!Ventrue Newsletter - August 2001

VENTRUE ANTITRIBU CORPORATE REPORT
August 2001


CREDO

Who are the Ventrue Antitribu?

We are the Sabbat's true believers.  We may not be in the driver's seat, but 
we're holding the map.  We don't rule by fiat; we lead by example.  Our 
claim to power is not based on out wealth or our nobility, but on our skills 
and intellect.  We are templar, Inquisitors, and ducti, Geeks and Crusaders 
- Loyalists all.  We've been here since the beginning, and with better 
reason than most, and we'll be here til the end.  We are the Ventrue 
Antitribu.


EXECUTIVE OVERVIEW

Welcome to the (first ever!?!) Ventrue Antitribu Newsletter!

In this issue:  startup overhead, some longish fiction (in our fiction 
section, 'The Invisible Hand') to hopefully make up for the lack of a lot of 
other substance (which balance will likely tilt strongly in the other 
direction in upcoming issues), and an analysis/rebuttal of the submissions 
so far...

Editor's Note:  In the interest of full disclosure, and so those who want 
can opt out now, I feel it is only right that I should note that I have yet 
to win a single game playing the Ventrue Antitribu.  In fact, in four full 
games of tournament play (I don't have a regular playgroup - I'm working on 
it...) I have now scored exactly 3 total VP.  I'm editing this newsletter in 
part in an effort to improve on that record; I'd like to see both my own and 
the clan at large's fortunes on the rise.

It has occurred to me that the Ventrue Antitribu might deserve a better 
advocate; fair enough, but beggars can't be choosers.  Anyone who thought 
they could have done a better job has had plenty of opportunity.  And so, 
hopefully, with a little work and a little luck, it won't be the Ventrue 
Antitribu doing the begging anymore...


CONTENTS:

 - Banner
 - Credo
 - Executive Overview:  Editor's Welcome and Caveats.
 - Contents
 - Mission Statement
 - The Invisible Hand:  
 - From the Chairman:  We don't suck?
 - Market Research:  Legbiter's !Ventrue Demo Deck
 - Forward-Looking Statements
 - The Fine Print


MISSION STATEMENT

In this newsletter, I hope to provide my own theories and hard earned 
experience, and especially a forum for others', on how to make better use of 
those 'yellow' crypt cards piling up in our collections.  I'll try to stay 
relatively focused on the !Ventrue, and leave wider strategy discussions for 
the newsgroup, which may run me out of material quickly - we shall see.  
Please send submissions directly to me, and, of course, feel free to comment 
on the current issue here in the usual forum as well.


THE INVISIBLE HAND:  Keeper's Brother

He'd heard it all before.

Tyranny of the old guard, suppression of the unnatural rights and freedoms 
due every Sabbat, what has he done for you lately, the usual inflammatory 
rhetoric - this time spiced up with hints of possible infernalism...  It 
might well work.

The pack had no particular love for the archbishop to begin with; in fact it 
owed its existence more or less to the old Keeper's policy of concentrating 
all potential troublemakers (read: antitribu and other malcontents) together 
in order to better keep an eye on them.  The twins were always ready for a 
scrap, and weren't real particular who was on the receiving end - that was 
why they were here.  They were already alternately nodding in assent and 
idly rearranging each others' spikes.   Jane 'Wayne' was even more inclined 
to violence, assuming (s)he wasn't catatonic, which, Evelyn noted, she was 
not.  Horace knew better of course - he was Nosferatu, after all - but he 
also tended to display an extreme deference to authority, and, since the 
archbishop was off supporting the siege of Baltimore, this Lasombra poseur 
was the closest thing to authority around...  Yes, it might work.

A quick tactical strike at the archbishop's power base, say, his abbot, 
KRCG, the chairman over at First Federal, and one or two city councilmen, 
would probably turn up at best token resistance, and would, of course, 
result in the acquisition of enough 'evidence' of 'infernalism' to place the 
archbishop in doubt and support the poseur's own bid for power.  Two 
Lasombra cutting each others' throats was an attractive picture, no doubt.  
But the downsides were pretty obvious:  first, his pack would take the brunt 
of any action, as usual; second, the 'infernalism' ploy might actually bring 
down the Inquisition, which would pretty much ruin everyone's night; and 
third, much as he hated to admit it, the archbishop was actually pretty 
effective and comparatively evenhanded, while this idiot was just that.

"And so it falls to us to expose this dark secret, and, if need be its 
Keeper as well, to the burning light of day!  Are you loyal Sabbat?  Are you 
with me?!?"  The poseur, who was apparently an ambitious bishop from the 
suburbs, thundered his closing, and seemed to grow progressively darker for 
emphasis as he did so.

"Death to traitors!  Death to Corrupters!  We are with you!"  whooped La 
Nariz, as if on cue.  The others were less enthusiastic, and certainly less 
vocal, in their support, but would probably go along in the absence of an 
alternative.

Evelyn glanced at Horace and raised an eyebrow.  Horace tilted the top of 
the school desk he occupied slightly on its hinge, raising it enough to 
expose the video camera taped to its underside.  The record LED was plainly 
lit.  That certainly settled that.

It was a running joke in the pack that their erstwhile ductus, Lorenzo 
(known affectionately as 'La Nariz'; he was the archbishop's eyes and ears 
in the pack), was the only pack member who lacked the auspex to penetrate 
the minor obfuscation protecting the camera, and so many other details, from 
plain sight.  The bishop seemed similarly unaware.  It was time to go on the 
record.

Evelyn rose to his feet and spoke, loudly, but without shouting, "Ask not 
what the Sabbat can do for you, but rather what you can do for it?  Is that 
the idea?  I mean, I see what you get out of this deal - a bigger 'pric' and 
all - but what do we stand to gain?"

The murmurs of assent died off to nothing.  The bishop, who had been focused 
on the more obviously dangerous members of the pack, shifted and tightened 
his darkening gaze directly on him, "I had heard," he said, "That this pack 
owed little loyalty to the archbishop...  I did not realize it owed no 
loyalty to the Sabbat either."  He caught the eyes of one of the twins, and 
said, "You look like a loyal Sabbat who understands me - why don't you 
explain it to your friend here."

Sammy (Or was it Max?  They were so much alike otherwise, and their 
predilection for regularly rearranging their appearances made it hard to 
guess from one week to the next.) turned, clearly hesitating, but close 
enough to frenzy that the bishop's push was enough to direct him.  The 
spikes along his forearms protruded through ragged holes in this leather 
jacket's sleeves.

He locked eyes with the twin himself, "Sammy, sit down."  To the others, he 
added, "I'm sure the bishop can do his own explaining."  Sammy (it must be 
him, then) sat down, abruptly, on the floor.

"INSOLENT WHELP!" the tendrils of shadow sprang up all around him, pinning 
Evelyn instantly.  The poseur was now completely obscured, a dark, liquid 
black against the dry blackness of the chalkboard at the head of their 
makeshift schoolroom haven.  "But you are correct.  Now I WILL explain why 
you should respect your elders and betters!" he bellowed.

"My elders?" thought Evelyn, as he fingered the incendiary grenade he had 
palmed, "If you think you're my elder, you're in for a real surprise..."  It 
was a reasonable assumption that a Sabbat with the dominate was Lasombra - 
but not one that a good leader would make.

The grenade would bring an unfortunate conclusion to the evening; he figured 
he could rescue the rest of the pack (well, maybe not La Nariz) before the 
building burned, but the camera would probably be totaled.  But no, the 
shadows did not strike or rend; they simply began dragging him bodily 
towards the front of the room, where the bishop was making a great show of 
lining up a greatly exaggerated haymaker, his darkened form bulging with 
remarkable potence.  Evelyn smiled to himself as he directed his blood - 
draped in shadow, the bishop would not notice the change until...

The Lasombra struck him, full force, directly below the collarbone, clearly 
aiming to burst his ribcage and, no doubt, finish by pulling his heart from 
his body (or some similarly vulgar, though effective, gesture).  There was a 
horrible shattering of bones, and a great plume of vitae vaporized 
tantalizingly between them, as the bishop's arm disintegrated and drove 
itself back into his own chest.

The darkness that remained seemed to slip away and pool with the blood at 
his feet as the bishop slumped to the floor.  Evelyn hoped the tape had 
caught his good side...


FROM THE CHAIRMAN:  We don't suck?

I'll be honest:  I'm not sure why the Ventrue Antitrubu appeal to me.  It's 
probably just sheer perversity; I often like to be different for the sake of 
being different.  Perhaps it's a philosophical kinship.  Maybe it's my name.  
Whatever.  I certainly can't say that the Ventrue of the Camarilla hold any 
great appeal for me.

In any case, I happened to notice, while looking through the excellent V:EKN 
Clan Pages, that no one had ever written a newsletter for the Nosferatu 
Antitribu (NOTE:  This has since been rectified - welcome Matt Latham!), the 
Pander, and the !Ventrue, which seemed improbable and strange.  As I 
mentioned in my initial Call for Submission(s), unlike the !Nossies, the 
!Ventrue have their own unique set of clan disciplines.  (NOTE:  This is no 
longer true in the WoD.)  Surely there was something worthwhile to be said 
about them?

It appears that that may be debatable.  Of the few responses I received to 
my Call and associated agitation, three were decks (one of which is featured 
below) - thanks much to all deck authors.  The other three were pretty much 
explanations of why the !Ventrue suck (or could be thought to suck; most 
people prefaced their criticisms by saying that they didn't really not like 
the !Ventrue, it was just that...).  These criticisms ranged the gamut from 
their disciplines and vampires, to their in-clan cards, to complaints about 
their art!  In this rant, errrr, section, I'd like to address some of these 
points.

First to the interlocking problems of crypt and disciplines.  !Ventrue 
disciplines/discipline distribution reminds me of the old joke about 
hospital (?) food:  they're terrible, and there aren't enough of them.  
Except that they aren't terrible:  considered separately, each of the in-
clan disciplines of the V:TES !Ventrue, auspex, dominate, and fortitude, is 
extremely useful; two (do & fo) are often featured in mono-disciplines 
decks, and the third is one of the most generally useful (and available) 
disciplines in the game.

The problems begin when you combine all three.  Auspex is the premiere 
discipline for intercept, and the !Ventrue have it in spades, especially in 
the extremely useful superior form.  Dominate is the premiere discipline for 
bleeding (though presence gives it a good run for its money), and, like 
auspex, provides good bounce and minor voting tools.  Fortitude is _the_ 
discipline for damage prevention.  Good, good, good.  But how to put them 
together?

On defense (or potentially offense, I suppose), intercepting and preventing 
the damage in the resulting combat, while it stops the action from 
succeeding, does very little to deter further actions.  Bruise is generally 
required to do intercept combat effectively.

On offense, attempting to act with no fear of damage if blocked simply 
encourages your prey to stay untapped and block every action; losing one 
blood off of a minion beats losing multiple pool (or worse) almost every 
time.  Bruise or, alternatively, stealth is the usual route around this 
problem.

Which brings us to the crux of the biscuit:  the Ventrue and their Antitribu 
are the only clan(s) that have no real access to _either_ stealth _or_ 
bruise via their in-clan disciplines.

[Yes, there's always Bonding, and votes are at +1 stealth.  And yes, there's 
Dawn Op, Kiss of Ra, and Undead Persistence (and Thoughts Betrayed, I 
guess).  And yes, you can always equip up weapons to work on your bruise, 
though a smart predator or prey will block the equip, and then where will 
you be?  Anyway, all in good time; I'm generalizing right now.]

The Camarilla Ventrue are able to mitigate this and other problems with one 
card:  Majesty.  S:CE and untap is a wonderful thing.  (And the Traditions 
don't hurt either...)  The Sabbat Ventrue have no such luck.  And so the 
omnipresent question for the !Ventrue, which I will be returning to again 
and again in these pages:  How to get things done?

Returning to the original analogy, while the !Ventrue's disciplines' quality 
may not be terrible, I do think that most would agree that there are some 
serious problems for the clan in their quantity and distribution.  The 
!Ventrue tie with the Lasombra for the highest minimum capacity of a vampire 
with all three in-clan disciplines at superior:  9.  (The Toreador also 
qualify, but the !Toreador, who have the same disciplines, provide two 7-
caps who satisfy the criterion.)  They also have the second smallest 
proportion of vampires with all three at superior:  2/15 (13.3%), right 
above the Malkavians:  3/24 (12.5%) (beginning with Gilbert a 7-cap).

And then there's fortitude.  It's an in-clan, yet there are only 4 of the 15 
Ventrue Antitribu who have it at superior (though there's only one who 
doesn't have it at all), beginning with Vanessa at 6-cap.  Trying to make a 
!Ventrue deck that uses superior fortitude means either doubling in the 
crypt, or Master:  Discipline cards, or probably both.  This lack is 
partially offset by the real plentitude of superior auspex (7/15) and 
superior dominate (7/15), but is still problematic.

Does this add up to sucking?  I don't think so.  It does add up to a serious 
challenge for the deck designer, but no more so than for other clans, 
really.  I think the !Ventrue owe their reputation more to those who _don't_ 
find them challenging to build and play.  Trying to emulate in !Ventrue the 
successful decks of their degenerate Camarilla cousins, or to put intercept 
and prevent together with nothing else, well, yes, that _does_ suck.

In-clan cards will be addressed in further editions; stay tuned.

Oh, and finally, as to the assertion that the !Ventrue are ugly and their 
mothers dress them funny:  who wants to volunteer to tell Lazverinuts that 
to his face?  (And _I_ personally think Dominique is quite a babe.)


MARKET RESEARCH:  Legbiter's !Ventrue Demo Deck

Here, to kick off our Market Research (deck design) section, we have a 
submission from James McClellan (a.k.a. Legbiter); his notes on the deck are 
at the bottom.

Ventrue Antitribu Deck  [Ed.'s Note:  Yep, that's what he called it - kinda 
sings, don't you think?]

Crypt: (14 cards) [Min: 12, Max: 35, Avg: 5.71]
1  Billy           (AUS dom for    , Ventrue Antitribu,  5)
1  Dominique       (AUS dom FOR    , Ventrue Antitribu,  7)
1  Dylan           (aus dom for    , Ventrue Antitribu,  6)
1  Gerard          (aus dom for    , Ventrue Antitribu,  5)
1  Ingrid Russo    (    DOM for    , Ventrue Antitribu,  4)
1  Juan Cali       (aus     for    , Ventrue Antitribu,  3)
1  Kyle Strathcona (AUS DOM for POT, Ventrue Antitribu,  9, Cardinal)
1  Lazverinus      (AUS DOM FOR POT, Ventrue Antitribu, 10, Archbishop)
1  March Halcyon   (        for    , Pander           ,  1)
1  Marlene         (AUS DOM for    , Ventrue Antitribu,  6)
1  Peter Blaine    (aus dom for    , Ventrue Antitribu,  4)
1  Quentin         (AUS DOM FOR    , Ventrue Antitribu,  9, Bishop)
1  Vanessa         (aus DOM FOR    , Ventrue Antitribu,  6)
1  Vincent Day     (aus dom for pot, Ventrue Antitribu,  5)

Library: (59 cards)
Master (12 cards)
1  Auspex
1  Blood Doll
1  Corporate Hunting Ground
1  Demonstration
1  Dominate
1  Fortitude
1  Minion Tap
1  Pentex(TM) Loves You!
1  Potence
1  Purchase Pact
1  Rumor Mill, Tabloid Newspaper, The
1  Ventrue Investment

Action (6 cards)
1  Govern the Unaligned
1  Rapid Healing
1  Regeneration
1  Restoration
1  Scouting Mission
1  Slaughtering the Herd

ActionMod (9 cards)
1  Bonding
2  Daring the Dawn
2  Kindred Manipulation
1  Scrying of Secrets
1  Seduction
2  Threats

Political (7 cards)
2  Consanguineous Boon
4  Conservative Agitation
1  Disputed Territory

Reaction (13 cards)
1  Deflection
3  Enhanced Senses
1  Forced Awakening
1  Obedience
2  Precognition
1  Redirection
2  Spirit's Touch
2  Wake with Evening's Freshness

Combat (12 cards)
2  Primal Instincts
1  Resilience
2  Rolling with the Punches
1  Shattering Blow
1  Skin of Rock
2  Superior Mettle
1  Thrown Gate
1  Undead Strength
1  Unflinching Persistence

Here is a deck I made for teaching new people to play.  It has a 60-card 
library [Ed.'s Note:  It's actually a 59-card deck - I tried to reach James 
for an updated listing, but got no reply - he's probably off at GenCon UK?  
If he doesn't post an update in a reply, perhaps I'll hold a 'Complete That 
Deck' Contest...] and LOADS of vampires, mostly Ventrue Antitribu.  It's a 
fairly effective toolbox deck and is part of a set of mutually balanced 
decks which are designed to play nicely against each other.  Two other 
design principles are:  1) it is built using the Happy Families formula 
(though I added Jan Pieterzoon after I did the calculation) [Ed.'s Note:  
And I ripped that Camarilla degenerate right out - Final Nights needs no 
plugging at this point - at least not in this venue], and 2) I've tried to 
leave out any and all cards that have errata - nothing more disheartening to
newbies than being told that, whatever it actually says on it, card x 
doesn't in fact work like that at all.

FORWARD-LOOKING STATEMENTS

In our next issue:  more substance, less style.  Specifically, a focus on 
the discipline combo that makes the !Ventrue unique - auspex and fortitude.  
Also, the first in a series of attempts to answer the !Ventrue's eternal 
question:   How to get things done.


THE FINE PRINT

The information contained herein is based on sources believed to be 
reliable, but its accuracy cannot be guaranteed.  Decks constructed using 
the !Ventrue may lose games.  Decks are not insured against loss by the 
author, Lazverinus, rec.games.trading-cards.jyhad, LSJ, White Wolf, the 
government, or your mother.  Please _don't_ email the author requesting a 
full disclosure of the !Ventrue's finances.  For a full disclosure of the 
editor's shortcomings, however, please see the Executive Overview.  Caveat 
Emptor.