V:EKN Clan Nosferatu Newsletter, January 2000

I have been sadly neglectful of this news letter of late, what with me not
posting one in December, and being awfully late this month, but after writing,
what, 20 of them over the last couple of years, I figure a bit of slacking off
is warranted.

This time around, I'm looking at my favorite vampire in the set, KoKo--the
Destroyer.

KoKo (2) pot

Pretty simple. He (yes, KoKo is a he...) is a generic 2 point Nosferatu vampire
with inferior potence. No tricks, no gimicks, nothing special, yet in the right
circumstances, KoKo is quite the powerhouse of utility.

First off, he is a 2 point vampire, which is always useful. An acting minion
for 2 is a valuable resource, as he can take many actions just as effectively
as a vampire that costs 5 or even 10 points, but has a negligible cost to your
pool. In any situation, 2 point vampires are good for being blood dolls
(spending every turn hunting), calling votes, taking generic (D) actions, and
pretty much anything that your bigger vampires are too busy to do. Because he
costs only 2 points, he is, ahem, expendible--if he gets burnt in a blood hunt
after diablerizing Arika, it is hardly a loss. As a 2 point vampire, KoKo can
easily come out on the first turn (assuming you aren't #1 to go) and be ready
to act immediately, which is nothing to sneeze at. That, and he has potence.

Potence. That's right, potence. KoKo is strong. Mighty. And he wants to kill
you. Of all the disciplines in the set, potence is probably the most
utilitarian as a stand alone, offensive, inferior discipline on a 2 point
vampire. Sure, Ohanna can deflect bleeds with her dom, which is good and all,
but can she bleed? No--she'll just get blocked and beaten up. How about KoKo's
kin, Dimple? What is Dimple going to do with his obfuscate? Bleed for 1 at +3
stealth? Woo. And poor, little Vliam Andor. What can you do with inferior
animalism? Get an army of rats? Run! He's got beer! Not so for KoKo. With just
his inferior potence, KoKo can take down much larger vampires, and right
quickly.

As the basis of any strong potence based Rush deck (along with Hesina), KoKo
comes out fast and hard hitting--he comes out on the first turn (80% of the
time) and is ready to torporize your predator's first vampire before it even
takes an action. Even with plain, old inferior poence, KoKo can easily take out
a 4 or 5 point vampire without even working up a sweat or breathing hard (we'll
forget that KoKo is a vampire for purposes of artistic liscence, here...).
Rush, play Torn Signpost, Immortal Grapple, hit them with Undead Strength, and
Disarm the sucker. Heck-that'll even take down Anson. Play a Taste of Vitae,
and you are back where you began, but with your predator down one vampire. On
the second turn.

Yeah, yeah, KoKo doesn't have any disciplines that allow him to manuver--if he
runs into a heavy manuver deck, he is just screwed, but what do you want for a
2 point vampire, huh? He's got a manuver from the Bum's Rush. He's got the
Storm Sewers. He can use Fake Outs or Traps (as well as all the potence press
cards). Ok. Maybe this time you'll manuver away from him. Next time, don't plan
on being so lucky. He'll be bringing a skill card with him...

Peter D Bakija
PDB6@aol.com

"You said that love's never kind.
I memorize these lines, practice them every night."
-Sleater/Kinney