http://www.TheLasombra.com/strategy_challenge.htm. Definition of success for these articles: 1) A successful article will focus on 1 primary Event card, but may also mention supporting Events if appropriate. Articles that are too general will not be archived. 2) Discuss the strategy and tactics necessary to use the Event card you have written about to win the game by ousting multiple preys. 3) Include a deck or 3 that utilizes the principles you espouse in your article for the Event Card you have chosen. 4) Use the terms and definitions given in the appendix of this article to describe the effects of Events and how they interact with the rest of the game. 5) A successful article will be right, ie there will be no mis-interpreted card texts or rules. 6) A successful article will not plagiarize or duplicate another article previously published in the series. 7) A successful article will have [Strategy Event] in the subject line when it is posted to the newsgroup. Dare you rise to the Challenge? Appendix: Traits of Gateway Events: 1) No other requirements to put them in play. 2) Insufficient reasons to add them to a deck by themselves. 3) May not necessarily build up your own game. 4) May not specifically hose another's game. Traits of Enabling Events: 1) May enable new deck types by increasing options available. 2) May give new abilities to controlled minions. 3) May enable a current strategy to be stronger without specifically requiring a particular clan/strategy/ability from the other players. Traits of Disabling Events: 1) More likely to be situational/cornercase, where your opponents decks control whether or not playing the card will ever be effective for the Methuselah playing the Event. 2) Decks can be built so that the Event only adversely affects the other players. 3) Adversely effects some portion of playing the game, ie players are harmed for playing the game with the affected strategy / card / clan / sect. Examples of Gateway Events: Anthelios, the Red Star (swap master card in hand for ash heap) Blood Trade (no more boons) Fueled by Heart's Blood (free diablerie on younger vampires) Restricted Vitae (cannot hunt unless forced to hunt) Torpid Blood (rescuing older vampire from torpor costs 1 more) Examples of Enabling Events: Absimilard's Army (new allies) Dragonbound (new pool damage for torpor strategy) New Inquisition, The (1 damage to prey's vampire) Rise of the Nephtali (gain 4 votes on 1 independent vampire) Unmasking, The (allies get +1 intercept) Examples of Disabling Events: Becoming of Ennoia (Earth Meld + damage to 1 minion each untap) Blood Weakens (discipline cards not replaced during action) Conquest of Humanity (locations) Fall of the Camarilla (Camarilla titles) Fall of the Sabbat (Sabbat titles) Nightmares upon Nightmares (weenies / tap or burn cards) Recalled to the Founder (burn 3rd vampire of same clan) Slow Withering, The (superior discipline cards cost 1 more) Thirst (weenie who doesn't hunt burns blood) Veil of Darkness (obtenebration + reveals library/hand) Wormwood (cards based on larger capacity)