True Brujah Newsletter
July 2006

True Brujah Newsletter, July 2006
Mark Merlin Petersen
hallofhadescourt@sbcglobal.net

Sleeping with Cobras

Nehemiah has a whole lot of Serpentis that seems to be generally
ignored. His ability to hand-cycle and the outferior obfuscate versions
of so many Temporis cards make him mix well with Followers of Set. But
which way is the best to capitalize on superior Serpentis? For
hand-cycling, Cagliostro is an excellent choice as a companion to
Nehemiah. Combined with a Tabriz Assembly, that's an eight-card hand
with up to two cards to the bottom of the library during the untap
phase and up to two in the discard pile during the discard phase per
turn, for a total of four cards moved. Cycling one's hand into "the
good stuff" can mean the difference between success and failure in
almost any game, so this strength should not be underestimated.

Cardname: Nehemiah
Cardtype: Vampire
Set: LoB
Sect: Independent
Group: 4
Clan: True Brujah
Capacity: 9
Discipline: obt POT PRE SER TEM
Cardtext: Independent: Nehemiah has 2 votes (titled). During your untap
phase, you may move up to two cards from your hand to the bottom of
your library (draw afterward). Nehemiah cannot use cards that require
Celerity [cel]. Scarce.

Cardname: Cagliostro, The Grand Copht
Cardtype: Vampire
Set: KMW
Sect: Independent
Group: 4
Clan: Follower of Set
Capacity: 8
Discipline: nec OBF pot PRE SER
Cardtext: Independent: If Cagliostro is ready during your discard
phase, you get an additional discard phase action. If Cagliostro is
blocked and combat occurs, he may place a corruption counter on the
blocking minion when that combat ends.

Now 17 pool worth of vampires is about as much as one can get during
the course of a highly competitive game, so pool recursion and defense
is going to be important with these two as the kingpins of a deck.

Oh, and there must be a way to oust, as well.

Serpentis+Temporis defense module:

Bleed Reduction and discouragement -

1x Retribution
0-4x Quicksilver Contemplation (I don't like using this unless I plan
to use the aus outferior as well. Just using it a bleed reduction seems
inefficient to me)
2-4x Frozen Object
2x Rewind Time
2x Confusion of the Eye (these last two cards, CotE and Rewind Time,
have some utility against both bleeds and votes)
4-6x Ecstasy
2-3x Dummy Corporation
1-2x Crocodile Temple
1x Vox Domini or Direct Intervention as additional vote defense, or 1
Archon Investigation or Major Boon for further bleed defense.

This is actually a powerful package to punish potentially troublesome
bleeders, but it turns out that ousting the predator is worth zero VP.
This kind of package goes a long way to taking pressure off of oneself,
however, so only the most obstinate of bleed players will self-oust by
continuing to push into this kind of pain.

The downside is that getting the right mode of defense takes an action
from Nehemiah (Frozen Object superior) and requires that at least one
of the two, preferable both, are untapped for reactions.

This can be accomplished in several ways:

Mylan Horseed
Domain of Evernight (Nehemiah only)
Clotho's Gift (Nehemiah only)
Truth of a Thousand Lies (Both, but expensive)
Copious Wake With Evening's Freshness
Majesty or Internal Recursion after a block

...or some combination thereof.

Pool Recursion:

Nehemiah can use Clotho's Gift and Enchant Kindred superior to place
counters on Cagliostro and other support crew to reduce the cost of
unliving. Cagliostro can use the outferior of Clotho's to look for
new recruits or the superior of Enchant to give love to the little
guys. Enchant can also double as some oust-help with the inferior
bleed. Blood Dolls and Minion Taps are also good ways to stay alive
while setting up, but Serpentis and Temporis are fairly expensive
disciplines blood-wise, so be careful to keep the lads healthy enough
to get the job done.

That f'ing oust:

Bleed

Bleeding is the standard way to get the job done. This is a crowd
pleaser; it's simple and easy to remember. All vampires can have a go
at it, and Mylan can help in a pinch. Heart of the City is a great
addition to a bleeder, especially if there is either a stealth element
to push the payload through or a bruise element to punish blockers.
Nehemiah and most of the support have Potence, for instance.

Rush
This is a card-intensive option but it is difficult to ignore the
Potence going to waste in the crypt. It will be important to maximize
utility by including small combinations of cards that get the job done
while limiting the amount of space that they take up. Typhonic Beast
and Disarm make for a nasty combination that also protects the bullies
from some hitback and potential agg-poke. Superior Temporis Lapse and
Disarm avoids non-additional strike hitback altogether, but is costly.
Majesty is just generally good for the safety of minions and for
multiacting (well, there's a block and an unsuccessful action
involved).

The real problem comes from stapling in rush cards to make sure the red
cards get played. I've chosen to play a more bruise/bleed style deck
with some of the above combinations and no rush cards. Bleed actions,
preferably with Heart of the City, will be my 'enter combat'
actions. A few Fame and a Tension in the Ranks will help to make the
"do i block the bleed for three and take my chances in combat?"
choice a little harder to make.

Vote
The most card-intensive option for oust, because of the amount of
transient votes necessary to make it viable with this crypt. The lack
of permanent votes can be countered somewhat by Free States Rant, but
several action mods will be necessary to pass votes and to regain pool
at the same time. Some of the Enchants could be dropped in favor of
Voter Captivation in this style, but card slots should also be devoted
to cards like the Society of Leopold and Temptation to get the most out
of the damage being done to opponent's minions.

Unfortunately, this doesn't necessarily lead to an oust, as minion
removal is not the same as pool removal. Conservative Agitation,
Anarchist Uprising, and the ubiquitous Kine Resources Contested are the
most popular pool damage votes that don't involve sect titles.
Passing these votes may require serious vote push, and push requires
serious votes to be in the deck, lest the hand be full of vote mods
with no votes to call. Nehemiah and Cagliostro help this somewhat with
their specials, but it still requires a lot of card slots.

Card of the Month: Typhonic Beast
Cardname: Typhonic Beast
Cardtype: Combat
Set: BH
Cost: 1 blood
Discipline: Potence&Serpentis
Cardtext: Only usable before range is determined.
[ser] For the remainder of combat, this vampire gets +1 strength.
[pot][ser] As [ser] above, and this vampire can prevent 1 damage each
round.
[POT][SER] As [pot][ser] above, and this vampire gets an optional press
this round.

I've found that this little card is a gem. It can be a gamble, of
course. If an opponent has a modicum of combat defense it can be a
wash, but catching a foe with their pants down (i.e. no combat cards or
permanents) is what makes this one nasty. Against a helpless foe the
double-superior version costs 1 blood, the standard cost of a combat,
yet it does a total of four damage and prevents two over the course of
two rounds. Not bad at all. I've used it to manhandle Carlton Van Wyk
and Mylan (the press is fatal) and knock down blockers for subsequent
lunges. I've used two (they stack!) to give hell to a punk who
thought he was safe with a .44 Magnum, preventing two per round and
hitting him for three on the second round. Sure, it costs two blood,
but if they have a .44 that blood is practically as good as gone
anyway.

Again, this card costs as much as a standard combat would (1 blood),
but delivers the goods over two rounds. The Path of Typhon surely
helps, but I don't think it is necessary to play it when using the
double-superior version (Nehemiah, Bupe, and Maskini; others with POT
or SER skills).

Deck Name : Snake 'N' Bleed
Author : Mark Merlin Petersen
Description :
The toughest thing about this deck is going to be the oust: Get some
extra bleed via the Heart of the City or some bleed retainers (J.S.
Simmons, esq.; Tasha Morgan; not in the deck but a reasonable
substitute if you find there are few Heart of the City in your
collection, and they cost less blood) so that you can push forward.

During playtest i accidentally included Qetu the Evil Doer instead of
Tutu the Doubly Evil One in the deck (go figure, similar names,
skull-based artwork, both Bane Mummies), and he/she/it is awesome! I
bled for eight over the course of two preys with he/she/it! He/she/it
deserves a second look for sure, and he/she/it is cheaper than Tutu by
a pool.

I haven't been able to recruit a Neighborhood Watch Commander yet; they
always get blocked!

I seem to have trouble getting Nehemiah in the opening draw with only
(only!) four copies of him in the deck. But the Clotho's Gift outferior
helps find him in a pinch. I swept a table without him as well, but
that was mainly thanks to the Qetu/Tutu mishap detailed above.

I include a few Kiss of Lachesis in every True Brujah deck that i make
now. In an imbued-free V:tES, they served less purpose. Now they can
burn a pesky Champion, and they work pretty well against Carlton, Sport
Bikes, and Assault Rifles. If there's an Assault Rifle in someone
else's ash heap...

The sole Form of Corruption is some bleed deterrence for your prey. An
extra copy may be in order. Add to taste.

The Recurring Contemplation and Tangle Atropos' Hand are for Nehemiah
to tap blockers and/or draw out Wakes for a lunge.


Crypt [12 vampires] Capacity min: 3 max: 9 average: 7.17
------------------------------------------------------------
4x Nehemiah               	9  POT PRE SER TEM obt  2 votes True Bruj:4
3x Cagliostro, The Grand Copht  8  OBF PRE SER nec pot          Follower :4
1x Bupe Kuila             	7  OBF POT SER pre              Follower :4
1x Ezekiel, Lord of Montreal    6  PRE SER obf pot              Follower :3
1x Sundown                	6  ANI POT obf pre              Nosferatu:3
1x Tock                   	4  obf pot pre                  !Nosferatu:3
1x Reverend Djoser Jones     	3  pre ser                      Follower :4


Library [90 cards]
------------------------------------------------------------
Action [21]
  4x Clotho's Gift
  5x Enchant Kindred
  1x Form of Corruption
  2x Frozen Object
  3x Heart of the City
  2x Kiss of Lachesis
  1x Path of the Scorched Heart, The
  1x Rampage
  2x Summoning, The

Action Modifier [15]
  7x Domain of Evernight
  3x Recurring Contemplation
  3x Tangle Atropos' Hand
  2x Truth of a Thousand Lies

Ally [5]
  1x Amam the Devourer (Bane Mummy)
  1x Carlton Van Wyk (Hunter)
  1x Mylan Horseed (Goblin)
  1x Neighborhood Watch Commander (Hunter)
  1x Tutu the Doubly Evil One (Bane Mummy)

Combat [21]
  2x Disarm
  3x Immortal Grapple
  4x Majesty
  1x Shattering Blow
  2x Taste of Vitae
  2x Thrown Sewer Lid
  7x Typhonic Beast

Master [15]
  5x Blood Doll
  1x Crocodile Temple, The
  1x Direct Intervention
  2x Dummy Corporation
  2x Fame
  1x Giant's Blood
  1x Retribution
  1x Tabriz Assembly
  1x Tension in the Ranks

Reaction [13]
  1x Confusion of the Eye
  5x Ecstasy
  2x Rewind Time
  5x Wake with Evening's Freshness


Crafted with : Anarch Revolt Deck Builder. [Sun Jul 30 13:51:32 2006]