Samedi newsletter
November 2008

Top Hat Times #3
Samedi newsletter - November, 2008.

-= Table of contents =-

1 -- Word from the editors desk
2 -- Hunk of the month: Tangin
3 -- The Tuning: Withering
4 -- Hats off

===== 1 - Word from the editors desk =====

Colder, shorter days are drawing near. Winter jacket has left the
wardrobe. Pretty much all there is to say about November around here.
New month and a new installment of this here newsletter.

Since a lot of Keepers of Tradition spoilers has found its way to the
internet everyone is talking about how to break cards and together
with the debates about what cards should be banned or toned down etc
this is the bulk of the vampire communities topics at the moment - I
fine time to play Vampire in! :)

I'm not much for banning cards at the moment since the worst of the
lot is already banned and I dont feel there is enough power in the
cards people most often cite as game breaking to warant bans. I'm much
much more interested in tuning some cards that are low on the power
scale UP instead, which I'm starting with in this month's newsletter.
That and more within, hope you enjoy your stay.

/A.Gyhlesten - this here editor

===== 2 - Hunk of the month: Tangin =====

There seems that we wont get a new recruit for the bloodline in the
upcoming set which is a bit saddening, but nothing surprising. Would
have been neat to see a camarilla loyal Samedi in one way or another
introduced in the set, but alas the chance was missed :)

But the bloodline still got plenty of fine ladies and gentlemen in the
ranks to put up a good fight and the vampire I'd like to focus on
right now is Tangine from Legacy of Blood:

Tangine
Group 4, 7 Cap, Samedi
THAN, OBF, pot, nec, ani
Independent. Tangin cannot strike except to dodge or end combat when
in combat with a Salubri. She may inflict 1 damage on any non-Salubri
minion or retainer as a (D) action.

7 points of discipliens attached to a 7 cap is quite good and the
discipline spread is awesome to be honest, especially when one
consider the anarch options wiht all them disciplines. Its a bit of a
shame that the inferior disciplines are quite weak at the...well
inferior. Carrion crows biting for 1 isnt going to scare anyones pants
off, necromancys versatility is lost with only basic necromancy and
the shambling hordes made from it arent as potent for their cost.

Her drawback wont normaly hurt your game. The positive effect of being
able to plink away at stuff on the table is a really good one. Sniping
a Mr. Winthrop is always a lot of fun and sending an empty vampire to
torpor is equally giggle worthy.

Overall I feel that this vampire got a lot of untapped potential. A
well balanced vampire that there might be a place in a deck somewhere
as a backup.


===== 3 - The Tuning: Withering =====

Theres some cards I just cant make any sense out of and I've looked
more than once at Withering and just feel how underpowered it is
compared to how it could have been with just the proper tuning. Lets
take a look at the card:

ani - Strike: 1R damage.
than - Strike: strength damage. Place this card on the opposing minion.
The minion with this card has -1 strength. Burn this card
during his or her controller's next discard phase.
THAN - As above, and the minion with this card cannot play cards that
require any Disciplines.

First of all - Why is the second discipline on the card animalism? Why
oh why. It just doesnt make any sense at all. But nevermind that, lets
take a look on the Thanatosis side of the card instead. In my opinion
this card isnt worth putting into any kind of deck, at all, since the
effect essentially doesnt "do" something and even when it doesnt
really, you know, do something its not even staying around for long.

So my suggestion for tuning this card slightly would first of all to
up the blood cost on the card to 1, so we can give it some meaningful
effect without it being free and spammable :)

Allrighty, since something has withered you have to pay a price to
undo the damage the thanatosis maniac just did to you so my suggestion
would be to that in your untap you may pay 2 blood to remove the card.
Disarm requires 3 blood, but doesnt cost any blood (instead requiring
you to have done more damage on the opposing vampire) and have -2
strength instead of one (at superior) so I feel this is somewhat
balanced in regard to the inferior thanatosis effect.

The superior though would be totaly uncool balance wise if it was kept
the way it is, so I'd probably change it to "This minion pay an extra
blood to play cards that require any Discipline" instead, just to give
you an incentive to get rid of the card for the blood cost.

These changes still wouldnt turn the card into something really that
workable, outside some wierd deck based around blood draining (Free
states rant?) strategy. The card needs something else, like a backup
card to milk it out for its full potential. Ho hum. :)

===== 4 - Hats off =====

This was all I had to offer you this month, may your hot chocolate be
yummy! Live long and prosper.

/alex_fnurp