V:EKN Official Toreador Newsletter
July 2006

V:EKN Official Toreador Newsletter July 2006

Introduction:

I was basking in the sun, or maybe I was baking in
the sun -- small details have never been my speciality,
when it struck me that I haven't played a Toreador deck
for a very long time. I guess this, to a certain extent,
explains my less than stellar performance when it comes
to delivering the newsletters I'm supposed to write once
a month.

My silence notwithstanding the months since my last
newsletter have seen their fair share of games with my
participation. Our weekly pubgames boosted by our monthly
tournaments create an environment with ample opportunity
for trying out decks against other players. With our group
of players having a sudden boost of growth the games differ
slightly from before as new players carry with them new
views of how to play the game.

Those new players also bring something equally important
to the game -- ignorance. This is ignorance of a good kind.
They don't know how the game is supposed to be played. It
matters little if they're totally new of the game or simply
resurrected players from the first five releases. They
either take the current cards for face value or expect the
games to have changed during their ten years hiatus, and they
simply play the game available today. Cards are cards and
combinations of them create new opportunities as well as new
challenges.


NoR:

All this said, I've been trying out the latest of the sets
to check what it adds to the game, and of course to see what
it adds to clan Toreador. Sad to say the Imbued doesn't really
shine together with the artists of the Camarilla, something
that maybe shouldn't come as a surprise -- brutes as these
hyped up mortals really are. They lack, well, finesse. As
fodder they're excellent, and a few of them can actually bring
out a few surprises to help the finest of the Kindred.


Unless encountered by oldtimers who want things to be when they
were right, players generally complain about not understanding
what's happening and the decks taking too long to play. I think
there's a synergy between the two.
Imbued lend themselves to Genhenna madness. The events haven't
seen that much play earlier and so players ask what effects they
have to consider. Add powers of the Imbued, especially if there
are three or four on each Imbued in play and a player has five
Imbueds running. This is basically a matter of getting to know
the cards. 
Then there's the built in time-delay with added shuffling,
having to decide which conviction to burn, tapping powers and
moving cards from ash heap to Imbued. All in all a lot of
cardhandling.

The Imbued can be played a lot like Smiling Jack decks -- wait
and block, hoping the table will crash and then rushing to grab
three VP:s from the smoldering ruins.
They can, albeit not very well, be played as combatants. As soon
as players start chewing up incapacitated Imbued this way of
playing the deck goes down the drain.
More interestingly, they can be combined with vampires. I've tried
mixing them with cheap superior obfuscate with good result.

Mixing them with Toreador, well, it seems harder, but a few cards
might make it a viable option.


Cards of the month:

Lock
Cardtype: 	Action
Virtue: 	Defense
This action is at +1 stealth if it is undirected.
Put this card on any minion. (D) actions directed at this minion
cost monsters an additional blood or life. If this minion is a
monster, he or she burns a blood or life when he or she attempts
an action or a block. This minion may burn this card as an action.
A minion can have only one Lock.

Toreador are great blockers and horrible at stealth. A card
that punishes a vampire (well, every so called monster) both
when they block as well as when they act is good news for the
Toreador. We've had access to Archon, Camarilla Exemplary and
Aching Beauty to hamper blockers, but none of those cards double
up to punish anyone acting. As the only way to get rid of Lock
is to take an undirected action, and attempting that action in
itself forces the vampire to burn a blood we can block it at our
leisure and let the pain continue.

Determine
Cardtype: 	Reaction
Cost: 	1 Conviction
Virtue: 	Vision
Play when a monster controlled by your predator is bleeding you.
Tap this reacting imbued. The monster is now bleeding your
predator's predator.
Or play when a monster controlled by your predator or prey plays
an action card. Tap this reacting imbued and cancel that action
card as it is played (no cost is paid, and the monster doesn't tap).
That monster cannot play the same action card again this turn.

As a bounce card it's inferior to what we already have access to,
but the other effect is great for a blocking deck. Simply shoot
that offensive action at its inception rather than waiting out
the long chain starting with Eagle's Sight or Anneke's special. No
risk taken and an unacceptable action simply goes up in smoke.

Break the Code
Cardtype: 	Event
Gehenna.
Imbued get -1 intercept when attempting to block monsters. A
ready monster can enter combat with an imbued as a (D) action.

If you're playing an opportunistic blocker relying on a few Gehenna
events to hit the table this is a fantastic card. The effect is,
at least for a clan born to blocking, minor, but it sets you up for
slamming down a later event. Anson and his cohorts love this sweet
addition to Anthelios.

Orb of Ulain
Cardtype: 	Equipment
Unique equipment.
The ally with this equipment cannot be targeted by (D) actions
that require Auspex [aus], Chimerstry [chi], Dominate [dom],
Presence [pre] or Serpentis [ser]. Reactions that require any of
those Disciplines cost an additional blood while this ally is acting.

Ok, so you've decided to mix in a few Imbued in your deck. Why
risk something nasty to happen to them. This is a card from the
Anniversary set and was probably seen as little more than wallpaper
when it arrived. The Imbued are a lot more resilient than your
average ally, though, and relying entirely on React with Conviction
could be dangerous if your library isn't packed with convictions.


Toreador only:

One of my later attempts at playing Toreador was a stealth/bleed
deck. I don't have the decklist, but a general description will do.
If your gaming environment is ripe with Archon Investigation just
forget about this deck. It takes a long time to set up and then bleeds
for six to ten on average with the two or three vampires you have.
I've bled out a dedicated bouncer with this one. There's simply
nothing that can handle bleeds for 20 pool each and every round
after midgame unless they can remove your vampires from the table.

Heart of the City, Pulse of the Canaille, Legal Manipulation and
Aire of Elation combined with Obfuscate stealth makes up the backbone
of this deck.
Defence is Telepathic Misdirection, Majesty and Perfectionist, yes,
Perfectionist. You're going through your blood like mad with this
deck, and each hunt has to count, not to speak of the possible
rebate when you kit up.
Some twentyfive or so stealh cards are a must for this deck to
run smoothly. Don't expect any popularity as you're likely to land
a massive bleed at one or two stealth where you didn't plan to, and
with inferior obfuscate there's not much you can do about it.
Clan Toreador, group 2 and three. Just watch the shocking number of
vampires with obfuscate in a clan that's supposed to be unable to
produce stealth. A few of them have a built in +1 bleed to add further
pain to our prey.
Blood Dolls on your cannon fodder is a good idea unless your predator
plays intercept. Your prey will most likely save their intercept for
your bleeders and leave your smallcaps alone as they go hunting.
The last time I played this deck I ran into the duel with a VP. At
six pool confronting an opponent with 20+ pool it looked a bit uneven.
He never had a chance. Francois Villon with Pulse, Heart and Tasha went 
for Legal boosted by Aire to soften up the opposition. Another two bleeds 
for a mere 6 each finished the game.
It's not a tournament winning deck by any means, but if you want to
show people what the concept of bleed REALLY means this is the way
to go.


Well, it's time to check out some cards. A few decks, a cold beer and
good friends to play with -- what better way to enjoy summer?

	Sten During

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