V:EKN Clan Tzimisce Newsletter, August 1999

Official V:EKN Clan Newsletter: Tzimisce
August 1999
Volume 1, Issue 4

Inside this month's issue:

I. TZIMISCE WAR REPORT
II. DECK O' THE MONTH: Hit Me And Die
III. SUBMISSION: 'The Slayers' by Ethan Burrow
IV. Letters to the Editor

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I. TZIMISCE WAR REPORT
From the Front Lines: Gen Con '99

After a long night of gaming before the championship event, I returned
to the hotel room with one thought, elder impersonation, so into the
deck I went, finding 2 slots available for direct intervention.  That
one early morning substitution at 7:30 AM actually worked in my favor
round 3.

Saturday 1:00 PM - Championship Event:

This may not have been the best possible event for the Tzimisce as it
seemed everyone was playing a big bleed deck, and they always seemed to
be my predator, until round 3 when things really got smokin'.
Round 1, 0VP

I was stuck with major pool gain and combat as my prey and major bleed
as my predator.  After sending my predators minions away, I made him a
deal, don't bleed-don't die…He wasn't very receptive so he tried to
bleed me out of the game, his mistake. The sound of Genevieve slamming
into torpor was the end of my prey.  Then my prey decides to move in
for the kill, restructuring the table and taking him out. Goody fresh
meat, I was able to carve a nice path into my new prey knocking him
down to 2 pool, but could never quite kill him off.  He stopped doing
anything and deflected every bleed attempt.  Things were looking grim,
I was able to bluff well and stayed alive for a few more turns but
eventually the big hoard came knocking killing my minions and me in a
matter of seconds.

Round 2, 0VP
I sat down to a table of 3 bleed decks.  Things were going well until a
Weenie-hoard misdirection deck ousted my predator. I fought hard to
keep my predator in the game, but ran out of eagle's sights.  My new
predator wasn't at all gentle, forcing me to eradicate 5 of his minions
with extreme prejudice. Unfortunately for me though he was able to
mortally wound me down to 1 pool. Once my predator was ousted, it was
lights out as single bleed of one came at me with 5 stealth…ouch!

Round 3, 4VP
The perfect table…I went into the round figuring to just be a spoiler
for whomever had the most VPs. Luckily everyone else at the table was
gunning for him as well…and he was my prey! My predator wasn't putting
any pressure on me, I made him the same deal as in the first round,
don't bleed, don't die. I think he listened.  The fight begins…after
allowing my prey to dwindle my grand prey's pool down to two. I stepped
in and started killing weenies 6 more chumps in torpor and a cakewalk
over on my turn since his pool was down to 2 as well.  Quick two-action
turn; bleed, bleed, gain 6 pool, and a VP.  Now the decision, how long
to leave my prey, with only 2 pool left, in the game.  He was playing a
pre-obf stealth deck that could bleed my predator soon to be prey, down
to 6 or less. So I gambled and let the bleeding of my predator begin.
It worked my prey was able to bleed my grand prey down to 5 pool.
Perfect I thought. Then my sneaky predator went for it, attempted to
play a dramatic upheaval, switching places with my prey. Well I just
couldn't see that happening so I woke and blocked successfully.  Again,
my predator tried to call the same vote, lacking a wake; I saw the card
I'd just put in the deck less than 10 hrs prior, direct intervention,
and success.  That single play was the cornerstone of my near table
sweep in the 3rd round.


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II. DECK O' THE MONTH

Deck Name: Hit Me And Die,
a.k.a. "The Great Weenie Killer" (Gen Con '99)

Created By: Joe Churchill

Comments:
"Everyone was afraid of Joe's deck. They just carved people up…. Being
the top seed, I had already decided to be as far away from Joe as
possible if he got into the final." - Robert Goudie

Description:
This deck's major focus is on Intercept and Destruction.  There's
nothing better than a few drawing out the beast, then plopping down a
blood of acid at close range.  Furthermore, the abundance of eagle's
sight allows you to apply pressure on your prey at will, and/or
stabilize the table when needed.

The majority of intercept in this deck is the permanent kind, with
revenants as the mainstay, they are stackable (little buddies are so
nice).   Also, add to the list eagle's sight and melange, because
sometimes you might need more than the revenants have to offer.  Now
that you've caught him make him pay.

Crypt: (12 cards) [Min: 23, Max: 38, Avg: 7.67]
2 Anton (Tzimisce, 8, AN AU ce ob vi)
1 Corine Marcon (Tzimisce, 6, an AU VI)
2 Devin Bisley (Tzimisce, 5, AN AU vi)
2 Dragos (Tzimisce, 7, AN AU vi)
2 Lambach (Tzimisce, 10, AN AU DO pr VI, Cardinal)
1 Meshenka (Tzimisce, 8, AN AU VI, Priscus)
2 Stravinsky (Tzimisce, 9, AN AU po VI, Archbishop)
Library: (90 cards)

7 Aid from Bats
5 Blood Doll
5 Blood of Acid
2 Direct Intervention
23 Drawing Out the Beast
12 Eagle's Sight
16 Forced Awakening
2 Library Hunting Ground
5 Melange
2 Revelations
7 Revenant
2 Tomb of Rameses III
2 Vicissitude
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III. SUBMISSION

The following deck was submitted by Ethan Burrow and was mentioned in
the July edition of the Toreador-Antitribu Newsletter.
http://whitestar.ddg.com/vtes/TorA070199.html

Deck name: The Slayers
Created by: Ethan Burrow

Description:

The main point of this deck is to use the Tzimisce or Beast to get into
combat and send your opponent to torpor. Then you have another vamp
"eat" the torpored vamp during your same turn using Sacrificial Lamb or
diablerie if it's safe. The deck is designed to utilize any vamps, but
this deck is most effective if you have Beast with Vicissitude on him
and Muaziz in play.

The Taste's allow your combat vamp to continue to attack every turn,
even with the expensive combat cards. The minion taps is to suck the
eating vamp down to 1 blood during your master phase, so you can fill
them up with the blood on the torpored opponent vamp when you play
sacrificial lamb (or diablrize if you're using Muaziz). Therefore, you
want to keep as much blood on them as possible when you torporize them.

This deck was able to compete against both my predator and my prey when
it reached a 3-player game. I was surprised at its effectiveness. It is
slower than a potence rush deck, but it has better staying power later
in the game in my opinion.

Crypt: (12 cards)
2 Anton (Tzimisce, 8, AN AU ce ob vi)
1 Beast, The Leatherface of Detroit (Nosferatu Antitribu, 7, an ce OB
PO)
2 Blaise (Gangrel Antitribu, 7, AN CE ob vi)
1 Dragos (Tzimisce, 7, AN AU vi)
1 Horatio (Tzimisce, 2, vi)
1 Muaziz, Archon of Ulugh Beg (Tremere, 7, au do fo TH)
1 Nigel the Shunned (Nosferatu Antitribu, 5, AN ob PO)
2 Olivia (Nosferatu Antitribu, 5, OB PO vi, Bishop)
1 Tansu Bekir (Assamite, 4, ce OB)

Library: (90 cards)
5 Ambush
3 Blood Doll
4 Blood of Acid
6 Body Arsenal
5 Bonecraft
5 Breath of the Dragon
4 Bum's Rush
3 Canine Horde
6 Carrion Crows
6 Cats' Guidance
1 Femur of Toomler
4 Guard Dogs
3 Guardian Angel
1 Library Hunting Ground
2 Marked Path
5 Minion Tap
1 Nosferatu Kingdom
3 Obfuscate
5 Sacrificial Lamb
1 Shanty Town Hunting Ground
1 Shepherd's Innocence
1 Song in the Dark
6 Swallowed by the Night
5 Taste of Death
4 Vicissitude

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IV. Letters to the Editor
For ideas on the newsletter, on future articles, deck submission,
general discussion, or corrections, please feel free to contact me.

Thanks,
Joe Churchill
http://www.warghoul.com