Official V:EKN Clan Salubri Newsletter
Vol.5 No.2
March 2007

Official V:EKN Clan Salubri Newsletter Vol.5 No.2 (March 2007)
Of interest to Scholars and Slanderers

Editor: Joel Tate

In this issue:

1.  Introduction
2.  The Dwindling Few - featured vampire(s)
3.  The Powers of the Righteous - featured card(s)
4.  Conclusion - summary & theme for next issue

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1. INTRODUCTION
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Hello everyone and welcome to the second of the newsletters for 2007.
This issue is more of a mini special addition, focusing on the new
Sword of Caine set, rather than Gehenna events I had intended. I'm
certainly looking forward to when some of these cards hit the
tournament scene; hopefully you all are too.

Since the release is focused purely on the Sabbat, we shall look at
one of the new vampires and how they will pair with various Salubri.
This month's Section 3 is dedicated to some of the recently released
cards.

We shall get back to strategy and a demo deck next month, when I have
had enough time to assimilate all the new ideas generated from this
expansion.

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2. THE DWINDLING FEW
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Kestrelle Hayes
Ventrue Antitribu (Group 5)
Capacity 6
dom for obt AUS
Sabbat. Black Hand: Kestrelle gets +1 stealth on (D) actions directed
at a Methuselah who doesn't control a ready Sabbat vampire.

Kestrelle was released first as the promo for the Sword of Caine set;
then as one of the two Ventrue Antitribu in the set itself.

As with most Ventrue Antitribu, Kestrelle forms a natural ally to the
Salubri, in that she possess two of the three Salubri clan
disciplines, Auspex and Fortitude; as well as Dominate, which is the
second discipline on a couple of the Obeah cards (Cleansing Ritual and
Spirit Marionette). Kestrelle has Auspex at superior, which makes her
ideal for defensive duties (or getting Pulse of the Canaille), while
your Salubri perform more damaging tasks.

However what makes Kestrelle special is that she gets an extra stealth
on direct actions against your prey, when they lack a Sabbat vampire.
While this ability can easily be circumvented, if your prey does play
purely Camarilla, Independent or Laibon, then that one extra point of
stealth can easily be the difference between a bleed getting through
and not. This simple ability can add an extra edge to a clan usually
lacking significant ousting power.

As Kestrelle is group 5, at present she can only pair with Saulot,
Eurayle Gelasia Mylonas and Mr Noir. Discounting the youngest Salubri,
Kestrelle could easily aid the Salubri in either a Spirit Marionette
deck (due to the Dominate plus bleed as the multi-discipline on
Marionette), or be there to perform near mandatory Graverobbing after
Saulot knocks a vampire into torpor.

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3. THE POWERS OF THE RIGHTEOUS
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Uncoiling, The Type: Event
Do not replace as long as this card is in play. During your discard
phase, burn one other event at random. Any other Methuselah may use a
discard phase action and burn X pool to burn this card, where X is the
number of the other events in play.

A great event for eliminating annoying Gehenna events. At least one
Gehenna card will always be burnt before the Uncoiling is removed from
play (as the affect is in the same time window). However not every
table has significant numbers of Gehenna events played, so will likely
see one or two slots in a deck at most.

Psychic Assault
Type: Combat
Requires: Auspex
[aus] Strike: 1R damage. Any effect which would make damage from this
strike aggravated leaves the damage normal instead. If this vampire is
Black Hand, the damage from this strike is unpreventable.
[AUS] As above, but for 2R damage.

Salubri aren't well known for their long range combat abilities, and
neither is the Auspex discipline itself. That said, Psychic Assault is
a handy card to inflict either one or two points of ranged damage.
When Salubri play alongside the aforementioned Kestrelle Hayes, the
damage done by Kestrelle is unpreventable, when she plays this card.

Forced Vigilance
Type: Reaction
Requires: Fortitude
Cost: 1 Blood
[for] Only usable by a tapped vampire immediately after he or she
blocks (play after combat if any). Untap this reacting vampire.
[FOR] Only usable by a tapped vampire during a (D) action directed
against you (or something you control). Untap this vampire.

A Fortitude version of Cat's Guidance at basic and a Wake at advanced,
which costs a blood, so not all good. That said, a handy card for Una
(a Gangrel Antitribu before anyone points the obvious out to me), as
the cost is reduced to nil.

Enrage
Type: Action
Requires: Presence
+1 stealth action. Frenzy.
[pre] Put this card on a vampire you control. This vampire has +1
strength and may enter combat with another minion as (D) action. Burn
this card at the end of this turn.
[PRE] Put this card on any vampire. This vampire must burn 2 bloods to
attempt any action except for hunting and actions to enter combat.
Burn this card after resolving this vampire's action.

At first look Enrage is a wonderful for both the Brujah and the Brujah
Antitribu alike, then you realize that Eurayle Gelasia Mylonas
possesses the basic version of Presence and would love nothing more
than to Enrage Saulot in a multi-rush deck.
There is a second use for Enrage, which could prove irritation. When
combined with Restricted Vitae, the Gehenna event that prevents
hunting unless on no blood, vampires on 1 blood are effectively
paralyzed, unless they rush. The paralysis is only removed when they
reduce themselves to no blood or gain a blood through use of hunting
grounds/blood dolls (so funny to hose 1 cap Caitiff / Pander vote
decks then).

Biothaumaturgic Experiment
Type: Action
Requires: Thaumaturgy
Cost: 1 Pool
+1 Stealth Action.
[tha] Employ an animal retainer from your hand (ignore requirements;
pays cost as normal).
[THA] Put this card on a minion you control. The minion with this card
gets an optional maneuver each combat and +1 strength.

When I saw Bio Experiment, the card screamed Saulot, and funnily
enough it still does. At basic we can now give Saulot a Dog Pack, a
Raven Spy or even an Elephant! However the real danger comes when
Saulot plays the card at superior, and gets the additional strength
with optional maneuver. The card stacks so it is possible to have
multiple strength bonuses and maneuvers, perfect for delivering a high
powered Anesthetic Touch, great for a multi-rush deck.

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4. CONCLUSION
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Well, that's it for this mini newsletter, next issue we shall go back
to normality and complete the remainder of the Gehenna and Event
cards. If you have any ideas, comments or additions please feel free
to contact me.


Joel
Cambridge, UK