Official Nosferatu Antitribu Newsletter
Volume 2 Issue 3

Official Nosferatu Antitribu Newsletter Volume 2 Issue 3

----------------------------
In this issue:

Intro and a comment on Fiction
Vampires of the Month: Yong-Sun, Harmonist and Yong-Sun, Harmonist
(Advanced)
Cards of the Month: Hidden Lurker
Strategy of the Month: Outside Disciplines?
Decks of the Month: a Mateusz/Lurker deck and a submitted !Nos/!Malk
Black Hand deck

Introduction:

I must have been kidnapped or something. Honest. It's been a few
months, but the newsletter returns. I blame the holidays. Archives of
clan newsletters are now not only being kept at www.thelasombra.com
but also by White Wolf at
http://www.white-wolf.com/VTES/newsletter/nl_date.html – much thanks
to them for acknowledging this newsletter. Oh yeah, and the other,
lesser clans too.

Fiction: Fiction is what the other clans tell one another to keep
their pawns placated and happy. We Nosferatu Antitribu know the
fearsome truths.

Vampires of the Month

Yong-Sun, Harmonist
Group: 2
Capacity: 10
Discipline: aus ANI OBF POT THA
Sabbat Cardinal: As a (D) action, Yong-Sun may burn the top vampire of
your prey's crypt.

Yong-Sun, Harmonist
Level: Advanced
Group: 2
Capacity: 10
Discipline: aus ANI OBF POT THA
Advanced, Sabbat cardinal: Yong-Sun gets +X bleed, where X is the
number of vampires in the target Methuselah's ash heap.

Not a bad pair of vampires. The basic Yong-Sun's special had been
derided for years as mostly-useless. About the only use anyone had
found for it was combining it with Marked Paths to generate future
stealth on something basically innocuous. Aside from that, though, the
basic Auspex and Advanced Thaumaturgy are just fantastic. Rutor's Hand
on a big vampire is always beneficial to balance out the high
capacity. Magic of the Smith lets you be more selective in grabbing
your equipment (if you go that route.) Recent cards make Yong-Sun even
better: Nose of the Hound with that inferior Auspex is just plain
better than a Bum's Rush or Ambush, as now they need an intercept to
deny your maneuver (and the maneuver is oh-so-important to a
Grapple-Rush deck.) And post-Camarilla Edition, the THA/POT combo is
pants-poppingly improved thanks to Blood Fury and Blood Rage now being
hand strikes and strength-based. It's not hard at all to build a deck
around Yong-Sun built around Nose-rushing and THA/POT combat, with a
sprinkling of ANI intercept.

Yong-Sun is also a Cardinal, which is extra-nice. Sure, he can't
become an Anarch, but who cares about that anyway? (Hi, Eric!) There
are some truly useful cards usable by Cardinals that get overlooked a
lot – I've personally gotten a lot of mileage out of Fire Dance in
recent months, as it combines beautifully with inferior Bursts of
Sunlight. Also, if you're planning to Rutor's Yong-Sun, you really
should include a Blood of the Sabbat, as you probably will be taking a
large number of directed actions with him and BotS will gain you blood
even faster. Eternal Vigilance is also useful if you plan to act a lot
with him; having a permanent source of untap on your biggest, scariest
combat vampire is a highly effective deterrent to your predator. Heck,
given the prevalence of Sabbat vampires thanks to Black Hand, you
might even find a use for the Cardinal Sin cards in an intercept deck.

But ah, the Advanced. Suddenly that ‘burn a crypt vampire' isn't so
useless after all. Even before you merge, merely trashing your
opponents' vampires via combat gains Yong-Sun bonus bleed, a nice
power to have in a rush deck to finish off a crippled prey. And when
you do merge him, you get to burn a prey's vampire out of his crypt,
which immediately boosts his bleed. If you are using this tactic, it's
much more important to get the basic Yong-Sun out first. You want to
be able to start burning vampires as quickly as possible, to build up
the bleed for when the merge happens. The Advanced version's special
is largely wasted if you haven't got a way to burn the vamps in the
first place. I've tried a combo of 3 basic, 2 or 3 advanced, and 2
Gift of Experiences in a 90-card deck with reasonable success at
getting him out and merged quickly. You could potentially go higher on
the Gifts if you also plan to include Cicatriz, as you can use her
discard special to cycle the excess Gifts faster.

Card of the Month: Hidden Lurker

Hidden Lurker
[Jyhad:C, VTES:C, SW:C, CE:U]
Cardtype: Action Modifier
Discipline: Obfuscate
Only usable by a ready untapped vampire other than the acting minion.
Only usable after a combat between the acting minion you control and a
blocking minion.
[obf] Tap this vampire. This vampire enters combat with the blocking
minion. The first round of this new combat, the blocking minion cannot
strike.
[OBF] As above, with an optional press.

Here's an overlooked card. The traditional knock on it is that once
you play a Hidden Lurker, your opponent knows you have it, and simply
won't block anymore to clog your hand on it. Which means you have to
combine this with actions that your opponent simply can't afford not
to block. The Nosferatu Antitribu have several scary combat-vampires
that make excellent Lurkers – Mateusz Gryzbowsky is the obvious one,
with his +2 strength, but there's a number of +strength vampires in
the clan now to pick from. One vampire you might not think of using
this with is Smallpox Griet. Giving Smallpox a free punch-and-press
that won't be dodged or S:CE'd makes it much more possible to inflict
her hideous disease.

Keep in mind that while Hidden Lurker prevents the opponent from
striking, it does not prevent them from maneuvering or preventing your
strike. Since they don't strike, there's no harm in combining it with
Drawing Out The Beast, which will stop the maneuvers and
presses-to-end (and at advanced, does another point of damage).
Against damage prevention, well, you'll just have to do more than they
can prevent. Environmental damage works well for this, forcing them to
expend multiple prevention cards most likely. Permanent environmentals
like Murder of Crows and Wolf Companions heighten the comparative
card-costs.

Also note that the press at superior is not necessarily to continue –
it can certainly be used to get one free hit in on a combat-worthy
deck and then have the press to end should they try to get to round 2
to strike back. Always handy against, for instance, those Walk of
Flame decks.

So, what can you do to insure that your opponent really, really wants
to block you? Yong-Sun's "plus bleed only against you" special is one
route, as are Spying Missions, rushing of Fame'd vampires, Tier of
Souls to steal their blood and gain you a bonus bleed. Bleeding for a
lot with Laptops, Computer Hacks, bleed retainers or other gimmicks
works. Pentex Loves You! turns any bleeder into a potential problem.
Mixing in a few Mask of 1,000 Faces also helps, as they can't assume
that the bleed for one with a weenie isn't really a tooled-up
plus-bleeder. None of the Nosferatu Antitribu start with bonus bleed
(one of the clan's true weak spots, really) so you'll have to find
ways to boost their bleed through other means.

One way to do this is through the use of some outside disciplines like
using Ingram's AUS to Pulse him, or the Dominate on Julio or Tarbaby
to Condition bleeds. Tock can Legally Manipulate with the best of
them, too. But using out-of-clan disciplines for the !Nosferatu is not
as easy as it might be for other clans, as noted below.

Strategy of the Month: Outside Disciplines?

In some ways, the Nosferatu Antitribu cry out for more disciplines. A
lot of players feel that ANI/OBF/POT has some really severe
liabilities, namely combat defense and bounce, both of which are true.
Only one of the !Nos possess superior Auspex to bounce with, and only
three (Cailean, Julio and Tarbaby) can Dominate-bounce, and the
dom/DOM vamps are big. Only Teresita has fortitude for damage
prevention and/or freak-drive multi-rushing. So there's some definite
limitations.

Here's the breakdown of outside disciplines (counting Yong-Sun once):

Obt: 1 inf
Dom: 2 inf, 1 sup
Pre: 1 inf, 1 sup
Vic: 1 inf
Nec: 1 inf
Aus: 2 inf, 1 sup
For: 1 inf
Cel: 2 inf, 1 sup
Ser: 1 inf
Thn: 1 inf
Tha: 0 inf, 1 sup

That's it. I've discussed the uses of Celerity in a previous
newsletter; besides that Auspex and Dominate would seem to be the most
useful. Which is nice. Really, the clan is very scatter-shot in their
out-of-clan disciplines. Thanatosis? Vicissitude? Necromancy? No
Protean, very little Presence.

Basically, if you plan to use an outside discipline, you're going to
have to include either vampires from other clans, Discipline masters,
or build your deck around one or two core vampires. Or all of the
above. This is certainly doable, but it can be a little taxing if you
are planning to keep the deck storyline-legal (primarily !Nos).
Sanguine Instruction also helps propagate the chosen out-of-clan
Discipline through your minions (and has the minor benefit of capacity
increase as well.)

You don't actually have to use them to be competitive, fortunately.
Straight-up !Nosferatu decks have made the finals of or outright won
several tournaments recently with divergent strategies (Wall/Smiling
Jack, Potence Rush, to name two), so contrary to popular belief,
ANI/OBF/POT is definitely viable. It's certainly fun to change things
up and experiment with outside disciplines, but not a vital necessity.

What disciplines work best? That's partly a matter of your play
environment, of course. Thaumaturgy (as noted above) mixes well with
the Potence and gives some interesting other options like Rutors or
Magic of the Smith. A little Protean would make for
multiple-aggravated hand strikes and/or a combat ends. Fortitude would
let !Nos wade into combats with less fear. Dementation or Dominate
would up the bleed potential, certainly. Celerity provides maneuvers
and first strike options. Auspex makes for massive amounts of
intercept, or for Revelation-ing the bounces and combat-ends away.

But keep in mind that the more you add of an outside discipline, the
less you can include of the three in-clans without losing focus. It's
often best to pick one or two aspects of the out-of-clan discipline
and key on that, or else plan to drop one of the in-clans entirely
from your plans.

Decks of the Month: 

First, here's an example of a deck using some of the concepts outlined
above. I haven't had a chance to really try it, so feel free to offer
commentary as you like. Second deck is a !Nos-heavy Black Hand AUS/OBF
deck that Ankur's been winning games with.

Deck Name: Hateful Lurker
Created By: John Flournoy 
Description: Use Mateusz as your Hidden Lurker to slap anyone foolish
enough to block. Pulse Ingram and use him and other minions to bleed
out anyone foolish enough not to block.

Crypt: (12 cards, Min: 19, Max: 32, Avg: 6.42)
----------------------------------------------
4  Mateusz Gryzbowsky  ANI OBF POT      8,  Nosferatu antitribu:3
4  Ingram Frizer       ani pot AUS OBF  6,  Nosferatu antitribu:3
2  Kendrick            ANI aus obf POT  7,  Nosferatu Antitribu:2,
Priscus
1  Roger Farnsworth    aus OBF          4,  Malkavian antitribu:3
1  Shannon Price       ani obf          3,  Nosferatu Antitribu:2

Library: (90 cards)
-------------------
Master (18 cards)
4  Auspex
4  Blood Doll
1  Information Network
4  Minion Tap
1  Nosferatu Kingdom
1  Pentex(TM) Loves You!
1  Powerbase: Montreal
1  Shanty Town Hunting Ground
1  Tension in the Ranks

Minion (72 cards)
1  Burning Wrath
6  Carrion Crows
4  Drawing Out the Beast
8  Hidden Lurker
1  J. S. Simmons, Esq.
3  Laptop Computer
4  Lost in Crowds
4  Mask of a Thousand Faces
4  Murder of Crows
2  Nose of the Hound
4  Pulse of the Canaille
2  Revelations
2  Sanguine Instruction
3  Spying Mission
1  Tasha Morgan
6  Taste of Vitae
5  Telepathic Misdirection
1  Tier of Souls
4  Undead Strength
7  Wake with Evening's Freshness 
----------------------------

Deck Name:   A Kamuting we will go
Created By:  Ankur Gupta
Description: Black Hand standard deck that does AUS/OBF. Piotr gains
you
lots of pool before he bites it.

Crypt: (12 cards, Min: 13, Max: 29, Avg: 5.50)
----------------------------------------------
1  Tarbaby Jack      dom ser ANI OBF POT  8,  Nosferatu antitribu:3
2  Teresita          for ANI OBF POT      7,  Nosferatu antitribu:3
1  Kazimir Savostin  ani pot AUS VIC      7,  Tzimisce:3
3  Ingram Frizer     ani pot AUS OBF      6,  Nosferatu antitribu:3
1  Dolphin Black     AUS DEM OBF          6,  Malkavian Antitribu:2
1  Colonel           cel dem obf AUS      5,  Malkavian antitribu:3
2  Piotr Andreikov   aus                  2,  Tzimisce:3
1  Roger Farnsworth  aus OBF              4,  Malkavian antitribu:3

Library: (90 cards)
-------------------
Master (13 cards)
1  Admonitions, The
1  Bleeding the Vine
4  Blood Doll
3  Corporal Reservoir
1  Information Network
1  Nosferatu Kingdom
1  Shanty Town Hunting Ground
1  Watchtower: Four Ride Forth

Action (20 cards)
9  Bloodwork
9  Reunion Kamut

Action Modifier (8 cards)
4  Art of Memory, The
6  Cloak the Gathering

Reaction (25 cards)
6  Ministry
5  Spirit's Touch
6  Telepathic Misdirection
4  Wake with Evening's Freshness
4  Forced Awakening

Combat (8 cards)
2  Aura Reading
6  Thrown Sewer Lid

Ally (6 cards)
6  Marijava Thuggee

Combo (10 cards)
10 Swallowed by the Night

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-John Flournoy