V:EKN Official Tremere Newsletter
November 2004

V:EKN Official Tremere Newsletter, November 2004

I.      Introduction
II.     Strategy Discussion - Anarchy
III.    Crypt Focus - Eugenio Estevez
IV.     Library Focus - Loose Cannon
V.      Deck Focus - Crusaders and Loose Cannons
VI.     Conclusion



I.      Introduction

Welcome to our new bi-monthly Tremere Newsletter!  In the past month the 
Kindred have been assaulted by a new Infernal Plague and are fighting all 
over for control.  My own haven of Salt Lake City was won by Tremere, 
against the infernalists.  Oddly enough, I was not the one playing the deck! 
Congratulations to Tim Bentkowski, who played an intercept-combat deck and 
let the infernal cost wear down his opponents.

This newsletter will focus on my recent experiments with Anarchs cards.  The 
two cards of note are Diversion and Loose Cannon, which both have 
Thaumaturgy powers.  Loose Cannon is an interesting card fresh out of 
Gehenna, so it has not seen much play yet.


II.     Strategy Discussion - Anarchy

Anarchs get access to good cards that only Anarchs can play, including 
cost-efficient masters, their own titles, and the famous three-way cards. 
This Newsletter will stay away from the Anarch Barons - perhaps we will 
entertain the idea in a future edition.  Here is a list of Anarchs cards 
that may make it worthwhile for Tremere:

The Anarch Free Press - Cheap permanent intercept is well at home in most 
Tremere decks, and the boost to hunting is a nice bonus.

Anarch Railroad - Tremere are often in desparate need of stealth on critical 
actions.

Diversion - Arguably the strongest three-way card, Diversion combines 
Thaumaturgy with two abilites from common out-of-clan disciplines.

Hospital Food - Good hunting can be used after a Rutor's Hand, if you can 
not get into combat to play your Theft of Vitae, or with Kyoko Shinsegawa's 
special ability.

Loose Cannon - see Library Focus below.

Reformation - Use it to deny victims of their hunting grounds when playing 
Cryptic Mission or a similar deck.

The Status Perfectus - A permanent Fast Reaction with the ability to shuffle 
blood between your Anarchs; good synergy with all the hunt-enhancing cards.

Stolen Police Cruiser - Nothing wrong with +1 bleed and conditional 
"stealth"!

There are two primary costs to building a deck based on Anarchs: speed and 
deck space.  Any vampire can go Anarch as a cardless action which can be 
blocked and slows down any of your other strategies.  To compensate for that 
speed, one can use either Go Anarch or Galaric's Legacy.  Galaric's Legacy 
is a better option than Go Anarch in almost all situations because it is not 
an action that can be blocked.

How do we build a deck with these constraints?  I have gathered some good 
advice from other methuselahs who have been experimenting longer with 
Anarchs, and it is fairly simple.  Start by building an 80-card deck with 
the ratios you would use in a deck that size.  That might be the hard part 
if you build 90-card decks regularly like I do.  I found that taking one or 
two copies of each card I would use in a 90-card deck will do the trick for 
me.  For instance if you play 10 Govern the Unaligned and 8 Deflection, 
consider 8 and 6, respectively.  When you are happy with the deck add 8 
Galaric's Legacy (maybe one Seattle Committee) and you have a reasonably 
efficient Anarchs deck; tweak ratios to meet your taste and metagame.

Now that we have an idea what Anarchy can do and what we might want to do 
with it, let us look at a few cards we may want to use to implement an 
Anarchs-based deck.


III.    Crypt Focus - Eugenio Estevez

Eugenio Estevez
Clan: Tremere
Capacity: 6
Group: 3
dom for AUS THA
Camarilla.

Eugenio may be a curious choice to a lot of people, due to his lack of any 
special abilities.  However his blandness, so to speak, may be his greatest 
asset.  He fits into the dom/AUS/THA paradigm, mixing well with Aisling 
Sturbridge or Hector Trelane as well as the rest of the Group 3 vampires. 
The only extra ability he has is his Fortitude, which can provide him with a 
few advantages:

Everyone who plays with intercept has lost a vampire to Kiss of Ra at least 
once.  If you expect Kiss of Ra in your metagame, double up on Eugenio and 
you have a strong blocker.  In my intercept decks, he is second only to 
Carna in importance.

Fortitude provides Eugenio with good combat options.  Damage prevention 
works well with close combat or Burst of Sunlight.  He can utilize a classic 
combination of Dawn Operation with Skin of Night and Weather Control to send 
a blocking vampire to torpor with unpreventable aggravated damage before 
range is determined in combat.

Freak Drive is another advantage which is free after he equips with Ankara 
Citadel, Turkey.  Note that the latter two options work best with superior 
Fortitude, so pack discipline masters if you want to build a Fortitude-based 
deck with Eugenio.

Eugenio Estevez is a solid staple for Group 3 and he belongs in most decks 
in his group range.  Do not forget him when filling out a crypt or looking 
for some Fortitude vampires!


IV.     Library Focus - Loose Cannon

Loose Cannon
Action Modifier
Dementation, Thaumaturgy, Vicissitude
1 blood
Requires an anarch. Only usable as the action is announced. If this action 
is blocked, apply the following effect (before combat occurs):
[dem] Tap a younger non-blocking vampire controlled by the blocking minion's 
controller.
[tha] Move 2 blood from a non-blocking vampire controlled by the blocking 
minion's controller to this vampire.
[vic] This acting vampire's hand damage is aggravated in the resulting 
combat.

Here is a threatening card made for Anarchs of various clans: note that all 
three disciplines are "signature" clan disciplines for Malkavian, Tremere, 
and Tzimisce, respectively.  The Dementation ability looks good at first, 
but the requirement of a younger blocker can hurt its utility.  Vicissitude 
certainly is threatening but it is not a surprise to anyone blocking a 
Tzimisce - it is just cheaper than Body Arsenal and only requires inferior 
Vicissitude unlike Chiropteran Marauder.

The Thaumaturgy ability has incredible threat value as you can drain your 
opponents of blood quickly with just a few blocked actions.  Upon first 
examining the card, one might want to play this on bleed actions, forcing a 
"no block" response and then increasing the bleed.  However this card must 
be played carefully on bleeds because if the bleed is deflected and your 
grand-prey wishes to block, you will take blood from your grand-prey's 
minions, which is usually not ideal.  Then again, it is often a better deal 
for your grand-prey than getting bled for 3, and he/she can always deflect 
the bleed on to his/her prey.

It appears that a bleed is not necessarily the best action to use Loose 
Cannon on.  When one considers all the actions that are threatening enough 
to demand a block (Rutor's Hand, Magic of the Smith, political actions, 
etc.) one realises they are all at +1 stealth or greater.  So using Loose 
Cannon may threaten potential blockers, but often you will find that there 
are no minions that can block these crucial actions.  Based on that, I would 
put only a moderate amount of Loose Cannon (4-6 in an 80-card deck) in the 
deck to prevent wasted blood or hand jam.  I would also put in powerful 
actions that would otherwise be blocked in your other decks.

In my experience, playing Loose Cannon almost always ensures a successful 
action.  You can enhance this ability by  taking advantage of minions on low 
blood.  Add a Society of Leopold or two and the table will think twice about 
blocking after a vampire burns.  Use Crocodile's Tongue to take advantage of 
minions low on blood and push through "must-block" actions like bleeds that 
oust the blocking methuselah.

Loose Cannon takes a common theme in Tremere bruise - the threat of blood 
theft - and removes it from combat.  It is not the best for bleed actions in 
a high-deflection environment but one can still take advantage of it.  It 
does not seem to be any better than traditional bruise-strategies for our 
clan, but it will create some new and interesting interactions at your 
table.


V.      Deck Focus - Crusaders and Loose Cannons

Deck Name:   Crusaders and Loose Cannons
Author:      Dorrinal Blackmantle
Description: This is a bruise and bleed deck using Thaumaturgy three-way 
cards.  Influence out three anarchs who have Thaumaturgy.  Use Loose Cannon 
to push bleeds of 3 through, or drain your prey's vampires of blood; actions 
like Revelations and Charnas the Imp are sure to draw blocks from anyone 
with intercept.  Once your prey's vampires are low on blood, deliver 
finishing bleeds with Crocodile's Tongue.  Standard bleed defense provided 
by Auspex and Dominate.  Combat is simple: prevent, prevent, prevent, and 
steal a little blood on the side.

Crypt (12 vampires, Min: 20, Max: 30, Average: 6.17)
----------------------------------------------------
2 Erichtho               8  AUS DOM THA cel obf   Tremere:3
2 Muaziz, Archon of      7  THA aus dom for       Tremere:2
2 Eugenio Estevez        6  AUS THA dom for       Tremere:3
2 Marlene, The Infer     6  AUS DOM dem for tha   !Ventrue:2
2 Kyoko Shinsegawa       5  aus cel dom for       Tremere:3
2 Vincent Day, Palad     5  aus dom for pot tha   !Ventrue:2

Library (90 cards)
------------------
Action (13)
8 Govern the Unaligned
4 Revelations
1 Status Perfectus, The

Action Modifier (17)
4 Change of Target
4 Crocodile's Tongue
6 Loose Cannon
3 Seduction

Combat (22)
2 Burst of Sunlight
16 Diversion
4 Skin of Steel

Equipment (1)
1 Sword of Nuln

Master (20)
1 Anarch Free Press, The
1 Anarch Railroad
1 Barrens, The
5 Blood Doll
8 Galaric's Legacy
1 Hospital Food
2 Information Highway
1 Society of Leopold

Reaction (16)
6 Deflection
2 Enhanced Senses
4 Forced Awakening
2 Precognition
2 Spirit's Touch

Retainer (1)
1 Charnas the Imp


VI.     Conclusion

Going Anarch adds a new dimension to one's play and provides a deckbuilding 
challenge to many methuselahs.  It can also grant Tremere access to a few 
things they normally would not have (see above).  For those reasons I 
recommend experimenting with the mechanics and you will find that Anarchs 
have something to offer you.

As always it is a pleasure to write a worthwhile newsletter for Tremere 
players world wide.  Send any comments, questions, or submissions via email 
to dorrinal@hotmail.com.  Look for the next Newsletter in January 2005!

Dorrinal Blackmantle
Chronicler of Clan Tremere