V:EKN Clan Ventrue Newsletter, September 1998

Vol. 1, No. 3 - Sept 1998.

In this issue:

COMMENT - The Rules of the Game - 7/7 fever may destroy us all

DECK BUILDING - Enemy of My Enemy Revisited - A Vote Deck using the
7/7 rules 

SHORT FICTION - The Prince's Trust - The use of political power

Q & A - Your Comments Are Welcome

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COMMENT

The Rules of the Game

"Kindred, there is an unrest amongst, us. Not since the inception of
the Masquerade has there been such turmoil between the vampires. "
"New rules of our conduct have been proposed by our Inner Circle,
rules which some embrace as a return to the old ways, and others sneer
at, saying these new rules are perversions of what the Masquerade
stands for."

"I, of course, have my own opinions, but they are not of consequence.
What I see amongst our kind is frightening.  I have never doubted the
Jyhad is active, but this kind of factionalism shows me how much we
are pawns of the elders. We must unite, for if we do not, we will
surly become extinct!"

The latest rulings from LSJ (the WotC netrep) have caused a major
uproar in the V:TES community (they are called 7/7 for the date they
were published, and links to it can be found in the V:TES FAQ at
http://www.math.wisc.edu/~hamblin/faq.html ). These latest rulings are
to both balance the game and reverse some silly rulings made earlier,
for both standard and Tournament play.

The alt.games.trading-cards.jyhad newsgroup has seen an explosion of
activity on this very subject, from players thanking Caine for these
changes, and others placing the Curse of Nitocris on anyone who would
use these rules. 

Many players want to pick and choose which rules they use. While I
fully endorse house rules and all, if V:TES is EVER going to get out
of the Torpor it is in, we all gotta try to play the same game! Here's
an example:

I've played Jyhad with the same group of guys for a number of years
now. I've not had a chance to play with the 7/7 set, but I have NO
PROBLEM doing so, and I doubt they will care, once they get a chance
to change their decks.  

But, I am about to go to a new batch of players for my weekly games,
and I sent an e-mail about if they use the new 7/7 rules. The answer I
got: "Well, we might use some of them, maybe, we have to decide as a
group. But, in general, we only play rules that are printed in the
Duelist, so we will probably ignore these."

OK, probably when I do show up for my first session, FIRST I'll have
to deal with "You, outsider, how dare you try to change our
playstyle." THEN, I have to deal with "Oh, the Internet is full of
hoaxes, these aren't real rules." And of course, there's gonna be a
lot of "WHAT! WHAT A STUPID CHANGE! I'M NOT PLAYING THAT WAY!" But I'm
a seasoned player, so I can handle this.

Now, imagine if I was a new player. Imagine if he just bought some
cards, read the rules, waded thought the FAQs, and entered a playgroup
that said "Well, we only use these rules... and you don't know
anything cause your new." I imagine at that point we have just lost a
new player.

This also expands as players tend to create their own groups, and do
not foster additional play experiences/environments.

My point is this: V:TES is an AWESOME game mired in a BUNCH of
problems, and we are only ADDING to them by creating "pick and choose"
mentalities to the game rules. I am attempting to do my part by
re-writing the basic V:TES rules to incorporate all changes to date
(not a small task) and posting them on this Newsgroup.  I hope that if
I do everything right, I MIGHT be able to convince Ryan Delancy to
print them in the Duelist, getting the widespread distribution and
legitimacy the V:TES rules need.

If this occurs, three things may happen: 

1) There will be a spike in Duelist sales that month, as every V:TES
player who normally passes on the Duelist picks it up (Making it worth
WotC's while to run these rules,

2) Everyone will now have the same rule set in their hands, instead of
countless pages of errata, rulings and clarifications,

3) MAYBE we can drudge up some new players from the Duelist subscriber
base, and stimulate more interest in the brand!
  
In my opinion, THIS IS THE ONLY WAY OUR GAME CAN POSSIBLY GROW! In the
mean time, please TRY to embrace the latest rulings, and foster new
players into the game!

More on my progress with the re-written rules next month.

- - - - - - - - - - - - - - - - - - -

DECK BUILDING

Enemy of My Enemy Deck (7/7 compliant)

12 Crypt, 60 Library - Use with 4 or more players

In my first newsletter (found on the V:EKN website at
http://madnessnetwork.hexagon.net/index.htm), I proposed a pure
Ventrue Vote deck using common cards from the basic V:TES set (with
some optional unc/rare cards if the player happens to have them
available).

The original deck was designed for the older voting rules, which allow
discarding multiple PA's to increase votes. The new 7/7 rules have
made the vote deck's construction different, but not impossible.
Please read the earlier newsletter for basic strategies with this
deck.  New comments based on the changes are listed below.

Vamps - 

2x Gideon Fontaine
2x Heather Florent - The Opportunist
2x Jazz Wentworth
2x Melissa Barton
2x Sir Walter Nash
2x Timothy Crowley

Masters - 

8x Blood Doll or Minion Tap 
4x Effective Management
6x Protracted Investments, Short Term Investments or Ascendance
= 18 Master Cards 

2x Uptown Hunting Ground (Uncommon - Optional, swap out
Investment/Ascendance cards for this)

This deck has more Masters, which should all you to play one every
turn. The strategy is to use Effective Management to pull vamps
quickly from the Crypt, and Blood Doll/Minion tap to gain some blood
back from the expensive Princes. 

The Princes are of course needed quickly to help boost your votes,
ensuring early successes.  Unless you get them both out, it will
become harder to pass later in the game, as other titled vampires
appear.

Political Actions -

3x Ancient Influence
3x Consanguineous Boon
4x Consanguineous Condemnation
3x Conservative Agitation or Kine Resources Contested 
2x Peace Treaty
3x Regaining the Upper Hand
= 18 PAs

2x Dramatic Upheaval (Vamp - Optional, swap out Peace Treaties for
this)
1x Praxis Seizure: whatever or Ventrue Justicar (Rare - Optional, swap
out a Disputed Territory PA for this)

Since you can no longer just throw down Political Action cards to
increase the vote, the amount of them in the deck has been lowered.
Your Princes and Action Modifiers (below) will have to push you past
any opposition from your opponents.

Note the 7/7 rule actually works to your benefit, as your opponents
can't just sacrifice a bunch of their Political Action cards to stop
yours. Opponents will either have vamps with votes (that takes
time/blood) or use some Reaction vote cards (however, most players do
not use them, as they consider them useless, but they may change their
mind as you start to use this deck!)

Since holding a bunch of Political Action cards do not help you, you
should try to pass a vote every turn if possible, unless you think you
cannot succeed (but be sure to hold the powerful cards until the
moment is right, or you are sure you cannot be defeated.)

While you can no longer do "cross table bleeds", you can use Consag.
Condem. on someone across from you, effectively letting them get blead
by their predator for free (a good tactic against a competing vote
deck). However, you will lose your Edge if you allow this, so keep
that in mind.)

Actions - 

3x Enchant Kindred, Legal Manipulations, Social Charm (Presence req)
3x Restoration (Fortitude req)
= 6 Actions

Act. Mods -

2x Bewitching Oration (Presence req)
3x Bribes
= 5 Act Mods 

2x Cryptic Rider (Unc - optional, swap out Bribes or Bewitching Orat.)
2x Voter Captivation (Presence req) (Unc - optional, swap out Bribes
or Bewitching Orat.)

Combat - 

5x Dodge or Majesty (Presence req)
3x Skin of Rock (Fortitude req) or Unflinching Persistence (Fortitude
req)
= 8 Combat

Reaction -

3x Deflection (Dominance req)
2x Political Backlash or Dread Gaze (Presence req)

= 5 Reactions

3x Second Tradition: Domain (Unc - Optional, swap for Deflection)
The Political Backlash/Dread Gaze cards are your protection against
another voting player!

- - - - - - - - - - - - - - - - - - - -

Short Fiction - The Prince's Trust

Timothy Crowley was the Prince of the Dallas, and he was about to
place a very unpopular vote up on the table in front of the crowd
tonight.

After the battle against the Brujah Anarch Mage allies, the loses to
the Dallas Kindred were high. Meawhile, the Burjah clan had moved in,
and were growing in power and number. 

Crowley needed to neutralize them somehow. He was planning to present
a Condemnation vote, which would force all Brujah to remain inactive
for the next month, a form of "house arrest" so the other Kindered
could root out who among the Brujahs was the leader of the Anarchs.

This, of course, was not going to go down easy with the Brujah.

Crowley, as Prince, has a sizable political power, and as an extra
boost, he had obtained the support of a Toreador Primogen. But news of
this vote has brought the attention of the Brujah's Justicar, Don
Cruez. Normally, the combined power of the Prince and Primogen would
nullify the Justicar's presence, and the vote would succeed.  But
Crowley knew Cruez would not travel all this way unless he could
overturn this vote.

Crowley felt trapped, a doomed man who has to enter the gauntlet to
show his power, but was doomed to fail as soon as he began to walk
into it. He moved towards the stage.

The Justicar grabbed his arm from behind before he got to the stage's
wing.

"Thomas, you know I will oppose this despicable vote, don't you."
Crowley glared at him, attempting to use whatever Presence edge he
could.  "You know I have no choice. There is someone inside your Clan
that is helping the Anarchs, and I intend to find out who. No matter
the cost."'

"Is that a fact, Thomas? No matter the cost?"  The Justicar looked
over Crowley's pallid throat, then to his eyes. "I may allow your vote
to pass."

Crowley feared few Kindred, but the Cruez was much older, and despite
his skills in Dominance, he was still an imposing figure.
"What do you want."

"I'm interested in that Toreador Primogen under your control, Andreas
is it? I think he and I can do much together, and a Blood Bond will
insure it." He smiled an evil smile.

Crowley's thoughts raced, first to instantly refuse such an audacious
request, then to the possibilities of agreement. Cruez was known as
The Idealist, but would he vote his own Clan into a hellish temporary
exile, all for a lowly Primogen flunky?

Of course, getting Andreas to agree to such a thing would normally be
impossible, but Crowley knew between his Presence and Cruez'
Dominance, poor Andreas did not stand a chance. After a few sessions,
the Toreador would agree to let Cruez drink from him three times. The
Blood Bond would then be active, and Andreas would belong to the
Justicar.

 * * * * * * * *

A few minutes later, the Prince announced his Condemnation of the
Brujah to the Kindred, and the Brujah among them jeered at Crowley,
and hooted for the Justicar when he rose to speak. Cruez stunned the
audience when he said he could not deny this reasonable request. He
ordered all Brujah to follow this mandate, or they will face his
wrath, effective immediately. 

"The Anarchs must be stopped," he said, smiling at Andreas, "no matter
the cost."

- - - - - - - - - - - - - - - - - - -

Q & A

As you may be aware, I've been on a hiatus from writing this rag, but
I'm back from the dead and ready to party! (I hope it was worth the
wait.)

If you could take the time to e-mail me back, I will adjust the
newsletter to match the Vox Populi (i.e., vote in typical Ventrue
fashion, and your wants may become reality.)

Letter Grades

1) The Newsletter overall:
2) The Comment Section:
3) The Deck Building Section:
4) The Short Fiction:

Questions

5) Would you like to see it more for Beginners or Expert Players?
6) Do you like the fiction section?
7) Do you agree that an updated "printed rules" will help V:TES?

Comments about anything to make the letter better (both positive and
negative comments welcome) or other thoughts about our fair game or
how the role of Ventrue should be presented:

Thanks for reading,
Tony Van
TonyV@TheGrid.net
Ventrue Archivist