Official Salubri Antitribu Newsletter
July 2002

SALUBRI ANTITRIBU NEWSLETTER

Volume 1, Issue 3
July 2002
Author: Atrovent the German Chainsaw

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TABLE OF CONTENTS

Introduction
Card of the Moment - Concealed Weapon
Things to be feared - Weapon Hosers
Deck of the Moment - Weapon Variants
Sign Off

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INTRODUCTION

Okay, first of all, I wasn't able to do a June edition for real life
interfered to much, sorry about that. On top of this, we got some new
players over here and played some prerealese decks to show them the
game, so I got few new experiences with the chainsaw gang. On the
other hand, the new (or old) cards of Camarilla Edition will surely
have you occupied instead, more on this later on. 
So this issue will relight (argh, redark of course) the topic of Melee
Weapons once again - the good, the bad and the ugly.

Atrovent, the German Chainsaw. 

===================================================

CARD OF THE MOMENT: Concealed Weapon (aka: The Good)

Expectations are high - a new set is coming. But it's a Camarilla set,
so is there something in it for us? Indeed there is. But don't count
on the 10 vampires from non-camarilla clans in the Camarilla Edition,
they won't all be Salubri AT. Okay, I'd have been more than happy if
even one was to be a Salubri AT, but this won't happen, they are of
the major Sabbat clans and we aren't major. 
But we have seen a "new" card in the preview already that is very good
for our beloved clan: Concealed Weapon. For those few of you who
haven't seen it yet, it's the old card from the Jyhad set with a
"minor" change: You don't need Obfuscate any more to play it (what
made it inferior to Disguised Weapon until now and was a misprint from
the beginning IMHO). It has some other changes, too, but I won't dig
in those for no one will play the old version in these few days left
before the new one is legal.

The new Concealed Weapon 
Cardtype: Combat
Cost: Nothing
Discipline: None
Equip this minion with a non-unique weapon card from your hand at the
beginning of a round. Pay weapon's equip cost, as normal. The weapon
cannot cost more than 2 pool or inflict (with a regular strike)
aggravated damage or more than three damage. 

Why should we use this card? Let them see what's gonna get them! Err,
no, this is not that good. More often than you'll need it, some early
or casual intercept will stop your guys from equipping, and that will
be the beginning of the end if you can't play Gift of Bellona,
circumvent equipping with Port of Baltimore or somesuch. Adding to
this, Concealed Weapon saves you an action. So there is a lonely
weenie defender with presence? Go for a bleed. If he blocks to play
Majesty (costs one blood now), you'll equip and go home. Or you don't
equip and sent your next minion without weapon yet. You may even play
the bluffing game versus big opponents with no weapon or Concealed in
your hand, they won't know for sure and may let you pass (they won't
if you have Pulse of the Canaille). It's risky, but you have more
options now and aren't that obvious. 
So now you're convinced without doubts, I'll check Concealed Weapon
with the Melee Weapons in mind that I analysed back in April (Issue 1
of the Salubri AT newsletter). You'll remember that our clan is the
one using only melee weapons (we may do otherwise, but with even less
success), so we'll just look at those kind of tools. 
With a Concealed Weapon you can't equip with unique weapons and those
that do aggravated damage. This skips (some of those for both reasons)
the Kali's Fang, the Femur of Toomler, the unique Crimson Sentinel,
the Rowan Ring (if he stays unique in the new set) and last but not
least the Sengir Dagger.
Keeping Sword of the Righteous in mind we don't need aggravated damage
that much, and the non-unique clause won't hamper us much since the
unique weapons mentioned above weren't in the top tier of my analysis
in April (this may change with reprints, of course). Note that the
aggravated damage must be caused with a regular strike, so Sword of
the Righteous is of course playable. 
On to the two other clauses, the weapon cannot cost more than 2 pool
or inflict more than three damage. This painful exceptions limit us to
… all other melee weapons. The Bang Nakh (strength +2 damage each
strike) is at 2 pool the most expensive weapon, the gas-powered
chainsaw and the Bang Nakh again are with 3 damage the most crippling
melee tools (before we "righteous" them). Meat Cleaver, Bastard Sword,
Poker, Brass Knuckles, Garotte and so on are all cheaper and less
devasting.
On the other hand, Concealed Weapon will hose us in an indirect way.
I'll expect many Weenies Hordes with Concealed Magnums (or, to a
lesser degree, Poker and Meat Hook) in the near future, and this will
bring in Anti-weapon technics and more maneuvers. Both of those will
hose us, too, though nobody in his right mind will metagame against
Salubri Antitribu. It's just an unfortunate side effect. Sigh. And,
another one: Your opponents may use other Non-Melee-Weapons against
you, too. 


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THINGS TO BE FEARED: Cards hosing Melee Weapons (aka: The Bad)

To continue the implications of Metagame versus Concealed Weapon, I'll
analyse some of those techniques that'll get us killed.

Some of those anti-weapon devices will seldom see the dark of the
night, Concealed Weapon or not. The  Anarch Troublemaker may burn a
piece of equipment belonging to a minion your prey controls, the
Arcanum Investigator can burn an equipment card possessed by a minion
controlled by your predator or prey. The Werewolf Pack is immun to
damage from melee weapons, but not from Magnums so won't appear more
often then you're used to. Erosion is another Anti-Melee-Weapon card
of the same cathegorie. Fractured Armament and Shattering Blow destroy
equipment, but I don't think they'll be used much due to the long
distance problem (I may be wrong here). 

On the other hand, the Canine Horde destroys equipment even at long
range and will give us some hard nights. It's even first strike…
Frozen Objekt (in the Serpentis version) and Sleight of Hand discard
equipment from the hand, King of the Mountain destroys melee weapons
(but not Magnums) and Kiss of Lachesis shatters non-unique equipment.
We may see more of those, but I doubt it, with the exception of the
Canine Horde. We have no Dodge and additional strike like the Celerity
decks, so this will be a problem. 

Some other cards will steal our equipment. Those cards will normally
function only at close range, so they hopefully won't be packed that
much, for they hose us, but not a .44 weenie horde (without maneuvers,
that is). To this group belong Blessing of Durga Syn, Fast Hands,
Fleecing the Gaje (we have auspex and should be able to block this
action) and even Lucian the Malkavian. Some of those cards may appear
in the near future time will tell.

The fourth class of cards denies weapon strikes. Blood Fury/Rage and
Soul Burn (it's even long range) comes to mind, even Personal Scourge
and the Spiritual Protector. Drawing out the Beast and Terror Frenzy
(expensive) are fearsome, for they prevent maneuvers and the use of
equipment, even of Leather Jackets. Frenzy denies equipment, and
Machine Blitz turns our weapon against us (even the  "holyness" of an
righteous chainsaw). Up yours! tries to do the same as the Machine
Blitz, but with the pool cost of the weapon, which won't bother us
much (okay, maybe with Tiger Claws, but a Gas-powered Chainsaw is
turned for but 1 point of damage and it costs them 1 blood. Jippiie!).
With the exception of Up Yours! I'll expect those cards making a
bigger impact in the coming months. Immortal Grapple still hoses
Weapon decks, is already around much and won't get away if they didn't
reprint it without the weapon clause. And pigs will fly…

Finally, some few cards are good vs. weenie hordes with Magnums, but
not vs. us. Darkling Tickery is one of those. Illegal Search and
Seizure does only affect bigger weapons than usually used by us (costs
more than 2 pool or inflicts more than 3 damage), Peace Treaty is a
nuisance, but our weapons are usually cheap (though this low costs may
heap. Auspex may be able to stop the political action if it's not on
the far end of the table). 

Ups, I just forgot the scourge of every equipment deck: The much
feared and overactive Tutu the Doubly Evil One may steal an equipment
card from a vampire in torpor as a (D) action. Beware the Bane Mummy!
;)

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DECK OF THE MOMENT: Weapon Variants (aka: The Ugly)

This time I'll try some weapon variants in the light of coming
Concealed Weapon searching for the best of them and exploring the
Fortitude Angle a bit more, though maybe it'll be too much of these.
Lazverinus, the ventrue Antitribu, might fit in here and replace one
or even two Adonais. On weapons, Pokers have the advantage (besides
being free) that anyone stealing them from you isn't going to want to
use them against you.

Crypt: 
----------------------------------------------
1  Doris McMillon  		val                  		2,
Salubri Antitribu
1  Kervos          			aus val
3, Salubri Antitribu
2  Wolf Valentine  		for VAL              	4, Salubri
Antitribu
2  Thomas Steed, The Angry	val aus ani		4, Salubri
Antitribu 
4  Adonai          			AUS for VAL          	7,
Salubri Antitribu
2  Omaya           		ANI AUS FOR pro      	7, Gangrel
Antitribu

Library: (90 cards)
--------------------
Master (15 cards)

7  Blood Doll
2  Direct Intervention
1  Fortitude
2  Metro Undergrounds
1  The Hungry Coyote
1  Guardian Angel
1  The Barrens

Action (15 cards)
6  Blessing of the Name
5  Nose of the Hound (these may be Laptops or somesuch if you won't go
the sniffing lane)
2  Pulse of the Canaille
2  Restoration

Action Modifier (4 cards)
2  Freak Drive (they are uncommon now, maybe I'll get some more)
2  Gift of Bellona

Reaction (11 cards)
2  Enhanced Senses
3  Forced Awakening
2  Spirit's Touch
3  Wake with Evening's Freshness
1  Delaying Tactics 

Combat (36 cards)
4  Blissful Agony
6  Fast Reaction
3  Rolling with the Punches
2  Skin of Rock
3  Skin of Steel (the Fortitude Angle isn't tested that much yet, this
may be to much prevention cards)
6  Sword of the Righteous
2  Taste of Vitae
4  Fake out
6  Vengeance of Samiel

Equipment (9 cards)
2  Gas-Powered Chainsaw 
2  Pokers
1  The Crimson Sentinel
2  Meat Hook
2  Leather Jacket

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SIGN OFF

Okay, this was the third newsletter for the Salubri Antitribu. I hope
you enjoyed it (again?) and you didn't cry too much about it missing
last month (though a bit crying would be okay). ;)

Comments and help are always welcome,

Atrovent the German Chainsaw,
Oliver.volland@gmx.net