V:EKN Official Toreador Newsletter
June 2003

Introduction:

With summer here people are more inclined to do outdoor-activities
and only the diehards are to be found. In other words - activity is
waning.
Well, the number of events stay the same, but there are fewer players
to be seen and it'll probably stay this way until september.

Having played some with the cards from the Anarch Set I'm still a bit
bewildered. So much to do, but what to do?

I did try out the midcap Toreador-voters outlined in my last
newsletter, but in the end it turned out that the Daughters of
Cacophony were better suited for that stunt being able to push votes
with Madrigal and thus potentially gaining two blood each when calling
Anarch Salon.

I've also tried a celerity/fortitude gunner based on Diversion, but
with little success.



New Toreador cards:

Michael Luther [Anarchs:U/PAB]
Cardtype: Vampire
Clan: Toreador
Group: 3
Capacity: 4
Discipline: aus pre
Camarilla: You may tap Michael during a referendum to change the votes
of a Camarilla vampire to votes of your choice. When Michael enters
combat, you may draw 1 card. Discard down to your hand size afterward.

If you're playing with this one you're either voting or you're being
VERY paranoid. At four cap with only two inferior disciplines he's
next to useless unless you plan for some voting ugliness.
He begs to be combined with Firebrand if you're making an Anarch voter.


Christopher Houghton [Anarchs:U2]
Cardtype: Vampire
Clan: Toreador
Group: 3
Capacity: 10
Discipline: pot AUS CEL DOM PRE PRO
Camarilla: Once each combat, Christopher may burn 1 blood before range
is determined to strike with first strike that round. During your untap,
choose a ready minion. Until your next untap, he gets +2 intercept when
attempting to block that minion.

This one's a monster. Give him a Flak Jacket and his disciplines make
him close to impossible to torporize while he on the other hand is able
to deal out all kinds of nastiness in combat.


Carnivale [Anarchs:R]
Cardtype: Master
Unique master.
Put this card on a ready Toreador. You may burn this card to give this
Toreador +1 stealth for the current action.

I really don't know about this one. I'm probably much too fond of my
Master Phase Actions to include this card, especially when there are
several Toreador with obfuscate and we have access to Toreador Grand
Ball.



New cards for use with Toreador:

Scarlet Carson O'Toole [Anarchs:U2]
Cardtype: Vampire
Clan: Gangrel antitribu
Group: 3
Capacity: 4
Discipline: pro CEL
Sabbat.

Want cheap superior Celerity for your guns?


Maldavis [Anarchs:U2]
Cardtype: Vampire
Clan: Caitiff
Group: 3
Capacity: 4
Discipline: for pre AUS
Camarilla: Any ready primogen can burn 1 blood from Maldavis as a +1
stealth (D) action. Maldavis gets -1 bleed when bleeding a Methuselah
who controls a ready primogen.

As close to a perfect capacity four Toreador as you can get. Add basic
fortitude and this one can afford blocking as well as bouncing in
difference from Isabel de Leon.


Tegyrius, Vizier [Anarchs:U2]
Cardtype: Vampire
Clan: Assamite
Level: Advanced
Group: 2
Capacity: 9
Discipline: AUS CEL FOR PRE QUI
Advanced, Camarilla: While Tegyrius is ready, each Camarilla Assamite
may burn 1 blood to gain 1 vote once each referendum. (Blood Cursed)
[MERGED ICON] Assamite Justicar.

With superior presence Tegyrius may very well team up more or less with
any Toreador or !Toreador. Merged he makes a fantastic companion to
Madame Guil.


Aranthebes, The Immortal [Anarchs:R]
Cardtype: Action
Cost: 1 pool
+1 stealth action. Unique.
Put this card into play. You may tap Aranthebes to give a minion
controlled by your predator -1 stealth for the current action. While
Aranthebes is untapped, vampires with a capacity less than 5 get -1
bleed when bleeding you. Any vampire with a capacity above 4 can move
Aranthebes to your library as a (D) action. Shuffle afterward.

Toreador belong to the blockers, and this card doesn't make life any
harder. You decide how long you want to defend this card, and when you
let it go it's still a bleed or damaging vote you didn't receive. To
top it out it goes back into your library for future use.


Drum of Xipe Totec [Anarchs:R]
Cardtype: Equipment
Cost: 2 pool
Unique equipment.
The vampire with this equipment has superior Celerity [CEL]. This
vampire gets one optional maneuver each combat.

For your multidiscipline Toreador-deck. Should probably end up on one
of your celerity-less supportvampires.


Magazine [Anarchs:R]
Cardtype: Combat
Only usable before range is determined.
Put this card on a gun on this minion and put an ammo card from your
hand on this card. When using this gun, you may use the effect of the
ammo card as if it were played from your hand.

I don't know how much use this card is actually going to see, but
Toreador are among the classic gunners and should see as much use of it
as any other celerity-based clan.



On different playstyles:

During our weekly games we see a LOT of combat, and as a result those
players who are less succesful at those games often show up at our
tournaments with something different.
For obvious reasons I don't have any stastistically valid experience
from regular non-tournament play in other places, so you're sitting
on the answer to wether this is typical or not. That is, if a setting
is leaning towards one playstyle during non-tournament games
and if several players abandon that style during the tournaments in
such a way that you can actually correlate between their success,
or lack thereof, between tournaments and what they bring to the
sanctioned battles.

It's also quite clear that albeit bleeding is more prominent during
tournaments now than a year ago we're still not seeing a full circle.
In difference from two years ago all bleeders have some kind of package
dedicated to handle combat in one way or another. Ok, all succesful
bleeders anyway :)



Hunting as a strategy - one reason for going Anarch:

The Anarchs set definitely makes hunting as your main way of getting
blood into a viable strategy.
Earlier you could reliably help all sabbat with The Hungry Coyote
and any vampire with Inbase Discotek and Aarons Feeding Razor. Now
any Anarch also adds Hospital Food and The Anarch Free Press to the
latter two. Unlicenced Taxicab and Sunset Strip, Hollywood are two
more cards adding attraction to the idea of creating a "superhunter"
that goes hunting for five blood each hunt-action. A number of
vampires have a built-in huntbonus on top of this.

Secure Haven, Highway Haven and Secret Passage are other cards that
makes targeting your bloodmachine harder, because it will certainly
draw attention as we are looking at a vampire that with the help of
Blood Dolls would rather likely bring home 4 pool per round (assuming
you added a Hunting Ground to the equation but for one reason or
another had two "huntingbonus-cards" fail to enter play) even when
you're decked.

A totally different reason for adding a number of the cards that
enhance hunting is to avoid having to use your vampire every second
turn and hunting the other fifty percent due to each action for some
reason costing on average one blood.
Hunting being a cardless action that is not hampered by being limited
to once per turn also makes this strategy attractive when combined
with effects that allow your vampire to untap and act again. An
example of an "insane" setup is using Nu, The Pillar for hunting
only, but in the long run the only part being insane would be the
poolgain each turn.

Hunting as a strategy also means that you're likely to have a slow
deck, so the question is how to make the most of a comparatively
reliable bloodmanagement of high quality.

Your normal goal is to oust your prey late in the game and your
predator during the finishing duel.
Some say that you're not putting any pressure on your prey with
this kind of deck, but in reality the mere existence of a monstrous
bloater as a predator is enough pressure to slow down most decks.
You're playing the only deck on the table that never ceases to bring
out new vampires.



A hunting/gunning toreadorish Anarch deck-core

Crypt                           3
Helena                          1
Joaquin Murietta                1
Suzanne Kadim                   1


Library                         50

Master                          21
Society Huntiug Ground          1
Club Zombie                     1
Seattle Committee               1
Blood Doll                      8
Secure Haven                    1
Secret Passage                  3
Hospital Food                   1
Sunset Strip, Hollywood         1
The Anarch Free Press           1
Inbase Discotek, Frankfurt      1
Creepshow Casino                1
Anarch Railroad                 1

Action                          6
Go Anarch                       4
Sanguine Instruction            2

Action Modifier                 3
Forgotten Labyrinth             3

Equipment                       8
Aarons Feeding Razor            1
Unlicenced Taxicab              2
[Ranged weapons]                5

Reaction                        5
Eagles's Sight                  5

Combat                          5
Disguised Weapon                5


You may prefer different untitled vampires and if so 3 Forgotten
Labyrinth and maybe all weaponssupport could be exchanged for 13
Strike: Combat Ends

With a core like this you're likely to see several of your vampires
hitting the table as there's simply no other good use for the
pool you make. That means that after a very slow start you'll
probably get your ousts by bleeding for one point of damage with
five or even six vampires each turn.


		Sten During