Vekn Tzimisce clan News Letter
February 2003

Fellow clanmates, 

It is not without a certain tinge of sadness and wounded pride that I
write these few lines. As the more observants among you would have
certainly noted, there has been a very distinct lack of Tzimisce
newsletters during the past year and, in view of my failure to deliver
despite public promises, I realise that honour dictates that I hand
the mantle of editor of the newsletter over to a more deserving fiend.
It is my pleasure to introduce Paul Choquette as the new editor, may
he be more reliable than my sorry self. Up to him the daunting task of
leading our cohorts further, building on the momentum created by our
victory during the struggle for the Eye of Hazimel.
All things must come to an end and this one's ending is long overdue.
Now free of the shackles of social interactions, I can finally devote
the required time to other pursuits. Pushing beyond the prison of
cursed flesh, time will soon come for me to abandon this empty shell
and rise to reach Azhi Dahaka. The Depths' enticing song echoes in my
soul, urging me on my new Path, taunting my psyche with tantalising
morsels of things yet to come.

Farewell brothers, I will be watching your efforts from afar, always
watching...

TPOTH Koldun 
--the Eldest awaits… 


Pierre Rebstock




"Welcome to my house! Enter freely. Go safely, and leave something of
the happiness you bring!"

D.



Greetings all.

I was very excited when Pierre presented the opportunity to do homage
to my favorite clan in the form of the official clan news letter. The
Tzimisce have always inspired me with their terrific depth and
limitless potential. It has always amazed me that virtually every card
they have in their toy box has at least a two fold purpose allowing
them a great deal of flexibility and versatility.

When the Sabbat set originally came out one of my very first
impressions was seeing a vicious slathering beast with ten arms and a
skull for a head,  from that moment I was in love.

The clan has over many years brought me many table wins and tournament
victories.  Hopefully I can do them service by imparting to you some
of the joy and delight they bring to me.

It is my intention to write this news letter with five major sections
on a bi-monthly basis. This is of course allowing for availability of
material and real-life permitting. These five sections will fall under
the following categories:

Tech::
:This is the part where I get to tell you about all the hideous things
that we can do.

Card of the month: 
This will mostly touch on newer cards and vamps as they are released,
or failing that at complete random chosen by a maddening Kholdunic
ritual involving my cat, some peanut butter and a picture of Mahatma
Ghandi.

Deck: 
I hope to receive a lot of contributions of decks that we can analyze.
With the recent sweeping victory we achieved during the story line
tournaments materials should be aplenty If not I'll make something up
on the fly.

Fiction:
This portion will be contributed by the Dreaded Night Turtle who has a
much greater talent for writing then myself. Perhaps in the future if
you wish to contribute, send me a private email.

Commentary:
This section will vary greatly depending upon what's new and what's
happened lately..

I do not intend to keep track of this news letter in the form of an
issue / volume number as it is unlikely that it will be produced at a
frequency that will warrant such a system. I intend to keep track of
the issue based on the month and year only. For example, this is issue
Feb 2003.

Tech:

The advantages of out of turn combat:

In the spirit of continuity I wanted to write about a subject that
Pierre touched upon in his last news letter, and flush out this
concept a little.

What is the art of out of turn combat you ask? Simply put it is
choosing to react to your opponents actions in order to maximize the
combat potential of your minions while limiting the options of your
victim. It is the essence of the bag of dirty tricks that is the
Tzimisce toy box.

One of the clan's primary advantages is that it has the ability to
exploit the overwhelming tactical opportunity that is " the art of out
of turn combat."

Over the years this concept has slowly grown to fruition after so many
missed opportunities. There is almost nothing more aggravating  than
being forced to grin and bear it  as your last copy of the Breath of
the Dragon is nimbly dodged by the poncy little gun bunny as they 
proceed to blast away with the formally concealed .44 mag.

Out of Turn combat affords you the luxury of making the acting minion
play his hand first. This allows you several advantages.

The foremost amongst these advantages is intelligence. When you know
what your opponent is going to do (or rather what they have already
done) you then have the opportunity to counter with something that
will trump your opponents move. Rather than wasting that Breath of the
Dragon on a minion you already know is going to be dodging,  you can
save it for a more opportune time. With a Tzimisce, this isn't just
detrimental, it can be lethal.

Another of the many advantages that out of turn combat provides is
that many great support cards such as Direct Intervention Sudden
Reversal and Roschrect are all dead cards in your opponents hand. 
These cards laying unused can afford you a terrific amount of control
over what options your opponent is limited to. With out these cards
available for them to play they are not afforded the direct assistance
of the Methuselah and are forced to play based only on the skills and
abilities of your intended victim. Conversely all of these cards are
at your disposal allowing you a greater range of options.

With the in clan disciplines of Auspex and Animalism, there is
virtually nothing The Tzimisce can't block.  To an action intensive
deck such as a vote deck or a bleed deck this is disastrous.  It can
be quite disquieting to a Ventrue vote/bloat deck to watch Arika
agro-poked into Torpor.

Many reaction cards such as Precognition and Spirits Touch enhance the
Fiends ability to perform while in combat. I would be hard pressed to
count the number of times that having an extra optional maneuver has
saved the skin of my minions and allowed them to fight on to another
day for the glory of their clan.

Disrupting the strategy of your prey is one of the most effective ways
of killing them. If they are unable to muster enough forward momentum
to kill their prey and you are able to apply enough steady pressure on
them, you will eventually kill them.

Vtes is a game of patience and careful planning, the art of out of
turn combat conforms to this pattern as well. If you can catch your
opponent attempting to take an action such as calling a vote, and you
are able to block that action and torp that vamp, you are disrupting
his strategy. Rather than killing his prey his action was blocked and
he is in torpor, now he must waste another action removing that vamp
from torpor. This can quickly  become a vicious circle. Keep in mind
that if they are stuck in this circle of attempting to rescue there
minions from a dirt nap, they aren't perusing their strategy to kill
their own prey.

Perusing this further, if you manage to pin one of his minions in
torpor  for a full round, it is more likely that it will be
diablerized by another player. Extremely advantageous to you. If not,
this situation allows you the opportunity to diablerize that minion
your self, or to let your prey flounder trying to rescue it again...
The corpses will begin to stack up.

In this situation, the psychological war you are waging on your prey
is virtually won. In my experience most players place a fairly high
value on their minions. Pinning them down like a hungry cat poised
over a broken and maimed bird is extremely damaging. Most especially
if they are made painfully aware any attempts they make to rescue that
minion will meet with swift and brutal punishment. Generally if your
prey is weak, they will begin to make mistakes and the circle
continues.

For flavor add in the virtues of one of the most powerful cards in the
game; Rotschrect. Roschrect is one of the dirtiest tricks you can
pull. Most decks rely on one or two strategies for dealing with
combat, s:ce, dodging, prevention or just plain enhanced beatings.
Roschrect cripples them all.  While you may only use it once per
round, it's effect can be extremely profound. This card alone makes
the Tzimisce more than tournament viable.

The Tzimisce toy box is full of dirty tricks that force your opponent
to play very carefully. Mistakes with a Fiend as your predator will
prove costly.

Be thy fairly warned.


The card of the month:

This month special props will be given to the WW development team for
creating ( in my humble opinion) a completely terrific card. Special
report is my pick as the best new development as it pertains to
library cards to come out of CamEd.

Special Report: 
Master: out-of-turn 
Choose a ready vampire you control. That vampire untaps and attempts
to block. Once this action you may burn 1 pool to give that vampire +1
intercept.
As it relates to other clans it grants an untap and (in some cases )
very badly needed intercept.
I have been experimenting with using it as a splash card in a few of
the (normally intercept void ) rush decks lately  and on sunrise
factor alone it has been worth it.
As it relates to the Tzimisce,  this card lets you untap and gain
optional intercept if necessary at the cost of only one pool only if
you need the intercept. This card will help to free up card slots
regularly reserved for all important intercept and replace them with
other interesting toys ( More room for toys like the "Bone?  Yes
please! )
One of the things that I really enjoy about the Tzimisce is the
versatility that their cards provide.  Special report will fit nicely
into many future projects for exactly this reason. Rather than using
two slots for a Wake and a Precog, you can reduce this to one card,
freeing up slots for additional combat cards.
The downside is of course that you must blow a pool an a master phase.
This is costly, but some most necessary.
New Vampires: 
A few notes on the vampires that were developed with the CamEd.
With the announcement of the CamEd, I figured "great, another
expansion that will further unbalance the hated Camarilla."   I really
didn't expect much in the way of support for our compatriots.
While it is true that the Camarilla has been greatly enhanced by the
CamEd,  as some of the new Vamps are spectacular. I was happily
surprised to see that there are several vampires that will prove to be
extremely useful as fillers for some of the clans deficits.
For now I will only touch on the vamps that will most directly effect
us in that they have Vicissitude.
Creamy Jade:
Clan: Toreador-Antitribu 
Capacity: 5 
Sabbat 
Group: 3 
Inferior Auspex
Inferior Celerity
Superior Presence
Inferior Vicissitude

Inferior Aus and Vis makes her useful but not terrific as far as the
clan is concerned.  She does fit well into a Pres/ Vic / Aus deck
though. At least she is an antitribue, so her heart is in the right
place ( for now).

Edith Blount:
Clan: Toreador 
Capacity: 5 
Camarilla 
Group: 3 
Ability: If you also control Enid Blount and she is ready, Edith gets
an optional maneuver and an optional press each combat.
Disciplines : 
Inferior Auspex
Inferior Celerity
Inferior Potence
Inferior Vicissitude

As you need to have Enid  in play to activate her special, she starts
off a little over costed. However while Enid is in play, she is pretty
sweet for the cost of five. She is however a whiney poncy lap dog of
the Camarilla anachronisms and should make a wonderful tapestry for my
manse.

Enid Blount
Clan: Toreador 
Capacity: 5 
Camarilla 
Group: 3 
Ability: If you also control Edith Blount and she is ready, she may
burn a blood to give Enid +1 stealth for the current action.
Disciplines : 
Inferior Auspex
Inferior Dominate
Inferior Presence
Inferior Vicissitude

See above commentary on Edith... Wonder if I can make a matching set
of book ends out of them?

The Rose:
Clan: Tzimisce 
Capacity: 5 
Sabbat 
Group: 3 
Disciplines : 
Inferior Auspex
Superior Presence
Superior Vicissitude
Would a rose by any other name smell as sweet? Truly I believe so. 
Finally a new clan mate ( and she is a really cute little french
Canadian girl to boot!)  As she has superior Pres she will fit into a
lot of !Tor/ Tzi decks that I have wanted to build for a while. She is
also currently the second youngest vamp with superior Vicissitude.
This in it self is a great improvement for the clan as you need to
look to a six cap vamp for the next youngest vamp with Vis at
superior. Big thumbs up for the Rose!! Welcome to the clan.

Virstania,  the Great Mother:
Clan: Tremere 
Capacity: 7 
Camarilla 
Group: 3 
Ability: If Virstania is ready, any ready slave Gargoyle may remove
his or her slave status and become and Independent vampire as a +1
stealth action, and non-slave Gargoyles can bleed at +1 bleed as a (D)
action that costs a blood.
Disciplines : 
Superior Auspex
Inferior Dominate
Inferior Presence
Superior ThaumaturgyInferior Vicissitude
 Ok, so who is the wise ass who taught the witch Vissitude, and are
they dead yet?!  I mean geeze, she should be ghouled, minced and
turned into garnish for the next blood feast!  Why the hell did
somebody teach a witch Vissitude?  Other than the obvious short
comings that come with being  anathema, she would make a really good
play mate for the most esteemed Sascha Vycos for a Kholdunic sorcery
deck... Perhaps I'll make a theme deck some time soon where I'll
Bauble her into something really degrading for Sascha to beat people
with.


Deck:

This month the deck I have chosen to feature is one of my own that
exploits the concept of out of turn combat on a fairly efficient 
level.. The concept is simple, use the Telepathic Counters to stunt
your predators advance, if he or she chooses to bleed you for more
than two, teach them the error of their ways. Vote defense comes in
the form of permission, "the delegate from the Tzimisce does not
advise that calling a Protect thy Own on Meshenka would  be in your
best interests at this time."  If they are fool enough to go ahead
anyways, Eagles's Sight and torp the insolent little prick.  Use the
Intercept and resulting combat to punish your prey. Most importantly
disrupt their advance on their prey, try to make your cross table
buddies support you when you want to diablerize your prey's minions.. 
Protect Smiling Jack no matter what. This deck doesn't bother taking
many actions, your ability to bleed is virtually nonexistent. Jack
will allow you to oust you prey, and hopefully wreck the table so he
must be protected.

Simon says:: 84 cards 

(2) Caliban (6) ANI AUS VIS 
(2) Corine Marcon (6) ani AUS VIS +1 hand damage
(2) Lolita Houston (4) aus VIS
(2) Meshenka (8) Priscus ANI AUS VIS -1 blood for vis cards 
(2) The Rose (5) aus PRE VIS
(2) Terrence (4) ani aus vis

Max = 24 Min = 16 Avg = 5.5

Master: 19

(4) Blood Doll
(2) Fame
(1) Power base: Montreal
(2) Smiling Jack
(1) Special Report
(1) Tension in the Ranks
(8) Rotschreck

Combat: 23

(2) Amaranth
(2) blood of acid
(5) Breath of the Dragon
(14) Chiropteran Marauder

Reaction: 42

(3) Cat's Guidance
(5) Eagle's Sight
(5) Enhanced senses
(3) Forced Awakening
(2) My Enemy's Enemy
(3) Precognition
(5) Read the Winds
(2) Spirit's Touch
(14) Telepathic Counter    

As you can see the deck lacks a massive amount of untap, generally
this is because you will tend to stay untaped and try to place your
self in a position to block your prey's minion's action's as often as
possible with out leaving your self in a position to be brutalized by
your predator. This deck likes table balance and loves four player
tables. If your at a four player table, it can be fairly easy to pull
off a table win.

Give it try, it's a blast to play and a horror to play against.

Fiction:  

I'm sitting here in this hotel room writing this stuff down because I
no longer know what is and is not real any more. I can't trust my
memory. I can't trust my senses. I'm hoping I'll be able to trust this
pen and paper to do it's job and keep a record. Mike's gone strange.
I'm afraid of him. My best friend in the world, closer to me than a
brother, and I'm afraid of him. Four weeks ago the band got a new gig.
Regular shows, good money, better than we were used to. The place was
run down and we'd never heard of it, but it was ok, and their money
was good and regular and always cash. The first two nights went
without a hitch and then there was this chick in the corner. At least,
I noticed her on the third or fourth night. She might have been there
since the first night we played for all I know. She just sat in the
corner and smoked and watched us. Actually, she watched Mike. Now I'm
used to that - chicks watching Mike. He's got the gothy lost puppy
look. Dark hair just long enough to fall in front of his eyes,
underfed, very intense about his music - the perfect pretty bad boy.
We've gotten thrown out of a couple of bands due to Mike being too
pretty - some lead singers can't take the thought that their guitarist
gets adored more than they do. But this chick - she didn't watch Mike
like she was infatuated. It was like he was her science project or
something. She did everything but take notes. I mentioned her to Mike
a few days later between sets. He had the next song dedicated to 'our
loyal fan at the corner table.' She was gone by the time we were done,
but two rounds of drinks had been bought for the entire band. It was
so clinical how she did it. It was a bizarre little game we played.
She'd sit there and stare at Mike. And then if he responded to her,
she'd reward us all. We loved it really. We started doing things to
try to please her. Different songs, different stage antics, giving
Mike solo time on stage - we'd always know when we'd hit the mark
because she'd be gone and there'd be alcohol purchased for us
"anonymously" at the bar. I remember in high school science class, we
studied this guy Pavlov. Taught a dog to drool at the sound of a bell.
That's how she was training us. So when she met us at the back door
one night after a show and didn't say a word, just walked up to Mike,
stared at him for a moment, and then walked away, it made perfect
sense for him to follow her. And when a couple of us started to follow
too and she stopped cold, it made perfect sense to us, the dogs, that
we weren't invited. And it's not like it was strange for Mike to be
following a slim good-looking brunette off into the shadows anyway. We
also didn't think anything of it when Mike stumbled in late into the
afternoon the next day looking like shit and not being able to
remember anything about the night before. Mike wasn't heavy into drugs
but he certainly wasn't Mr. Clean. It happened again, and again. He
disappeared over the weekend. Mike and I had this shitty apartment
that we'd found 3 blocks from the bar. I started to get worried. He'd
never had a drug problem before but that crap kills people and he was
like my brother. I asked him about it - he told me to mind my own
business as I had expected he would. But that night he did sleep at
home. Our apartment was a bachelor suite. The paint was peeling and
the kitchen sink dripped. We had bed sheets over the windows but the
room still had that red glow blinking on and off all night from the
neon sign from across the street. I guess we'd passed out around four
am. I woke up again around an hour later - the usual shuffle across
the room, pee, shuffle back to bed, climb in glance around, close eyes
and go back to sleep. Only I didn't close my eyes - or maybe I did -
this is where things start to go really funny. Because I had this
dream that I didn't close my eyes. Instead I looked over at Mike,
sleeping with his back to me. And his ancient beaten-to-crap quilt had
slid down his back while he was sleeping so his bare back was facing
me. And in the middle of his back was this big scar. It was a thick
line about six inches long. And I stared at it because Mike had never
had a scar like that before. And as I stared at it, I could have sworn
it actually moved. I kept looking at it and trying to figure out if
I'd actually seen it move or not. And then right down the middle of
the line there was a crack. And the crack opened. And beneath it,
within it, was an eye staring back at me. I couldn't move. I just lay
there rigid staring at the eye in the middle of Mike's back as it
watched me. And I don't know how long I lay there and stared because
the next thing I remember is waking up with the sun bursting through
the sheet over the window and realizing that there was no one else in
the apartment but me.

By the Dreaded Night Turtle.


Commentary:

When I first got wind of the re-release of the detested Camarilla base
set I was a little concerned that many of the Sabbat clans would
quickly become obsolete in the presence of far superior numbers and
extreme advantages that the tradition weilding fopps have at their
disposal..

The Camarilla have had their power bases reinforced with the new set
wilh ready availabillity of resources and many very powerful vampires.
Only time will tell if this trend continues and the forces of the Cam
will slip unchecked and throw out the delicate balance of the game.

For the present though, the Tzimisce are stronger than ever with new
friends on both sides of the equation. With the advent of the CamEd it
is easier than ever to acquire the 20 copies of Aid From Bats that
many fiends have been coveting for far too long. Availability of many
of the hard to get cards like Terror Frenzy and Rotschrect will make
being a fiend far more fun!

The clan managed to attain it's rightful place and distinguish it's
self as first amongst it's peers during the story line tournaments.
Hopefully this will lead to the printing of an extra special little
toy like the Lasombra and Ravanos were blessed with in the form of the
Baltimore Purge. If it's even half as sick the eldest shall be
pleased.



That will about cover it for this month. When next we meet hopefully
we will be given the first whiff of the Anarch's expansion. I'm really
hoping to see a new Catiff or more palatably a proper Pander with
superior Animalism around 2-3 capacity. Perhaps even a wee Tzimisce
with superior Visisitude?  Only time will tell.

To any who are in the Winnipeg Manitoba Canada area on May 17, 2003
from Noon to 9:00PM., we are hoping to see you come out for a game or
two at Key Con for a North American qualifier.  Let us know if we can
be of any assistance finding accommodations or directions.

KeyCon Science Fiction and Fantasy Convention
Radisson Hotel, Winnipeg Downtown
288 Portage Avenue
Winnipeg, Manitoba, Canada
R3C OB8


If you have any commentary or suggestions, please feel free to email
with Vtes in the subject line to:

paul_c126@hotmail.com

If you wish to send me hate mail and death threats, please feel free
to do so at:

dead_girls_dont_say_no@hotmail.com

Submissions of articles decks and fiction are always welcome.

This news letter will be archived at:

www.vteswpg.com

Azhi Dahaka

Pc.