Official VEKN Nosferatu Newsletter
August 2004

Official VEKN Nosferatu Newsletter for August, 2004

Yeah, ok, Iım a total slacker and have been completely forgetting (and by
'forgetting', I mean, 'not doing') to do a Newsletter for a while, but now
that Iım done doing most of the wacky summer stuff I had to do (including
winning a tournament with a primarily Nosferatu deck--woo hoo!), I can get
back to newsletter writing.

So this time around, Iım looking at a bunch of new cards in the Gehenna set,
specifically in terms of how they are going to provide help (or lack
thereof) to the Nosferatu in the long run. Iım probably going to skip over a
bunch of cards that someone is going to think is Nosferatu gold, but Iıll
try to cover all the significant cards that really are going to help out. Or
look like they are going to help out, and really aren't so much.

First off, the obvious Potence, Animalism, and Obfuscate cards:

-Stunt Cycle: A really good Potence strike, but as I have mentioned
elsewhere, probably not for the reasons that people seem to think,
especially for the Nosferatu. Stunt Cycle is just like the old stand by
Sewer Lid with a bonus--you can prevent some damage. On the down side, folks
with Celerity can pay a blood to ignore you. In a Celerity based pitch deck,
this is going to be pretty good on the offense--you get to avoid some
unpleasant long ranged damage, maybe hit for 3 or 4, maybe cost them a
blood, and then Blur for some nice mundane Sewer Lids or Gates. The
Nosferatu, however, without Celerity, are going to have trouble using this
card as a main line offense, as Celerity is really common, and most of the
guys you are going to be worrying about fighting come with Celerity already.
For the Nosferatu, Stunt Cycle is likely best employed as a weapon of
opportunity in a not so combat oriented deck--throw a few in to an intercept
based deck for an unpleasant surprise, relying on Swallowed by the Night (or
Guard Dogs or something) to maneuver to long. If they cancel the strike with
Celerity, no big deal, as you werenıt really concerned with killing them
anyway, but itıll still prevent some damage, and you are still likely
Œcausing some damage with Carrion Crows. In a Rush type deck, however, Iıd
still stick with Sewer Lids for purposes of surprise long range punishment,
and leave the Stunt Cycles as defensive technology.

-Instinctive Reaction: Finally, a nice, utilitarian, free intercept card
that you can use with inferior Animalism, meaning that little Dani or
Clarissa can block something as soon as they hit the table. Sadly, it only
works on your predator, but, hey, most of the stuff you want to block is
something your predator is doing anyway. I wouldnıt likely use a lot of
these for a Nosferatu intercept based strategy, instead continuing to rely
on Raven Spies and Catıs Guidance, but a small handful will certainly help
out early in the game before you get flocks of Raven Spies into play, and
they certainly will be a helpful splash of intercept surprise in any
Nosferatu based deck. Not a really earth shattering card, but certainly a
useful tool. And heck, if you have ANI, you can use it to block, maneuver to
long, and fling an opportunistic Stunt Cycle.

-Sleep Unseen: Theoretically, a handy card for a deck that is afraid of
combat. If you keep a constant stream of these in play, you can keep your
vulnerable vampires from getting Rushed (or Sensory Deprived or whatever).
Sadly, it costs a blood every time you use it. And the Nosferatu usually
*like* getting in fights. My instinct is to leave this card for the soft
Malkavians and instead rely on defensive (well, or proactive) combat. If you
really wanna avoid getting Rushed, Secure Haven is probably a better option.

The less obvious, not particularly Nosferatu specific cards:

-Bravo: The Nosferatu often like Rushing folks and getting into fights, and
Bravo gives you a blood for doing so! Sadly, it only works if the action is
successful, and much of the time, Bumıs Rush and the like get blocked,
meaning the Bravo isnıt going to do much good. I really wanted to like this
card, but if you are going to be using an Archetype for Nosferatu Rush
decks, much like in most other situations, Perfectionist is the way to go.
Yeah, your Bumıs Rush actions get blocked a lot, but likely unless they play
a Wake to get in the way, even if the Rush is blocked, the Perfectionist
will pay off. So to sum up? Bravo? Not so good. Perfectionist? The best
Archetype, Nosferatu deck or no.

-Aura of Invincibility: This card certainly has some possibilities for the
Nosferatu political deck that, historically, has been fighting an up hill
battle vote wise, due to the lack of Presence. If you get out an early
Prince (say, Calebros, fickle Prince of New York) and can call an early vote
with an Aura of Invincibility rider on it, you can get a quick vote
lock--say Calebros on his first action declares himself Nosferatu Justicar
(ya know, to get that NYC monkey off his back) with the Aura of
Invincibility--he gets 4 votes to pass the Justicar vote, and when it
passes, youıll end up with 4 votes on the table (3 for the Justicar, 1 for
the first counter on the Aura). A very strong early ramp up, and an easy way
to secure vote lock. Once you get the ball rolling, it just keeps rolling
(get out someone like Nikolaus on your next turn, giving you, effectively, 6
votes on the table with 12 pool worth of minions). Yeah, it has a
significant disadvantage, but if you can secure the early vote lock, it
shouldnıt be that big of a deal. Thatıll show those Presence dorks.

-Games of Instinct: Yeah, yeah, only the Nosferatu-Antitribu can use this,
but we Nosferatu types like to stick together. This being said, Iım not so
impressed with this card. Yeah, it comes with a built in Taste of Vitae
(which is great!), but it is easy to block (so the Taste aspect wonıt come
up much) and requires you to attack an older vampire (which is a significant
drag!). Maybe in a very Rush heavy Nosferatu-Anti deck, you could slip a
couple in without losing too much functionality, and with a touch of
Obfuscate for stealth, it might actually pay off, but Iıd shy away from
relying on them too heavily--the opportunity cost (you only can get an older
vampire) is often more of a problem than one would initially think.

-Dragonbound: A great deal of discussion has revolved around this card and
how useful it is in a Rush deck, which the Nosferatu excel at. If you get
the triple threat of Tension in the Ranks, Fame, and Dragonbound in to play,
you can oust your prey in no time at all without ever even bleeding. This,
in theory, seems pretty strong, but the minus one hand size is a pretty
severe cost, especially if you are relying on the non situational Bumıs Rush
to get into fights. As most effective Nosferatu based fight decks tend to be
of the weenie Immortal Grapple type (as opposed to the huge vampire Multi
Rush type, that can rely on permanents for damage dealing, like Assault
Rifles, or Lazvernusıs +2 hand damage), the loss of hand size still strikes
me as more of a hindrance than the increase in ousting power is a bonus.
That, and as a Rush deck, you are often accidentally set to torpor yourself,
at which point the Dragonbound starts biting back. Iıd still tend to push
the Fame or Tension angle in a weenie POT Nosferatu Rush deck before working
on the Dragonbound, and Iıd likely save the Dragonbounds for different deck
type.

-Leadership Vacuum: Not a bad, if highly situational, ousting mechanism for
the Nosferatu Rush deck. Perhaps finding a master slot for one of these in
your deck is worthwhile, as if you have Rush impunity, you can easily
control the existence of titled vampires in your preyıs ready region, and
dunking a Justicar into torpor is going to result in a lot of pool loss,
right quick. As opposed to the Dragonbound, this card is never going to hurt
you, but it is highly situational, so it might end up just getting discarded
a lot. But if you have an opportunity to use it, it likely will be very
effective.

-Robert Carter: A nice, cheap way to boost the Nosferatuıs lack of bleed
capability. Yeah, he is likely short lived, and yeah, you are making the
vampire carrying him around rather vulnerable, but with a Hunting Ground to
circumvent the blood cost, Robert Carter can help turn the Nosferatu into a
significant bleeding threat, which is something they often have trouble
with.

Thatıs it for now. Hopefully, you might have some new useful ideas for using
Gehenna cards in your Nosferatu decks. If you are interested in going to
check out my multitudes of old newsletters, feel free to check out:

http://www.lightlink.com/pdb6/vtes.html


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"Mr. President, ask not what your rest home can do for you.
Ask what you can do for your rest home."
-Elvis