VEKN Official Clan Tremere Newsletter
March 2001

VEKN Official Clan Tremere Newsletter, March 2001

Volume 2, issue 4

Please direct all correspondence and commentary to Xian.

[Legal stuff to the tune of: I wrote all this, so give credit where it's due,
etc.]

This month, I take a look at equipment, which I have disdained in the past.
Conventional wisdom indicates that equipment is too slow for any quick-moving
deck, whether it be combat, bleed, or whatever. This can definitely be offset
by a number of tricks the Tremere have access to, and the upcoming Tremere
Antitribu newsletter will look at this in more detail. However, if you are
playing a deck that is a little more diverse than a straight-ahead bruise and
bleed or combat deck, perhaps equipment might be what you're looking for.

Focus on a Card
Magic of the Smith
Action
1 blood
Thaumaturgy
Inf: +1 stealth action. Go through your library, find a piece of equipment,
and equip the acting vampire. [Pay cost to equip.] Reshuffle afterwards.
Sup: As above, but as a +3 stealth action.

Magic of the Smith is a card that I have generally wondered about. I mean, why
not just include more copies of the equipment you want to fish out of your
deck? What Magic of the Smith allows, however, is for you to pile in a number
of different pieces of equipment, and then go look for the one that is right
for the current situation. If for example, you have a Magic of the Smith in
your hand, and your library contains a Laptop, IR Goggles, and a Hawg, you
could pull out the one that was most useful depending on whether you want to
crank up your bleed or become more effective in combat

Also, Magic of the Smith at superior is handy in casual intercept
environments. Does everyone in your playgroup include at least 1 KRCH or
London Evening Star in every deck? If so, then perhaps using Magic of the
Smith is for you. By going up to +3 stealth, only decks that are devoting a
significant portion of their library to intercept are going to be able to
touch you. Of course, this all depends on your metagame...it isn't going to
help you if nothing ever gets blocked or if there's a wicked Tzimisce deck
that a certain guy always plays.

There isn't a whole lot unusual that you can do with Magic of the Smith, as
always, it just lets you go look for a piece of equipment. Of course, you
could use it to conjure up a Talbot's Chainsaw or a Sengir Dagger for extra
punch. Also, if you use it after bringing out a Rutor's Hand, you can use your
free action to get whatever equipment you need, as well as take your normal
action.

Much like most of the other Jyhad rares, Magic of the Smith is not for
everyone, and you probably shouldn't use it that often. It's nice to use it to
sneak a critical piece of equipment out of the bottom of your library at
stealth, but it's not all that useful if you rely very little on equipment.
Magic of the Smith is definitely one of the more interesting, but
less-than-generally useful Thaumaturgy cards. Be careful when using it, and
make sure you follow all of the precautionary measures listed in small print
on the back of the card.

Strategy Corner
Not a whole lot exciting to talk about right now. I've suffered some defeat
with my straight-ahead bleed deck, but I've still won over half the times I've
played with it, and in the two defeats I've suffered I still eked out a
victory point against oversized (approximately 130 cards each) decks. I've
been challenged to come up with a working Tremere political deck, so that may
be next on the menu. Haven't had much time to play this month, so not a whole
lot to suggest. I'll have something useful next time.

Sample Deck
Title: Tremere Equipment

Author: Tim Ejipe

Crypt
1x Astrid Thomas
1x Blythe Candelaria
1x Cassandra, Magus Prime
1x Dr. John Casey
1x Ignatius
1x Jing Wei
1x Justine, Elder of Dallas
2x Merrill Molitor
1x Muaziz, Archon of Ulugh Beg
1x Roreca Quaid
1x Sarah Cobbler
Average: 5.08, Best: 11, Worst: 32

Library(90)

Masters (17):
1x Academic Hunting Ground
2x Arcane Library
2x Auspex
6x Blood Doll
1x Chantry
1x Dreams of the Sphinx
1x KRCG News Radio
1x Smiling Jack the Anarch
2x Tremere Convocation

Minion (73):
6 Burst of Sunlight
1 Charnas the Imp
3 Conditioning
5 Deflection
2 Dodge
5 Enhanced Senses
3 Flak Jacket
5 Govern the Unaligned
1 Grave Robbing
1 Ivory Bow
4 Magic of the Smith
8 Movement of the Mind
1 Mr. Winthrop
2 My Enemy's Enemy
1 Palatial Estate
1 Revelations
1 Sengir Dagger
2 Spirit's Touch
2 Sport Bike
1 Talaq, The Immortal
1 Talbot's Chainsaw
8 Theft of Vitae
6 Wake with Evening's Freshness
2 Walk of Flames

I unfortunately don't have much commentary from Tim on how this works, but it
looks pretty straightforward in that it's kinda tool-boxish. It's got some
bleed, some bounce, some combat, and it can go get whatever it wants with 4
Magis of the Smith.

Next month: Some coordination with the Tremere Antitribu newsletter, hopefully
plenty of other stuff.

Xian
Chronicler of Clan Tremere

--
I'd tell the world and save my soul, But rain falls down and I feel cold.
A cold that sleeps within my heart, It tears the earth and sun apart.
--_Shellshock_, New Order
www.waste.org/~xian