Official V:EKN Clan Salubri Newsletter
Vol.2 No.2
(January 2003)

Official V:EKN Clan Salubri Newsletter Vol.2 No.2 (January 2003)
Of interest to Scholars and Slanderers


Editor: Ben Peal

In this issue:
1. Introduction
2. Miscellanea et Demonica - collecting Salubri cards
3. The Dwinding Few - Miriam Benyona
4. The Powers of the Righteous - Martyr's Resilience
5. The Hosts of Heaven - tournament winners
6. Conclusion


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1. INTRODUCTION
---------------------------------------


  The second newsletter of this month!  In the strategy section,
  we'll take a look at building a collection of Salubri cards for 
  your decks, particularly for those on a tight budget.  This 
  month's featured decks are tournament winners featuring Salubri
  by Josh Duffin and Mike Ooi.


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2. MISCELLANEA ET DEMONICA
---------------------------------------


  As it is, collectible card games are an expensive hobby.
  Bloodlines can be a particularly expensive expansion, given
  that it spans a large number of clans and disciplines, making
  it more difficult for someone who only wants cards from 
  specific clans.  Here I hope to highlight the core cards for
  building Salubri decks, what the estimated cost of these
  cards will be, and how much it might cost to expand on this
  collection.

  As a reference to what you might expect to pay for a given
  card, or what its trade value might be, I recommend the
  V:TES Singles Pricing Database on the V:TES In LA website:

  http://vtesinla.org/prices_main.htm

  Be careful, as these prices do not reflect any official
  value, and they are only based on sales on eBay.  Some cards
  may have a very limited number of data points upon which one
  could make cost comparisons, and in some cases (particularly
  Disarm) the costs listed do not reflect the card's actual
  value.

  For the vampires, you really only need to get Matthias and
  Blanche Hill.  Miriam Benyona only has inferior Obeah, and 
  most of what you want to be doing with Obeah cards will be
  at the superior level.  Since you're likely to want to ensure
  that you get a Salubri in your opening draw, you'll want 4-6
  Salubri vampires.  I recommend getting 2-3 copies of Matthias
  and 2-3 copies of Blanche Hill.  Trading-wise, you're in luck,
  as while these cards are Rares, one needs few of them to make
  a deck, keeping their cost relatively low.  Matthias is the
  more expensive one, with an cost of about US$4.00-$5.00.
  Blanche is much cheaper, with an average cost of around
  US$1.50.  So, on the low end, you're looking at about $12.00
  for 2 copies each of Matthias and Blanche.  On the high end,
  you're looking at about $16.50 for 3 of each.  If you're trading
  for these cards, expect to trade a decent rare a Matthias, in 
  the range of, say, a Palla Grande, Ivory Bow, or Siren's Lure.
  Blanche Hill should be available for lesser cards.  You can 
  probably get them to throw in a copy of Miriam Benyona for free,
  if you really want one.

  For master cards, there's only one card - Sight Beyond Sight.
  It's quite a good card, but it's a unique master, so you'll
  really only need one.  Like the vampires, because you need
  few of them (in this case, one), the cost of the card is kept
  down.  It tends to sell for US$3.50-$4.00, and trades for a 
  decent rare.

  The library cards you'll want in larger quantity.  Fortunately,
  the core cards you'll need are common, save for Vitae Block.
  Commons are typically trivial to trade for, and generally sell
  for about US$0.10 each, maybe $0.25 for the C1 cards.  So, for
  about US$3.00, you should be able to get 8 x Spirit Marionnette,
  8 x Renewed Vigor, 8 x Anesthetic Touch, and 6 x Repulsion.
  Vitae Blocks should sell for about US$0.50 each, and you'll want
  about 8 of them if you're interested in trying out Salubri
  in combat, costing you US$4.00, or a decent uncommon for each.

  So, for the core cards, the total cost looks like:

  Vampires		$12.00-$16.50
  Sight Beyond Sight	$3.50
  Commons		$3.00
  8 x Vitae Block	$4.00

  TOTAL			$22.50-$27.00

  In terms of trades, you're looking at trading away 5-7 rares
  and 8 uncommons.

  The other Obeah cards - Neutral Guard, Resurrection, Unburdening 
  the Bestial Soul, and Panacea - are more geared towards specialized
  decks, rather than as general purpose cards you'd want for a core
  collection.  However, you'll hopefully find yourself looking to
  further explore the mysteries of the Salubri.  Neutral Guard is
  an oddity, in that it's a decent rare of which you'd like to have
  a bunch in your deck, perhaps about 6.  However, its cost is rather
  low, averaging around US$1.50 each.  You could trade away 3-4 
  decent rares and get enough Neutral Guards for a deck.  Unburdening
  the Bestial Soul is pricier at about US$3.00 each, trading roughly
  one for one with a decent rare.  It's unlikely that you'll want
  Resurrection and Panacea at all, given that Necromancy is generally
  superior for building ally-based decks.  Resurrection is also odd
  in that its average price is nearly US$4.00.  However, looking at
  the data, its high price is US$8.49, and its low is US$0.99, with
  7 sales.  I think the high price is skewing the average data, and
  the actual average price is probably closer to US$2.00.  Panacea,
  being a C2 common, should sell for about US$0.10 each. 

  Not to be forgotte is Martyr's Resilience, a card requiring both
  Auspex and Fortitude, two of the in-clan disciplines for the 
  Salubri.  It tends to sell for about US$3.00 each, trading for
  a decent rare, and could be a fun option for a Salubri-based
  combat deck, and perhaps one involving allies.


---------------------------------------
3. THE DWINDLING FEW
---------------------------------------


  Miriam Benyona
  Salubri
  Group 2
  Capacity: 5 
  Discipline: for obe AUS
  Independent: Rescuing a vampire from torpor costs Miriam 1 less blood.
  During your untap phase, you may move 1 blood from Miriam to any ready
  vampire. Scarce.

  For the most part, you're really not going to consider using Miriam
  Benyona in a Salubri deck, as the Obeah cards are much, much better
  at the superior level.  However, she can get decent use out of Vitae
  Block and Anesthetic Touch, and her superior Auspex lets her defend
  well.  She might be a good addition to a Ventrue-antitribu deck in
  a defensive role.


---------------------------------------
4. THE POWERS OF THE RIGHTEOUS
---------------------------------------


  Martyr's Resilience
  Combat
  Auspex & Fortitude
  Only usable by an untapped vampire not involved in the current combat.
  [aus][for] Prevent 1 damage to a minion or retainer in combat.
  [AUS][FOR] Burn X blood to prevent X+1 damage to a minion or retainer in
  combat.  

  I was amiss in not including this card in the previous newsletter, which
  dealt with Salubri and combat, as it's an interesting option for the
  Salubri.  It looks to be particularly useful for protecting allies, who
  generally don't have damage prevention available to them.  It can also
  provide a damage prevention option for clans such as the Tzimisce, who
  pair well with the Salubri in a combat deck, but who have few damage
  prevention options.


---------------------------------------
5. THE HOSTS OF HEAVEN
---------------------------------------


  In 2002, there were two tournament winning decks that used Salubri.
  The first, "Playing With Dolls" by Josh Duffin, won the 2002 Southeast
  Regional Qualifier.  The second, "Menthol" by Mike Ooi, won Free
  States Texas: The Call.  Rather than describe the decks myself, I
  feel that they're best explained by their creators.  First up is
  Josh Duffin's deck:


Southeast Regional Qualifier
Tournament Winning Deck
May 25, 2002
16 players

"Playing With Dolls" by Josh Duffin

crypt:

4 Blanche Hill             (6 OBE FOR aus)
3 Matthias                 (7 OBE FOR AUS)
1 Ingrid Russo             (4 DOM for)
1 Peter Blaine             (4 dom for aus)
1 Billy                    (5 dom for AUS)
1 Vanessa                  (6 DOM FOR aus)
1 Marlene, the Infernalist (6 DOM for AUS)


library:

5 Fortitude
3 Heidelberg Castle, Germany
3 Fame
3 Blood Doll

9 Spirit Marionette
4 Govern the Unaligned
2 Precognizant Mobility

3 Conditioning
5 Freak Drive
7 Daring the Dawn
4 Repulsion

5 Wake with Evening's Freshness
4 Telepathic Misdirection
1 My Enemy's Enemy

5 Anesthetic Touch
3 Hidden Strength
4 Rolling with the Punches

---
70 cards, 14 masters.


  (Josh's comments)

  The deck is based on a trick, which is obvious, but the
  trick has implications which may be less obvious.

  The idea for the trick is: put a Fortitude master on one of
  your predator or prey's untapped vampires in your master phase
  (unless they already have Fortitude, in which case you can
  skip that step); in your minion phase, use Blanche or Matthias
  to steal that vampire with Spirit Marionette; use Heidelberg
  Castle to move all but one of the stolen vamp's blood to one
  of your own vamps; bleed with the stolen vamp, ideally with
  Daring the Dawn at inferior (to send them to torpor empty,
  or burn them if they happen to also have Dominate and you're
  able to play a Conditioning or Govern as well).  If you're
  lucky, you can get extra bonus mileage out of having put a
  Fame on a vamp stolen from your prey and giving it back to
  them on the way to torpor from Daring the Dawn for an extra
  4-pool hit (since you're the acting Methuselah on a stolen-
  vamp Daring bleed, you can order the end-of-action effects
  as you choose - in this case, to return control of the
  vamp from Spirit Marionette before dealing with the go-to-
  torpor effect of Daring the Dawn and then the lose-pool
  effect of Fame).

  In practice, it is not unusual to be able to pull this off
  at least once per game, usually on the first few turns of
  the game (ie you bring out Blanche or Matthias first, and
  it's still early enough that people are bringing out vamps,
  so they can't help but be untapped if they just came out).
  Since both Dominate and Fortitude are popular skills in
  tournaments, the use-Dom/For-with-stolen-vamps idea works
  out pretty well.

  Later on, your predator and prey will usually tap out if
  they're smart, so that you won't be able to steal and
  torporize/burn their vamps with the Marionettes.  But
  that's still good for you: unless they're playing a *lot*
  of Wakes, it means that you'll be able to bleed for a
  fair amount with your own vamps, since Spirit Marionette
  can be used for +bleed at both [obe] and [dom], and your
  "auxiliary" !Ventrue have Dom/For as well.  Occasionally
  you can also Precognizant Mobility to untap someone
  else's vampire and then do the steal/torporize or burn
  thing; occasionally it'll also be worthwhile to steal a
  cross-table vamp and send it on a suicide mission.  Like
  if you're going to oust your prey with the bleed, for
  example.  :-)

  The defense of the deck is also surprisingly effective,
  given that it's only 5 Wakes, 5 bleed-bounce, 5 Anesthetic
  Touch, and 7 damage-prevention.  Partly this is because
  the deck is only 70 cards; partly it's because Matthias's
  +1 intercept is super-handy with the Wakes (and the Freak
  Drives if you have reason to stay untapped with one
  instead of doing something else).

  That's about all I have to say about it off the top of my
  head; it's a fairly simple deck in terms of the cards in
  it and the theory of how they fit together, but pretty
  interestingly complicated in play.  At least for you, that
  is; your friends may not enjoy it as much.  ;-)

  (end Josh's comments)


  Next up is Mike Ooi's deck:

Deck Name:   Menthol
Created By:  Mike Ooi
Description: Tournament winning deck for Free States - Texas : The Call

Crypt: (12 cards, Min: 13, Max: 31, Avg: 5.50)
----------------------------------------------
1  Javier Montoya      ani AUS cel pre THA  9,  Tremere, Prince
1  Rebekka             AUS pot PRE THA      8,  Tremere
1  Muaziz              aus dom for THA      7,  Tremere
1  Matthias            AUS FOR nec OBE      7,  Salubri
1  Blanche Hill        aus FOR OBE          6,  Salubri
1  Alfred Benezri      aus dom PRE THA      6,  Pander, Bishop
1  Cohn Rose           aus dom pre THA      5,  Tremere
1  Aisling Sturbridge  AUS dom THA          5,  Tremere
1  Pieter van Dorn     dom pre tha          4,  Tremere
1  Masika St. John     THA                  3,  Tremere
1  Ehrich Weiss        dom tha              3,  Tremere
1  Blythe Candeleria   aus THA              3,  Tremere

Library: (90 cards)
-------------------
Master (18 cards)
1  Academic Hunting Ground
1  Arcane Library
4  Blood Doll
1  Chantry
2  Dominate
2  Effective Management
2  Heidelberg Castle, Germany
2  Minion Tap
1  Thaumaturgy
2  Wasserschloss Anif, Austria

Action (19 cards)
1  Far Mastery
4  Govern the Unaligned
3  Magic of the Smith
1  Resurrection
1  Rutor's Hand
9  Spirit Marionette

Action Modifier (6 cards)
3  Conditioning
3  Repulsion

Reaction (12 cards)
2  Deflection
1  Enhanced Senses
5  Forced Awakening
2  Precognition
2  Telepathic Misdirection

Combat (27 cards)
3  Anesthetic Touch
6  Aura Reading
6  Fake Out
3  High Ground
9  Theft of Vitae

Retainer (4 cards)
1  Charnas the Imp
2  Infernal Familiar
1  Mr. Winthrop

Equipment (4 cards)
1  Ankara Citadel, Turkey, The
2  Leather Jacket
1  Veneficorum Artum Sanguis


  (Mike's comments)

  The deck is designed to cycle the Obeah cards until a Salubri comes out.
  And in a tournament scene with Dominate everywhere, stealing your prey's
  last untapped minion and bleeding for 6 with him was always a nice way
  to end a round. Heidelburg allows you to fill up on their blood and/or
  burn a weenie by placing a multi-countered Infernal Familiar on it.

  The deck started out as another way to burn other people's minions -
  building up counters on the Infernal Familiar, transferring it over to a
  small to mid cap vampire that was giving me grief, letting them burn,
  laughing at them, and then recycling the Familiar back out. Obeah gave
  me a way to take control of other minions, abuse them with Heidelburg,
  and Resurrect the Infernal Familiar. Thaumaturgy gave me the Familiar,
  and knowing there would be a lot of Dominate at a tourney, the Tremere
  were a given. The new Tremere also gave me a Presence cycle in case my
  Salubri couldn't. Not having enough Infernal Familiars and Resurrections
  made me build a deck that actually won rounds rather than let me carry
  out my elaborate combo. I hate it when I'm forced into playing VTES
  rather than my own bizarre mini-game.

  (end Mike's comments)

  Mike's deck can be built using the core Salubri collection described
  earlier in this newsletter, plus one more Spirit Marionette and one 
  Resurrection.


---------------------------------------
6. CONCLUSION
---------------------------------------


  Hopefully more of you can come up with ways to win tournaments using
  the Salubri, as well!  If you do, I'd be honored to feature your deck
  in this newsletter.  Other deck submissions are, of course, always
  welcome.  Send to:  fudjo@mindstorm.com

  Again, I'm archiving the newsletters here:

  www.mindstorm.com/~fudjo/newsletters

  Keep on bleeding!


  - Ben Peal