OFFICIAL NOSFERATU-ANTITRIBU NEWSLETTER
Vol.I JULY 2K1

Nosferatu-Antitribu Newsletter
Volume 1: July 25, 2001 edition

Table of Contents:

1.1 Introduction
1.2 Antitribu / Camarilla Differences
1.3 Conclusion


1.1 INTRODUCTION

Greetings. This is the first installment of the Nosferatu-Antitribu
Newsletter. 

I am a Jyhad player from the first release of the game, and have been a
casual player for many years. This is what you can expect from this
newsletter now and in the future.

1) Decks and Deck Concepts may or may not be "competitive": I have played
VTES tournaments since back when they were DCI sanctioned. I've won my fair
share of them. I like competition, but I am no longer a slave to it. That
means that my ideas and decks will always be designed to gain Victory
Points, but they will rarely be finely tuned tournament monsters, and will
generally include a wide variety of cards rather than 22 copies of anything.
2) This newsletter will be the germ of ideas: I am not so arrogant to think
myself the ultimate authority on VTES in general or the Nosferatu Antitribu
in specific. I know many Usenet readers are going to be able to take my
thoughts and improve upon them 1000%, and I relish that.
3) Why I write: I write because I enjoy this game and I love to write. I
also love receiving mail from people who enjoy the game, and whose minds
work differently than mine. That said, this is a Usenet Newsletter, not an
exercise in self-aggrandizement. Please, please, please email me your deck
ideas for the anti-Nos. Email me when I write something profound. Email me
when I am completely off base. Email me your combos, your single card
strategies, etc. I'll be the shill for the Usenet's collective wisdom on the
Nosferatu Antitribu.

That said, lets dig right in.

1.2 CAMARILLA / SABBAT DIFFERENCES

Having separate Newsletters for the Camarilla and Sabbat versions of the
Nosferatu is a difficult and potentially fruitless pursuit. They share all
their base disciplines (unlike the Ventrue and Malkavians) and from a White
Wolf story perspective, the two sects of the Nosferatu work in close
conjunction together. It is easy to build Nosferatu based decks that utilize
the strongest vampire choices from both sects.

So why have a separate newsletter?

Let us look at the differences in the two sects.

Criteria     Camarilla  Sabbat
Total Vampires    24   15
Total Votes    20   11
Cards Requiring Clan   10   7
Permanents Requiring Clan  8   5
Total of Superior Clan Disciplines 28   23


The bottom stat is the key advantage the Antitribu have over their Camarilla
counterparts. Of 15 Vampires, there are 23 total superior clan disciplines
vs. 28 to 24 ratio. Simply put, the Antitribu Nosferatu are stronger
vampires across the board as long as you plan on sticking to in-clan
disciplines when designing the deck. This means that an Antitribu based deck
will in general require less Master Discipline cards to operate at peak
efficiency.

At closer look, the differences come to immediate light  when looking at the
4 - 6 capacity vampires in both clans. Each clan has a 4 cap with one
superior and one minor discipline. (Aggripina for the Camarilla with
Superior OBF and minor POT, Agatha for the Antitribu with Superior POT and
minor OBF). Here is where the similarities end. The Antitribu Nosferatu have
two 5 caps with two Superior clan disciplines (heck, one of them has a
vote!), a 6 cap with two superiors and a powerful special ability (increases
your hand size by one) and a 6 cap with all three clan disciplines at
Superior!

In stark contrast, the Camarilla Nosferatu 4 - 6 capacity vampires are
considerably weaker in terms of clan disciplines. As mentioned above,
Aggripina is a 4 cap with one Superior discipline. Camarilla Nosferatu have
only one 5 cap with a Superior discipline, and the two 6 caps only have one
superior discipline each! It sure seems that the strongest Ancilla amongst
the Nosferatu have defected to the Sabbat!

In terms of cards requiring the Nosferatu, the sect advantage is not so
clear-cut. The Camarilla Nosferatu have Storm Sewers as a range-setter
(which suffers from the "only usable as the action is announced" tag). The
Anti-Nos have the same exact function in Gang Tactics, but where Storm
Sewers is a re-useable Master Location, Gang tactics is a one-shot Action
Modifier. (Of course, Gang-tactics is my favorite Art in the whole darn
game, but that doesn't influence a game-mechanics discussion). EDGE:
Camarilla

The Camarilla also has access to a low cost Master Location that provides
stealth to a Nosferatu in The Labyrinth. This allows you to slim down on the
obfuscate stealth cards needed in deck design. The Antitribu do not have
such a location, but have something arguably better. The Nosferatu Kingdom
acts as a Eco-terrorist for the Anti-Nos, allowing you to put a blood from
the blood bank onto an uncontrolled Anti-Nos. This is a location that keeps
on giving, returning the cost to your pool in two turns. EDGE: Anti-Nos

The other cards are rather a wash. The Camarilla have the Secret Library of
Alexandra which helps clear hand-jam, Patagia which acts an IR goggles that
can't be stolen or destroyed, Kindred Intelligence to replace Effective
Management, and a slew of near-useless corner case cards. (Destructive
Secrets, Nosferatu Hosting, Spawning Pool, and Nosferatu Performance Art).
Again I must note that Nosferatu Performance Art ranks up there with one of
my favorite pieces of art in VTES.

For the Antitribu, their other clan-specific cards (i.e. not mentioned
above) are decent but corner-case. Using the Advantage gives you an
additional pool if you possess the Edge during your master phase, which
seems powerful but in a 5-person game Edge-retention is not very common. It
is non-unique, so it can become very powerful in multiples, but it has a one
pool cost, which means that you need to get two uses out of each card to net
any pool gain. Sadly, the only deck I've seen that abuses Using the
Advantage is more of a Malkavian deck than a Nos Antitribu deck. Steam
tunnels is a nice, free way to prepare for your turn by seeing the top three
cards in your prey's library during your master phase. Dirty Little Secrets
is even more corner case, and takes up valuable Library spots as a
non-renewable resource. Finally, Courier is a nifty little non-unique ally
that costs blood instead of pool and has BLEED! This card does repeatedly
what DLS does as a one shot, and can be part of a swarm tactic. This Courier
deck concept will be featured next time (assuming I can get Noal to pony a
deck list over) EDGE: None.

1.3 CONCLUSION

Are there enough differences between the Camarilla Nosferatu and the
Nosferatu Antitribu to warrant a second Newsletter? Probably not. Peter is a
world-acknowledged expert of things Nosferatu, and everything I outlined
above has probably been covered in his past Newsletters. However, how bad
will it be to have two different Nosferatu newsletters each month? Don't the
Masters of Information deserve two newsletters? I'll leave it to you do
determine whether you want two newsletters or not. Email me your input, both
on this newsletter and whether you think two Nosferatu-based newsletters are
redundant, to sven@chartermi.net. I'll not waste your bandwidth if you don't
want me to. I have adamantly stood by my belief that VTES players are a
community, and we are all minor players in a greater whole. In short, it's
your Usenet group and I live to serve.

NEXT TIME: I'll discuss the viability of long-range combat for the Nosferatu
Antitribu and hopefully have an interesting Courier-based decklist for you
all.

Matt Latham
Keeper of Elysium for the Prince of Metro-Detroit
Sheriff for the Prince of Lansing, MI
Blood-bound to the Prince of Columbus, OH