V:EKN Official Toreador Newsletter
December 2002

Introduction:

By now the EC and the AC are finished. Much heated debate started after
the EC and very little of it concerned actual play. A pity.
The result was a clear win for "back to basic". Bleed and don't get
caught at it. Another succesful strategy seems to have been built around
allies - in this case War Ghouls.

The event was highly educational, especially for us swedes as the
typical decks that got gamewins usually would have been killed more or
less immediately at our own local events. One of the overseas guests
also showed some shock at the lack of intercept in Europe. I wasn't so
surprised though as we've fed each other with how bad it is to wall up,
and eventually it had to result in a large amount of players skipping
intercept in favour of forward motion.

Another new aspect was the intense tabletalk during the games. I have
never experienced that it was possible for the strongest player to
deal into a gamewin - we usually gang up on the threat to the table.


A different way of playing Toreador:

With two tournaments won in short time by similar decks, the peculiar
deck known as the Master Card Deck is worth looking at. First a look
at the decks reported.

Below the finnish report by Petri Wessman on the newsgroup with
decklist:

---------------------------------------------------------------------
Ok, here's the decklist for the winning deck from Storyline
Helsinki. Extremely evil, and *very* hard to stop if played
properly. If I recall, this deck also came second in last weekend's
Storyline Tampere. We talked about ways of stopping this one on the
way back to Helsinki, and came to no real conclusions. Heavy rush
might do it. Very nasty.

Played by Riku Niittymäki, I assume it's also designed by him but I
could be wrong.

crypt(12):
4 Anson           8       Prince (+1 master)
4 Anneke          10      Justicar
3 Huitzilopochtli 10      (+1 master)
1 Alexandra       11

master(65):
15 Anarch Revolt
12 Minion Tap
8 Golconda
4 Parthenon
4 Life Boon
3 Giant's Blood
3 Sudden Reversal
3 Direct Intervention
3 Protected Resources
2 Antediluvian Avakening
2 Dreams of the Sphinx
2 Info Highway
2 Temptation of Greater Power
1 Elysium
1 Art Museum

reaction(25):
12 Obedience
6 2nd Tradition: Domain
3 Deflection
3 Redirection
1 My Enemy's Enemy
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Below the swedish deck as reported:

--------------------------------------------------------------------------
The winning deck:

Author: Sten During

Name:   Master Madness

Description: Getting as many master-phase-actions as possible. Empty
your vamps and don't be shy to use Rosslers speacial and Information
Highway together. Tap Anson, Golconda Anson (using his special to do so)
and bring a new Anson in play. The Baali can help with additional
master-phase actions.

Try avoiding trickling out your revolts as you'll need two or three in
one go to finish the game.

Golconda is also an offensive card. You're the only one who need large
vampires - the rest of the table can use the pool, especially your predator.

You win with the revolts and you need the massive bloat to make your
Life Boons count.

Even though it will eat on your nerves, to chose when to play without
any vampires at all is definitely what changes a loss to a win. On
average I'll sit close to a third of any given game without any
controlled minions.

Votes are a problem, as is any weenie-predator.

68 Mastercards is a bit low, and I think one each of Obedience, Wake and
Deflection could go. I'd also remove Legendary Vampire. Replace with
three Archon Investigation and one Tension in the Ranks. Maybe also
replace one Information Highway and one The Barrens with two Dreams of
the Sphinx.


Crypt Cards                             Total: 12

Min: 32      Max: 40      Avg: 8.83

Name                                    Amount
Anson                                   6
Arika                                   1
Huitzilopochtli                         2
Ingrid Rossler                          3


Library Cards                           Total: 90

Name                                    Amount

Master                                  Total: 68
Anarch Revolt                           10
Antediluvian Awakening                  1
Art Museum                              1
Brothers Grimm                          1
Club Zombie                             1
Ecoterrorists                           1
Elysium: The Arboretum                  1
Elysium: The Palace of Versailles       1
Giant's Blood                           1
Golconda: Inner Peace                   13
Information Highway                     6
KRCG News Radio                         1
Legendary Vampire                       1
Life Boon                               4
London Evening Star, Tabloid Newspaper  1
Minion Tap                              9
Protected Resources                     1
Sudden Reversal                         4
The Barrens                             3
The Parthenon                           6
The Rumor Mill, Tabloid Newspaper       1

Reaction                                Total: 22
Deflection                              8
Obedience                               8
Wake with Evening's Freshness           6
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We can see why this type of deck would interest any player trying out
something special based on the Toreadors. Both decks rely heavy on
Anson and are backed up by Huitzilopochtli. Added several The Parthenon
and we have a possible four masterphaseactions available each turn.
Both decks have a similar librarylayout as well, at least when it comes
to the ratio of cardtypes.
Besides, Toreador are one of the clans accused of producing blocking
walls with very little forward motion, and this is a method to do
just that and still put an extreme pressure on the entire table.

 From the finnish decklist I assume that the player relied more on
blocking unwanted actions all over the table and just spewed out the
Revolts in order to keep tableresources to a minimum. It definitely has
the permanent votes available to defend the Revolts when they are in
play as well as the capacity to block players trrying to get rid of the
revolts no matter where they sit.

My own deck cannot win if I dump a Revolt on the table everytime I have
one available, and so I have to use Golconda as a substitute for bleed.
My deck lacks the votingpower displayed in the first deck which is
another reason I prefer stacking up on Revolts and playing them in
bursts of two or three at a time.

Does the Master Card Deck work? Well, the results point in that
direction. I managed to grab second place in the danish EC-qualifier 
with the deck one day after I won our local tournament with it. It
should be noted that I didn't get one single Game Win with a modified
version of it during the EC even though it didn't fail to get me VP:s at
all tables I sat at.

Problems with the decks are for example combat-allies. Shambling Hordes,
Renegade Garou and War Ghouls will destroy them utterly. Another major
problem is when you're seated with several bleed-decks as the balance
on the table gets so skewed that you don't get a proper chance to
restore it with Golconda and Life Boon. If your prey is a weenie-bleeder
you're in for a bad day indeed.
Another problem is when a player denies your oustingschedule when
Life Booned and promptly ousts him/herself to show you how disgusting
your piece of sleaze is.

Is the decktype fun to play? Yes, definitely, for a while. Players who
haven't seen it will display amused shock while you succesfully or
unsuccesfully go for the table. When they're faced with it for the
fourth time you'll be asked to either pick up another deck or pick on
another table. The reason is simply that the deck is so differently
played than most decks that in order to counter it you'll probably build
something that cannot handle the other decks, unless you just happen to
love playing ally-decks of course.

Why is it so different? Well, apart from deviating "slightly" from the
proposed 20% mastercards in a library you also disturb the table by
normally effectively skipping the minionphase. VTES is a game that's
supposed to be played by your minions, and refusing to take any actions
you also deny your neighbour players to react. At the EC my Tzimisce
prey at one table must have been thoroughly disgusted as he discarded
reactioncards while the Revolts ate through his pool. This denial of
card-resources is the actual backbone of these decks, especially as you
also end your own blocks with an Obedience, denying any combat-deck to
cycle cards. Decks relying on Majesty or Earth Meld as a substitute for
Freak Drive are also hamstrung.

		Sten During