V:EKN Clan Toreador Antitribu Newsletter, May 1999

5/1/99 Editors Corner - Ethan Burrow, Prince of Austin

Well, I have a confession to make. I was crushed in the tournament in
New Orleans. I didn't get a single victory point. I was shamed... I will
explain what I did wrong so that you won't make the same mistakes when
you visit another city to play in a tournament. A special thanks to
Sorrow for showing such hospitality to TheLasombra and myself while we
visted his domain. If you care to peruse my thoughts and pictures on the
event, you can find them at my "Judgement : Camarilla Segregation -
Behind the Scenes" page. 

I'd also like to take this moment to get on my soapbox and explain why I
think Misdirection should be banned in tournament play. Leaving vampires
untapped for defense is one of the many decisions methuselahs face. The
balance between offense and defense is indeed one of the basic
fundamentals of the game. I probably do not need to go into detail on
the overpoweredness of Misdirection being able to remove that element of
control from your strategy. Rather I will explain how the cost to defend
against it is so great, that the card creates an unbalance in the game
when used. 
   To cite example, in the recent tournament in New Orleans a dominate
weenie bleed deck used a misdirection every turn to make sure it's
prey's minions were all tapped. Every turn. If you were unfortunate
enough to have this deck be your predator, you have the following
options to avoid destruction. 

1. Put as many Sudden Reversals in your deck as your predator has
Misdirections. This way you are almost guaranteed that your minions will
be unaffected. The cost to you is your master phase action every turn
for the whole game, and several card slots. Having to focus this much
resources for defense, mostly just to insure that you can *mount* a
defense, is quite unbalanced in my opinion. 

2. Put 2-3 times as many Wake/untap cards in your deck as your predator
has misdirections. Even though your minions are misdirected, you can
still react or block the actions. However this method will likely take a
3rd of your deck and focus most of your decks resources against your
predator....which will not land you a victory point unless you are
playing with life boon. That's another problem entirely, but I'll table
that until it really pisses me off. 

3.Play with enough Protected Resources and/or Archon Investigations to
slow down the weenie deck. And slow him down you will, but you may not
be able to completely stop them. 

4.Play a weenie dominate/misdirection bleed deck and bleed your prey
faster than your predator can oust you. 

I frankly don't want to see a weenie dominate/misdirection deck at every
tournament I go to for now on, but unless we ban misdirection....how
else are people going to win? Some of you may argue the rush element,
but do you really want to be the only rush deck on a table with this
thing? 

Let the flame war commence 

Vampire of the Month - 
Remilliard, Devout Crusader
He's probably the best low cost vamp you could pull into your crypt from
our clan. At a cost of 4, he's a good pick for your first minion to
influence if he shows up in your initial 4. And he's got the skills to
defend your pool while you influnce the bigger guys. And he can still be
useful later in the game. 

With superior Auspex he can provide all the bleed defense and intercept
you might need in the opening turns of the game. While he has inferior
presence, he can still be used to good effect to bleed or vote with,
provided your neighbors choose to influence big vamps and thus have no
initial defense. 

Take care however, for he doesn't have Celerity. He might not survive
long in combat without help. 

Card of the Month - 
Palla Grande 
This is a nice master to place in any deck that focuses on clan Toreador
Antitrbu. The only cost is your master phase action. And for 3 turns,
all your Toreador Antitribu get +1 bleed. Whether you want to increase
bleeds for you bleed deck, or force combat with your combat decks, this
baby will do the job.

One interesting thing to note, is that it affects *all* Toreador
Antitribu. I have played games before where multiple methuselahs were
playing with Toreador Antitribu, and they all beamed when it was played
by one Methuselah. If someone in your group plays with Jost all the
time, realize that this card could benefit them as well. 
How I prepared for the New Orleans tournament, and why it cost me dearly

The moment TheLasombra and I decided to make the trek to New Orleans,
one of the first things I asked were details on their Meta Game.
TheLasombra's previous encounter with them involved his Mind
Rape/Banishment deck which terrorized them to no end.
TheLasombra explained the reasons the deck performed so well : little to
no intercept and vote lock with only 2 titled vamps (no vote modifiers).
I had this in mind when I tweakedmy Vote and Bleed deck. 

Without displaying the whole deck (simply because I'm lazy), it
essentially involved Jost and Rebekka for bleeds, and Natasha for
calling votes. I filled out the crypt with Arika,
Gideon, Sir Walter and Timothy, so I had titled votes and superior
presence. I bled with propoganda and social charms, and when my prey was
all tapped out I'd use domain challange. There were other toys as well,
but you get the idea. I figured this deck would take advantage of New
Orleans play style of mostly combat and give me some easy
victory points. 

A day before the tournament, we got together with Sorrow and a couple of
the New Orleans players for some "friendly" games. Not only was it a lot
of fun, but it mostly confirmed everything TheLasombra had depicted of
their playing style. I deliberately did not play with my chosen
tournament deck that day. I saw no reason to show everyone how the deck
worked before round 1. 

However, on tournament day I was in for quite a surprise. Sorrow had
anticipated that someone from Austin would bring a vote deck (rightly
so), and he brought his Ventrue Antitribu anti-vote deck which had
intercept and Vote denial. A new player Lauren showed up with a presence
bleed deck, which I frankly wasn't expecting either.
But the real kicker was the insideous and lame deck that Steven brought.
The ill-famed misdirection/weenie bleed template that literally sweeped
every table it was on. I was stuck on his table all but once. And on the
one game where I wasn't at his table, I had the pleasure of contesting
Sir Walter with my prey Norm. No victory points for me. 

What did I learn ? 

Meta Games are predictable except for tournaments. Everyone goes in with
a different mindset than under normal gaming days. 
Expect and plan for the worst of decks, not the decks you've seen your
opponents play. I was wrong to assume that I was going to face only
combat heavy decks. 

Speed is paramount in tournaments, not staying power. Pool gaining
resources and large capacity vamps may seem like good ideas....but will
it come out in time to defend yourself against the weenie horde? And
rest assured, there will always be one weenie horde in each
tournament...or that city is doing it wrong. 

Deck Medic/Strategy Corner 
The one gleaming gem from the New Orleans experience, is TheLasombra's
Aggressive Tactics deck which took 6 victory points and made it to the
finals. This deck using the Toreador Antitribu is pretty nasty, and I
give you the deck composition : 

Vampires

1 Carter 
1 Ian Wallingford 
2 Jessica 
2 Lachlan, Noddist
1 Lolita 
2 Remilliard, Devout Crusader
2 Sheila Mezarin
1 Victor Revell, Loyalist

Library

5 Acrobatics 
7 Blur 
4 Flash 
8 Lucky Blow 
5 Pulled Fangs 
6 Sideslip 
4 Taste of Vitae 
4 Leather Jacket 
2 Sport Bike 
8 Aggressive Tactics 
4 Blood Doll 
1 Fetish Club H. G. 
1 Information Highway 
5 Enhanced Senses 
8 Forced Awakening 
8 Precognition 
4 Spirit's Touch 
6 Telepathic Misdirection

90 Total library cards 

69 common 
8 uncommon 
13 rare 
39 combat
6 equipment 
14 master 
31 reaction 

Game Environment: NCL, post 1/5/99 RTR. 

-- 
Ethan Burrow - Prince of Austin
ethan@ddg.com
http://whitestar.ddg.com/vtes/