VEKN Toreador Clan Newsletter, November, 2000

Toreador Clan Newsletter Vol 2, Issue 2
I. Introduction
Let me begin by apologizing for my extended newsletter absence.  I have
no other excuse for not writing the newsletter other than I am lazy.
This month the soapbox discusses the release of Sabbat War, the
strategy corner looks at deck building and the deck of the month is an
Anarch / Bloat deck.

II. Soapbox
I opened my box of Sabbat War boosters last weekend and all I can say
is Joy, Joy, Joy.  Nothing quite matches the smell of new cards and the
excitement of seeing the new art.  Painstakingly sorting cards.
Considering all the interesting combinations.  My first pack revealed a
Gang Tactics and it was happiness after that.  I would like to commend
White Wolf for picking up the game and bringing more fun to V:TES.  I
was pleased and amused to open a pack with a Tomb of Rameses III with
it’s very wordy but balanced card text (does it get the prize for
longest explanation?).  I was also pleased to finally get a Legacy of
Pander, even with the new card text.  However, I have two complaints to
make.  First, the packs are to small.  At eleven cards a pack I managed
too feast on a box in a few hours.  I’d order more cards but...
hopefully a second printing will be run soon.  My other complaint is
that two of my packs had Legacy of Caine clogging the rare location.
I’ve never really found that card very useful (larger vamps usually
don’t hunt and when in combat, they can usually fend for themselves).
I’m sure many people will question why certain cards were reprinted and
others weren’t but overall it looks like this set is not only a winner,
but may indicate support from WW for even more expansions.  As for me,
anybody want to trade for some Legacy of Caine?

III. Strategy Corner
Many treatises have been written on the theory of deck designed.  Not
wanting to be a slacker or an anarchist, I have decided to add my own
to the fray.  First off, let me add my congratulations to Legbiter for
his excellent "Happy Families" technique.  The idea is that, to get a
balanced deck that matches your crypt, you add up the different
disciplines of the vampires in your crypt and then allocate the library
accordingly.  So if you have a crypt with 12 vampires who have potence,
six with auspex and six with celerity, you would make 1/6 of the
library auspex cards, 1/6 celerity cards, 2/6 potence cards and the
remaining 2/6 would be non-discipline cards (to reflect the fact that
all 12 minions can play the non-discpline cards).  I use a modified
version where I count skills of the vampires by whether they are
inferior or superior (allocating one point for inferior and two for
superior).  This tends to give stronger deck (IMHO) because the cards
are better focused along the disciplines of the vampires in the crypt.
Also, I add a point for any discipline master cards, reflecting the
fact that the discipline will be better represented as the game goes
on.  The best thing about the "HF" theory of deck design is that it
focuses the Methuselah on the skills of the minions chosen and not on
the cards that would be cool to play during a game.

I have also recently adopted a strategy of trying to balance the minion
cards chosen for the library.  Although most of my playgroup uses 90
card decks, I’ve adopted using 80 card decks for reasons that should
become clear.  First, I split the library into 5 pieces and consider
how I can allocate Masters, Actions, Action Modifiers Combat and
Reaction cards into those different sections.  The immediate goal is to
allocate 16 cards to each section, using the happily families formula
of balanced minion cards.  Obviously some decks will benefit better
than others from the equal distribution, but the point is to start
thinking along the lines of the different types of minion cards that
can be placed in the deck.  I also find that with an 80-card library, I
have a few extra wakes and blood dolls for another deck.  I like to
have as many "active" decks as possible so I can continue to improve
them.  Finally, with an 80-card deck, I can easily toss in additional
cards as I find them or identify them.  If a deck needs a little vote
defense, I can toss in a few Dread Gaze or Delaying Tactics without
having to struggle with removing cards to bring it back down to 90.  In
general, I like to begin with a basic 80 card Happy Families balanced
deck and then tune it based on my play experience.

IV. Deck of the Month
Toreador Anarch Revolt / Pool Gain deck
"Revolting"

1 Dorian Strack
1 Felicia Mostrom
1 Ramiel DuPre
1 Kallista, Master Sculptor
1 Tatiana Romanov
3 Anson
1 Klaus van der Veken
1 Francois Villon
1 Anneke
1 Alexandra

24 Master Cards
8 Anarch Revolt
8 Minion Tap
1 Society Hunting Ground
1 Art Museum
1 Tomb of Ramses III
1 Parthenon, The
1 Toreador Grand Ball
1 Legendary Vampire
1 Giant’s Blood
1 Golconda

14 Actions
1 Legal Manipulations
4 Fifth Tradition: Hospitality
4 Fourth Tradition: Accounting
2 Social Charm
1 Legal Manipulations
2 Enchant Kindred

6 Political Actions
4 Consanguineous Boon
1 Kindred Restructure
1 Anarchist Revolt

8 Action Modifiers
2 Scorn of Adonis
2 Bewitching Oration
2 Voter Captivation
2 Aire of Elation

22 Combat
4 Flash
4 Aura Reading
8 Majesty
2 Vampiric Speed
3 Rapid Thought
1 Fast Hands

16 Reaction
4 Telepathic Misdirection
6 Telepathic Counter
4 Second Tradition
2 Treachery


This deck becomes an enemy of the table early and will remain that way
until the end.  People who play Anarch Revolt decks are, in general,
considered a threat to the entire table.   As a result, it is best to
bloat first, and then bring out the anarchs (especially after you have
established vote lock).  Intercept can be a problem because most
actions are only at +1 stealth, but if necessary you can stop taking
actions and try to use the master cards alone to stay in the game.


V. War Report
This deck did much better than I expected for it’s first time out.  I
faced a Lasombra  prey (preconstructed), a Venture Antitribu grand prey
(modified pre-constructed) and a weenie, celerity gun toting predator
who has a real hate for S:CE Toreadors.   I was able to avoid my
predator early with a good string of majesties to out maneuver his
Psyches!  I was also able to tap and Golconda Anson to keep the bloat
flowing well, then bring out another Anson thanks to a good crypt.
However, my First Tradition back-fired when my predator kept paying to
bleed me and I was unable to block effectively.  I finally Restructed
the table (people really hate it when you do that) and by then the
entire table was against me.  The gun deck outsted my new Lasombra
predator and I managed to oust the Ventrue Antitribu.  From there, my
pool gain outlasted my prey who finally succumbed to the five Anarchs
on the table.  3 victory points and win was a very rewarding first
outing.


Please send all comments, questions and criticism to
toreadors@hotmail.com
Deck ideas and strategies are encouraged.
Submitted by Chris Miller, November 10, 2000