V:EKN Official Toreador Newsletter
October 2002

Introduction:

Autumn is here again with more evenings ready for some casual play.
Some players don't show up as often and new ones come instead.
I have been playing almost exclusively gundecks for some time now,
but the new Concealed Weapon has changed players libraries a bit.

Visiting Great Britain was as fun as always even though my gun-
wielding Blood Brothers didn't do too well there.


The new set:

We're seing the new cards coming into play. It's taken over a month
for players to get comfortable with the new vampires, mostly as a
result of old tactics within the scope of one clan don't work as
well as they used to, and it has taken time to change strategies.

It still looks very good. The only problem is that you no longer don't
know what all the new vampires do. A hundred of them will take a while
to get used to. One highly fun sideeffect is that title-contesting has
become an issue again.

The new players, many who play the role playing game, actually seem
to prefer the new cards. I guess it's a result of the vampires better
representing names that are known from the backgroundstory. Those who
haven't played for years don't seem to care about the new looks as they
simply assume that changes had to occur during the eight years the game
has been present.


Strategy:

Several threads have touched the topic of strategy and tactics. For me
strategy is the part you should be done with before you arrive at a
tournament. When finally there it's all tactics.

A player will build a strategy. The player doesn't have to be aware of
it, but there are some questions that are answered, incorrectly or not,
before the tournament.

1)      What kind of deck do I want to play?
2)      What kind of decks will I meet?
3)      What kind of players will I meet?

When actually aware of his or her planning in advance some other
questions arise.

1 a)    How do I give my preferred deck an ousting edge?
1 b)    Which kind of defence do I want to use?
1 b 1)  Combat avoidance, combat escape or fight back?
1 b 2)  Bleed bounce, bleed soak, bloat or intercept?
1 b 3)  Anti votes or gain permanent votes?
1 b 4)  Against what do I chose to stand helpless?

2 a)    How do I overcome the defence of other decks?
2 a 1)  Stealth through, block denial or fight through?
2 a 2)  Active ousting, block everything or the waiting game?

3 a)    Do people help someone crosstable or do they attack instead?
3 b)    Table diplomacy or focused prey-ousting?

4)      What's my reputation among the players I belive I'll meet?
4 a)    Make that reputation come true or surprise them?

Of course implementing a strategy is seldom done this way, so I'll
try to describe how I actually did it last time.


Planning before a tournament:

As players were bound to start packing equipmentdestruction or cards
for stealing equipment I thought I'd try a good old Toreador tactics
for a change.
Answering questions 1) and 2)

Concealed Weapon was another card I thought would be prominent, so I
decided to risk being vulnerable to Immortal Grapple - gambling on
players avoiding close combat Potence.
Answering question 1 b 4)

One year ago I made an attempt at using Toreador with Obfuscate, and
the idea of reworking that deck applealed to me. Still, that one was
a gun-deck, and for the upcoming tournament my strategy was to escape
combat.
Answering question 1 b 1)

I want to make a clean Toreador deck. I want to reuse part of an old
deck in order to exploit something that worked and should work better
with the new vampires available. I'll avoid combat this time as players
expect me to come running with blazing guns. Voting and bleeding with
Mask of a Thousand Faces and get out of combat if blocked.
Answering questions 1), 1 a), 1 b 1), 1 b 3), 2 a 1) and 4 a)

We now have six Toreador with inferior Obfuscate, and they are:

Antoinette, She Who Watches
Sect: Camarilla
Group: 3
Clan: Toreador
Capacity: 6
Discipline: PRE AUS obf cel
Cardtext: Camarilla primogen

Francois Villon
Sect: Camarilla
Group: 2
Clan: Toreador
Capacity: 10
Discipline: PRE CEL AUS pot obf chi
Cardtext: Camarilla Prince of Paris: Francois may steal up to 2 blood
from a younger vampire as a +1 stealth (D) action. +1 bleed.

Helena
Sect: Camarilla
Group: 3
Clan: Toreador
Capacity: 10
Discipline: DOM CEL AUS tha pre obf
Cardtext: Camarilla: If Helena is tapped and ready, she can burn a blood
to be able to attempt to block and/or play reaction cards that require
Auspex as if untapped for the remainder of the action. +1 bleed.

Joaquin Murietta
Sect: Camarilla
Group: 3
Clan: Toreador
Capacity: 9
Discipline: CEL AUS qui pre obf
Cardtext: Camarilla: Joaquin gets an optional additional strike in the
first round of combat. At long range, his strikes with guns are at +1
damage.

Klaus van der Veken
Sect: Camarilla
Group: 2
Clan: Toreador
Capacity: 9
Discipline: PRE CEL tha obf aus
Cardtext: Camarilla Prince of Amsterdam: Klaus may cancel the effects of
one of your prey's hunting grounds.

Suzanne Kadim
Sect: Camarilla
Group: 3
Clan: Toreador
Capacity: 7
Discipline: PRE CEL obf dom aus
Cardtext: Camarilla: +1 bleed


Two princes and one Primogen. All the titled with superior Presence
and one of the untitled as well. It looks like a good start for a
political deck.
Answering question 1 a)

Still, only two princes. So, how do we get the most out of this? In order
to get some more votingpower on the table we'd like some more votes. I
had the idea to combine Toreador Grand Ball with Mask of a thousand
Faces earlier and decided to add in the seemingly pointless Aching
Beauty to the combination.
Answering questions 1 a) and 2 a 1)

Parity Shift and Kine Resources Contested were easy enough choises
and then on a whim I added some Camarilla Exemplary. The votes would
go together with the rather obvious Bewitching Oration and Voter
Captivation.
Answering question 1 a) and 1 b 2)

Apart from the built in extra bleed in some of the vampires, a small
addition of Pulse of the Canaille and some Enchant Kindred seemed a
good idea. The latter turned out to be a very good choise as they,
at superior, greatly speeded up some extra voting power.
Answering questions 1 a)

The combination allows you to create an unblockable voter who doesn't
need any Obfuscate. You just call the vote and use Mask of a thousand
Faces to complete the already unblockable political action. Of course
you can't vote forever, so the occasional + bleed followed by a masked
Aching Beauty with Camarilla Exemplary gives you an extra edge.
Answering question 1 a)

I have tried the core-idea both as a gun-deck and as a Strike: Combat
Ends deck. With guns you'll probably want more Parity Shift rather
than Kine Resources Contested. No matter which version, the expensive
Master Locations as well as Aching Beauty are to be paid for primarily
by the Parity Shifts as it gives you an opportunity to get some extra
defensive edge and let your prey pay for it.
Answering questions 1 a) and 1 b 2)

Let's risk Thoughts Betrayed and Immortal Grapple. If we're going to
run away from combat we can as well leave room for another action or
prepare for additional defence. Majesty it is.
Answering questions 1 a), 1 b 2) and 1 b 4)

Telepathic Misdirection is a favourite of mine. Bleed bounce or
intercept. I will also need to be able to wake as my vampires are
rather large. As long as I have Majesty on hand I should probably try
to block rather than bounce.
Answering questions 1 b 1) and 1 b 2)


Crypt Cards                             Total: 12

Min: 13      Max: 39      Avg: 6.83

Name                                    Amount
Antoinette, She Who Watches             1       Primogen
Fleurdumal                              1       Prince
Francois Villon                         1       Prince
Helena                                  1
Isabel de Leon                          2
Joaquin Murietta                        1
Klaus van der Veken                     1       Prince
Madame Guil                             1       Justicar
Sir Henry Johnson                       1
Suzanne Kadim                           1
Yvette, The Hopeless                    1


Library Cards                           Total: 90

Name                                    Amount

Master                                  Total: 20
Aching Beauty                           5
Art Museum                              1
Blood Doll                              3
Club Zombie                             1
KRCG News Radio                         1
London Evening Star, Tabloid Newspaper  1
Minion Tap                              4
Toreador Grand Ball                     4

Action                                  Total: 6
Enchant Kindred                         4
Pulse of the Canaille                   2

Political Action                        Total: 12
Camarilla Exemplary                     4
Kine Resources Contested                3
Parity Shift                            3
Praxis Seizure: Cleveland               1
Praxis Seizure: Monaco                  1

Action Modifier                         Total: 16
Bewitching Oration                      4
Mask of a Thousand Faces                6
Voter Captivation                       6

Combat                                  Total: 11
Majesty                                 11

Reaction                                Total: 19
Forced Awakening                        8
Second Tradition: Domain                3
Telepathic Misdirection                 8

Equipment                               Total: 3
IR Goggles                              2
Monocle of Clarity                      1

Retainer                                Total: 3
J. S. Simmons, Esq.                     1
Mr. Winthrop                            1
Tasha Morgan                            1


In reality I didn't structure my thinking this way. I just really
wanted to make better this tournament than the last half a year or
so. However, in difference from before those tournaments, I did
accept that I had to change a preferred deck in order to make a
better result.

Post-tournament thoughts:

What on earth did the IR Goggles do here? I guess that's what happens
when you start out with a gun-deck. Those extra two Majesties would
have come in handy. As it turned out I had fatally miscalculated the
amount of Majesty this deck really needed. Rebuilding the deck I'd
throw out all three pieces of equipment to go from 11 to 14 Majesty.

Never believe that Immortal Grapple and Thoughts Betrayed are the
only means to stop Strike: Combat Ends. Running into one of the
scariest gun-decks I have ever seen proved that to me. That deck
would have won the tournament but for the simple reason that it got
to the finals with 3 Game Wins.
Pursuit, Concealed Weapon, .44 magnum, Flash, Psyche, Infernal Pursuit,
Computer Hacking and a few Fast Hands to round it off. Master-section,
Tribute to the Master and some Master Celerity.
Crypt was a demonstration of the cheapest possible way of getting
Celerity.
That kind of visibility really didn't help at all when it was time to
sum it up during the last game of the day, but it was by far the best
deck entering the tournament.

I lost the S:CE / gunfighting -race during two prelims but got help
winning it during the final round. That was the entire difference
between an early selfoust and a sweep.


		Sten During