VEKN True Brujah Newsletter
August 2003

True Brujah Newsletter
August, 2003

I. Introduction

  When I have the time, and if the current editor is willing, I'll be
guest-writing a few different newletters.  I cannot see myself sticking 
with one for too long a time, but we'll see if I can't get some ideas 
going by mixing them up a bit.  This first installment is for the 
bloodline which I noticed hadn't had a clan newsletter written for
it, as of yet.  Hope you like it.


II. Fiction

  Hector winced as the infuriatingly fast rain of blows fell on him.
Frustration and anger welled up in his atrophied chest, unable to do 
anything to counter.  As the vitae leaked from his body, everything 
seemed to slow to the crawl of a snail's pace.  Ironic, he thought. 
He had always been slow, for his kind.  'This is what Final Death 
feels like' he thought, briefly, before he realized that the 
slowness wasn't affecting how fast his wounds were bleeding.

  Confused, he looked up at the unknown Bedouin still above him.  A
punch-knife in his hand (Hector could see it, now), the Bedouin's 
robed arm was descending slow enough for Hector to scuttle to his 
right, avoiding the blow.  Despite a searing pain rising in his 
head, Hector managed to get to his hands and knees, crawling away 
from the now unmoving Bedouin.  Turning his attention fully to 
his escape, he spied a storm drain opening ten feet away under
the narrow alley's mercury light.  Good.  Dinge owed him a favor 
for some past brute-work.  Time to cash in, if the freak was 
anywhere close to here.  Damn, his head was hurting!  It was 
probably a bad sign that he didn't remember getting hit 
in the head...

Hector screamed in pain as he crawled along the broken concrete, 
a sound that went unheard, due to some lingering effect of 
the Bedouin's.  At last he reached the black gash where road 
and sidewalk met, and crammed his thin frame into the gap, feet 
first.  A quick glance down the alley showed Hector the shining 
black slug-trail of his own escape and the still unexplained, 
still-frozen Bedouin.  The pain in his head flared strong, 
causing him to lose his grip on both pavement and reality.  
Hector slid the rest of the way into the grate, quickly losing
consciousness.  As darkness enveloped him, he had an odd after-image
(memory?) of a wild-haired woman standing yards behind the 
Bedouin, blurred when all else was in stark contrast.  Though her
image was wholly indistinct, he knew she was smiling at him...


III. Strategy Concepts - Making the best of Scarce Clans

  It may seem obvious to most, but I thought that it bears mentioning that
scarce clans are almost impossible to run effectively on their own.  
Scarce vampires serve  best as a supporting role to another deck concept.  
One of the easiest uses for scarce vamps is to bolster the shortcomings 
of some other deck concept.  For the Salubri and the TrueBrujah, they 
can offer some very strong tactics of blood gain and control, or combat 
and bleed, respectively, to those that need it.  The following sections 
try to make use of this support concept.


IV. Deck Concepts - Outferior Obfuscate

  I find that most often, trading in general deck concepts is at least 
as productive as dissecting individual cards.  We're all familiar with 
batting around new ideas with fellow players (mad props to Ben Peal 
and Dave Cherryholmes, my two best sounding boards).  Here, I'd like 
to do a little bit of that, as one-sided as it may be, being a newsletter, 
and all.

  The popularity of Nu multi-Rush decks has made the benefits of Lapse,
inferior Domain of Evernight, etc. as combat options a matter of common 
knowledge.  Give a Google search if your curious, or haven't seen a Nu Rush
deck in action.  An email to me from Dave Hammond, though, suggested that
Synesios and Krassimir are both better at complimenting winning deck 
strategies, which is what a Scarce clan is really all about.  This is 
something that I'd like to explore a little more.  Combat alone remains 
extremely difficult to win games with.  Instead, lets take the two Temporis 
cards with outferior obfuscate abilities, and conjure up some possible deck 
ideas that might benefit from them.

  Clotho's Gift and Domain of Evernight both give effective outferior
benefits for mixing in True Brujah with Obfuscate Clans.  From Clotho's 
Gift, we get an action-based Effective Management, and from Domain of 
Evernight, a simlple, free +1 Stealth.  Domain gives the obvious benefit 
of a simple cycle option that makes it easy to shed when you don't have 
a True Brujah ready, so we'll focus more on Clotho's Gift.

   Consider a Setites with Synesios deck, and a few Clotho's Gift/Minion
Taps to drive Khobar Towers.  Or Synesios supporting a small to mid cap 
Nos/!Nos Pot/Obf brute squad.  Such combos allow for mixing use of these 
cards as True Brujah untap (and Domain's inferior agg damage).   
Including a True Brujah could go a long ways towards bolstering either 
deck concept, as both clans are generally lacking in Fortitude-esque untap 
capabilities.  The Nosferatu could also stand to gain from the additional 
bleed available through Presence, perhaps using Enchant Kindred to further 
accelerate the number of ready minions.   Alternatively, one could also 
work this concept into a Ventrue with Obfuscate vote deck.  Synesios, Arika,
Queen Anne, Suhailah, Catherine DuBois, Lucinde Alastor and Marcus Vitel
would make for a huge crypt, but the untap capabilities from 
Fortitude _and_ Temporis, along with Synesios' two votes make it 
a compelling combination.

  In all of these iterations, outferior Clotho's Gift gives a method for
getting at a copy of the scarce vampire without wasting influence or 
master phase actions, in the event of an unlucky crypt draw.


V.  Deck Clinic - Krassimir and Ventrue

Concept: Krassimir supports a group of small to mid capacity Ventrue, using
an excess of bleed actions, and untap, along with light tapping capabilities 
(Misdirection, Anarch Troublemaker, Mind Numb). As it stands, this deck may
burn through its blood too fast, but the basic concepts are there.  This
deck is merely a concept.  I haven't run it, yet.

Crypt
3 - Krassimir
1- Ranjan Rishi
1- Boss Callihan
1- Diane Vick
1- Lana Butcher
1- Catherine duBois
1- Edward Vignes
1- Horatio Ballard
1- Victorine Lafourcade
1- Vanessa

Library
Master (17):
5- Blood Doll
3- Minion Tap
3- Misdirection
2- Anarch Troublemaker
2- Hostile Takeover
1- Pentex Subversion
1- Tabriz Assembly

Bleed (16):
5- Govern the Unaligned
3- Threats
4- Social Charm
1- Entrancement
3- Forshadowing Destruction

Untap (11):
6- Freak Drive
5- Wake with Evenings Freshness

Bleed Bounce (6):
3- Deflection
3- Redirection

Combat (22):
7- Majesty
4- Catatonic Fear
4- Rolling with the Punches
2- Lapse
4- Skin of Rock

Mixed Use/Other (17):
3- Clotho's Gift
6- Domain of Evernight
4- Rewind Time
4- Internal Recursion
2- Mind Numb

VI. Conclusion

  Well, I hope that this got some ideas going for you.
See you next time..  With who knows which clan

Regards
DaveZ
Atom Weaver