True Brujah Newsletter, December 2005 Mark Merlin Petersen, editor mpeterse@oakland.edu "If you want to improve, be content to be thought foolish and stupid." - Epictetus The True Brujah's mastery of time gives them abilities no other clan possesses. It is this ability which truly separates them from other clans in the Eternal Struggle. The following is a discussion of the various effects of Temporis, but is on a by-vampire basis as most "True Brujah" decks actually only use one of the clan as a "star" vampire or in a supporting role to another deck idea (Synesios in a Followers of Set Free States Rant deck, for instance). I apologize in advance for the brief nature of most of my explanations below, but there is a wealth of information and I don't wish to make each elucidation an essay in and of itself. These are mainly brainstorm-type ideas. If there is an idea herein that you find obtuse, reply to this newsletter post and it will be discussed in detail. The original newsletter contained all of the Temporis cards, but it was crazy-long. For this reason, I'll concentrate on new Temporis cards this month. The Unusual Suspects Each vampire has some unique capabilities and out-of-clan (OOC) disciplines that work in different ways with the various Temporis effects. Also, since all True Brujah are 7-cap and above they all possess superior Temporis and have a wide and varied range of OOC disciplines. Ye New School Card Name: Ibn Khaldun, Scholar Cardtype: Vampire Set: LoB Sect: Independent Clan: True Brujah Group: 4 (G4) Capacity: 7 Discipline: for POT PRE TEM Cardtext: During your discard phase, Ibn Khaldun may burn a blood to untap. He cannot use cards that require Celerity. Scarce. The only True Brujah with only one OOC discipline, Ibn is also the youngest True Brujah with all three in-clan disciplines at superior. Her Concordance-like ability allows her to be untapped for reacting to opposing minions after an action or even if under the effects of a card like Mind Numb or Sensory Deprivation. Card Name: Al-Muntaquim, The Avenger Cardtype: Vampire Set: LoB Sect: Independent Clan: True Brujah Group: 4 Capacity: 8 Discipline: TEM POT FOR obf pre Cardtext: During your untap phase you may burn a Caitiff you control to give Al-Muntaquim +1 bleed for the remainder of the game. Al-Muntaquim untaps whenever a Gehenna card is played. He cannot use cards that require Celerity. Scarce. The new True Brujah have superior OOC disciplines, unlike the original Group 2 (G2) True Brujah. Al-Muntaquim is the oldest True Brujah without all three in-clan disciplines at superior. His OOC Obfuscate allows him to use some Temporis cards at three different levels instead of two. He was discussed in detail in the November 2005 True Brujah newsletter. Card Name: Nehemiah Cardtype: Vampire Set: LoB Sect: Independent Clan: True Brujah Group: 4 Capacity: 9 Discipline: obt POT PRE SER TEM Cardtext: Nehemiah has 2 votes (titled). During your untap phase, you may move up to two cards from your hand to the bottom of your library (draw afterward). Nehemiah cannot use cards that require Celerity. Scarce. Nehemiah's card-cycling special is great for toolbox decks or for decks with layers of complexity. If there are cards that are more useful in the end-game than in the beginning and they are drawn early, they can be placed at the bottom of the deck. His ability makes me wonder whether a "Twister"-style deck could be built with him using Brujah Antitribu support for Waste Management Operation. The burn-option cards would not be as necessary because Nehemiah can just place cards on the bottom of the library instead of burning 3-5 per turn. Permanents will be key in this kind of deck. His two votes are asking for some attention as well. Reinforcements could be included in the twister-deck to recycle extra cards back into the library and shuffle it as needed, though they would be only useable once as they are removed from the game when played. Free States Rant is another great vote for him, since he has Serpentis to play Form of Corruption for vampire-heisting. His superior Serpentis gives him access to cards that place corruption counters on minions, additional stealth and maneuvers via Form of the Serpent, bleed reduction with Ecstasy (+Quicksilver Contemplation + Banner of Neutrality = -4 bleed), and interesting combat combinations. With Heart of Darkness he gains damage prevention and treats aggravated wounds as normal wounds, which would make Improvised Flamethrower a little more playable. Typhonic Beast and Skin of the Adder give him +2 strength, prevent two damage per round, and a press to continue combat. With immortal grapples and traps this is an excellent combination for sending a vampire to torpor, and there are two Laibon from the new set who have POT SER PRE to match him, Maskini and Bupe Kuila. The Jones makes an excellent supplement to Lapse and/or Immortal Grapple combat, as it is cheaper than Lapse and with IG it can be used to cancel the opposing minion's only strike. If he is supporting weenie-Potence vampires, Nehemiah can place Mark of Damnation on them and then use Inspire Greatness to give the weenies +4 strength and a press while in combat with the unfortunate target. He can also use the outferior version of Frozen Object if it is known that there is a pile of equipment cards in an enemy's hand. As Followers of Set have in-clan access to Obfuscate and there are two Temporis cards with Obfuscate outferior powers, FoS get along with Nehemiah just fine. Ezekiel, Bupe Kuila, and Caglisotro have Potence in some form for additional discipline-synergy. His inferior Obtenebration has some uses, but the first and most interesting I can think of is that there is now a True Brujah with access to non-Caseless Rounds additional strikes. He can get Black Metamorphosis immediately to gain an additional strike each round, which is nice for any combat deck. He also can get free maneuvers from Fae Contortion and Shadow Step, which is nice as several Potence strikes can only be played at long range and Potence has little access to maneuvers. The greatest asset of Obtenebration is the transient stealth and intercept available. This will help him sneak his votes and Form of Corruptions past enemy vampires with Shadow Play, Shroud of Night, and other stealth cards, or block with Eyes of the Night and/or Darksight. If he gets superior Obtenebration, he can send vampires to torpor with Entombment and dodge with an additional strike with Arms of the Abyss. Descent into Darkness is a good card to use with him, as it will allow you to bring another True Brujah into play without triggering the Scarce penalty . Darkness Within, Lapse, and Tongue of the Serpent steal three blood from an opponent who cannot strike and the combo pays for itself. Obtenebration also helps him play well with the Lasombra and therefore gives him by-association access to bounce. There are two Temporis cards with Dominate outferior abilities, Hall of Hades' Court and Clio's Kiss. There are two Group 3 and 4 Lasombra with Presence at the superior level, Giangaleazzo and Tobias Smith. Tyler (nine-capacity Brujah Primogen) also has superior Potence and Presence and inferior Dominate and Obtenebration. Ye Olde School Cardname: Krassimir Cardtype: Vampire Set: BL Sect: Independent Group: 2 Clan: True Brujah Capacity: 7 Discipline: dom nec POT pre TEM Cardtext: Independent: Once each turn, when blocked, Krassimir can untap and cancel the current action and combat (do not tap the blocking minion). Krassimir cannot use cards that require Celerity [cel]. Scarce. The only True Brujah capable of bounce without the use of skill cards or the Seal of Vedarrtha, Krassimir plays well with Giovanni powerbleed due to her discipline spread and Wake-defying special. Cardname: Synesios Cardtype: Vampire Set: BL Sect: Independent Group: 2 Clan: True Brujah Capacity: 8 Discipline: obf POT PRE ser TEM Cardtext: Independent: Synesios has 2 votes. You may pay a pool when you play a Master: Out-of-Turn card to gain an extra master phase action in your next master phase. Synesios cannot use cards that require Celerity [cel]. Scarce. Synesios is at home playing with the Followers of Set because of his OOC disciplines, but he can also play most Temporis cards at outferior as well as the inferior and superior Temporis versions due to his Obfuscate and Serpentis. His special, while expensive, can ruthlessly crush your prey's master-card bloat engine when combined with Sudden Reversal, Rewind Time, and/or Bleeding the Vine. Cardname: Nu, The Pillar Cardtype: Vampire Set: BL Sect: Independent Group: 2 Clan: True Brujah Capacity: 9 Discipline: ani aus POT PRE pro TEM Cardtext: Independent: Once during your minion phase, Nu can burn a blood to untap. Nu cannot use cards that require Celerity [cel]. Scarce. Nu is still the best True Brujah in my opinion. His permanent "burn a blood to untap" ability is strong in any deck worthy of either taking two actions in a turn (multi-rush, for instance), or any deck which requires untapped vampires to react. The new Quicksilver Contemplation is good for Nu as he can use it for three varying effects as soon as he is ready. He has more OOC clan disciplines than any other True Brujah, but sadly shares none with other clan members. Ye Honorable Mention Cardname: Ian Forestal Cardtype: Vampire Set: Sabbat, BH Sect: Sabbat Group: 2 Clan: Tremere antitribu Capacity: 8 Discipline: AUS DOM THA Cardtext: Sabbat: Ian may play cards that require a Discipline as though he has the basic level of that Discipline. Each Master: Discipline card placed on him gives him the superior level of that Discipline. Ian is a good backup for the G2 True Brujah. He's kind of like the token 4-capacity vampire with all clan disciplines at basic for the True Brujah (e.g. Ignatius, 4-cap Tremere with aus dom tha). He can play Temporis, Potence, and Presence cards at the basic level and since he's actually an 8-cap it's almost like he's Scarce. In all seriousness, he's a decent addition to any deck that features Temporis with Dominate (Krassimir) or Temporis with Auspex (Nu). He can gain superior Temporis through an Infernal Pact or Spontaneous Power, and it just so happens that having superior Dominate is pretty good for almost any deck. Like Sand in the Hourglass, these are the Nights of Our Unlives New Temporis Cards Card Name: Hall of Hades Court Cardtype: Act Mod/React Set: LoB Cost: 1 blood Discipline: dom/TEM Cardtext: Only usable during a referendum [dom] [act mod] Requires a vampire with a capacity above 4. This vampire gains 2 votes. [tem] [act mod][react] Cancel a reaction card as it is played by a younger vampire who does not have Temporis (no costs are paid) TEM [act mod] [react] Multiplier. Only usable by a ready untapped vampire other than the acting vampire. The acting Vampire's votes are doubled when votes are tallied. Only one multiplier can be played on a vampire each action. Outferior/General: Nice for non-weenie Dominate decks that want to push votes. I'm glad if a DOM deck has one less Conditioning and one more of these. That the Temporis effects can be played as either an action modifier or reaction makes this card extremely versatile. Ibn: Ibn can use this card with basic Temporis to cancel reaction cards during a referendum, but only being a 7-cap will hinder the usefulness of this ability. Pushing her weenie-Presence support vampires' votes with this card is decent, and Ibn can also play Inspire Greatness for +2 strength and Shared Strength to help those Presence weenies if a political action is blocked. Al: Al doesn't have superior Presence, and so he won't fit into as many vote decks and therefore the superior version is not as useful for him. Nehemiah: Nehemiah has the votes to support the superior version of this card, and the ability to cancel a reaction card is even more useful for him if he is voting and other Methuselahs are playing anti-vote cards. Cancel a Delaying Tactics or a Confusion of the Eye to make that Free States Rant pass. Krassimir: As the only Trujah with Dominate, Krassimir reaps serious rewards from this card: She can use it all three levels. She can push votes with her inferior Dominate, a decent addition because of her Inferior Presence, and she can also use the superior to pump another vampire's votes. Synesios: Synesios' votes can help support both Temporis versions of this card, since he can cancel a vote card or support your other vampire's votes. Nu: Nu vote decks are not incredibly plentiful, but in a pure True Brujah deck votes are likely a part of the ousting mechanism, as they have Presence as an in-clan discipline. Nu can benefit a storyline legal True Brujah deck by multiplying another True Brujah's votes with this card or by canceling an opposing minion's Delaying Tactics. Ian: Ian can play two versions of this card, but since he sees so little use in vote decks it is not as useful to him. Card Name: Hourglass of the Mind Cardtype: Action Set: LoB Cost: 1 blood Discipline: Temporis/Potence Cardtext: +1 stealth action. [pot] Draw three cards. Discard afterward. [tem] Draw four cards then put four cards from your hand on top of your library in any order and untap this vampire. [TEM] Put this card on this acting vampire. During your untap phase, this vampire may burn 2 blood to add a counter to this card. While this vampire is ready, you get +X hand size, where X is the number of counters on this card. Outferior/General: Card cycling and increased hand size for the True Brujah was desperately needed. Celerity, the replacement for Temporis in the False Brujah, has several cards that cycle, including Distraction, Flurry of Action, and Infernal Pursuit. Temporis, being the unmarred and pure distillation of vulgar Celerity (to paraphrase Nancy A Collins), needed a decent card-cycler to help represent. Having extra cards enables longer combos and allows small defense packages a better chance to get in-hand. Ibn & Al: These two fit well together in a Potence and Fortitude fight-deck. There are quite a few vampires in G3 and G4 that share several disciplines with them as well to support this idea, and having an increased hand size is awesome for combat decks. Support vampires can help cycle by performing the outferior as well. This card can also help offset a hand size disadvantage due to the "do not replace (until X)" clause on several Gehenna cards, and both of these vampires can be untapped during the discard phase if Gehenna cards are being played; Al untaps when one is played, and Ibn can burn a blood to do the same. Nehemiah: Nehemiah's special also combines well with this card. The ability to cycle two cards that are not currently useful onto the bottom of the deck in combination with this card at superior should guarantee a great hand almost every turn. The other versions are equally useful for the same reasons. Krassimir: Combined with Necromancy recursion cards, HotM can be used to keep several combos in-hand at once with room to spare for cycling. Still, the younger True Brujah don't have the blood to spare for the superior version, so the inclusion of cards like Perfectionist and Palatial Estate is important to keep the them healthy. Synesios: Use HotM with Synesios to keep hand size up and use an "anti-master" module of Sudden Reversals and Rewind Times to insure an unhappy prey, or even an unhappy table. Just be sure to pack a Giant's Blood, Palatial Estate, and Voter Captivation (because there has to be a way to oust. KRC!) to keep blood on Synesios. Nu: Nu has been used in multi-rush decks featuring the Eye of Hazimel for some time, and using this card to increase hand size can offset the "do not replace" text from Dragonbound. Nu can play Taste of Vitae after punching for a half-dozen to help pay for the extra hand size. Ian: Ian can only use the inferior Temporis version, but in a deck where having a 6-card combo is necessary this is incredibly useful. Card Name: Quicksilver Contemplation Cardtype: Action modifier/reaction Set: LoB Cost: 1 blood Discipline: TEM AUS Cardtext: [aus] [reaction] +1 intercept [tem] [reaction] Reduce a bleed against you by 2. [aus] [tem] [action modifier] [Reaction] Only usable during a referendum. Force a younger vampire to abstain from voting. This can cancel that vampire's votes. [AUS] [TEM] [modifier] +2 bleed. Ibn, Al: These two have a special that allows them to untap after acting during their minion phase, so this card is useful for any deck that utilizes their specials. In addition they can both reduce a bleed by one more with a Banner of Neutrality (if the acting vampire is Camarilla or Sabbat, any word on Laibon errata?) or by four with a Friend of Mine if they are anarchs. This becomes five if they combine the three cards, as anarchs are independent and can still use Banner of Neutrality. Nehemiah: He can also use Banner of Neutrality and Friend of Mine, but Friend of Mine would be the Obtenebration version. This combines well with Free States Rant and Nehemiah's votes. Anarch Cessation is necessary to make him an anarch, however. This is risky because it is an action, and therefore blockable. Krassimir & Synesios: These vampires may end up untapped after your minion phase, and if so they will benefit from having a reaction card to play during their predator's bleed actions in addition to Rewind Time. Nu & Ian: These two gain the most from this card as they can play it at three different levels for starters. The inferior Temporis and outferior Auspex versions are both great for pool defense, and having the inferior Temporis and Auspex version can help against a power-vote deck that uses younger vampires. The basic Temporis version is great with Telepathic Counter to reduce a bleed by four. But the real power is in the double-superior version of this card, as this version has a +2 bleed with no "this acting vampire cannot play an action modifier to increase the bleed after playing this card" text. So Nu can potentially bleed for seven with superior Auspex, a Legal Manipulations, this card, and an Iron Glare. If he uses Pulse of the Canaille (at superior) and Heart of the City he can potentially bleed for 11. He can use Temporis to cancel a block with Recurring Contemplation and Approximation of Loyalty and Crocodile's Tongue to cancel other blocks or reaction cards. Ian Forestal with an Infernal Pact for superior Temporis can use Dominate to bleed with a Govern the Unaligned, using Seduction and/or the Sleeping Mind to cancel one block, Recurring Contemplation to cancel another, and Quicksilver Contemplation, Command of the Beast, and Conditioning for a nine bleed. He also has superior Thaumaturgy for Perfect Clarity. Card Name: Recurring Contemplation Cardtype: Action modifier Set: LoB Cost: 0 blood Discipline: TEM PRE Cardtext: Only usable when the action is announced. [pre] Choose an ally. He or she cannot block this action. Only one RC may be played each turn. [tem] As [pre] above, but choose an ally or younger vampire. [TEM] As [tem] above, and burn 1 blood to tap the chosen minion. Ibn & Nehemiah: Anti-block cards are always nice, especially for a clan with a dearth of stealth options. This one can help get those critical Political Actions to referendum. On top of that, a tap-and-vote deck with Ibn and Nehemiah would be interesting, as they can use this card during a Domain Challenge action to tap a younger vampire prior to referendum and untap before resolution if they have a Clotho's Gift at Superior, adding to the pool damage done to the prey and reducing damage to their controller. Al: Al can get some benefit from this card when he's been munching Caitiff and his bleed is at +4, using it to cancel a block and/or tap a younger vampire who may be waiting to bounce. His spread is well-suited to combat, however, and to that end he can also use it during a superfluous action (e.g. Elemental Stoicism, equip actions, hunting) to tap a younger vampire, and then untap with a Freak Drive, Domain of Evernight, or Clotho's Gift and Ambush or Harass the now-tapped vampire. Krassimir: Krassimir loves this card. With her inferior Dominate she can now prohibit two younger vampires from blocking with Seduction and a third tapped minion with The Sleeping Mind. With this, Mind Numb, Jar the Soul and the multiple ways for her to untap during the minion phase she can tap several minions per turn whilst her support vampires do the dirty work. While working with powerbleeders, she can tap a younger vampire with bounce capability and do a Wake-check at the same time with her special if the effected younger vampire is the prey's last untapped ready minion. Synesios: Synesios has always been a staple in crypt-machine decks that utilize his inferior Obfuscate with Obfuscate weenies and Enchant actions. He can bring up a horde of minions using Clotho's Gift and Enchant Kindred, and now while he is doing so he can tap a younger vampire to reduce the chance of those weenies being blocked later the same turn. Nu: Nu can do some serious damage with this card. When an opponent is constantly throwing weenie or ally "Chump-Blockers" in front of him, he can use this card to cancel that block and acquire his preferred target. He can use Approximation of Loyalty to cancel another block from a minion with a capacity below 7, and if the enemy is recycling the same empty chump blocker (saving them from torpor every turn) a Crocodile's Tongue will make the action unblockable. If he has acquired superior Auspex somehow, he can front-load a bleed for a ton (Legal Manipulations + Quicksilver Contemplation + Iron Glare = +6 Bleed) and use this card to tap a potential blocker, Crocodile's Tongue to fail another block unless two blood is paid, and Approximation of Loyalty to cancel a bounce card played by a vampire with a capacity below 7. Sure, that costs 3 blood, 4 to tap with Recurring Contemplation, but Trujah are known for their blood-spending problems, and many decks plan accordingly. This is why Perfectionist was created as far as I am concerned. I may be biased. Card Name: Tangle Atropos Hand Cardtype: Action modifier Set: LoB Cost: 1 blood Discipline: pot/TEM Cardtext: Only usable when a minion is attempting to block [pot] Cancel the action and untap the acting minion. (The blocking minion is not tapped.) [tem] as [pot] above, and take the action card, if any, back into your hand. (discard afterward.) [TEM] As [tem] above, and this vampire gets +1 stealth on his or her next action this turn. All: If I understood a newsgroup post about this card correctly, the vampire playing it can play the same action again because it lacks the "This vampire cannot attempt the same action this turn" text that Change of Target possesses. So essentially, it is a +1 stealth for the True Brujah that can also burn a Wake from an opposing Methuselah. Nice. It is more expensive than Change of Target with a one-blood cost, but since even with inferior Temporis Ian Forestal can take the action card back into hand it's worth it. For a clan with poor stealth options, this card is invaluable. Al: If Al has been given a large bleed by burning Caitiff, this card is excellent to test for wakes and bleed at stealth if they block. A lose-lose situation for the prey. Krassimir: This one is a boon to Krassimir, who already possesses a Change of Target ability. With her superior Temporis she can attempt a ridiculous amount of actions against a tapped-out prey and consistently cancel them if she is blocked. This could infuriate a wall-deck prey who has tapped out to bleed or block their prey. Her special + Change of Target + Psychomachia Presence outferior + Tangle Atropos' Hand is four canceled actions, one of them at +1 stealth from TAH. Who needs stealth or combat cards? Deck Name : The Shadow Out of Time Author : Mark Merlin Petersen Description : This is a G3-4 Lasombra-ish vote deck with Nehemiah as the centerpiece. There is a Seal of Vedarrtha for dom on Nehemiah. I'm running Obtenebration skill cards because half of the crypt does not have superior. Originally i had a lot of Clotho's gift and Domain of Evernight in the deck, but it seemed unweildy given that none of the other vampires will ever be able to use those cards. I dropped them in favor of a couple of Thrown Gates, two Political Seizure and two Clio's Kiss. Those two cards combo well, and if a media outlet is giving you hell on your actions you can heist it (or at least make the owner burn a couple of pool for it). The Minion Tap/Voter Cap agnle should keep you healthy enough to afford the contest. Crypt [12 vampires] Capacity min: 7 max: 9 average: 8.25 ------------------------------------------------------------ 4x Nehemiah 9 POT PRE SER TEM obt 2 votes True Bruj:4 3x Giangaleazzo, The 8 OBT POT PRE dom prince Lasombra:4 3x Tobias Smith 7 DOM OBT PRE pot Lasombra:3 2x Tyler 9 CEL POT PRE dom for obt primogen Brujah:3 Library [90 cards] ------------------------------------------------------------ Action [7] 2x Clio's Kiss 1x Clotho's Gift 4x Enchant Kindred Action Modifier [27] 4x Bewitching Oration 2x Blanket of Night 1x Domain of Evernight 2x Iron Glare 2x Recurring Contemplation 4x Shadow Play 4x Shroud of Night 2x Tangle Atropos' Hand 6x Voter Captivation Action Modifier / Reaction [4] 4x Hall of Hades' Court Combat [11] 7x Majesty 2x Shadow Body 2x Thrown Gate Equipment [1] 1x Seal of Veddartha Master [16] 2x Dreams of the Sphinx 1x Information Highway 7x Minion Tap 2x Obtenebration 2x Political Seizure 1x Sudden Reversal 1x Zillah's Valley Political Action [16] 1x Ancient Influence 2x Banishment 2x Conservative Agitation 1x Disputed Territory 1x Free States Rant 1x Kindred Segregation 6x Kine Resources Contested 1x Political Stranglehold 1x Reins of Power Reaction [8] 4x Deflection 4x Wake with Evening's Freshness Crafted with : Anarch Revolt Deck Builder. [Fri Dec 16 17:56:09 2005] Deck Name : Tremer Antitribu Temporis Powerbleed Author : Mark Merlin Petersen Description : Get Ian superior temporis with a Spontaneous Power (which will also increase capacity for card effects like Recurring Contemplation). Give an even bigger !Tremere superior Temporis via the Infernal Pact. Bleed for 9 consistantly afterward. Wipe up the Dominate slime-trail that you leave in your wake when you 're done. Say something like "It's a Temporis bleed deck!" when people give you crap about playing a powerbleed deck. Use Hourglass of the Mind at inferior Temporis to set up the long bleed-combo of Govern/Seduction/Recurring Contemplation/maybe Sleeping Mind (3 failed blocks)maybe Perfect Clarity (screw deflections) / Quicksilver Contemplation / Command of the Beast / Conditioning for a +8 bleed total. If stuck with extra copies of Infernal Pact or Spontaneous Power and no Dreawms to cycle them use the outferior potence version of Hourglass to flush them out of hand (if you can spare the action/turn of bleeding). The deck works on speed, so oust ASAP and keep the momentum moving. Crypt [12 vampires] Capacity min: 6 max: 10 average: 8 ------------------------------------------------------------ 4x Ian Forestal 8 AUS DOM THA !Tremere:2 2x Ayelea, The Manipu 10 AUS DOM OBT THA pre cardinal !Tremere:2 2x Marino Reymundo Vá 9 AUS DOM NEC THA ani archbishop !Tremere:3 2x Ladislas Toth, The 7 AUS DOM THA for archbishop !Tremere:3 2x Selena 6 AUS DOM THA !Tremere:3 Library [75 cards] ------------------------------------------------------------ Action [8] 6x Govern the Unaligned 2x Hourglass of the Mind Action Modifier [36] 6x Command of the Beast 6x Conditioning 4x Perfect Clarity 6x Recurring Contemplation 8x Seduction 4x Sleeping Mind, The 2x Change of Target Action Modifier / Reaction [6] 6x Quicksilver Contemplation Master [15] 2x Capitalist 1x Dreams of the Sphinx 1x Gambit Accepted 4x Infernal Pact 1x Information Highway 1x Momentum's Edge 4x Spontaneous Power 1x Storage Annex Reaction [10] 5x Deflection 5x Wake with Evening's Freshness Crafted with : Anarch Revolt Deck Builder. [Sat Dec 10 11:03:10 2005]