V:EKN Clan Nosferatu Newsletter, January 1999

As the Nosferatu tend to be a clan that relies on combat as a means to an 
end, they need to make the most out of combat.  In Jyhad, it is generally 
pretty difficult to destroy vampires, and as a destroyed vampire (rather than 
just a torporized one) is making the most you can out of combat, this is 
something one needs to consider while building a Nosferatu combat deck.  Of 
the two basic ways of destroying a vampire, burning and diablere, burning is 
usually much harder to do in combat, but diablere is expensive in both 
vampires and actions.  Fortunately, the Nosferatu have at their disposal a 
few cards that make the destruction of vampires easier than simple diablerie:

1. Amartanth.  Everyone can use Amaranth, and is in no way a Nosferatu 
specific card, but as they are good at sending folks to torpor, they'll get 
more use out if it than most.  Amaranth cuts a step out of diablere, namely 
having to take a second action to destroy a single vampire, but does so at 
the expense of being a very combo related card that often jams your hand.  
The ability to diablerize an opposing vampire without having to spend another 
action makes killing vampires very efficient--send them to torpor and eat 
them in one fell swoop--but still has the problem of regular diablere, that 
you are likely to get your diablerist burned in the resultant Blood Hunt.  To 
make Amaranth worth while, you need to either have plentiful, disposable 
vampires, or the voting power to back up your diablere.  With a weenie combat 
deck, vampires tend to be cheap and plentiful, yes, but in reality, losing 
even one or two vamps to a Blood Hunt can set you back pretty far, as combat 
decks tend to have to fight a rough, two front war.  Thus, Amaranth is more 
likely to be useful in a deck built around large titled vampires, and for the 
Nosferatu, these are all the strong 7, 8 and 9 vamps like Nikolaus, Selma, 
and Sheldon.  As they all have POT, ani, and for, the basics of a good combat 
deck are there, and you have the vote power to make a Blood Hunt survivable.  
The Amaranths in this type of deck will also help to make up for the fewer 
actions available to a deck built out of big vamps.

2. Sacrificial Lamb.  Sacrificial Lamb is possibly a strong card in the right 
deck, but in general, its opportunity cost is pretty high.  To make the 
Sacrifice possible, you need to have OBF, the combat ability to ensure folks 
end up in torpor, and stealth to make it work (as it is not inherrently 
stealthy).  That, and it does nothing to aleviate the need for a second 
vampire and a second action to destroy a vampire (like Amaranth does), but 
keeps you free from a Blood Hunt.  Sacrifice might be worth using a couple of 
in a Pot/Obf combat deck (although Beast can't utilize it), and definitely 
worth using in some sort of Disguised Weapon/Obf deck that might be workable. 
As useful as it seems, I suspect that Sacrificial Lamb's requirements for 
effective use are simply too steep to make the card reliable.  Having a few 
in any OBF based deck as a surprise hole card is appealing, but it seems 
unlikely to be a viable backbone of a combat deck.

3. Decapitate.  Decapitate, in a Pot based combat deck, is very strong.  Yes, 
you need to have 2 blood and POT for it to be useable, but a good Pot combat 
deck should have plenty of Taste of Vitae to refil vampires (making the blood 
cost of Decapitate negligible) and should have plenty of vampires with POT.  
The only real disadvantage of Decapitate is its opportunity cost, i.e. you 
need to have it in your hand at the right time or it is pretty much useless, 
but as opposed to Amaranth, which has _no_ other use, the inferior version of 
Decapitate is occasionally useful, and makes it viable to use 4-6 Decapitates 
in a tight combat deck without degrading the deck's efficiency much.  
Decapitate has all the strengths of Amaranth (destroy a vampire with only one 
action) with few of the weaknessess (no Blood Hunt, less opportunity cost), 
making it probably the best card for vampire destruction avalaible to the 
Nosferatu.  You are (in a combat deck) planning on sending opponents to 
torpor anyway, so you might as well make it worth it, and Decapitate is the 
best way to make it worth it.

Regardless of the way you manage to destroy vampires, the possibility of 
outright destruction makes your combat deck that much more effective at 
controlling the table.  Decapitate seems like the best option, as it makes 
for risk free and action efficient permanent vampire removal, but it is only 
really useable by POT based combat decks, making Amaranth or Sacrificial a 
better option in some decks.  In a situation where you can burn with weapons 
(like disguised flamethrowers) or aggro damage (like in the fabled Pot/Pro 
Ebaneezer based combat deck), these options are not needed, but as the 
Nosferatu are most likely to be sucessful with simple Pot combat, one of 
these three cards is likely to be needed.