V:EKN Official Toreador Newsletter
Mars 2003

Introduction:

The continental qualifiers are getting closer. There has already been
one in the North American zone and a triple is almost upon them late
mars.  Here in Europe we're still waiting for the first one.

As each released expansion seems to take around half a year to truly
make a repeatable impact in the tournaments I find it unlikely that
tha upcoming Anarch expansion will be much more than a surprise during
the North American championship, but I do expect Anarchs to be one of
several standardised decktypes for all other continental championships
2003. It still remains to be seen what an ordinary Anarch deck will do
and how it will differ from what we expect to see today.

Our local play is peculiar to say the least. The weekly games feature
an insane amount of combat, but more than half of the players turn to
other means when attending our tournaments.

I'm still fighting, unsuccesfully at that, with the Salubri Antitribu
and have just recently started to put together a Camarilla Edition
version of an older Toreador deck.


Experiencing the clan:

Since I started writing the Toreador Newsletter in september 2001 I have
won five tournaments with Toreador-decks and failed utterly with more
or less anything else. What then makes the clan so easy to play if you
trust it?


Gunning:
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As gunners they have access to the strong combination of Celerity,
Auspex and Obfuscate. That enables you to pick a weapon of your choise,
attack another vampire at +1 stealth and block stealthing vampires -
not only limited to the actions you would normally be allowed to block.
Add Toreador Grand Ball and you can pick exactly the vampire you want
to attack. Celerity they share with Assamites, Brujah and !Brujah and
a few of those make good additions to a Toreador gun-deck.

Let's take this down to cards:


Francois Villon
Capacity: 10
Discipline: AUS CEL chi obf pot PRE
Cardtext: Camarilla Prince of Paris: Francois may steal up to 2 blood
from a younger vampire as a +1 stealth (D) action. +1 bleed.

Klaus van der Veken
Capacity: 9
Discipline: aus CEL obf PRE tha
Cardtext: Camarilla Prince of Amsterdam: Klaus may cancel the effects
of one of your prey's hunting grounds.

Suzanne Kadim
Capacity: 7
Discipline: aus CEL dom obf PRE
Cardtext: Camarilla: +1 bleed

Joaquin Murietta
Capacity: 9
Discipline: AUS CEL obf pre qui
Cardtext: Camarilla: Joaquin gets an optional additional strike in the
first round of combat. At long range, his strikes with guns are at +1 
damage.

Helena
Capacity: 10
Discipline: AUS CEL DOM obf pre tha
Cardtext: Camarilla: If Helena is tapped and ready, she can burn a blood
to be able to attempt to block and/or play reaction cards that require
Auspex as if untapped for the remainder of the action. +1 bleed.

Antoinette, She Who Watches
Capacity: 6
Discipline: AUS cel obf PRE
Cardtext: Camarilla primogen:


On top of these six vampires you have another 25 vampires with the
combination belonging to other clans.

You really only need Obfuscate at inferior to get good use of Disguised
Weapon, allowing you to put ANY weapon you have in hand into play at the
beginning of combat.
Inferior Obfuscate is also usually enough for stealthing through key
actions.

Nose of the Hound requires inferior Auspex to attack another tapped
vampire at +1 stealth. That's a lot better than Ambush.

Auspex in general gives you intercept, but two cards really shine:

Eagle's Sight that gives you intercept at inferior and at superior
allows you to attempt to block any action that is not explicitly
unblockable.

Telepathic Misdirection that costs one blood but at inferior gives you
intercept and at superior allows you to bounce a bleed to another
player. This versatility makes it a fantastic card as you can use it
during the duel that ends the game on a table instead of having to
discard every copy you draw.


Toreador Grand Ball is probably one of the most powerful cards in the
entire game.

Cardtype: Master
Clan: Toreador
Cost: 1 pool
Cardtext: Master.
Put this card in play. Choose 2 ready Toreador you control. The first
Toreador's nonbleed actions cannot be blocked. The second Toreador does
not untap as normal during the untap phase; tap the second Toreador.
Any minion may burn this card as a (D) action; Nosferatu get 1 stealth
when attempting that action.

Remember that if you are in a position to create your second unblockable
vampire, the tapped one you used to create number one can be reused.
Yes, that's right, you only lose one single vampire for any number of
unblockable Toreadors.

Now, if you did base your deck around Auspex, Celerity and Obfuscate,
the mean combination of Toreador Grand Ball and Mask of a thousand Faces
suddenly occur. Call an action with an unblockable Toreador, wait until
all players are forced to decline blocking and Mask with another
Toreador.


Celerity is of course the backbone you rely on when it comes to shooting
your opposition to torpor.

Psyche can be used as a countermeasure to Rötschreck and is one way
around Strike: Combat Ends.

Pursuit is versatile as it helps you to determine range as well as
giving you an additional strike.

Sideslip gives you a Dodge when you need it or can be used to prevent
one point of damage when you are better off gunning down the other
minion.

Taste of Vitae is a good card without any discipline-requirement that
allows you to refill your gunners. I'm sadistically fond of combining
it with Assault Rifles as my weapons. Yes, I know, it's too expensive,
it doesn't yield enough result in comparision to its cost, you only
need .44 Magnum if you have Celerity, etc, etc. Noone who usually
use those arguments have approved of my getting the big guns out when
actually sitting as my prey or predator during a game when I have
tuned one of those decks. Assault Rifles have played a major role in
three of my winning decks as well so I'm prone to watch that weapon
with great fondness.



Non-combat:
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Another angle to the Toreador is to vote, bleed and escape combat.
You'll probably rely mostly on Presence and Auspex in such a deck.

There are 18 Toreador with superior Auspex and at least inferior
Presence and there is a total of 49 vampires with that combination.
There are 11 Toreador with superior at both disciplines out of which
only three belong to group 1.


A deck that both bleeds as well as votes will make good use of two
cards:

Aching Beauty

Cardtype: Master
Clan: Toreador
Cost: 2 pool
Cardtext: Master.
Put this card on a Toreador. If this Toreador is blocked, the controller
of the blocking minion burns 1 pool (before combat occurs).

and

Change of Target

Cardtype: Action Modifier
Cardtext: Only usable when this acting minion is blocked (play before
combat, if any). Untap the acting minion, do not tap the blocking
minion, and end the current action (it is not successful). This minion
cannot perform the same action again this turn.

My own experience, though, is that Change of Target can be replaced
by:

Majesty

Cardtype: Combat
Cost: 1 blood
Discipline: Presence
Cardtext: [pre] Strike: combat ends.
[PRE] As above, and this vampire untaps before combat ends.

as long as you don't see too much combatcards that prevent you from
playing Strike: Combat Ends. You're not forced to alternate between
Change of Target and Strike: Combat Ends -cards when acting and
blocking.


There are a multitude of cards that help you getting through massive
bleeds, but I've grown very fond of:

Enchant Kindred

Cardtype: Action
Discipline: Presence
Cardtext: [pre] (D) Bleed with +1 bleed.
[PRE] +1 stealth action. Move 2 blood from the blood bank to a younger
vampire in your uncontrolled region.

as it allows your larger vampires to speed up the arrival of more
vampires as well as allowing you to regain some pool if the need is
great.

Aire of Elation

Cardtype: Action Modifier
Cost: 1 blood
Discipline: Presence
Cardtext: You cannot play another action modifier to further increase
the bleed for this action.
[pre] +1 bleed; +2 bleed if acting vampire is Toreador.
[PRE] +2 bleed; +3 bleed if acting vampire is Toreador.

is a great substitute for Conditioning when played by a Toreador.


When voting you'll usually have a choise between relying on a few
Princes or a larger amount of smaller, untitled vampires.


Kine Resources Contested

Cardtype: Political Action
Cardtext: Political Card - Worth 1 Vote. Called by any vampire at +1
stealth.
Allocate 4 points between 2 or more Methuselahs. Successful referendum
means each Methuselah burns 1 pool for each point assigned.

is a staple-card, but if you do rely on Princes then

Parity Shift
Cardtype: Political Action
Set: CE, V:TES, Jyhad
Cardtext: Political Card - Worth 1 Vote. Called by any prince or justicar
at +1 stealth.
Choose a Methuselah who has more pool than you do. Allocate X of his or
her pool between 1 or more of the other Methuselahs (including you),
where X is the number of Methuselahs in the game. Successful referendum
means the chosen Methuselah loses that pool, and it is allocated as you 
announced.

is a fantastic card as it both allows you to have expensive Mastercards
as well as never stop getting more and more expensive vampires under
your control - after all you need your target to be weaker than you
poolwise.
Don't forget that it can also help you to keep a nice and weak predator
alive.

Praxis Seizure: Monaco, Praxis Seizure: Paris and Toreador Justicar are
useful cards to grab more permanent votes with in a deck that doesn't
rely on vampires already occupying one of the corresponding titles.


When you finally arrive at the Referendum there are a few ways of
getting your votes to pass.

Bewitching Oration and Awe both add to your amount of votes, but if you
want to swarm the table with small Toreadors then, to begin with, Change
of Target should not be replaced by Majesty, and one seldomly used card
starts to look interesting:

Scorn of Adonis

Cardtype: Action Modifier
Clan: Toreador
Cardtext: Only usable during a referendum.
Any Methuselah casting or controlling a vampire casting at least 1 vote
against the referendum burns 1 pool before the results are tallied.

You could even combine it with the weakened version of Embrace as long
as you have a Change of Target handy.

Using larger vampires you'll make good use of Voter Captivation as
refilling your vampires could never be a bad idea.


Auspex in such a deck should probably be more focused on bleed-bounce
rather than actually intercepting and blocking.



Special Cases:
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The clan will lend itself to some peculiar decks that are types of their
own.

Anneke

Cardtype: Vampire
Sect: Camarilla
Group: 1
Clan: Toreador
Capacity: 10
Discipline: AUS CEL dom PRE
Cardtext: Camarilla Toreador Justicar: Anneke may attempt to block a
vampire controlled by another Methuselah after others have declined or
failed to block. +1 bleed.

She can try to block more or less any action and escape with Obedience.
There are several decks built around this single vampire and all suffer
from her quickly becoming a VERY visible target, but Obedience is after
all a comparatively good protection and very often enough.


Anson

Cardtype: Vampire
Sect: Camarilla
Group: 1
Clan: Toreador
Capacity: 8
Discipline: aus CEL dom PRE
Cardtext: Camarilla Prince of Seattle: If Anson is ready, you get 2
master phase actions (instead of 1) during your master phase.

He is the backbone of the decks with more Master-cards than you thought
humanly possible to include in a deck. Again Obedience plays an
important role in keeping him alive.


I'll continue experimenting with the two Toreador that have inferior
Fortitude in order to see if combining Freak Drive and Toreador Grand
Ball works as well today as it did before Fifth Tradition: Hospitality
was changed. Such a deck will, for obvious reasons, not rely on bleeding
too much, but could have a "perfect turn" looking something like Third
Tradition: Progeny, Freak Drive, Enchant Kindred, Freak Drive,
Sanguine Instruction, Freak Drive, Judgement: Camarilla Segregation,
Freak Drive, Parity Shift, Bewithing Oration, Voter Captivation - before
you start thinking of what to do with your second vampire.




Special Cards:
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Art Museum

Cardtype: Master
Clan: Toreador
Cost: 2 pool
Cardtext: Master: unique location.
During your influence phase, you may tap this card to move 1 blood from
the blood bank to a Toreador in your uncontrolled region.

Without it you'll see a capacity 8 vampire in two rounds, but with it
you'll be able to bring out one of the expensive group 3 beasts in two
rounds.


Powerbase: Montreal

Cardtype: Master
Cardtext: Master: Unique Location.
During your influence phase, you may move one blood from the blood bank
to a vampire in your uncontrolled region. Any vampire may steal this
location for his or her controller as a (D) action.

If you plan to play gunning Princes then this gem of a card will be a
major asset. Why attack other vampires when you can block them? Combine
this card with:

The Rack
Cardtype: Master
Cardtext: Master: unique location.
When this card is brought into play or the controller of this card
changes, the controller chooses a ready vampire he or she controls.
During the controller's untap phase, the chosen vampire gains 2 blood
from the blood bank. A vampire controlled by another Methuselah can
steal this location for his or her controller as a (D) action.

and players will eventually be forced to visit you, especially if you
decide that Blood Doll is preferable to Minion Tap.


I have won more than one game by building in this way. The trick is to
nail your prey while there are still three players left. If you for some
peculiar reason have been left unchecked at this stage of the game then
your predator is no longer a danger when the ending duel starts.


		Sten During