V:EKN Official Toreador Newsletter
September 2004

V:EKN Official Toreador Newsletter September 2004

Introduction:

Autumn again. Players coming back from the sunshine, hiding indoors for 
protection from the weather – and cards being read, reread and bundled 
together into decks with which to wreak havoc upon other unsuspecting 
players.
All in all, gaming is catching up speed again after a sleepy summer.

Late spring there were events – and a total lack of rejoicing. Early 
autumn there are few events – and a total lack of reaction. VTES 
survived the worst threat to its existence with a collective yawn, just 
as it has done every time earlier when the specter of looming death 
threatened the game.
Events keep hitting the table from time to time, and more often than not 
they help the player playing the event. Some accidents occur and are 
frowned upon, but not much more than the bleed for five at three stealth 
killing a grandprey.

Taking a quick read at TheLasombra's list of tournament winning decks I 
see the return of the master deck this last summer. Ok, ok, the point is 
made. It's a winning concept, but please, clan Toreador is useful for 
more than one vampire and more mastercards than the rest of the table 
has together. At the end of this newsletter I'll give a suggestion of 
how to aggravate the table in a slightly different way instead.

I did promise a rundown on the events, so here's the second half.

Continuation of events listing.

Cardname: Recalled to the Founder
Cardtype: Event
Set: Gehenna
Cardtext: Gehenna. Do not replace as long as this card is in play.
Requires at least two other Gehenna cards in play. During each 
Methuselah's untap phase, if he or she controls more than two vampires 
of the same clan, he or she burns one such vampire. If that vampire's 
capacity is above 5, this Methuselah becomes immune to the effects of 
this card for the remainder of the game.

A hard card to like for any deck based on one clan. Best used with a 
weenie horde based on disciplines or any deck using one or two very high 
capacity vampires.
For clan Toreador I'd expect this card to be useful in a Inner Circle / 
Justicar Toreador Grand Ball vote and bloat deck. Main problem is the 
difficulty to see this card in play with any certainty.


Cardname: Restricted Vitae
Cardtype: Event
Set: Gehenna
Cardtext: Gehenna. Do not replace until a vampire successfully hunts.
Vampires cannot hunt unless forced to hunt. A vampire who must hunt may 
hunt by stealing a blood from a younger vampire as a (D) action instead 
of performing the usual hunt action.

Another card to slow down play. The usual vote / bloat deck can use it 
as it'll rely on Voter Captivation as its main means to regain blood on 
the vampires.
Trick decks with Aaron's Feeding Razor, Anarchdom or Hungry Coyote could 
benefit as well. On average not the event of choice for a Toreador deck.


Cardname: Rise of the Nephtali
Cardtype: Event
Set: Gehenna
Cardtext: Gehenna. Do not replace until a vampire becomes a Liaison.
Requires at least one other Gehenna card in play. Any Independent 
vampire may take an action to become liaison. Liaison is a unique 
Independent title worth 4 votes. If this title would be contested with a 
younger vampire, the younger vampire immediately yields instead of 
contesting.

Another event for high capacity independents. Anarchs could benefit, but 
for clan Toreador it's all but useless unless you plan to play with the 
untitled ten caps.


Cardname: The New Inquisition
Cardtype: Event
Set: Gehenna
Cardtext: Gehenna. Do not replace until a titled vampire goes to torpor.
Requires at least one other Gehenna card in play. During each 
Methuselah's untap phase, he or she may choose a ready vampire 
controlled by his or her prey. That vampire takes 1 unpreventable 
damage. Any titled vampire may call a referendum to burn this card as a 
+1 stealth political action.

Requiring another Gehenna card and inflicting little damage this event 
is simply not worth the effort.


Cardname: The Slow Withering
Cardtype: Event
Set: Gehenna
Cardtext: Gehenna. Do not replace until a vampire commits diablerie.
Requires at least one other Gehenna card in play. Cards that require any 
superior Disciplines cost an additional blood to play. Any vampire who 
commits diablerie is immune to this effect until the next Gehenna card 
is played.

This is actually a very powerful card in certain decks. Anything based 
on bleeding at stealth should benefit as bouncing bleeds either becomes 
more difficult or exceedingly expensive. Such decks usually suffer from 
lack of combat capacity, and increasing the cost of attractive combat 
effects should come in handy.
Again Toreador decks would normally want to benefit from using 
disciplines available at superior in which case this card might be more 
trouble than gain.


Cardname: The Unmasking
Cardtype: Event
Set: Gehenna
Cardtext: Gehenna. Do not replace until your next discard phase.
Allies get +1 intercept when attempting to block vampires.

Not a card for clan Toreador.


Cardname: Thirst
Cardtype: Event
Set: Gehenna
Cardtext: Gehenna
After a Methuselah has finished all of his or her minion phase actions, 
each ready vampire he or she controls with capacity less than the number 
of Gehenna cards in play who did not hunt in that minion phase burns 1 
blood.

Another event for slowing down weenie hordes. Useful as added mayhem in 
the Master card  deck.


Cardname: Torpid Blood
Cardtype: Event
Set: Gehenna
Cardtext: Gehenna. Do not replace until a vampire moves from torpor to 
the ready region.
Actions taken by vampires in torpor cost an additional blood. Rescuing 
an older vampire from torpor costs an additional blood.

Highly useful if your combat is based on aggravated damage. As such a 
relatively unlikely card in a Toreador deck.


Cardname: Veil of Darkness
Cardtype: Event
Set: Gehenna
Cardtext: Gehenna. Do not replace as long as this card is in play.
Each turn, when a vampire plays his or her first card that turn that 
requires any Disciplines, that vampire's controller reveals the top card 
of his or her library (before drawing to replace). If it is a master 
card, the original card has no effect (no cost is paid), and in 
addition, if the original card required Obtenebration [obt], the vampire 
burns 2 blood.

You'd better know what you're doing if you put this event in play. 
Playing a discipline less deck helps, as does playing one not using 
master cards, but this event will create unexpected surprises all over 
the table.
Should realistically not see play in a Toreador deck.
If this card enters play early on and the rest of the table does not 
gang together to get rid of the menace that table deserves the same fate 
as a table who blindly allows Anson/Parthenon/Anarch Revolts to have its 
day.


Cardname: Wormwood
Cardtype: Event
Set: Gehenna
Cardtext: Gehenna. Do not replace until your next discard phase.
Requires at least one other Gehenna card in play. Put 10 counters on 
this card. Burn 1 counter whenever another Gehenna card is put in play. 
A vampire whose capacity is greater than X is treated as if his or her 
capacity is X (minimum of 1), where X is the number of counters on this 
card.

Apart from some peculiar general mayhem, we hate games longer than 
thirty minutes, it's so cool to watch red cards all over the table, this 
card should never see play in any deck. The sheer amount of Gehenna 
cards needed to make this card worth playing also makes any such games 
more or less unplayable.


A deckidea based on clan Toreador:

Name: 	Legion


Description: 	Breeder. Get your hand from prey and discard when building 
a weenie.
Deck's not really trimmed and has seen varying succcess. The card engine 
works and it cycles little more of your own library than for example any 
normal combat deck.
Sometimes the cards you steal from your prey are quite useful.

Decktypes: 	Bounce/Weenie

Crypt Cards 	
Total: 12

Min: 12      Max: 41      Avg: 6.42

Name 	Amount
Agaitas, The Scholar of Antiquities 	4
Alexandra 	1
Emerson Wilkershire III 	1
Isabel de Leon 	1
Madame Guil 	3
Michael Luther 	1
Yvette, The Hopeless 	1


Library Cards

	

Total: 90	Name 	Amount

Master 	Total: 38
Art Museum 	1
Blood Doll 	3
Dominate 	7
Elysium: The Arboretum 	1
Fortitude 	4
Giant's Blood 	1
Humanitas 	1
Obfuscate 	1
Perfectionist 	2
Presence 	1
Secure Haven 	1
Society Hunting Ground 	1
Sunset Strip, Hollywood 	1
The Barrens 	1
The Parthenon 	2
Toreador Grand Ball 	5
Tribute to the Master 	5

Action 	Total: 11
Legion 	7
Third Tradition: Progeny 	4

Action Modifier 	Total: 9
Freak Drive 	9

Combat 	Total: 14
Lucky Blow 	4
Majesty 	4
Weighted Walking Stick 	6

Reaction 	Total: 16
Deflection 	7
Telepathic Misdirection 	1
Wake with Evening's Freshness 	8

Equipment Total: 2
Catacombs 	1
Palatial Estate 	1


That's all for now.

		Sten Düring