V:EKN Official Toreador Clan Newsletter
April 2002

Introduction:

We've had the pleasure of running an EC-qualifier during the
gamingconvention Gothcon this Easter. The tournament attracted
35 players and as judge I had the opportunity to follow play in
a way I never get to do while participating.

We all have an idea of what works, what's usually tried and what's
frowned upon, but the perceived truth differs between the player
participating in the game and the observer watching the game.
Sitting at the table we'll take note of the builder/breeder who
stacks more and more permanent cards on the table and we'll get
more and more uncomfortable with the presence of an unstoppable
juggernaut to be. As an observer I could come back to the table
half an hour later noting that the stacks of cards had become even
more impressive but nothing had happened that was actually bad
for the player being preyed upon. I made the same conclusion when
a player got a mid-cap vampire stolen/burned. It's something rather
awful when it's happening to you, but watching the table from the
outside I was surprised to notice how little impact it really had
on the game.


General Bloodlines observation:

We have a full three months of tournaments with legal play of
Bloodlines, and the winning impact on tournaments this far is close
to zero. A fast controll of the Tournament Winning Deck Archive did
surprise me. One deck with Blood Brothers only. Apart from that a
grand total of two (2) vampires from Bloodlines - both Kiasyd. Does
this mean that the tournaments are void of Bloodlines cards? Of course
not, but apparently their vampires don't show up in the winning decks.

I had to control this, and the tournament last week gave me a perfect
opportunity to do this, especially as it attracted players we normally
never see here.
The result was depressing. A couple of Salubri and Nagaraja, a lonely
Kiasyd and an equally deserted Harbinger of Skulls. The one card that
has made it into several decks is Sanguine Instruction, which hardly
is a surprise.


General observation:

I almost, just almost, start longing for Malkavians. They have more
or less vanished from the scene over here, and out of 35 decks I saw
one (1) Malkavian, who coinsidentically happened to be Anatole beefing
up an !Malk deck.

The Toreador has been a popular clan in tournament decks, but unless
the player walks in some strange direction they never make it to the
finals. I saw one Anneke/Alexandra -deck that eventually fell apart
as a result of combat. There was another protean based toreador deck
that blocked and torporized it's neighbours, but with several other
decks featuring combat as well it eventually ran out of blood and after
that ran out of pool.

Dominate bounce/bleed/blockdenial seems to be the archetypical winning
decks these days, so I expect to see a lot more rush combat and
intercept combat with Eagles Sight - and of course even more bounce.


Complaint of the month:

A strange header it may seem, but I've spent the last three tournaments
listening to players lamenting the abusive power of dominate-bleeders.
They're too powerful, too lacking in imagination, too boring to meet
and too .
My response is that they are none of the above, but rather too easy to
crush - if players had bothered to prepare for them. I mean, one of the
core actions in the rules is to bleed your prey. When you bleed your
prey his/her pool is reduced. Reducing your preys pool to zero is what
you're supposed to do. What's the problem?


Countermeasure:

Toreadors have access to three main ways to counter this core strategy:
Intercept, soak and bounce. Of these intercept is the most risky as you
may end up with loads of intercept and none of your vampires allowed to
block otherwise unstealthed bleeds.
Soak, by means of Telepathic Counter, is a good way to handle bleeds
for three or less, especially if you play with high capacity vampires
and don't wish to tap, but it's really not an option against anything
playing Govern the Unaligned followed by Conditioning. An Embrace with
dom that have hunted twice will kick your pool for five, and if the
bleeder don't wish to empty their small minions they can still Scouting
Mission and Threat you for three points of pool loss, in which case
you'll take one point of pool loss for each capacity two vampire in the
swarm behind you.
Bouncing with Telepathic Misdirection leaves you tapped at the cost of
one blood - and it requires AUS, so you'll need a few cap 3 and 4 vamps
with AUS in your crypt to really feel safe.

I'd still go with Telepathic Misdirection any day. Sticking anything
between five and eight of those in your library will greatly enhance
your chances of staying alive. Players frown upon what I consider to
be the greatest boon with the card - it's inferior +1 intercept for
the cost of one blood.
Why is this so important? First, it's another source of intercept -
you might have a rabid voter behind you rather than a bleeder.
Second, Toredor decks tend to be slow but resilient - it's good to know
that the card can be used for something else than discarding when there
are only two of you left at the table.

Bouncing is good for you, bouncing is bad for your prey and bouncing
usually is highly disturbing for your predator.

Just remember to control the table before you start bouncing that
five point bleed to your prey. Ask a couple of questions mentally
first:

O:      Can the bleeder add more stealth than your prey can handle?
A:      Yes.
Action: Attempt to block, fail and bounce to your unhappy prey.

Unless

Q:      Can the bleeder add more stealth than your prey can handle?
A:      Yes.
Q:      Is your prey likely to bounce?
A:      Yes.
Action: Bounce to your prey immediately.


Q:      Can the bleeder add more stealth than your prey can handle?
A:      No.
Q:      Does my grandpredator play a combatmonster?
A:      Yes.
Action: Bounce backwards so that your grandpredator may chew up the
         offending vampire.

Unless

Q:      Can the bleeder add more stealth than your prey can handle?
A:      No.
Q:      Does my grandpredator play a combatmonster?
A:      Yes.
Q:      Can my grandpredator afford tapping a vampire?
A:      No.
Action: Attempt to block if allowed, otherwise bounce to your prey.


There is another card for the Toreador who can handle making more than
two enemies at the table - Eagles Sight. Just remember that blocking
crosstable makes you about as popular as rushing crosstable. I don't
mean that this is always the same as getting the entire table against
you. Disturbing or even killing off the archetypical bleeder will
generally be applauded by everyone else - it may buy you a turn with
no offensive actions from your predator if you sweet-talk him/her into
it. I've seen it happen quite often that a player promises to risk
his/her back for a crosstable interference if the table (except the
targeted player of course) agrees that it's worth one turn when the
interfering player doesn't have to worry about blocking - after all,
extreme bleeders are unpopular enough for making me write this part of
the newsletter and despised enough to gain you a good (and sometimes
stupid) bargain in return for your acting on prejudice.


When to bleed:

If bleeding is so bad while at the same time the core method of ousting
your prey then how should you bleed?

Toreador are after all good potential bleeders. Legal manipulation
in combination with Aire of Elation when playing Toreador is just
a mirror of the dreaded Govern/Conditioning -combination. If you play
Toreador you probably don't want to remove one main strategy from your
library. So, how do we proceed?

To begin with. Do not play the above combination as your first action.
Never, ever! Bad move! You just drew the attention of the entire table
and made certain that your prey is going to be extremely defensive. You
just can't afford this because Presence is not Dominate and it's likely
that you have just performed your last succesful bleed at turn two.

The trick is to either oust your prey with the superbleed or just stick
to bleeds for two by means of Social Charm. In the latter case make sure
that the table hears you repeating that it's part of you bloat strategy
and that you don't have any bleed-modifiers in your deck. If you're
trying the final bleed trick, then you probably don't need more than
five or six Aire of Elation in a 90 card library. No action-cards for
bleeding, just those modifiers. You can always try equipping, recruiting
or voting and get blocked, play Majesty at superior and bleed for one
as your last action. Your prey will dislike when you finally equip with
a laptop, but as you never play other bleed-cards he/she will settle
down as a bleed for two is acceptable. You will probably even see the
bounce-cards get discarded during the game as it's not worth paying one
blood to see your vampire untap after a prearranged combat with your
grandprey.


A core Toreador bleed/bounce library: 49 cards

Political actions:               6
 Consanginous Boon               3
 Kine Resources Contested        3

Action modifiers:               12
 Aire of Elation                 6
 Repulsion                       3
 Bribes                          3

Equipment:                       1
 IR Goggles                      1

Retainers:                       1
 Jackie Therman                  1

Combat:                         12
 Majesty                         8
 Pursuit                         4

Reaction:                       17
 Spirits Touch                   2
 Precognition                    2
 Melange                         2
 My Enemys Enemy                 1
 Telepathic Misdirection         6 
 Wake with Evenings Freshness    4


It's based on AUS, pre, cel with the occasional PRE and enough vote
to fool the table. It leaves space for your choise of going with
princes/justicars or untitled vampires.