V:EKN Official Toreador Clan Newsletter
February 2002

Introduction:

Since my last newsletter I've spent my VTES time on the
new cards with ideas for including them in my ordinary
toreador-strategy popping up from time to time. I've
also had the time to play in some tournaments, trying
out other clans and getting a feel of how my favourite
clan performs while in the hands of my opposition.

There will be no deck in this issue. Instead I'll focus
on how Bloodlines have impacted on the game here, and
those views are on purpose influenced by my earlier
experience from playing Toreador.


General Bloodlines observation:

I wrote that we had been given an ally in the Daughters of
Cacophony.
Having tried it out with a couple of twinclan decks I'll
withdraw that thought. They simply don't cooperate well
enough with the Toreador to be worth mixing in. They are,
however, a very good addition to the Ventrue, but that is
a matter for another editor.

Of the new cards available the most usable seem to be
The Missing Voice, Nose of the Hound and, to a lesser
extent, Repulsion. More on it later.

The sheer amount of new vampires with fortitude has indeed
changed how the game is played. From what we've seen it's
more important to be able to continue combat than to actually
be able to inflict a large amount of damage with one strike.
The usage of environmental damage has also seen an upswing.

A quick look at the changes made me feel that the Toreador
came out worse than before, but I'm slowly changing that
opinion. The games have become slower, a lot slower in
fact. Decks concentrating on librarydestruction and
indirect cryptdestruction does that instead of taking away
pool. Several new types of decks concentrate on the good
old speciality of the Toreador and Tzimisce - blocking.
We also see a little less permanent votes on the table
today, and all this combined allows your generic slow
bloat and build toreador deck to actually get finished
before half the table is ousted.

On the down side is of course the reawakened usage of
two old cards: Kiss of Ra and Freak Drive. The former
taking up one or two cardslots 'just in case' and the
latter speeding up all kind of unpleasantries.

All in all it's likely that we'll have to walk some very strange
road in the future, and I'll try to dig up some kind of perverted
toreadorish deck for next month.


What's in it for us?

Checking out the available vampires on an individual level
rather than trying to use an entire bloodline then we do
find a jewel.

Sargon, a cap 5 Baali with cel and pre to go with the ability
to gain the edge after a succesful action. For those so
inclined his obf goes well with the two high cap toreador
princes with obf.
He's cheap, he'll get you another vote by simply hunting
and he can use your combatcards.


Cards of the month:

A reminder from my previous letter actually.
The Missing Voice. A common card that works well against
the casual weenie blocker. You'll never get stuck with
this card on your hand.

cel: Requires a vampire with a capacity greater than 4.
Vampires with a capacity less than 5 get -1 intercept when
attempting to block this action.


Nose of the Hound. Another common card that acts a lot like
Ambush, but with a built in +1 stealth. Toredors starting
to rush the opposition usually have to be a bit more picky
than your generic potence rush, and a gun-deck really, really
want that extra maneouver.

+1 stealth action.
aus (D) Enter combat with a ready tapped minion controlled by another
Methuselah. This acting minion gets an optional maneuver in that combat.


Repulsion. Also a common card. Correctly used this card actually
is best used as a substitute for stealth. I feel that this card
is better than a maneouver card in many cases. After all we
usually don't want our actions to be blocked. Combined with
Aching Beauty you start by telling blockers to be that not
only is there a pool punishment, but after paying up they'll
have to work to prevent you from playing a Strike: Combat Ends.
Combined with a normal gun you simply ask them if they want to
be hurt and the card also excuses the use of Sniper Rifle and
Mark V.

pre Only usable when the acting vampire's action is announced. If this
action is blocked, the acting vampire gets 1 optional maneuver,
only usable to maneuver to long range, during the resulting combat.


Anti card of the month:

Disarm. A rare card that was sought after earlier and at the time
being it almost feels like you can't take a stroll down the street
without meeting a maniac with steroides instead of brains trying
to rip your arms off. Blood Lines introduced sixteen new vampires
with potence combined with fortitude. Capacity ranging from 3 to
7. Hug, punch, prevent and rip...

Dressed to kill was a stupid expression yesteryear, but really!
Carrying around signposts has become the latest in fashion with
all the new kids trying to give you a huge hug without letting you
return the favour. We're setting up a local 24h service here as
it's poinless trying to go home before you have to dig up another
kindred from torpor.

pot Only usable at the end of a round of combat in which this vampire
successfully inflicted more damage at close range than the opposing
vampire; not usable by a vampire going into torpor. Put this card on
the opposing vampire and send that vampire into torpor. The vampire
with this card has -1 strength; he or she may burn this card by
burning 3 blood. A vampire can have only one Disarm.

POT As above, but the vampire with this card has -2 strength.