Official VEKN Nosferatu Newsletter
December 2005

Official VEKN Nosferatu Newsletter for Dec, 2005

So now that we all have had some time to digest the crazy new Legacies
of Blood set, I figure it is time to look at what it has to offer out
favorite clan, the charming Nosferatu. True, there is nothing
specifically Nosferatu related in the set, but that doesn't mean that
the set is dead weight to our sewer dwelling pals--far from it. LoB
comes with plenty of Nosferatu friendly ally vampires, such as the
Gurhui who come equipped with Potence, Animalism, and Presence, and
will mesh nicely with various Nosferatu strategies and a whole chunk of
new Samedi who have always mixed in well with the Nosferatu. There are
also a handful of new Bloodlines discipline cards with Nosferatu
friendly outferior abilities, which is what I'm looking at this
month.

While the main strength of Bloodlines discipline cards generally lie
with the Bloodline discipline levels, the outferior ability of the card
can sometimes stand up on its own as a new and unusual ability for that
discipline. As many of the new LoB Bloodlines discipline cards provide
interesting new abilities for each appropriate discipline, I figure
I'll examine these outferior abilities in light of how they can work
in Nosferatu decks, either to allow you to mix a few Bloodline vampires
into your crypt, or simply as interesting new cards for the Nosferatu
themselves.

Animalism cards:

-Sense Death: Action. +1 stealth. (ani) Enter combat with a younger
vampire.

Not a bad card in and of itself, ignoring the Valeren abilities of the
card, in the appropriate Nosferatu deck. A worthwhile alternative to
Bum's Rush or Harass in a large vampire multi rush deck revolving
around someone like Marty Lechtansi or Cock Robin. It doesn't provide
a maneuver or press, but it has limited opportunity cost (assuming a
large vampire using it), replaces immediately, and comes with +1
stealth so you can often avoid a chump blocker. I wouldn't rely
solely on Sense Death as a rush option, but a health mix of Bum's
Rush, Harass, and Sense Death in the right deck seems like a very
reasonable idea.

-Summon Spirit Beast: Combat. (ani)  Discard X cards.

An interesting new ability for Animalism, that theoretically could come
in handy in a fight and get you out of a hand jam situation, but
assuming the X costs X blood (the Monger database doesn't include a
cost in the description, but I'm assuming it costs X blood), that is
a pretty expensive hand cycling ability, and even as a unique ability,
likely too expensive to be worth using just for this ability.

Obfuscate cards:

-Leapfrog: Combat. (obf) Maneuver, only usable to go to long range.

Not a bad card in the right Nosferatu deck. Assuming something focusing
on Potence or Animalism with a good streak of obfuscate as a sideline
discipline, a handful of Leapfrogs could certainly be handy as back up
for Thrown Sewer Lids or Aid from Bats. Strictly better than High
Ground and Back Step for a maneuver, only to long (assuming all of your
vampires have Obfuscate), and possibly better than inferior Behind You
if you plan on pressing a lot (with Aid from Bats or Sewer Lids) and
can't rely on the superior ability. Not likely to replace Behind You
in a mass sense, but likely to show up in the right deck.

-Vulture's Buffet: Action. +1 stealth hunt action. If action is
successful, untap the acting vampire. (obf) Remove a minion or retainer
in any methuselah's ash heap from the game to  move 1 blood to this
vampire.

Another interesting new ability shows up, allowing you to effectively
hunt for free (as you untap). A reasonably high opportunity cost
prevents you from using many of them, but one or two in a deck that
hunts a lot anyway isn't out of the realm of useful. If you are using
Yong Sun in your deck, who can burn vampires from your prey's crypt,
outferior Vulture's Buffet looks quite inviting.

Potence cards:

-Goblinism: Action. (pot) (D) Burn a Location.

Sadly, the outferior is strictly inferior to Rampage, but as the strict
inferiority comes at the cost of the +1 stealth when you burn your own
location, it isn't a really noticeable kind of strictly inferior.
Goblinism is highly unlikely to show up in a deck specifically for its
outferior ability, and as the Kisayid are hard pressed to fit into a
Nosferatu deck, it is unlikely that the Nosferatu will see much use of
Goblinism. But if you run out of Rampages, Goblinism is gold!

-Hourglass of the Mind: Action. (pot) Draw 3 cards. Discard afterward.

Another interesting new ability for a discipline, and one that you
might actually consider using in and of itself. That ability to cycle
your hand is well regarded as a useful ability, especially in a combat
deck. Hourglass of the Mind gives your Potence wielding vampires the
ability to take a +1 stealth action to rebuild your hand to fit you
needs--draw into important combat cards or Rush actions or flush out a
master clogged hand. Yeah, most Potence heavy combat decks have Dreams
of the Sphinx for solid hand cycling, but a couple Hourglass of the
Mind mixed into a Nosferatu combat deck are likely to pay off. That,
and Al-Muntaquin the Avenger mixes in nicely with vampires like Tock
and Sundown, what with his POT, pre, obf.

So in terms of outferior abilities providing new potential for
Nosferatu decks, Sense Death, Hourglass of the Mind, and maybe Leapfrog
and/or Vulture's Buffet seem like potentially useful cards that have
a reasonable chance of showing up in decks without the appropriate
Bloodlines back up. Which isn't a bad deal for an expansion that is
completely Nosferatu free.

-Peter Bakija
http://www.lightlink.com/pdb6/vtes.html