FOR IMMEDIATE RELEASE
Direct Inquiries to:
Philippe Boulle, Marketing Director
White Wolf Publishing
1554 Litton Drive
Stone Mountain, GA 30083
prboulle@white-wolf.com
404-292-1819 x203
Vampire: The Eternal Struggle® Adding Online Play
Atlanta, GA, August 12, 2004 - White Wolf Publishing formally announced
today its collaboration with CCG Workshop, LLC to bring the Vampire: The
Eternal Struggle collectable card game to online play.
Development has already begun to port the #1 multiplayer CCG over to
online play. "Vampire's graphical and strategic intensity are a good
work-out for our development staff. We aspire to bring over as much dark
flavor and feel as possible into the online adaptation, and look forward
to inviting VTES players in for beta-testing later this year," said Ed
Mittelstedt, president of CCG Workshop.
Online VTES will be hosted on its own dedicated server accessed through
White Wolf's website or CCG Workshop's website. Normal pick-up games as
well as organized online tournaments are all planned, with White Wolf
providing real world prize support for the tournaments.
"Vampire's player community literally spans the world from Singapore to
Prague to LA. We're looking forward to hosting some exciting
international events and tournaments using the online platform," said
Steve Wieck, White Wolf's VP of Card Games.
There will be a nominal monthly cost for play which will give players
access to all of the active cards. Initially all cards from the
Camarilla Edition set will be available for play with more expansions
added after launch. Online players will be able to construct and save
decks, as well as share them with other players.
Vampire: The Eternal Struggle celebrates its tenth anniversary this
year. Designed by Richard Garfield, designer of Magic: The Gathering®,
VTES allows players to pit clans of vampires against one another in a
mix of intrigue and action. Two special 100-card Tenth Anniversary
Packs, complete with exclusive carrying tins, are available this
November.
About White Wolf: Since its entry into the roleplaying game market in
1991, White Wolf Publishing, Inc. has grown, maintaining an average
market share of 26%. With collective book sales in excess of 5.5 million
copies during this time, White Wolf is one of two undisputed worldwide
publishing leaders for pen-and-paper roleplaying games. White Wolf
properties have been licensed for television series, comic books, action
figures, console and computer video games, coin-operated arcade games,
professional wrestlers, replica props and weapons, interactive media
events and myriad merchandise. More information on White Wolf can be
found at .
About CCG Workshop: CCG Workshop is a company that hosts online play of
strategy games. It was started in 2001 by Ed Mittelstedt with a mission
to adapt orphaned collectible card games for online play, but has since
grown to host all forms of strategy games. CCG Workshop is an online
community, a culture that shares the love of strategy gaming. CCG
Workshop's core technology is the gatlingEngine, a Win32 application
used to play strategy games over the Internet. CCG Workshop also created
the gatlingDevKit. With it, a prospective game designer can create an
online strategy game that can be instantly playable on the
gatlingEngine. More information on CCG Workshop can be found at
.