Official VEKN Nosferatu Newsletter for September, 2001

Official VEKN Nosferatu Newsletter for September, 2001

Special ALL BEAST issue!

To quote The Stooges (the best thing to ever come out of Detroit,
incidentally):

"I'm a street walking cheetah with a heart full of napalm.
I'm the renegade son of the nuclear A-bomb.
I am the world's forgotten boy, the one who searches and destroys!"

If this isn't a fitting description of Beast, I don't know what is.

This month, a newsletter devoted to everyone's favorite Nosferatu, Beast, The
Leatherface of Detroit. Yeah, yeah, he is actually an anti-Nosferatu, but I
never differentiate between the two as they are completely interchangeable in
my book (and I am totally unconcerned with the World of Darkness...), but
either way, Beast is one ass kicking Nosferatu. Let's have a look, shall we?

Beast, The Leatherface of Detroit: (7) POT, OBF, cel, ani. Beast cannot perform
action-card actions or recruit allies. He cannot have or use equipment or
retainers. As a (D) action, Beast may enter combat with any ready minion
controlled by another Methuselah. +1 strength.

A 7 point vampire with 2 in clan superiors, 2 inferiors, and a special ability
is fairly common. Beast, however, comes with more than that--he gets 2 very
useful special abilities (built in Rush and +1 strength), but to pay for this,
he also gets a significant disadvantage--he can't use any stuff or take any
card related actions. This would seem like a fairly debilitating disadvantage,
but for Beast, who even cares. Beast exists specifically to kill stuff, and has
all the necessary disciplines, +1 strength, and built in Rush to prove it. Will
it ever matter that Beast can't use a gun or play Shepherd's Innocence?
Probably not, as Beast should be attacking and killing someone every single
turn he is out, as he is a whirlwind of killing power. He has POT, which as
everyone knows, is what makes a killing deck go. For back up disciplines, he
has the Nosferatu standards of OBF and ani, both of which are useful in
combat--Obfuscate for the occasional maneuver in combat (in a Pot/Obf deck) or
Animalism for Drawing out the Beast (badum-bum-kat-ching!), Carrion Crows, or
Song of Serenity. Add to this mix inferior celerity (the best combat support
discipline out there), and Beast can even hang out with the Brujah.

How to best use Beast? Obviously, put him in a Rush deck with a lot of Potence
cards, Immortal Grapples, and the standard combat support. He can work in any
Nosferatu combat deck or any Brujah combat deck with equal efficiency. His
built in Rush action is incredibly useful for getting a Rush deck out of a hand
jam due to no Rush cards--attack with Beast's inherent attack action, cycle
lots of cards, kill something, and move on. In any sort of Sabbat sealed deck
environment, such as a Draft tournament, Beast should be grabbed up as soon as
he is seen. This keeps him out of the hands of your opponents, and in a
sealed/draft environment, he is worth putting in any deck, even if you aren't
using any of his disciplines--built in Rush and +1 strength is always going to
be useful in a limited environment.

So to fully capitalize upon Beast, I have come up with a fairly absurd deck as
a thought experiment--I haven't actually built this, and have no idea if it
would actually be any good, but it seems fairly sound. Thus, I present:

"Search and Destroy"

Crypt:
4x Beast (7) POT, cel
4x Theo Bell (7) POT, cel
4x Amelia (7) POT, CEL

Master Cards:
3x Celerity
3x Blood Doll
2x Dreams of the Sphinx
2x Minion Tap
2x Fame
1x Recruitment
1x Pentex Loves You!

Minion cards:
12x Immortal Grapple
12x Torn Signpost
14x Undead Strength
6x Increased Strength
4x Thrown Sewer Lid
2x Decapitate
2x Rampage
10x Flash
6x Acrobatics
8x Taste of Vitae 

Clearly, this is a variation on my tried and true Rush deck formula, but with a
twist. All three vampires in the crypt have built in Rush actions, making space
for a lot of extra useful cards, as there is no need for Bum's Rush actions or
Haven Uncovered master cards. Due to not having any need for Rush cards, there
is a lot more room for useful cards in the deck, and your hand will never clog
up with Rush cards, making for a deck with excellent card flow. The lack of
need for Haven Uncovered makes space for extra useful master cards, such as
Minion Tap and Pentex Loves You! (which allows Beast to bleed for 2!). The
Recruiting Party is in there as a pinch long shot, just in case get a really
crappy crypt draw (like 4 Amelias...) in a particular game--yeah, the 2 cost is
expensive, but with the addition of 2 Minion Taps as well as the 3 Blood Dolls,
it should be a wash.

Using Potence for heavy hitting strikes will do a lot of torporizing damage,
the back up Celerity provides plenty of maneuvers and presses, and the
Acrobatics gives access to additional strike power and the Dodge/Additional
Strike that is useful against decks with aggro damage, like the Gangrel or
Tsimiscee. The Increased Strength cards should always be useful with 14 Undead
Strengths and the 4 Thrown Sewer Lids (just in case you run into someone with a
Sniper Rifle or Cailean).

Granted, for such a promising premise, this deck has a lot of problems. First
off is the obvious crypt flaw--only three different vampires. I suspect that in
practice, you'll draw at least two different vampires more often than not, but
occasionally you'll end up with 4 of the same one (or alternately, you might
get three different!). Any math geeks out there who want to come up with the
odds of any particular outcome? Then there is the speed factor. All of your
vampires are 7 points, so they won't be coming out quickly, and even when they
are out, you are unlikely to have more than 2 vampires out at a given time,
which means only two actions a turn--not enough for a truly proactive Rush
defense, and it will take you forever to oust anyone, barring a good deal of
Fame use. The real weak link, however, is probably Amelia, who has a limited
Rush action (she can only attack vampires younger than 4)--sure, you are likely
to see small vampires somewhere, but you might just get screwed as she can't
attack anyone (meaning she will always be you last choice for influencing out).

Is this deck going to be a tournament winner? Probably not--it is slow and
fragile. On the other hand, as a design exercise, it is interesting in that it
circumvents the greatest problem of the Rush deck--the need for dead weight
Rush actions in your deck. That, and it makes total use of the might that is
Beast. 


Peter D Bakija
PDB6@aol.com
http://www.geocities.com/bakija6

"The Ramones are more important than the Solar System."
-Sean Finnerty