Introduction: Since my last letter I've had the pleasure of visiting the Brittish arena. There was a lot of good gaming and beer to be had at the Watford event. The tournament also turned out to be another victory for the Toreador in the hands of Rob Treasure. I had been warned of the high amount of combat in Britain and brought a lot of Fortitude with me. I spent the first round discarding preventioncards while being voted to death. The two rounds after that did feature enough combat to warrant my choise of cards and my wife and I could travel back to Sweden with a Game Win each in our virtual luggage. Back in Sweden the deck was thoroughly humiliated at the next tournament as it relied on large vampires and was unable to handle an onslaught of small to midcap bleeders. General observation: With the new Camarilla release announced we eagerly await what it will add to the clans. As only the Gangrel were left out there should be some goodies for the Toreador as well. The tournaments in Sweden have geared towards Dominate bleed, but last newsletter I predicted an increase of combatdecks regionally. I should have read my own newsletter before attending to the tournament held at Lincon, a gaming-convention. I had put together a nice little thing with Change of Target, Majesty, breeding, bleeding and voting - well aware that Potence combat might be difficult to handle. Of course I had the pleasure of being preyed on by three different decks featuring Immortal Grapple as a basic means to achive their goals. Needless to say I got absolutely nowhere. Still, it feels good to see how easy it is to disarm the dreaded Strike: Combat Ends strategy. Fun though that the deck swept two and won one more out of five tables while I was testing it before the tournament... Tactics section: So what do we learn from this? Do we all have to feature damage-prevention and is Strike: Combat Ends a dead end? Of course not. In a deck where vampires are cannonfodder anyway you could happily watch half of your force burn or permanently end up in torpor as long as you benefit one way or another. Benefiting in this case almost always means damaging your neighbourhood more than yourself. A weenie-potence deck will try to bring as important a vampire as possible with it to torpor. Any massive weenie-deck will happily diablerize and get burned, and a weenie combat-ends deck can afford walking into Immortal Grapple as long as the numbers are in favour of the weenies. Still, I'd done better to place a decent amount of dicsiplineless maneouver in my own attempt, maybe six or seven cards in a 90 card deck. I had the pleasure of watching a different strategy during my last tournament. Albeit slow it was the most awful weenie-auspex deck I have ever seen - and it eventually won the tournament. Based on my observations I have created an auspexbased combat core library mean for use with smallish vampires featuring auspex. A core auspex combat library: 48 cards Actions: 2 Nose of the Hound 2 Action Modifiers: 6 Change of Target 6 Equipment: 7 Ivory Bow 1 IR Goggles 2 Pier 13: Port of Baltimore 1 Flame Thrower 3 Retainers: 3 Jackie Therman 1 Ghoul Retainer 2 Combat: 12 Aura Reading 4 Read Intentions 2 Primal Instincts 2 Fake Out 4 Reaction: 18 Spirits Touch 2 Precognition 2 Melange 2 Wake with Evenings Freshness 2 Forced Awakening 2 Fast Reaction 6 Eagles Sight 2 Act, get blocked, act again and hope that you'll get the second action through. Block and try to get out of harms way. Fast React and torporize. Sten During