VEKN Malkavian Newsletter
July 2003

Malkazine #6 (VEKN Malkavian Newsletter July 2003)

The 'Zine of Malkav #6
July 2003
may contain peanuts


Antique Rosewood Table of Contents:
1. Introduction
2. Fiction (or is it?)
3. V:TES stuff
4. Et Cetera & So Forth
5. To Be Continued

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1. Introduction
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Greetings, salutations, and some such.

This month's newsletter features a deck for someone who wants to get
their feet wet with Dementation or just enjoys a balanced Malkavian
deck (as opposed to the lopsided Sneak & Bleeders). I also take a
look at the differences between your everyday Guns and the rarely-seen
Big Guns. And, as usual, Waldo is back in the next chapter in the
Fiction section.

Enjoy! And feel free to post comments or send email.

-Timmy Merrill, Editor

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2. Fiction (or is it?)
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Chapter 6: Out of the Frying Pan, Into the Fire

"You'd better find a place soon," Brian said to the van's driver,
Todd, "the sky's looking awfully... blue!"

Waldo looked up at where the roof of the van used to be before one of
the Nosferatu had torn it off like a peel off a banana. He could
still see pinpricks of stars up in the twilight sky. He glanced out
the window on his left. The eastern sky was beginning to brighten. 
The color reminded him of a faded denium jacket after many years of
use. No wonder the Brujah favored leather jackets; immortals would do
well to wear durable clothing.

"I haven't seen it in more than twenty years." Brian mused, half to
himself, looking out the hole in the roof.

"Seen what?" Todd asked, keeping his eyes on the road.

"The sun. I've been a vampire for almost three decades and I've
almost forgotten that it ever existed."

"Oh, that. I see it pretty much every day," Todd said.

"Hold on, I don't believe that for a moment." Brian said, bringing
his eyes over toward Todd. "All you do all day long is lie on that
couch and watch television."

"That's right, I see it on TV."

"Well, it's not the same thing," Brian said and looked back up to the
sky.

"No. It isn't."

-----------------

"5:42" Brian announced. At least the clock on the dashboard still
worked. The rest of the car seemed to be slowly falling apart. "I
think sunrise is sometime around six."

"We've got plenty of time," Todd said. "My studio is just up this
street. I've got all the windows painted black there, but you'll have
to make due with sleeping on the floor."

The car made a exploding cough and lurched forward momentarily.

"Hm, that didn't sound good."

"How fast have we been moving? Twenty miles per hour?" Brian asked.

"Ha! Try ten!" Waldo shouted from the rear of the van.

"Hey, it's not my fault!" Todd exclaimed as the car lurched once more.
"The axel might have been bent or something. Who knows what they did
to my poor car!"

"5:45," Brian said, now the unofficial time-keeper.

"Cool it. We've got plenty of time, even at this speed."

"How do you guys know that the sun will even hurt us?" Waldo asked. 
"I mean, I just sort of took it as a given after watching Dracula and
Monster Squad."

"My sire told me never to never go out from dusk 'til dawn unless I
wanted to burn alive. He said it with such cold seriousness that it
must be true." Brian said.

There was a short pause. "I know it from personal experience," Todd
said. "I probably wasn't even a year into my unlife when I tried. I
thought a quick peek out the window wouldn't do any harm. It seared
my face and burned my retinas out for several weeks." Then, as an
afterthought: "I listened to a lot of Mozart during that time."

"5:50," Brian announced.

"Just a few more blocks to go," Todd assurred him.

"We could probably get out and walk there faster than this," Waldo
said impatiently.

Todd turned toward Brian, "Why is he sitting in the back?"

"Just in case," Brian responded.

"What do you mean?"

"Wait, let me say it the way he does." Brian narrowed his eyes
suspiciously at Todd, shifted his eyes back and forth, and then said
"Just in case," once more in a paranoid tone.

"Ah, I see..."

"Are you two talking about me up there?" Waldo shouted.

"Yes," Brian shouted back, "we were trying to conspire how best to
summon the Antedeluvians so they could eat you."

"I figured as much," Waldo snorted.

"Malkavians are a sad bunch," Todd muttered.

"How many Malkavians have you met?" Brian asked.

Todd glanced at Brian and smiled subtley, "Oh, one or two."

The car lurched one final time and made a loud popping noise, then
stopped dead in its tracks.

"Don't do this to me! Not now! Come on, get going!" Todd alternated
pushing pedals, pulling levers, and slapping the steering wheel, but
to no avail.

"5:55," Brian groaned.

"I've had enough of this. I'm walking." Waldo slid the side door
open and it fell off. He climbed out and started trudging up the
road.

"What about my car?!" Brian shouted after him. He looked over to see
Brian following Waldo. "Hey, wait for me!" He got out, leaving the
keys in the ignition and abandoned the car where it stood.

-----------------

"Ow, it's starting to sting!" Waldo said and pulled his jacket up
over his head to block the faint sunlight.

"It's getting hard to see," Todd said, squinting, "I think that's it
over there, across the street. At least I hope so, all these
buildings look the same in this light."

"I once saw a vampire on a movie explode after getting staked and
dragged into the sunlight. Do you think that would happen for real?"
Waldo asked, hurrying after Todd.

"I'm not planning on finding out," Brian said.

The three moved onto the doorstep of Todd's studio building. They
crammed themselves into the alcove as best they could, using the
overhang to shield them better from the early sunlight.

"Yikes, it burns!" Waldo shouted and retreated completely into his
jacket like a turtle.

"Hey, yeah, hurry up Todd! For as fast as you can move, you still
don't have this door open."

Todd was fishing through his pockets looking for the keys. "Heh,
yeah... hey, guys, wanna hear something funny?" No response. "I
don't have the keys."

"You are a complete idiot!" Brian bellowed. "You guys are on your
own, I'm going down the first manhole I see!" He turned around and
started to leave the alcove, then shouted out an expletive and leaped
back into the shade. "It's like a furnace out there!" Waldo peeked
out from his jacket and saw Brian's skin had reddened as if he had
instantly aquired a sunburn.

"I hope I explode," Waldo stated. "And someone gets it on video tape.
That would be hilarious."

"No one's going to explode," Brian growled. He turned his shoulder
toward the door. Todd had just enough time to get out of the way as
Brian slammed into the door and knocked it off it's hinges and
splintered into several smaller doors.

"Oops, just a little too hard, I think."

Waldo didn't comment, he rushed inside and was followed by the other
two.

"Upstairs," Todd said as he stumbled his way forward.

Once upstairs, Brian looked around at the junk yard Todd called his
"art studio." He saw the digital clock with the papers piled
haphazardly on top of it. "6:03," he said and chuckled.

All three collasped onto various garbage-covered furniture and slept
the sleep of the dead.

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3. V:TES Stuff
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Featured Deck

Deck Name: Fun with Demented Malks
Date Created: June 25th 2003
Created By: Timmy Merrill
Description: This deck focuses on using the three Clan Disciplines of
the Group 2-3 Malkavians. Because it doesn't focus heavily on
bleeding, it leans toward a toolbox style, which can be adventageous
when you don't want to be singled out as the "Table Threat". The
Crypt is Storyline Tournement compatible with 75% Malkavian and 25%
Malkavian Antitribu.

[Crypt: 12 vampires]
1. Anatole, Prophet of Gehenna [dom] [for] [AUS] [DEM] [OBF] (+1
Intercept, 8 Capacity)
2. Jason, The World's Voice [for] [AUS] [DEM] [OBF] (Primogen, 8
Capacity)
3. Quentin King III [cel] [pre] [AUS] [DEM] [OBF] (Advanced, 7
Capacity)
4. Quentin King III [obf] [pre] [AUS] DEM] (Prince of Boston, 7
Capacity)
5. Korah [ani] [AUS] [DEM] [OBF] (Priscus, 7 Capacity Malkavian
Antitribu)
6. Dr. Douglas Netchurch [dem] [dom] [AUS] [OBF] (6 Capacity)
7. Tony [dom] [obf] [AUS] [DEM] (6 Capacity)
8. Dolphin Black [AUS] [DEM] [OBF] (6 Capacity Malkavian Antitribu)
9. Persia, The Beautiful Statue [aus] [obf] [DEM] (5 Capacity)
10. Adelaide Davis [aus] [dem] [obf] (4 Capacity)
11. Claven [aus] [dem] [obf] (4 Capacity Malkavian Antitribu)
12. Jeremy Talbot [dem] [obf] (4 Capacity)

[Library: 90]

[Masters: 15]
Asylum Hunting Ground
The Barrens
Blood Doll x4
Dreams of the Sphinx
Fragment of the Book of Nod
Game of Malkav
Malkavian Prank
Minion Tap
Powerbase Chicago
The Rack
Storage Annex x2

[Actions: 18]
Arson
Blessing of Chaos
Derange
IR Goggles
Ivory Bow
Kindred Spirits x2
Laptop Computer
Leather Jacket x2
Madman's Quill x2
Saturday Night Special x2
Sawed-Off Shotgun x2
Sport Bike
Total Insanity

[Reactions: 20]
Eagle's Sight x2
Enhanced Senses x2
Fast Reactions
Forced Awakening x2
My Enemy's Enemy
Precognition x2
Spirit's Touch x2
Telepathic Misdirection x4
Wake with Evening's Freshness x4

[Action Modifiers: 19]
Cloak the Gathering x2
Confusion x2
Deny x2
Eyes of Chaos x2
Faceless Night x2
Hidden Lurker
Lost in Crowds x2
Mind Tricks x2
Spying Mission x2
Swallowed by the Night x2

[Combat 18]
Aura Reading x2
Coma x2
Lucky Blow x4
Primal Instincts
Read Intentions x3
Taste of Vitae x2
Vanish from Mind's Eye x4

How to play this deck:
Use Derange on your Predator to slow his offense. Use Mad Man's Quill
at superior on your Prey's vampire for long-term bleed bonuses. If he
burns it, you'll have a second one for back up. If it isn't burned
you can use the spare Quill at inferior for a +2 bleed action. 
Discard any intercept if it is clogging your hand (that's what the
Aura Readings are for, as well as many of the Master cards). Use
stealth modifiers freely to get them out of your hand; you've got
combat should you happen to be blocked every so often. So use those
Action Modifiers and get more Combat into your hand!

Playtest Notes:
After using this deck, I found the Lucky Blows to be more useful than
the Comas. The amount of intercept in my deck worked quite well, but
I also happened to have a Nosferatu political deck for a Predator. 
Using Lucky Blow and Vanish from Mind's Eye at superior, I was able to
send a vampire of his to torpor, then brought out a couple of
Sawed-Off's to menace him the rest of the game. It was very fortunate
I was not a big bleeder because I had an Assimite for a Prey. Okay,
it wasn't a heavy rusher anyway, but there was a contract on Korah as
if to say "I rush the moment you bleed." Eventually I was ousted by
my Grand-Predator-Turned-New-Predator after he sent everyone but
Jeremy Talbot to Torpor and I was left helpless. He and the Assimites
struggled a bit, but after gaining 12 pool it was pretty much a
hopeless task for the assassins.

Conclusion:
The deck did what it sought to do. Perhaps it could have even
won...had my Grand Predator not been ignored by the table until it was
too late.

------------------
Topic: Big Guns

I have to be honest with you. I like Disguised Weapon. It's great
fun to pull out an Improvised Flamethrower or .44 Magnum and blast
away at someone who previously thought they had an easy target. I
like to prove that Malkavians don't go down without a fight! However,
because of this I've noticed that, for the most part, whenever I use
Disguised Weapons it's usually with a .44 Magnum, a Sawed-off Shotgun,
an Improvised Flamethrower, or an Ivory Bow. Sometimes I'll use
Flamethrowers, just to act big and nasty, but 4 Pool is quite a hefty
price most of the time.

I queried myself: "Why don't I ever use Assault Rifles, Submachine
Guns, or even Combat Shotguns?"

The answer was sadly simple. After 2 Pool, weapons just stop becoming
worthwhile. Not just because of their Pool cost, no no no no no no
no. It's because they actually become an inferior weapon in relation
to Pool cost. Let me explain.

You have your most basic gun, the Saturday Night Special. 1R with an
optional Maneuver, 1 Pool. Pretty handy, very affordable. Then you
have the next step up, the .44 Magnum. 2R with an optional Maneuver,
2 Pool. Also pretty good. For an extra Pool you'll be doing an
additional point of damage (very effective with Celerity). It would
make sense that the next weapon, Submachine Gun, should do 3R with an
optional Maneuver and cost 3... but somewhere along the line it shifts
up a Pool cost to 4. On top of that, you have the Assault Rifle, 4R
with an optional Maneuver and it costs 5!

So, say the cards were made with balance in mind, that if you want the
big damage you have to spend a little more. I disagree with that. As
with big vampires, you should be getting a benefit when spending large
pool into one resource. I mean, Canine Hoards and Shattering Blow are
commons! They can even hit with First Strike. Fast Hands will turn
your big guns against you. Drawing Out the Beast prevents you from
using Equipment for the duration of combat. Fortitude can shrug off
an RPG Launcher. Heck, even Auspex can Dodge and Thaumaturgy has
Blood Rage, Blood Fury, and Soul Burn. Oh, and this is, of course,
ignoring "Strike: Combat Ends" completely. Is there any wonder why
Big Guns aren't used regularly (even with help from Black Cat, Horrid
Reality, and Bauble)?

But what if there was suddenly an errata issued by White Wolf,
reducing the cost of Submachine Gun and Assault Rifle by 1 Pool? 
Would we see them played more often? I suspect you might see
Submachine Gun cropping up, especially with Toreador. I'm still not
sure about Assault Rifle. What impact would this have? Not much. As
it is, a minion with superior Celerity and a .44 can get at least 6
damage with a Blur and no Ammo. With Ammo you do much more
(Manstopper Round for 9, Glaser Rounds for 10, Dragon Breath Rounds
for 6+2 agg; more with Joaquina Murietta). And, to tell the truth, 6
damage is usually enough to send any opposing vampire to torpor
(provided they do nothing to stop it). Sure, an Assault Rifle would
be much more useful against the older vamps, but 12 damage is overkill
even for full Inner Circle Members. Then again, even basic Blur with
a Saturday Night Special is sufficient to take out an IC Member after
it's been Minion Tapped down to 1.

I guess you could consider this a complaint, or maybe a plea. I'm
pretty much against unnecessary errata and reprintings, but I'm always
happy when I see new "fixed" versions of old cards (Gas-Powered
Chainsaw). It would not upset me in the least if we saw the
Gas-Powered version of Submachine Gun and Assault Rifle. Until then,
I'll make do with .44 Magnums and Sawed-off Shotguns.

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4. Et Cetera & So Forth
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I was at the arcade today. There was a punching bag machine that
measured your punching strength. I punched it. I would tell you what
my punching strength was, but I think it was broken. Well, it started
at 240 pounds and spun like a clock to about 150. If you suppose that
everything else functioned properly, and that it was suppose to start
right about 300 pounds (the highest number) that I punch at
approximately 300 - 240 + 150 = 210 pounds. But I don't know if
that's any good. And, relatively speaking, it could be very good,
laughably bad, or so-so.

So, what's my point? My point is that this is the "Et Cetera & So
Forth" section. There doesn't have to be a point here.

Redeoculation.

I started up a game of Vampire: The Masquerade. See, I'm one of those
backward people now. I started playing the RPG because of the CCG
instead of the other way around. It's not terribly serious, and I
suspect it will become more comical as time progresses. I suppose
that's what you get when your Storyteller plays too many Malkavian
decks. ;)

Right now, the party is a pack of Sabbat that infiltrated a small
Tremere chantry (yes, I like to take a lot of inspiration from the CCG
since all my players also play VTES). It ended in much mutilation and
various explosions. Just the way I like it!
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5. To Be Continued
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I hope you enjoyed this issue of the Malkavian Newsletter. Please
come back soon.

Please send any comments, questions, articles, salacious offerings,
humerous anecdotes, deck ideas, exploding or mutilated Tremere, and/or
pita bread sandwhiches to:
Timmy@e-garfield.com

Signing off,

-t!MmY, the mad !nker

This newsletter was written by a ficticious person in a ficticious
plane of existence. Any resemblences to any real persons or planes of
existences is coincidential and utterly mpossible. This newsletter
may be archived, transmitted, stored, eaten, or copied in any way you
wish as long as it is kept in its entirety.