Toreador Antitribu Newsletter
Issue 39

We just finished our Storylines and Pre-releases in Texas. Nergal came
up empty in our state, one victory for Followers of Set and one for
Ventrue. Overall the reaction to Legacies of Blood is very positive,
with talks of this being the best set yet. I'm sure I'll delve into the
secrets of the Laibon and the Bloodlines in future newsletters while
still keeping it topical for !Toreador, but for now I wanted to share
my experiences with some key cards before they become forgotten.

--------------------------------------------------------------------------

Vampire of the Month - Alan Sovereign (Advanced)

Austin hosted one of the early storylines, so I was able to pick up a
couple copies of Alan and build a deck around him. His specials and
disciplines made me want to splice him into a !Tor gun deck, so that's
what I did. Has AUS and pre, which for a mid-cap isn't too bad
considering he's out of clan. Just two more pool than Remiliard (so
he's your bouncer/protector minion), and his specials when merged are
way hot. Not being Sabbat is annoying, but oh man does this vampire
rock when merged.

Consider that when merged, you're basically playing a short term for no
cost, or with a Parthenon you literally can put 4+ counters on a secret
horde and expect to get it back (or get an Assault Rifle without
putting yourself into lunge range). And if you're playing with
equipment it more than mitigates the cost. It had the feeling of even
speeding up equipping since you don't have to manage your pool level as
much. I've also used Jack of Both Sides to really good effect with
merged Alan, making most equipment very cost effective. That plus the
bloat potential of his special, such that investments get more counters
and you get them off faster, made for reasonable pool gain.

Since he works so well with gun decks, I designed a combat package that
would allow Alan to fully play the deck rather than be a sidekick. At
best he should have an Assault Rifle/Flamethrower, and at worst a .44,
so I focused on how to make sure he could either connect with the
weapon or have the option to 'abort mission'. Nose of the Hound/Aura
Reading seemed like a very good choice. Stealth rush with an optional
maneuver with a gun is gold. The Aura Reading let's you plan and
maximize your combat. If you can see your prey has a trump for your
combat, Alan has presence so you can maneuver to long (from the rush)
and/or end combat without commiting with the gun. If you don't see
adequate combat defense, you have 2 maneuvers and your weapon will
connect. And lastly you use Telepathic Tracking for both levels. The
extra maneuver again for the second round is nice, and superior allows
you to counteract combat ends/Rotschreck and other combat ending
effects that would thwart your gun. I've actually splashed some
tranquility in the deck since he can play it for the other vampires in
the deck, and with Abombwe packing so much frenzy it turns out it was
probably a good idea. This combat package, even lacking celerity, has
been quite robust for our current metagame.

-----------------------------------------------------

Card of the Month - Suppressing Fire

This card is actually as good as you think it is, a Call of the Hungry
Dead for the gun discipline. It allows responsible bleed, not to
mention very useful for getting around casual permacept. Zip guns as
combat defense will also now double as your delivery system for forward
momentum. I've never been disappointed with it in any deck I've put it
in, including a Ravnos starter deck in our league game. It got me a GW.
Seriously.

Obviously you need to be playing with a sizable amount of guns, as this
card is useless until you have at least one gun out. Fortunately with
Zip Gun and Concealed Weapon, you don't already need to have a stealth
option to enable this one.

------------------------------

Deck : Silent Partner

This is my current Alan Sovereign deck that has *always* managed to
survive way beyond the brink than many thought it could. It is
notorious for always getting down to 2-3 pool and then recovering.
Recent deck clinics have gotten it up to the competitive level, and I
got my first game win with it the other night.

This is the first deck where I realized the Blood Dolls were slowing me
down and I pulled them. That's right I said it, Investments don't suck
with Alan merged on the table. I still want to find room for more Aura
Reading, but I'm hesitant to pull the Caseless Rounds or Tranquility.
If you decide to run something similar, let me know how it goes.

Deck Name : Silent Partner
Author : Ethan Burrow
Description : !Tor Gun deck financed by Alan Sovereign


Crypt [12 vampires] Capacity min: 4 max: 6 average: 5.5

2x Alan Sovereign 6 AUS DOM for pre Ventrue:3
3x Alan Sovereign Adv 6 AUS DOM for pre Ventrue:3
1x Ian Wallingford 6 CEL PRE aus bishop !Toreador:2
1x Jost Werner 6 AUS PRE ani  !Toreador:2
1x Sheila Mezarin 6 AUS PRE cel for  !Toreador:2
1x Cristos Mantigo 5 aus cel dom obf pre  !Toreador:3
1x Mercy, Knight Inqu 5 AUS cel dom pre  !Toreador:2
1x Remilliard, Devout 4 AUS pre  !Toreador:2
1x Sabrina 4 aus cel pre  !Toreador:3


Library [90 cards]

Action [20]
3x Art Scam
3x Enchant Kindred
1x Entrancement
3x Jack of Both Sides
6x Nose of the Hound
4x Zillah's Tears

Action Modifier [4]
4x Suppressing Fire

Combat [22]
4x Aura Reading
2x Caseless Rounds
4x Catatonic Fear
2x Concealed Weapon
2x High Ground
2x Taste of Vitae
4x Telepathic Tracking
2x Tranquility

Equipment [9]
4x .44 Magnum
3x Assault Rifle
1x Flamethrower
1x Laptop Computer

Master [18]
1x Barrens, The
1x Dreams of the Sphinx
1x Elder Library
1x Fetish Club Hunting Ground
3x Gift of Experience
1x KRCG News Radio
1x Palla Grande
2x Parthenon, The
2x Protracted Investment
2x Secret Horde
3x Short-Term Investment

Reaction [17]
3x Spirit's Touch
6x Telepathic Counter
4x Telepathic Misdirection
4x Wake with Evening's Freshness


Crafted with : Anarch Revolt Deck Builder. [Thu Nov 17 16:30:58 2005]

----------------

Deck Clinic

I'm sure you guys do something similar in your neck of the woods. Many
of the current nasty decks in our playgroup have started out as a trick
deck or something toolboxy. Then over time other players play the deck
and critique it a bit. Then you actually sit down at some point huddled
around the deck and try to fine tune the last 5-10 slots.

It's this type of collaborative deckbuilding that has honed many a
deck. If you clutch decklists close to you afraid of other people to
steal your idea, then I think you're missing out on taking your deck to
the next level. Many of my decks, the deck of the month included, have
been cliniced many times before it reaches its game winning success
level.

-----------------
Ethan Burrow - the pre/vic guy
http://monger.vekn.org
http://presence.vekn.org
http://wiki.vekn.org