SALUBRI ANTITRIBU NEWSLETTER
December 2005

SALUBRI ANTITRIBU NEWSLETTER

Volume 2, Issue 1
December 2005
Author: Mercuriel

===================================================
TABLE OF CONTENTS

I. Introduction
II. New !Salubri Cards
III. New Valeren Cards
IV.New Vampires
V. Laibon
VI.Sign Off

===================================================

I. INTRODUCTION

The Salubri Antitribu have received some big boosts with the release
of Legacies of Blood.  I'm sure everyone is working on updating their
!Salubri deck as we speak.  I unfortunately won't be able to do that
any time soon.  I will have to settle with discussing our new tools
here, and encouraging the rest of you to go forth and use them.

===================================================

II. New !Salubri Cards

We have several new clan specific cards:

The first 2 are masters:
--
Blooding by the Code C
Master put this card on a !salubri you control. this !salubri gains 1
level of val and +1 strength and 1 capacity. only 1 BbtC
cost is 1 pool
--

This is basically our much needed Master Discipline:Valeren, with 1
pool cost and +1 strength.  Superior Valeren has improved as well, so I
rate
this card highly.

--
The Path of Retribution R
Unique Master
Requires !Salubri
1 pool
Put this card in play. Salubri antitribu burn 1 less blood when
playing cards that require Valeren. Any minion may burn this card as a
D action; if that minion is a vampire, he or she takes 1 damage
(damage not preventable) when this card is burned.
--

Awe some.  Valeren features a LOT of 1 cost cards that our low
capacity Salubri can ill afford to pay for.  All of those cards
switching from 1 to 0 cost can make all the difference in the world.
I see this card becoming crucial, and encouraging !Salubri decks to
wall up a bit so as to defend it.

The last !Salubri Card is a useful new action

--
Brother in Arms U
action
1 pool
Salubri antitribu
+1 stealth action. Requires a ready, non-sterile Salubri antitribu
with capacity above 2.
Put this card in play; it becomes a 2-capacity, non-unique
Salubri-antitribu with basic Valeren. Move 1 blood from the acting
vampire to this vampire. This vampire cannot act this turn. During
your untap phase, if you control more ready Brother in Arms than ready
unique Salubri antitribu, burn the excess ready Brother in Arms.
--

!Salubri decks tend toward the weenie side, this gives them the
ability to pop out more of their friends.  It's self limiting, so you
can't have too many of these puppies.      Rather then have to hunt
with this new vampire, he borrows a blood when he is embraced and has
to remain an untapped blocker.

===================================================

III. New Valeren Cards

First off we have a spectacular new reaction
--
Aversion C
Reaction
Celerity Valeren
1 Blood
[cel] Reduce a bleed against you by 1
[val] burn X pool to reduce a bleed against you by 2X+1
[VAl] Only usable when a minion is bleeding you for 1 or more. Put
this card on the acting minion. You still control this card. This
minion gets -1 bleed when bleeding you. Any minion may burn this card
as a +1 stealth (D) action
--
Permanent bleed reduction as a reaction.  With the path out it's free.
 Even at basic it's a useful bleed reduction.  If you're playing a
wall deck you can then defend these puppies.

Next we have some good actions.
--
Sense Death
action
Valeren/Animalism
+1 stealth action.
[ani] (D) Enter combat with a younger vampire.
[val] (D) Enter combat with any minion. This acting vampire gets an
optional press during this combat.
[VAL] As [val] above, and this acting vampire gets an optional
maneuver during this combat.
--
At stealth, enter combat with any minion, press at basic, maneuver too
at superior.  One of the best enter combat cards yet printed.

-
Shadow Of Taint R
Action
[dom] (D) Move a card played by another Methuselah on an ally in your
ready region to another ally
[val] as [dom] above, or move a card played by another Methuselah on a
vampire in your ready region to another minion on whom the card could
be played. That minion cannot be a vampire older than the vampire with
the card.
[VAL] As [val] above, and this action is at +1 stealth.
-
I'm sure this card is very useful.  I'm don't know what card's will
most
be bothering your minions, but I'm sure someone will be able to tell
me why this card is a saving grace.

Then we have our combat cards

-
Armor of Caine's Fury C
Combat
1 blood
[pre] Prevent 1 damage
[val] Only usable before range is determined. This vampire may prevent
1 damage from the opposing minion's strikes each round. Frenzy cards
cannot be played on this vampire; cancel the effects of any Frenzy
cards that already have been played on this vampire this combat.
[VAL] As [val] above, but this vampire may prevent 2 damage from the
opposing minion's strikes each round.
-
!Salubri often depend on their weapons.  Most of the commonly seen
cards that prevent us from using our weapons are frenzies.  So here we
have a perfect defense against an unwanted drawing out the beast.

The damage prevention is wonderful for any val weenies (read Brothers
in Arms) that don't have access to fortitude.  Damage prevention you
have to use before range will often be wasted, but that beats a wasted
weenie.

Our last library card is a Valeren Auspex combo card.
-
Eye of Unforgiving Heaven U
combat
Valeren Auspex
val/aus: Strike 2R aggravated damage to all vampires, demons allies
and demon retainers in combat. If this striking vampire is burned
during the resolution of this strike, you gain 2 pool.
VAL/AUS: As above, but the damage done to this striking vampire is
normal, not aggravated.
-

Kind of an impressive card huh?  This gives us the ranged strikes we
were otherwise severely lacking.  I'll bet there are even
circumstances where you'll welcome a burnt !Salubri for the 2 pool.

===================================================

IV. New Vampires

The group 2 !Salubri were very low capacity.  There were just enough
of them you could make a deck, but the only discipline you could count
on was val.  After val it was hard to count on any fortitude or auspex.
 Some even
spent a slot on animalism.

All !Salubri decks gained access to this formidable new group 3 vamp:
-
Dela Eden
Salubri antitribu
Group 3
8 capacity
cel dom AUS FOR VAL
Laibon: +1 strength
-
An intimidating Laibon.  The only !Salubri with mastery of the clan
disciplines, and +1 strength to boot.  Dela might even be useful in
some other clans AUS FOR deck.

If you want alternatives to our prior group 2 bunching, we have some
less weenie alternatives in group 4.  The all have fortitude and
valeren.

-
Rashiel
Salubri antitribu
3-cap
Group 4
val for
Sabbat.
-
What we wanted before in a weenie, for val.

-
Nkechi
Salubri antitribu
4-cap
Group 4
val aus for
Laibon:When Nkechi is in combat she may burn a blood before range is
determined on the first round to allow you to look at the opposing
minion's controller's hand.
-
Basic in the clan disciplines, a free special, and Laibon.  With half
the new !Salubri being Laibon you may want to consider including some
Laibon specifics.

-
Aredhel
Salubri antitribu
5 cap
aus FOR VAL
Sabbat. Black Hand.
-
Awesome.  Exactly the disciplines we want, and it sure doesn't hurt to
be Black Hand.  Perhaps there are possibilities in a Black Hand
!Salubri
deck?

-
Langa
Salubri antitribu
5cap G4
for VAL
Laibon:langa may enter combat with a vampire controlled by another
Methuselah as a (D) action
-
Langa pays 2 discipline slots for her special, but built in rush sounds
worth it to me.  We partly pay for the rush by sacrificing auspex.  If
this vampire is always tapped having just burnt an opposing minion, we
won't miss the aus too much.  And Langa is another Laibon.

There is one legendary vampire who is technically not Salubri
Antitribu.  He is beyond such petty distinctions as Antitribu, having
recently claimed total control of the body of the usurper.

-
Saulot, the Wanderer
Group: 4
Clan: Salubri
Capacity: 11
AUS dai FOR OBE THA VAL
Independent: All damage inflicted on Saulot by baali is reduced to 0.
During your untap phase you can move up to 2 blood from Saulot to any
vampire in your controlled or uncontrolled region. +1 Bleed. +1
Strength. Scarce.
-

When I first saw this spoiler I assumed it to be a hoax.  They
couldn't possibly print Saulot, one of the original antediluvians?
Seeing the art helped convince me:

http://gallery.shadownessence.com/details.php?image_id=1662&s=6ee849a4b49e2f5fd159f778ea8a3489

His weakness, (a mere 11 capacity!) can be explained by the
fact he is stuck in Tremere's old body.

Saulot may seem humbler then some other 11 caps out there.  Being able
to pump blood back to your uncontrolled suggests building a bloat deck
out of him.  With his discipline spread he would be a tough wall to
tear down too.  The inferior daimonion pretty much confirms he has had
some dealings with the baali.  He's not infernal though (which also
means he can't use many of the cool daimonion cards).  I'm not sure
what to do with this critter, but I'm sure we'll think of something.
Notice he has a very similar discipline spread to Nergal...

If you want to include more Laibon only cards perhaps you'll want to
include:
-
Solomon Batanea
Harbinger of Skulls
FOR AUS nec
Capacity: 5
Laibon
Group: 4
Ability: If Solomon is ready, you may spend transfers to move blood
from your prey's uncontrolled vampires to your prey's pool at a cost
of two transfers for each blood moved.
-
FOR AUS in common for our !Salubri decks, a Laibon, and something to do
with leftover transfers.

===================================================
V. Laibon

2 of our new !Salubri are Laibon.  It is entirely possible to make a
Laibon !Salubri deck.  Especially with

-
Mozambique Allure
Action
Requires a ready Laibon or untitled vampire. +1 stealth action.

If this acting vampire is Laibon, move the top card of your crypt to
your uncontrolled region. Otherwise, this vampire becomes Laibon, and
he or she untaps if he or she is Akunanse, Guruhi, Ishtarri, Osebo,
Assamite, Follower of Set, Ravnos, Lasombra, Tzimisce, Harbinger of
Skulls, or Salubri antitribu.
-
I really like this card.  It gives you a reason to be Laibon (you can
transfer out of your crypt as a +1 stealth action) and for us !Salubri
it allows us to become Laibon and untap doing it.

The other Laibon card I would like to mention is
-
Kerrie
Equipment
Pool Cost: 1
Melee weapon. Requires a Laibon.
Strength+1 damage each strike. Alternatively, inflict strength ranged
damage as a strike and, after strike resolution, turn this weapon face
down (out of play) until the end of the action.
-

With this we don't especially need to bother with maneuvers anymore.
It allows us to do a ranged melee weapon strike.  You can thus use
your Kerrie of Righteous Vengeance to do a ranged aggravated melee
strike.

===================================================

VI.Sign Off

I'm not likely to be testing any of these cards any time soon, so I
didn't construct a deck.  I'm afraid I'm going to have to leave that
as a homework assignment.

It would be easy enough to just add Dela Eden and some Blooding by the
Code, Path of Retribution, Brother in Arms, Aversion, Sense Death and
Armor of Caine's Fury to your existing !Salubri deck.  These seem like
no brainers to me.

Let me know how that turns out.

-Mercuriel