Official V:EKN Clan Salubri Newsletter
October 2006

Official V:EKN Clan Salubri Newsletter
Vol.4 No.1
October 2006
Of interest to Scholars and Slanderers

Editor: Joel Tate

In this issue:

1.  Introduction
2.  Miscellanea et Demonica - strategy
3.  The Dwindling Few - featured vampire(s)
4.  The Powers of the Righteous - featured card(s)
5.  The Hosts of Heaven - featured deck(s)
6.  Conclusion - summary & theme for next issue

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1. INTRODUCTION
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Hello everyone and welcome to a new addition to the Salubri
Newsletters, following on from the work done by Ben Peal and Patrick
van der Reest. I will aim to carry on the same format of newsletter
started back in 2002 by Ben and then carried on by Patrick.

A lot has happen in the last couple of years since the last newsletter;
there have been five new expansions and one base set, which makes it
next to impossible to include all the updates in one issue. I will
focus on the new additions to bloodline this issue, coming from
Legacies, and then cover the other expansions in other issues.

This month we shall look at the Antediluvian founder of the Salubri
line, Saulot, his use in a multi-rush deck and a handy two action
combination which gives your predator and prey a very awkward decision.

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2. MISCELLANEA ET DEMONICA
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For those of us who have been playing with Salubri for sometime now,
the effectiveness of Nose of the Hound and Spirit Marionette is one of
the key pillars on which you build an aggressive Salubri deck (cards
described in the card appendix to the section). The combination forces
your predator and prey into considering the worth of every action they
take, (not that they don't do this already!).

The dilemma posed resolves around the threat of a stolen minion and the
potential for lost blood (Heidelberg Castle) / burnt minion (Daring the
Dawn) or to be targeted by a big nasty vampire, i.e. Saulot (or
Lazverinus in a mixed deck with the Ventrue Antitribu). To further the
problem, Spirit Marionette itself adds a bleed threat using basic
Obeah, which used with a Salubri provides a +1 bleed action, and then
taps a minion of your prey, ready to be rushed with Nose of the Hound.

Normally most players will favor tapping their minions through actions
rather than allow a Salubri player to get their hands on them. As noted
in previous volumes of the newsletter, and also in the VTES Players
guide, this encourages a Salubri player to add modest intercept to
deter this course of action (no pun intended); Matthias can be
invaluable with this approach, with his built in intercept.

The card threat can also be translated to a multi-rush deck, which is
the deck theme of the month, where Ambush has been added to complement
Nose of the Hound. The affect of added Ambush increases the likelihood
of minions not tapping; thus it is more likely for Spirit Marionette at
superior to be playable.

Both Nose of the Hound and Spirit Marionette (at superior) are at +1
stealth, and do suffer from being blocked, even when the invariable
Repulsion is played. However, as noted in one of the first Salubri
Newsletters, Dawn Operation and Kiss of Ra can prove to be effective
countermeasures to this deficiency.

A note on Spirit Marionette itself, the ability of Eurayle Gelasia
Mylonas goes hand in hand with this powerful card, untapping any
minion, even one controlled by another Methuselah. This ability can
operate in the same way as the superior version of Precognizant
Mobility.

As a word of warning, repeated use of this combination on a single
player, normally your prey does increase hate levels on the table.
However, there is nothing more satisfying than turning your prey's
resources against them and ousting them with their own minions (usually
the approach of the accused Setites).

Card appendix:

Nose of the Hound
Type: Action
Requires: Spiritus/Auspex
+1 stealth action
[aus] (D) Enter combat with a ready tapped minion controlled by another
Methuselah. This acting minion gets an optional maneuver in that
combat.
[spi] As [aus] above, with an additional optional maneuver during that
combat.
[SPI] As [spi] above, but enter combat with any ready minion controlled
by another Methuselah.


Spirit Marionette
Type: Action
Requires: Obeah/Dominate
[dom] (D) Bleed at +1 bleed.
[obe] (D) Bleed at +1 bleed, and tap a ready minion controlled by your
prey (even if the target of the bleed is changed).
[OBE] +1 stealth action. (D) Take control of any ready untapped minion
until the end of the next action. That minion must bleed your prey
unless he or she must hunt.

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3. THE DWINDLING FEW
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Saulot
Salubri (Group 4)
Capacity 11
dai AUS FOR OBE THA VAL
Independent: Damage Baali inflict on Saulot is reduced to 0. During
your untap phase, you may move 2 blood from Saulot to any vampire in
your uncontrolled region or in play. +1 bleed. +1 strength. Scarce.

Saulot can block, bleed, bruise, bloat and steal; this vampire can
almost do it all. As founder of both the Healer (Salubri) and Warrior
(Salubri Antitribu) branches of the Salubri line, Saulot has access to
all in-clan disciplines, plus superior Thaumaturgy and basic Daimoinon.

Saulot will team up effectively with the Salubri Antitribu, Ventrue
Antitribu, Harbingers of Skulls, and also the Tremere Antitribu.

There are three problems with Saulot, firstly that you can easily be
overwhelmed with the options presented through discipline spread.
Second, that he is "Scarce", thus influencing out a second Salubri
will likely inflict almost terminal pool damage, although his skill
goes a long way to cure this. Lastly, any deck involving Saulot will
take a while to build up, and if your predator has a speed deck, well
you can guess the rest...

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4. THE POWERS OF THE RIGHTEOUS
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The Path of Tears
Type: Master
Requires: Salubri
Cost: 1 Pool
Master: out-of-turn. Path. Put this card on a Salubri when you move
that Salubri from your uncontrolled region to your ready region during
your influence phase. If you burned 3 or more pool for the scarce
penalty for this vampire, you gain 3 pool. Cards that require Obeah
cost this Salubri 1 less blood to play. Any minion may burn this card
as a (D) action.

The second master card exclusively for the Salubri, and it lends a way
out to the pain of paying for the "scarce" cost of these rare
vampires.  With the release of The Path of Tears, the Salubri are the
only clan afflicted by "scarceness", with a way of recouping some
of the pool lost on the second entrant into play.

As an added bonus all cards requiring Obeah have their cost reduced to
zero for this vampire, i.e.  cards like Neutral Guard and Renewed Vigor
that make their way into most Salubri decks are even more playable.
While the path can be burnt as an action, it can make tempting bait to
a Salubri block deck.


Sense Death
Type: Action
Requires: Valeren/Animalism
+1 stealth action
[ani] (D) Enter combat with a younger vampire.
[val] (D) Enter combat with any minion. This acting vampire gets an
optional press during this combat.
[VAL] As [val] above, and this acting vampire gets an optional maneuver
during this combat.

While not strict card for the Salubri, Sense Death is a particularly
good rush card for any Valeren user, i.e. Saulot. At +1 stealth, your
opponent has to stump up intercept to block the action, which makes it
less likely to be blocked.

The card will also go particularly well with any vampires with
Animalism you team with your Valeren user, i.e. Cock Robin in Jeremiah
Moore's "Wakes with Righteous Vengeance!" deck.
Best of all, if the action is successful, vampire has superior Valeren,
you get both a free press and maneuver, which assist in getting to
close range to deliver the vital strikes.

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5. THE HOSTS OF HEAVEN
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Here is the first version of my Saulot multi-rush deck, built back when
Legacies was released, and is currently subject to being revised to
improve resilience to table hate, as I seem to collect it very quickly.

Deck Name: Saulot Multi Rush v1.0
Created By: Joel Tate
Description: Fairly straight forward multi-rush deck, taking advantage
of the inbuilt untap of Rutor's hand, Mylan Horseed and Eurayle's
very handy ability; there is also transient untap with Freak Drive. The
deck does have the irritation of S:CE, however in the current revision,
Telepathic Tracking mitigates this. Unlike other multi-rush decks,
blood control can be less of an issue, as Renewed Vigor refills Saulot
when he is particularly thirsty. Depravity and Serenading the Kami are
there to give +strength, I wanted to use the latter as I had never seen
it in a deck locally before.

Crypt: (12 cards, Min: 11, Max: 44, Avg: 7)
-------------------------------------------
  5  Saulot                         dai AUS FOR OBE THA VAL	11 Salubri
  3  Eurayle Gelasia Mylonas        for pre AUS OBE		6  Salubri
  1  Maldavis                       for pre AUS      		4  Caitiff
  1  Martin Franckel                tha AUS          		3  Tremere
  1  Piotr Andreikov                aus              		2  Tzimisce
  1  Nicholas Chang                 aus              		2  Toreador
Antitribu

Library: (90 cards)
-------------------
Master (12 cards)
  3  Blood Doll
  1  Depravity
  1  Dummy Corporation
  1  Fame
  1  Giant's Blood
  2  Haven Uncovered
  1  Heidelberg Castle, Germany
  1  Perfectionist
  1  Tension in the Ranks

Action (18 cards)
  2  Ambush
  3  Nose of the Hound
  4  Renewed Vigor
  2  Rutor's Hand
  4  Sense Death
  3  Spirit Marionette

Action Modifier (19 cards)
  8  Freak Drive
  2  Neutral Guard
  2  Repulsion
  7  Serenading the Kami

Reaction (10 cards)
  4  Telepathic Counter
  4  Telepathic Misdirection
  2  Wake with Evening's Freshness

Combat (30 cards)
  15 Anesthetic Touch
  10 Unflinching Persistence
  5  Vitae Block

Ally (1 cards)
  1  Mylan Horseed (Goblin)

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6. CONCLUSION
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Well, that's it for this newsletter, over the next couple of issue we
shall be look at the other additions made to the Salubri in Legacies of
Blood and the recent 3rd Edition. I will also come back to Saulot in a
subsequent issue, when I have fully discovered how to break him (if it
is possible). If you have any ideas, comments or additions please feel
free to contact me.

Joel
Cambridge, UK