OFFICIAL VEKN SAMEDI BLOODLINE NEWSLETTER
VOLUME I ISSUE IV

OFFICIAL VEKN SAMEDI BLOODLINE NEWSLETTER : VOLUME I ISSUE IV


In this issue:

Introduction: Attack of the Living Dead
Card of the Month: The Withering 
Vampire of the Month: Jorge de la Muerte
Deck of the Month: Zombie Smackdown
Bonus Non-Samedi Deck of the Month: The Horde


Al nan Gran Bwa, al chache fey
Le mwen rive mwen jwen twa zom O!
Premye a, yon boutey nwa,
Dezyem nan, yon tet san ko,
Twazyem nan, yon asson nan men!
Se li ke wa, se li kap komande.

I go to Big Woods, go looking for leaves.
When I get there, I find three men, O!
The first, a black bottle,
The second, a head without a body,
The third, an asson in hand!
It is king, it commands.
-- Vodun Invocation (song for Gran Bwa)


Introduction: Attack of the Living Dead

Methuselahs! Do you like a library with 85% red-rimmed cards? Do you
get impatient waiting for a successful block so combat can begin? Then
it's time to sharpen your smiles, Rush lovers, because this issue of
the Samedi newsletter is dedicated to Samedi Rush: Is it possible? Is
it practical? Could it ever win a game?

Yes. But like all things worth doing, it ain't easy.

One way for a Rush deck to win on a regular basis is to be able to
torporize minions as fast as its predator and prey can bring them out.
Weenie monopotence Rush excels at this strategy because it can produce
a number of minions quickly (Lupo, Koko, Paul DiCarlo, etc.) and can
reliably draw a simple, deadly combo (Torn Signpost, Fake Out,
Immortal Grapple, Disarm) that negates common defenses such as
maneuvers, dodges and strike: combat ends . . . though not damage
prevention.

This is a difficult strategy for the Samedi. Their vampires are simply
too large and too few, and they have no simple counter to strike:
combat ends. However, by using fortitude weenies from other clans in
the crypt and lots of Trap, Undead Persistence and Rapid Healing plus
some Withering, Compress and Cloak the Gathering, the Samedi can
muster a daunting mob offense.

Another sort of effective Rush deck targets only one vampire, usually
one controlled by its prey, and moves it in and out of torpor
repeatedly, thereby activating a card such as Fame. This "yoyo"
strategy works best for the Assamites, who can bloat using Minion
Tap/Provision of the Silesia as they send the minion to torpor, and
have access to Foul Blood so they can send the minion to torpor on its
own turn. Again, ways around strike: combat ends (Psyche, Thin Blood)
are critical.

This is theoretically possible for the Samedi, but not really
practical. Since they can't bloat as they attack, the Samedi need
other defenses against their predator's bleeds and votes, defenses
that will blunt their combat capabilities.

I can't list all the possible Rush variants here; there's quite a few.
But in most cases, the objections above disqualify the Samedi. They're
either too big to be efficient as rushers, or they require too much
additional defense to be practical.

However, there's one Rush deck that they're perfect for: Mug and
Steal. This technique is used to devastating effect in Eurobrujah,
Lasombra and Giovanni Rush decks, involves beating vampires into
torpor, then Graverobbing them. The Samedi must go one step further
and burn the minions in question, then use Daemonic Possession.

Burn vampires? you ask. Isn't it easier to knock them into torpor?
Yes, of course, but for the Samedi burning is not that much more
trouble. If you can get around strike: combat ends to land a strike,
Withering opens the doors to a neat and easy kill. And although the
window of opportunity for Daemonic Possession can be narrower than the
window of opportunity for Graverobbing, you don't have to worry so
much about the vampire being revived if you miss your window.

Card of the Month: The Withering

Withering 
Combat 
Thanatosis/Animalism 
[ani]: Strike: 1R damage. 
[thn]: Strike: strength damage. Place this card on the opposing
minion. The minion with this card has -1 strength. Burn this card
during his or her controller's next discard phase.
: As [thn] above, and the minion with this card cannot play cards
that require any Disciplines.

With the Withering, the Samedi can cause their enemies' extremities to
shrivel and decay. This is as painful as it sounds. Kudos to the
artist, who mixes horror and humor into his illustration.

The off-discipline use of Withering might conceivably be used in
Nosferatu/Samedi crossover decks, but its usefulness is quite limited.
'Tis a pity it requires Animalism rather than Necromancy, which would
be more useful and make more sense thematically.

Inferior Withering resembles Disease, Song of Serenity, Scorpion's
Touch and Bonecraft. It lasts longer than Disease and Song of
Serenity, but doesn't necessarily affect the first strike resolution.
It CAN affect the first strike resolution, unlike ST and Bonecraft,
and has no blood cost, but also unlike those cards, The Withering goes
away automatically. It mixes well with Traps and other presses.

Superior Withering is unique, and many degrees more vicious. Once this
strike lands, an opposing vampire cannot play discipline cards, so it
probably can't prevent damage. That makes Dawn Operation/the Withering
a great bruise combo. Furthermore, most combat cards require
disciplines, so your opponent will probably not be able to use
additional strikes, manuever, press or much of anything else. Even if
a withered vamp survives combat, it will be crippled until its
controller's next discard phase, which is as good a reason as any to
play Samedi rush or bruise rather than Samedi intercept.

First Strike with Withering is quite possible. Both Jorge de la Muerte
and Jack Dawson can use Backstab and Shadow Strike; Jack can also use
Silence of Death and Veil of Silence. In this case, the opposing
minion's strength will be reduced when his first strike resolves.
Note, however, that since your opponent chooses his strike before the
Withering resolves, that he can still play a strike that requires
disciplines. That means that strike: combat ends and go-to-torpor
strikes are still problems. Methuselahs intent on spreading mayhem
with the Samedi will need a combo that eliminates those problems.

One possible combo, available to every Samedi with THN, is Hidden
Lurker/the Withering. Hidden Lurker allows you to land the Withering
(provided your opponent can't maneuver away), but HL's opportunity
cost is high. It requires you to tap two minions (the actor and the
lurker), and your prey has to block. Still, this combo works well when
you're using a Samedi to deter your opponents from blocking. Add Trap
and Compress and you have a deadly combination indeed. Alternately,
combine HL/Withering with Ex Nihilio, a Ghoul Retainer and maybe a
Disguised Weapon.

To use The Withering with other S:CE hosers, the Samedi have to gain
skill cards or otherwise boost their disciplines. Adding Potence to
gain access to Immortal Grapple seems most practical, since The
Withering is a hand strike. (Note that the Hand of Conrad mixes well
with Hag's Wrinkles and Heidleburg Castle, two cards that belong in
many Samedi decks anyway.) Conceivably, Jorge or Jack could gain
celerity for Psyche, or the Baron could gain Dominate for Thoughts
Betrayed. Most rush enthusiasts disdain adding disciplines, which
reduces a deck's attack speed. If going this route, it would be wise
to build a deck that can defend itself while its rushers are tooling
up.


Vampire of the Month: Jorge de la Muerte

Jorge de la Muerte, the Agent 
Samedi 
7 Capacity 
cel for nec OBF THN 
Sabbat: Jorge gets +1 bleed when bleeding a Methuselah who controls a
ready Sabbat vampire.

The Harbingers of Skulls must be terribly jealous of Jorge de la
Muerte, who naturally possesses the flayed look they try so hard to
cultivate. One look at this skinless apparition would take the fun out
of Dia de los Muertos for even the bravest children.

Sadly, Jorge is an inconvenient size. He's too large to bring out in
one turn with the Information Highway, and he's too small to use
Zillah's Valley on. He seems reasonably priced for his disciplines
when you take his special into account; it should come into play
fairly often.

Unlike previous Samedi of the Month, Jorge's disciplines don't beg to
have a deck built around them. Still, he's the smallest vamp with with
OBF THN, a combination with little synergy, but considerable utility.
He's also one of the smallest vamps with OBF nec (Sarrasine ties for
the title), which makes him useful in wraith ally/Cloak the
Gathering/Shroud Mastery decks. Jorge also complements Lithrac (in OBF
for decks), George Fredrick (in THN decks), and Jack Dawson (in
Assamite/Samedi crossover decks).


Deck of the Month: Zombie Smackdown

Simple but brutal, this deck uses pot/dom weenies to support one or
more Samedi rushers.

Crypt: (13 cards, Min: 15, Max: 32, Avg: 5.62)
----------------------------------------------
2  The Baron            dom FOR NEC OBF THN  9,  Samedi, 2 votes
2  Jorge De La Muerte   cel for nec OBF THN  7,  Samedi
2  George Frederick     FOR nec obf THN      6,  Samedi
1  Terry                aus dom POT san      5,  Blood Brother
1  Isabel Giovanni      DOM NEC pot          5,  Giovanni
1  Shane Grimald        ani dom pot          4,  Gangrel Antitribu
1  Ignacio              dom obt pot          4,  Lasombra
1  Francesca Giovanni   dom nec pot          4,  Giovanni
1  Chas Giovanni Tello  DOM POT              4,  Giovanni
1  Cameron              dom pot              3,  Lasombra

Library: (90 cards)
-------------------
Master (12 cards)
3  Blood Doll
2  Dreams of the Sphinx
5  Potence
2  Visit from the Capuchin

Action (8 cards)
6  Ambush
2  Daemonic Possession

Action Modifier (10 cards)
3  Conditioning
5  Hag's Wrinkles
2  Hidden Lurker

Reaction (13 cards)
7  Deflection
6  Wake with Evening's Freshness

Combat (38 cards)
7  Compress
3  Fake Out
6  Immortal Grapple
3  Superior Mettle
5  Taste of Vitae
7  Trap
7  Withering

Equipment (5 cards)
1  Hand of Conrad
1  IR Goggles
1  Laptop Computer
1  Palatial Estate
1  Talbot's Chainsaw

Combo (4 cards)
4  Swallowed by the Night


Bonus Non-Samedi Deck of the Month: The Horde!

The Horde!
(To the tune of "Rawhide!", as sung by the Blues Brothers)

Intro: 
Shambling, shambling, shambling
Shambling, shambling, shambling (etc.)

Shambling, shambling, shambling,
Keep those zombies shambling!
Your rivals will be scrambling to hide!
Don't try to get to know them,
Just rush and Lucky Blow them,
Make more zombies from old ones as they die.

Bring 'em out! Take 'em down! Chop 'em up! Bring 'em back! Fake 'em
out! Box 'em in! The Horde!
Bring 'em back! Chop 'em up! Fake 'em out! Take 'em down! Box 'em in!
Bring 'em o-o-o-ut . . . The Ho-o-orde!

YAH!

Crypt: (12 cards, Min: 26, Max: 38, Avg: 7.83)
----------------------------------------------
2  Agaitas               AUS for NEC              6,  Harbingers of Skulls
2  Gisela Harden         aus dem FOR NEC          7,  Harbingers of Skulls, Priscus
2  Egothha               AUS FOR NEC obf          7,  Harbingers of Skulls
2  Anisa Marianna Lopez  aus FOR NEC QUI          8,  Harbingers of Skulls
2  Unre                  AUS dom FOR NEC ser thn  9,  Harbingers of Skulls, Bishop
2  Regina Giovanni       aus DOM for NEC POT      10, Giovanni, 2 votes

Library: (90 cards)
-------------------
Master (16 cards)
2  Blood Doll
1  Charisma
1  Club Zombie
1  Creepshow Casino
2  Fame
1  Giant's Blood
2  Jake Washington (Hunter)
1  KRCG News Radio
1  London Evening Star, Tabloid Newspaper
1  Powerbase: Chicago
1  Powerbase: Montreal
1  Powerbase: Washington, D.C.
1  Rack, The

Action (7 cards)
5  Haunt
2  Pulse of the Canaille

Action Modifier (5 cards)
5  Call of the Hungry Dead

Reaction (11 cards)
2  My Enemy's Enemy
5  Telepathic Misdirection
4  Wake with Evening's Freshness

Combat (29 cards)
6  Boxed In
5  Fake Out
4  Lucky Blow
6  Martyr's Resilience
4  Pulled Fangs
4  Rolling with the Punches

Ally (16 cards)
16 Shambling Hordes

Equipment (1 cards)
1  Erebus Mask

Combo (5 cards)
5  Spectral Divination

Thanks for reading. I'm interested in hearing any comments or
suggestions you may have. Send any submissions for future newsletters
to emmitsvenson@hotmail.com.